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Do we really have to choose the masks our parents gave us? I don't think so, which is why I choose my own.

Most Recent Posts

@Willy Vereb
20m length, 20m width, and 5m height. Thats after increasing the size of the droid gunship from Star Wars, which I find is one of the bigger in star wars. I think that height limit should suit us.

@WilsonTurner
School and other-related things have kept me from reviewing it. You do not need to mention every unit, only major super-ships(like the Children's City Ships), so long as you stick to weapons and such mentioned in your app, feel free to design mechs and other vehicles as you need.

@urukhai
I was thinking have 6-1 on capital ships, depending on their size, with smaller ships having only one and then only if there built around that. I will also allow you to have up to 15 on city ships, since there going to be much more massive then even a large capital ship.
@duck55223

just dded some more tech (its a different color for picking it out, and wanted to see if it was ok before I posted my NS in the correct tab


Its fine, but I need you to limit Dark Weapons and Embrace shielding. As in making them not that common, as they seem to be very powerful. Otherwise ur good.
I was tired and on a phone when I wrote that.

Replicators have never been in a RP I have GMed, because they cause way to much trouble. Matter transformers I could allow, but they need to be very small scale and expensive to use.

As for fighters, I am putting anything above 50 meters in length is a fighter. Lets not go with W40K estimates shall we? That universe is a bit ridiculous as is. I guess I am fine with the Beehive warheads, for now. I am going to say no to neutronic matter.

As for making planets valuable, thats why theres a system limit. Realistically your only going to have two habitable planets for a few systems, with most having one. Population would also be concentrated more on the Capital World and those that were first colonized, thus making a situtaion where loosing a planet may not hurt you, but loosing a core would.

There is going to be a limit of three races per a minor civ, and 5 systems per a minor civ. Putting that out there now, there tech also must be limited.

<Snipped quote by Willy Vereb>

OOoooh, dang, that's dangerous ground you tread

It's been a staple of the Star Empires NRP series that, while planets are amazeballs and all that, the only thing that makes them worth fighting for is the fact that they are yours, and if someone takes it then they're stomping on your ownership rights. But something actually mattering? That's dangerous ground indeed. Revolutionary, even.


This ain't Star Empires.
Anything above a fighter in size counts towards the ship coubt unless its a unarmed

You haven't changed my mind on on ground units having no antimatter.

As for the hundreds of civilizations. Hundreds imply well over a 100 which is not what I want. There is still a high number, in the 60s, but the other is to high to handle.
I have a seven page post.


/me bows before the great writing god Aaron.
@Willy Vereb

Full Review:

Replicators are an absolute no in my eyes, and you will need to remove them. The power of the beehive missile needs to be turned down, and one of your weapons mentions use of antimatter in weapons for ground units, this is also a absolute no in my eyes.

One more minor thing, besides ship count adjustment which I already mentioned, is that again, we dont have hundreds of civilizations. While it is extremely minor I dont want a new player to read your app and see that, and thus get the wrong idea.
I have like, 3 lines and two lines of dialogue of a post, I am doing well.
Need to do a few things first so I am just skimming, but I can already say that even if there just escorts, 10208 ships is way to much. Mothballed ships also needs to be turned down. I also feel that a Megacorp should have quite a few less then 2000 ships.

Also @Keyguyperson is now one of my Co-GMs, while he can't accept apps, his duties involve telling everyone to STFU and take it to the PMs when heated arguments occur as well as helping me iron out lore, timelines, and anything else plot/story related.

It is also to be noted that for the most part I am assuming that a lot of the minor NPCs and major factions have met each other.
Would it be alright if I play as an interstellar megacorp?
Basically I'd less of a civilization and more like a corporation of great number of companies that are present in at least hundreds of different civilizations.
I may be the largest shareholder in these corporations but my holdings would be subject to the local laws in general.
I'd only own a single planet which would be also the megacorp's headquarters.
As for tech it'd be technically a mish-mash of anything which can be traded for in the galaxy along with the company's own researches and improvements.

So yeah, basically a galaxy-wide megacorp which would trade with nearly anyone else.
Capitalism at its purest.


A few things

While I am going with the assumption that there is quote a few minor space-faring

Second I need all technology out before me even if its a mish-mash. This is for balance reasons.

That is all.

@Urukhai Ur good, I am assuming though with technology you won't jump scare us when you say there are other things.

Edit:By that, I mean hope you don't pull out some uber-weapon of death.
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