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Recent Statuses

2 yrs ago
I crave death
2 likes
2 yrs ago
Everything I learnt about NFTs have been non-consensual
2 likes
5 yrs ago
while(inDream=true) {otaku.salary()+=}
5 yrs ago
I don't know who this Boltzmann fella is but he owes me a physics test and a whole lotta trouble
5 yrs ago
Can someone please explain why my discords are on fire about this forum right now? I just woke up and I don't have enough coffee to read a bazillion status updates
2 likes

Bio



Most Recent Posts

Yeah, that sucks. Sorry to hear that.
Ciel repositioned himself away from the all the fighting, so he's probably away from the center depending on how much time he had to withdraw.
Full Name: Arlene Nadalia Senn
Titles: Lady Senn
Nicknames: Lemon, Lemonade to her friends (because apparently lemonade was a thing in medival times)

Personality:
Austere and stalwart, Arlene personifies an immovable glacier. She is rarely surprised and will almost always be the one to follow a code to the letter, at least in the view of the higher authorities. Under scrutiny, Arlene acts the part of a model student and is nearly always called upon to discipline peers. But for those who Arlene views favourably, she is always there to offer silent help and lets them go.

Arlene puts large emphasis on family pride and the concept of inheritance, which she strangely doesn't impose on Aria. Insulting the Senn name is the easiest way to earn her wrath, even if Arlene does not act upon it. Instead, it is manifested in a cold shoulder and a conspicuously intensified monitoring on her part, which usually cumulates in getting into trouble or being forced to extra gruelling training.

Arlene is seen in every available training, especially physical training. When she is not training she is seen patrolling down the corridors and keeping close watch over trouble makers, and when she is not doing that, she is helping teachers train younger peers or away on civil missions. However, she apparently always has time for Aria, whether to help her work out personal problems or related to management, with insights in both relationships and philosophy.

Wrapped beneath layers of both self-control and anger, Arlene is a very tired person. Pushed right from her childhood all the way to the eve of her youthful years, Arlene wonders if she had not been a Successor and not thrust in such an environment, what she would have been like. But just as soon, she will regard even the thought as weak and cowardice. She acts surprisingly vunerable when complemented and even more if she is pampered, but will recover quickly to reinstate her decorum.

Arlene apparently likes the country crests and strategic maps, but strangely her gifts are instead precious flowers and plants.

Legacy:
Successor of Kay. In line with Kay's legend of bottomless stamina, Arlene's powers surround defensive abilities, shining out especially in attrition and territory control. She can create barriers and shields made out of spiritual light, cutting off enemy advance and reinforcing allied positions. Although visually similar to Aria's light-based abilities, these spiritual lights don't seem to have any connections to the element. Combining temporary terraforming and buff amplification when in the vicinity of her allies, she can secure hardpoints and act as crucial pivots in large scale battles. Her actual stat are below average out of the roster, certainly falling behind stat powerhouse characters such as Lucien or HP sponges like Bors - but given her high scaling with equipment and skills that frequently grant invincibility frames, her effective tanking ability becomes exponentially powerful if her niche and complexity is used correctly.

Interestingly, Kay's legacy seem to offer mostly raw endurance, elemental resistance and some potential magical abilities that could have instead taken form as a berserking style that cares nothing more than hitting the enemy down until one of them falls. These powers, however, have been modified and honed by Arlene's personality of restraint and discipline that focused Kay's power and bravado into the strategic focus in the game.

Mechanically, Arlene is a reliable tanking character to introduce some of the more complex mechanics of the game, signaling the strategic element of the game that reward a methodical, team-based style. Her death in the mid-game removes much of the powerful team formation and invincibility skills that previously cushioned player mistakes, marking a mid-game difficulty spike where the game becomes much more unforgiving. Due to the player base learning quickly that her death was unavoidable, Arlene was usually neglected in terms of training her up as they regarded her as a 'dead investment'. Throwing an underleveled Arlene as bait to distract powerful foes was a common strategy to those disinterested in Arlene's character, spawning community jokes like 'Suicide Arlene'. The fact that higher skill trees locked behind impossible affection levels didn't help.

Normal Route:
Arlene was one of the very first characters in design and was meant to serve as a long time companion to the player character, with a fully fleshed out backstory and quite an extensive route also built for her. However, wider media coverage deemed a gay pairing with the female lead to be 'unsavoury' and 'degenerate' and pressured the developers to remove the character from the game. Although the RE/Birth's community backed the developers in keeping Arlene as a prominent character in the final release of the game, the developers decided to avoid further controversies entirely and simply relegated Arlene to a soulless side character whose job was mostly to provide exposition and in-game tips. As a consequence, her story is cut abruptly and is killed off-screen in the mid-game, regardless of the player character's actions/routes. The manner in which she died garnered some backlash, but it was generally understood that it was mostly a pacifist solution.

The remaining story roots before the ret-con was still left intact as it was too ingrained in both the need for a beginning tutorial character and Arthur's own backstory. As one of the oldest families in the courts of Caerlon, the Senn family has an effective tenure within the royal council. Having seen several wars, battles against the corruption and disasters in their time, they are well respected among their peers - that is, they would have. Having taken the brunt of a bad famine a few generations prior along with mismanagement of their fiefdom, the Senn family has been ostracized for their fall from grace and have continuously been assaulted with calls for their expulsion.

The result was that most of the extended family of Senn had given up attempting to hold power, having no proper leadership, save for a particularily bitter blonde girl by the name of Arlene. Having grown up with tales of lost wealth and having to deal with the snobbishness of the other families that were supposedly superior to them, much of Arlene's life was a fight for her family pride driven by seething spite. When she was identified as a Successor, she did not lose any time in turning herself into a political bargaining chip to secure her family's position. Her vigilant insistence in reclaiming her House made many enemies in other bloodlines as well as her own - but it also inspired respect and a silent solidarity in many others.

Arlene initially acts outwardly indifferent to Arthur, even if Aria chooses the most friendly dialogue options and gifts her the most lavish presents. Although Arlene begrudgingly agrees to pair up in missions and train Aria, much of her attention is apparently instead directed towards training. Yet in many encounters where Aria is in trouble, Arlene will sweep in to defend her. When she hears about Aria's preferences in clothes or hair style, Arlene can be found trying to buy such clothes in the marketplace. If confronted about this, Arlene will ardently deny that any personal feelings were involved.

Regardless of the routes Arthur chooses, Arlene is seen supporting Arthur's decisions. Even when Arlene is acting cold in the earlier parts of the game, in-game dialogue and scattered lore suggests that Arlene continuously vouched for Arthur's leadership. Arlene knew that, although she finds it rather unfair that she is relegated to an auxillary to Arthur despite her efforts in keeping the Senn house alive, as a Successor to the holy ability to cleanse the corruption Arthur is the only one who could save her homeland. And for that, Arlene willingly break her famously stout pride in order to serve Arthur.

By the mid-game, if Arlene's affection is high enough, Arlene will confess that she deeply respects Arthur. She hints not-so-subtly that the mantle of responsibility should be in Arthur's hands, but is also simultaneously aware of how gruelling it can be. Depending on the route the player chooses, Arlene will die either in trying to divert the attention of a pursuing army or defending a village from a rampaging monster. Arlene will make preparations for a hand-over regardless of affection levels however, with a heartfelt letter tucked away within family documents, apparently knowing that she will most likely die in an intensifying political climate.

Previous Life:
In her previous life,
I mean, you know what would be even scarier? Mages that understand the principles of firearms and physics.

Imagine mages using a long, thin tube with a closed end... and then igniting explosive magic off at the closed end to accelerate enchanted bits at supersonic speed towards their enemies. Or take the principles behind it to accelerate existing spells at the same speed.

Take owo's magic sniper and take it up a notch, and make the entire construct a magically created one...


I believe those are called "artificers"
You two are so old...
Will begin edits for collab soon, just need to wake up a little first.

EDIT:

@PigeonOfAstora

There we go, hopefully that's more in line and accurate to the situation.

@OwO

Now we're just waiting for Locke to add his response.


RIP to Ciel literally getting his ass kicked
Nah, I'm happy with the whole "Ciel is outmatched" thing, I never really expected him to win at all - just that I felt the update didn't match the actions I proposed.
Ciel came out of stealth right next to him mid-swing and within dagger range, and wasn't "airborne" as the latest update on the collab describes, so I am not sure what its intent is. Can you clarify the update?
Uhh...Xalt, can you ease up on the collab updates, or drop a warning before it updates? I had just got back from schoolwork and I realistically can't keep up with the pace, much less keep up some level of quality.
When Ciel eavesdropped in the trio's conversation, he had planned to reveal himself, offering himself as a scout for the party. After all, recon and stealth were his daily routines, given that he was a little rusty with combat with it ever since he hung up his gear. But when he rounded the corner, he was nearly knocked aside by the lance wielding mage that sped past him, followed by the noble on the horse and the poor mage (summoner?) who sounded like he was having heart attacks trying to keep up, leaving Ciel coughing from the dust kicked up from the horse.

He was late.

Ciel watched uneasily as the group carved their way through the streets by brute force, knocking aside bandits and smiting down adventurers into confused blackouts. He could easily catch up, sure - but especially with the spellblade jovially spearing down anyone in their path, it was most likely he would be taken as another badnit before he ever got his name out. Besides, it seemed like they didn't need a scout, if they wanted to just muscle their way through... Or Ciel was making excuses. His stomach pitted a little at the prospect of joining another group. He...he wasn't quite sure if he was ready, despite the ridiculousness of the circumstances.

Nonetheless, they were going in the same direction as he was, and while he was confident he could avoid most confrontations with well timed magic suppressions and invisiblity, he wasn't as sure about the amount of flak flung around. It was a clear path to safety - an opportunity Ciel couln't afford to miss. Ciel sunk back into invisibility, his surroundings warping and buckling momentarily before stretching back over his body, as if tucking a doll under a blanket. As the clearance ahead of him started to crumble back into madness, Ciel took after the group.

It wasn't long before the trail ended with a partially crumbled alleyway, the adjacent building still smoking from a blast nearby. Ciel slowed down to survey the site, spotting the trio he has just followed meeting up with another group. He could pick up faint fragments of the conversation as Ciel stopped to retie his bindle. It had come loose from the run, and if ever he lost the rations inside, he would soon have to be scrounging or even stealing from others. 'Treasure...team up...'

So they were making a bigger coalition for the treasure hunt. It was astounding to hear that people were still lusting for whate er treasure that was supposedly sitting on top of the ruined cathedral, when screams of far off murder was rounding in the vicinity. Ciel's priorities had shifted the moment the panic broke loose, to just survival. What did a few dozen clutches of coin matter if no-one made their way out of there? Ciel emphasized this point with a double knot. He was getting out of here. Probably go back to the farm, at least there no-one but the occasional wolf bothered him. Ciel stretched, yawning as he scanned the view of the palace. It almost seemed like irony to see a serenely old castle when there was so much chaos outside. Ciel liked old buildings, with their stoic watch over ages past. They looked like silent friends, unbetraying and honest with their decay. Nivianis, Ciel's home city, had countless forgotten houses etched into the cragface, and if one was quiet enough, they would hear the brick and stone whisper lonely secrets through the sea breeze.

Ciel sniffled as he returned from his reminenscence. He was invisible and safe for now, miraculously free from tangles. He doubted his luck would persist. Ciel was about to shoulder his bindle when he heard a rock landing a fair way from him. When he looked up, he saw that the two groups had deteriorated into a terse stand off, and someone had thrown a rock at him in his general direction, landing quite a distance away. Ciel felt his skin crawl, a tell-tale sign of someone detecting magic. Spotted!
If it's okay, may I sneak in a post filling in what Ciel was doing before the collab? I feel like it's a little too long to fit into a collab post.
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