>Now that I've worked out the details of the new idea I mentioned, here's my current sheet. It's not very mythological I know, but that's kind of the point since Holcomb is against the idea as a whole. It's still a WIP since I'm not sure if someone's playing a similar role or the exact geographical layout of the planet in question. Also because I'd like feedback before declaring it complete.
>Addendum: I've just found the perfect representation of Isaac's personality.
▰▰ Isaac Holcomb ▰▰
"Why do I always get stuck with the crazy ones? As if all those sketchy security details back on Earth weren't bad enough, now I've got a bunch of delusional twats to deal with. Command better be giving me one hell of a promotion when communication is finally re-established..."Titles & Roles
Pantheon - Not Applicable.
Ship Crew - Head of Security (Formerly).Artifacts & Powers
Displaying current armament and capabilities list...
x1 CTD (Consciousness Transferal Device): A bio-cybernetic spike in the shape of a double-helix that is designed to upload a human consciousness--be they baseline, transhuman, post-human, and so on--to a compatible vessel and/or receptacle. Despite the incredible speeds at which data is processed and transferred, at least in comparison to older computer systems or systems of around the same class, the act of virtualizing and uploading one's mind to an artificial body or mainframe still takes about a minute at most to complete. Finally, while other methods of uploading and downloading one's consciousness do exist, doing so via the usage of a CTD is typically considered to be the safest choice. Additional functions include the creation of copies for consciousness backups and a lockout failsafe in the case of malicious intrusion. Some CTDs can also be keyed to one's biometric signature as well, though the one Holcomb stole did not come with such a feature unfortunately.
x1 War Drexler: Assemblers differ greatly according to function, composition, and design, but a typical hylonano assembler is a molecular-scale robot arm which is able to hold and position reactive atoms and molecules so that they react at precisely determined locations to build or dismantle a structure a few atoms at a time. It consists of about a million atoms, making up an arm that is roughly one hundred atoms long, together with devices to modify the tool mounted on the arm, a control system that can interpret instructions from a nanocomputer and a receiver for accepting molecules from a conveyor system. An average assembler arm is capable of positioning approximately a million atoms per second. In this specific instance, the War Drexler Isaac has in his possession is designed for exactly what its name implies. War. Or at least colony-wide coverage and defense. A combination of atomic assembler and disassembler, while the WD is capable of creating a variety of remote-controlled machine warforms using feedstock procured from the local environment, it was originally intended to manufacture said machines via large quantities of industrial waste. Something that would have been--and indeed was to a very large degree, at least before Konrad got involved in things anyway--littering the entire planet.
Turning yesterday's trash into tomorrow's soldiers. A highly efficient and reassuring form of waste recycling if ever there was one, had things gone according to plan that is. As far as the present timeline is concerned, however, the capabilities of this machine are limited, since the planet the Isaac and the rest had been sent to aid was not considered that much of a threat so far as flora and fauna were concerned. It is for this reason that the drexler carries only two primary designs. A humanoid machineform identical to Holcomb's that is comprised of programmable smart-matter anchored to a central core embedded in the drone's chest, and a smaller set of spherical drones designed for aerial scouting and data collection. Unlike the previously mentioned humanoid variant, the latter group of machines is composed entirely of Inconel alloy for maximum durability in a variety of extreme environments and during high-speed aerial maneuvers. The drones also carry smaller laser-cutter implements that are used primarily for the unit's own defense. Although these same implements can be used to gain access to sealed chambers and the interiors of buildings as well, provided no one interrupts the cutting process and that the material itself is not too thick.
It should be noted, however, that while the latter can be destroyed or disabled easily enough with the right equipment, the same cannot be said of the former. Built to be completely EMP-proof, the humanoid machineforms produced by the WD can only be destroyed through sustained fire on their cores with something on the same level as a high-powered laser or stream/blast of plasma. Ballistics will do practically nothing to hinder these killing machines and neither will melee with mundane implements, as the smart-matter these machines are composed of is not only extremely resilient, but also possessed of incredible regenerative capabilities - hence the requirement for sustained fire, as one is effectively forced to drill through the buffering material in order to reach the core beneath. Once destroyed said material will be rendered inert and useless, since each core also serves as a mix of wireless node by which orders can be received, as well as a factory by which more smart-matter can be produced at an astonishing rate. All of this is thanks to a built-in hammerspace designed to house the hardware required--as well as shunt excess heat--which will undergo dimensional collapse upon taking enough damage.
This isn't of much concern for beings on the macro-scale, since said collapse manifests as nothing more than a harmless flash of light followed by a small yet swift implosion, though the same cannot be said for the components housed within - which will be outright destroyed. Regarding weaponry, these drones are limited to more primitive implements of harm such as swords and axes, as the excess energy required to power something like a laser rifle has been allocated entirely to maintaining the unit(s) in question. In addition to this (and their standard audiovisual package), these drones also come with multiple modes of vision; such as NV, thermal, and even a pseudo form of x-ray using advanced RF capture technologies, along with a discrete listening mode designed for picking up quieter sounds. This last package is installed in the humanoid and reconnaissance drones alike, although in the case of the latter it is used most often for eavesdropping on private conversations, while in the former it is deployed as an extra redundancy against hidden or fleeing targets should the unit's visual center become compromised somehow.
Despite their fearsome combat capabilities, it takes Holcomb around a century to build up a force adequate enough to challenge the pretender gods of Elysium in any reasonable capacity. This doesn't include the small host of constructs he has in reserve for the sake of defending his absconded assets and hideout naturally.
x3 Backup Arrays: A significant evolution of the RAID family of technologies--and data storage in general--these three obsidian monoliths serve as storage devices for Holcomb's mental backups, and feature multiple internal disks across which data is copied/read/written contiguously for the sake of redundancy. Despite being around the height of your average support beam or column, these arrays are actually quite fragile. Well, fragile in relation to other advanced technology anyway. Not just any primitive with a stick or a dagger can break these things, and you won't see something as simple as a fall from a great height doing so much as scratching them. This is opposed to an angry demigod, for example, who could shatter each array with ease using nothing but the right tools, their own brute strength, or both. Each of these also comes equipped with a variety of ports for a variety of hookups such as CTD's, external drives, etc.Persona
Isaac is best described as cold and pragmatic, with a strong tendency to do things by the book. While he doesn't necessarily want civilian casualties, and indeed will do his best to prevent them since these were the people he was sent here to protect, Holcomb will do whatever it takes to see the mission completed according to its original parameters. If that means a few villages need to be raided as part of a greater strategy, then so be it. As for his crewmates and coworkers, or at least those who still remain, he has lost what little respect and empathy he used to have for them. Coming to view them as little more than insane nutjobs at best, and a genuine terroristic threat at worst, he has no qualms about slaughtering them to the last man if that's what it takes to restore order. In the end though, his ultimate goal is to secure the colony and re-establish communication with mission command back on Earth. Or at least send them a message concerning recent events and maybe get things back on track in the process. Otherwise he's largely done with the antics of his former crewmates as a whole, being quote: "Really fucking sick of their shit."Background & Relationships
The former head of security for the ship, soon to be for the colony as well in a temporary capacity, Holcomb held a professional yet cordial relationship with the rest of the ship's crew. Though he never got too close to anyone beyond that, as this was just another bog-standard security detail for him, one he'd be kicking back from eventually in any case as the assembler he was in charge of was meant to be handed over to the colony's reformed government in the end anyway. It was only after they'd reached the planet and the captain announced his plan to abandon the mission in favor of ruling over the world below as gods that he finally put his foot down. He argued quite vocally against his captain's decision, calling him a variety of colorful things in the process, before ultimately electing to head into exile - but not before he took the war drexler he'd been assigned, a consciousness transferal device, and three backup arrays with him. Taking one of their shuttles designed for atmospheric flight, he touched down somewhere near the planet's northern regions. It was here that he got to work, engaging the assembler and uploading his consciousness to the first warform that was produced, before setting up each array and creating backups of his mind on all three. From here he slowly built up his machine army, though his former coworkers were able to repel it each time through a combination of cooperation and superior force.
As the centuries have worn on, however, and the gods so-called have only grown more decadent and lax, Holcomb has only grown more cold, ruthless, and cunning. To make matters even worse, he has committed himself to learning from every mistake that he and his enemy have made. A very frightening prospect considering the new army that now stands at the ready--one far larger than any that's come before--waiting only for its master to awaken and command it to spill blood once more.
>Addendum: I've just found the perfect representation of Isaac's personality.