I'm interested and have both character and world building experience, I haven't ever done a stone age rp though. I'll get a NS up soon.
Nation sheet
Name of country: The Restored Lands
Race: Gwill
Population: (small is rather unclear)
Organization: Tribe. The Gwill are led by a council of six elders, one for each of the elements. The strongest wielder of an element is by definition an elder. In the event of an impasse the elders of Life and Death have the final say and must reach consensus.
Religion: Shamanism. All things are a combination of the six element which are all a gift of the creator. All Gwill are taught magic from a young age and those who reject magic or the idea of the creator are pitied.
Shelter: Treehouses. Built both among the tree tops and within the roots, the Gwill find or use magic to shape natural dwellings. Those who cant find housing find refuge in gardens or on roofs.
Location: (will wait on map)
Wildlife/Geography: Heavy swampland, mostly water. Wildlife is densely populated.
Race sheet
Name: Gwill
Changes: The plague warped select members of humanity, sapping their strength and size, draining their flesh of color, leaving them to wither. But there are those who survived, those who would become the Gwill.
Appearance: Gwill and humanoids but only stand at roughly a half to a third the size of a man. Their skin is a dust grey that blends well with shadow but this effect is ruined by other features. Their straight hair for example is a brilliant white with an almost spiny quality that can easily be seen in most lightings. Finally each Gwill has bright, colorful eyes that match the color of their magic.
Advantages: Elemental magic (life, death, fire, water, air, earth.)
Disadvantages: As most can tell by their size the Gwill are weak. Additionally the Gwill area soft hearted people, acts of aggression are not in their nature.
Lifecycle: Gwill are considered mature at age 14, and are considered old at age 30. However many Gwill live well over a hundred with the record being 182 years.
Nation sheet
Name of country: The Restored Lands
Race: Gwill
Population: (small is rather unclear)
Organization: Tribe. The Gwill are led by a council of six elders, one for each of the elements. The strongest wielder of an element is by definition an elder. In the event of an impasse the elders of Life and Death have the final say and must reach consensus.
Religion: Shamanism. All things are a combination of the six element which are all a gift of the creator. All Gwill are taught magic from a young age and those who reject magic or the idea of the creator are pitied.
Shelter: Treehouses. Built both among the tree tops and within the roots, the Gwill find or use magic to shape natural dwellings. Those who cant find housing find refuge in gardens or on roofs.
Location: (will wait on map)
Wildlife/Geography: Heavy swampland, mostly water. Wildlife is densely populated.
Race sheet
Name: Gwill
Changes: The plague warped select members of humanity, sapping their strength and size, draining their flesh of color, leaving them to wither. But there are those who survived, those who would become the Gwill.
Appearance: Gwill and humanoids but only stand at roughly a half to a third the size of a man. Their skin is a dust grey that blends well with shadow but this effect is ruined by other features. Their straight hair for example is a brilliant white with an almost spiny quality that can easily be seen in most lightings. Finally each Gwill has bright, colorful eyes that match the color of their magic.
Advantages: Elemental magic (life, death, fire, water, air, earth.)
Disadvantages: As most can tell by their size the Gwill are weak. Additionally the Gwill area soft hearted people, acts of aggression are not in their nature.
Lifecycle: Gwill are considered mature at age 14, and are considered old at age 30. However many Gwill live well over a hundred with the record being 182 years.