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Do we really have to choose the masks our parents gave us? I don't think so, which is why I choose my own.

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Final judgement on all apps is to be reserved until they are completed.
Keep in mind that Marauder's are almost similar to Humans in a variety of ways, things that would of harmed humans could easily and maybe more effectively harm Marauder's as well.

That reminds me, would adding poison resistance at this stage be considered OP? Value of 40-60%?


That be fine.
Your race's flaws aren't really flaws... all it is is a slightly longer reproductive cycle- 12 months rather than 9- which is kinda balanced because it's much less painful, and therefore loss of life isn't nearly as likely (I'm assuming). That kind of balances out... and not being able to smell or taste as well as humans isn't much of a flaw. Humans do not need either to battle effectively- if anything, a lack of taste and smell might actually help human soldiers, rather than hinder. Your race is extra strong and tough, without any notable size difference or anything.

Hocklyns are crystalline and are more powerful- but blunt weapons are more likely to shatter an entire section of their crystal 'skin', leaving them very vulnerable and in considerable pain. They're also much slower- the fastest ones may be on par to an average human. Stronger, but slower. Natural armor, which could deflect bullets at the right angle, or absorb/reflect certain energy weapons, but is vulnerable to blunt force, and breaks in large chunks- not small punctures or holes.


Wilson, please stop.

I will judge whats overpowered and what isn't.
Ashes to ashes, dust to dust.


This is the fate that many nations faced, death came to them, and wiped them from the universe. Only a few traces of their once vast civilizations remained, most of it crumbling, to become dust. However as civilizations fall and life fades, so does new life rise and began to establish dominance once more. Civilizations spread out, grow, and become strong. Some are new, having come from their homeworlds and begin to reach out beyond their home. A few come from the, ruins of the old begin to rebuild, using what is left of their ancestors to rise once more. But in time, all shall become ashes.

Ashes to Ashes, is a freeform Sci-Fi Fantasy NRP. There is not a single bit of pre-made history, nor any pre-planned plot lines on my part, besides what I choose for my personal nation. Players have near-unlimited freedom in designing their nations and species.

For those interested, here is a list of rules, general rulings, and a app format.

Rules:
1.Standard RP rules, no godmodding, powerplaying, meta-gaming, etc.

2.Standard Guild Rules Apply

3. No arguements in the OOC. Any arguments related to the RP should be directed to me in a PM with all parties involved, so I may make a decision.

4.The decisions of my Co-GMs and I are final. If you have a problem with any of my decisions or those of my Co-GMs, please PM and I will hear you out.

5. Four paragraphs per a post minimum.

6. Be respectful to everyone.

7.The Reply Blob is a false god, and anybody caught worshiping him will be labeled as a heretic and stoned to death.



@Wilsonturner You can go ahead and dump your app into the Char tab as I thinks its fine. Also go ahead and prepare a IC post, as I need someone to do the first post because I am busy and wont have my personal nation up anytime soon. Dont post it tell I give the go ahead, but please do begin writing it.

Everyone else, place them in the OOC and then when I accept you may move it to the char.

Other Links

Chatzy:us20.chatzy.com/25453865571994

I am a bit busy atm and not ready to start the OOC. I shall try tomorrow when I am less busy.

Edit:I have found a bit of time, expect the OOC soon. Full reviews of any apps shall come up when I have the main OOC up. I also plan to have NPC nations, players may create these anytime so long as they are minor and very weak in terms of everything, they can still be space-faring however. I will create a few major NPCs nations that I will run, these will either be centered around events(those will be discussed with players involved before hand, and will range from only one nation to galaxy-wide) or nations to act as interaction hubs. I know this is a bit strange for a freeform RP, but I have this in place case I need to get the plot moving due to peeps running out of ideas.
Sure thing. I'll stick with the federation.


Have fun.
Hmm, think I know what to go with. Might go for a multi-species federation.

Edit: Also a possibility is ravenous space bugs.


I much rather you not do ravenous space bugs. I want RP centered around diplomacy, alliances, military and political tensions, not people shooting space bugs.
I was referring to the other guy.
Wilson your fine, after a quick skim it seems okay so far. However even as a magic species you need descriptions of major magic and weapons.
Name of nation: The Primum Federation of Man

Species: Human

Description of government: Several Member States united by a Democratically Elected Assembly.

Description of military: The Primium Federation believes in the primacy of the Space Theatre of operations, meaning that Starships and Space Stations get the highest priority; this has resulted in the preponderance of Dreadnoughts and Carriers - which use Drones instead of Manned Fighters. These Dreadnoughts and Carriers are escorted by Cruisers, Frigates, Corvettes, and other, lesser warships.

Primum Federation Ships are a mix of Pure Technology and Magic, with Magic being used for FTL and Communications, as well as Life Support, while Pure Technology is meant to be used for the 'hard shell' of the ships, including the combat systems, as well as a power source - drawing power directly from magical sources has proven to be inadvisable. An exception to the combat systems part is when the Primum Federation ships encounter a supernatural/magical enemy, where they reveal their reserves of Primium; a metal that inflicts damage that cannot be healed by most supernatural forces.

Ground forces, however, are comparatively weak compared to other civilizations', being mostly restricted to garrison duty, special forces, and of course, Marines, who technically aren't ground forces at all, but rather space-borne troops. Mechanized Warfare also suffers heavily, aside from special, ship-borne tanks reserved for Capital Ship to Capital Ship fighting.

Technological Overview: Pure Tech coexists beside Magic in the Primum Hegemony, with Pure Technology being needed for 'dependability', while Magic is used as a shortcut to do the impossible in the least amount of time. Pure Tech consists of Railguns, Coilguns, Energy Weapons, as well as Power Plants and Reactors, while Magic consists of Conjuration, Alteration, Destruction, Restoration, and Illusion, as well as Enchantment (yes, this is stolen from Skyrim). Conjuration magic is used for FTL, and Illusion for Communications.

Major pieces of technology:

Fusion Reactors - Nuclear Fusion was perfected by humans some time ago, and serves as the main technology today.

Railguns - Electromagnetic weapons that propel a projectile faster than a gun.

Energy Weapons - Guns that release a set of glowing particles that are described the the ignorant as 'lasers', but are in truth slower-than-light particles that deal heavy heat damage.

Magic:

Conjuration - The Magic that allows summoning creatures and weapons made from 'energy' itself, teleportation, FTL, and Necromancy. No Daedra/Demon summoning, however.

Alteration - Magic that changes stuff, allowing transmutation, waterbreathing, the projection of light, the creation of armor, and paralysis. Also, telekenisis.

Destruction - Fire, Ice, Lightning, the creation of magical mines.

Restoration - Healing, Magical Shields, as opposed to magical armor, and destruction of Undead.

Enchantment - Adds magical properties to an item.

Illusion - Affects the mind, as well as renders things invisible.

Cultural Overview: The Primium Federation is composed of a hodgepodge of cultures, with fashions and tastes in entertainment varying with each planet, each year, and sometimes, each day. It is a society that sees space as the outlet for its passions, whether in exploration or defense. Freewheeling, freespirited, and sometimes hectic, the Primum Federation's Humans are basically everything good - and bad - about modern humanity taken up to eleven. However, do not be decieved by their softness; Primium Humans, underneath the surplus of basic necessities, underneath the countless amusements and entertainments that keep them occupied, are aggressive, logical, cunning, and above all, willing to hit both high and low. Humanity's warlike traits have not been obsoleted; rather, they are merely covered by a veneer of prosperity.

History: A Quantum Physics experiment on Earth led to the creation of its specific brand of Magic, back in 2080, causing a period of troubles that lasted till 2100, when the nations of the world not only regained peace, but decided to expand to the stars. Due to paranoia regarding Aliens, the earliest ships were as heavily armed as can be, and when (nonsentient) life was discovered on Alpha Centauri, this paranoia increased. Eventually, as Humanity expanded, it began encountering Alien Pirates, who began attacking exploration ships and colonies, thus prompting a focus on Space and its defense. At the same time, however, the ground forces in each settlement were slowly downgraded into garrison forces, meant to hold the line until the fleet arrived.

This dependence on Space Superiority was confirmed when the International Alliance, the precursor to the Primium Federation, encountered its first space-based nation state, the Empire of Na'von. The Na'von were a serpentine species who specialized in Magitech, using it to enslave members of their own species. The Na'von, however, were split into several factions, some pro-slavery, some against the institution.

Those who were against the institution leaked a Na'von plan to attack human colonies, and eventually conquer Earth, but this merely led to a short, sharp war where the International Alliance, after initial setbacks, created the Anti-Supernatural Material, Primium, which allowed them to take the eight worlds of the Na'von, besieging their capital planet and finally forcing it to surrender when threatened with orbital bombardment. The Na'von became a client race of the Federation, with many immigrating to human territory to find work.

In the aftermath of the war, as well as to control the immigration crisis, the International Alliance restructured itself to become the Primium Federation, a close-knit pact of member states who would all elect a common parliament and executive, as well as maintain a 'council of generals' who would maintain the 'Sixteen Fleets' of the Primium Federation. These Sixteen Fleets would protect three worlds each; forty-eight worlds overall.

And so everything was at peace...

Other: Primium is an alchemically purified form of Electrum that is effective against supernatural attacks, defenses, and bodies, dealing them damage that cannot be healed through all but the strongest magics, that, or sophisticated technology. It is made through a combination of Alteration, Destruction, and Enchantment magics, and is horribly expensive.


It is fine, but you may have to change your history in the future to help accommodate other human nations.

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