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1 yr ago
I have an RP idea in mind where you play either a militarized task force designed to eliminate paranormal activity, or something akin to the Umbrella Secret Service.
1 yr ago
I am trying to worldbuild god civs akin to the Time Lords or Xeelee, but so far I've yet to get anything concrete down. It is a tad frustrating, but I'll come up with something eventually. I hope.
1 yr ago
@Obscene: And that is true. I might try that with a character I'm making for a fic actually. Though they'll be no-nonsense in a largely jovial kind of way.
1 yr ago
Yeah. Static was just what popped into my head as the closest descriptor since those are less focused on the character's arc or internal struggle. Not the best wording to use admittedly.
1 yr ago
I just want more protagonists with that same resolve, or barring that ones who aren't confused young adults looking to find their place in life analogues.
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Most Recent Posts

>Now that I've worked out the details of the new idea I mentioned, here's my current sheet. It's not very mythological I know, but that's kind of the point since Holcomb is against the idea as a whole. It's still a WIP since I'm not sure if someone's playing a similar role or the exact geographical layout of the planet in question. Also because I'd like feedback before declaring it complete.



>Addendum: I've just found the perfect representation of Isaac's personality.

<Snipped quote by Zyx>

...this is more just a statement on the fundamentals of what makes roleplaying as a hobby enjoyable than any specific statement on Nation RP. Like, it's all about cooperation - give and take, like I said earlier. If that just doesn't mesh or if you feel like it's a hassle to how your creative process works, nobody's gonna judge you on that. But cooperating with other players isn't anything unique to NRP...that's just Roleplaying Basics 101. And if that's just something you don't want to deal with for one reason or another, then that's fine.

NRPs go and die just like casual or advanced or 1x1 RPs do, and there's no magical sticking point that will just make players stay around just because there's "nation" or "advanced" attached to it.


>I see.

>I would say more, but I'm not sure what more needs to be said on my behalf at this juncture. Other than that I suppose I assumed more cooperation given the nature of the roleplay. It seems to be one thing to make a character and plan out events in advance, but another to essentially take several disconnected and individual nation concepts and then write them all in a single setting, while also ensuring they mesh well. It reminded me of collaborative worldbuilding more than RP I guess.
If you wanna RP as an anime knight, why not just play Final Fantasy 14?

If you wanna RP as an action movie crime lord, why not just play Saint's Row or GTA Online?

If you wanna RP as a sports star sensation, why not just play Madden or FIFA?

If you wanna RP as a fantasy adventuring rogue, why not just play Skyrim?

If you wanna RP as a country, culture, language, and history that you have to create and do a bunch of research for, why not just write a book?
Yam I Am


>To address these questions, this is exactly what I do. Well aside from Madden as I just don't like EA. But generally I do just play a game, such as Skyrim as has been mentioned, or make up stories in my head or worldbuild. And arguably I get more progress doing that than I would roleplaying as roleplays--due to their nature--have a habit of either dying or becoming a source of lost motivation. That and for the last question I'd prefer that personally because it would give me more ability to pursue whatever my vision is without stepping on other people's toes.

>These are the reasons why I myself don't do NRP, and have only barely gotten back into character RP outside of 1x1's. Because it's often more creatively freeing if I either write it all myself or play a game and then write a story or lore or AU myself. But I do see what you mean, and how RP serves as an outlet for some when things such as games or solo projects simply won't or can't do according to personal preference.

>Moving on to the second part, I see what you mean. And while I can't say I necessarily agree with some parts of it, I am not here to start disputes but to receive reasonings and I must say that yours are quite enlightening as to the draw for NRP. And that yes, NRP is just a roleplay like any other, though just like any other those questions I've asked still exist. They just didn't get brought to the forefront of my mind since I already know the reasons as to why people play them. Which I couldn't say for NRP beyond a few inklings until now.
>Just as a head's up, I'm leaving my character's roles and titles section blank. Even if the people on the planet give him monikers he'll not be one to care nor partake in them. As doing so only helps reinforce the myth his crewmates have built, which is the exact opposite of what he wants. Still torn on what the exact scope of his nanites should be also. Although at this rate I may literally forgo the necromantic plan entirely and just make him a kind of SkyNet that emerges every century with an army of assembler forged war machines to commit deicide.

>Okay, well not completely blank, but his sheet is going to be like the complete opposite of most here. Less mythological and more factual as to what tech he has and the like.
<Snipped quote>

So there are basically three common, or at least in my experience common, sort of genres of RP. Character, Faction and Nation.

Character Based.
Most common here and most common in most places. You write as one single character. Sometimes you write as two or three, rarely more than that. You make a Character Sheet for that one character, or one each for several characters. 1x1 usually falls into that, though it doesn't have to.
This is Doctor Murrow, the depressed doctor trying to make it through a disaster and keep as many of his fellow men alive as possible.

Faction Based.
You write as a relatively small faction. Usually without a real formal limitation but usually ranging from like 10-100. You make a Faction Sheet explaining what this group believes, why they're together, what they're after and what they're going to do to get what they're after.
This is the Followers of the Apocalypse. A bunch of survivors in the aftermath of The Big One. They're trying to take control of as many military installations as possible to prevent their weapons from being used against any survivors...but probably gradually giving in to the appeal of power themselves.

Nation RP
You write as a big fuck of a Nation. Depending on the timeline and setting hundreds or thousands or hundreds of thousands. Even millions if you're doing SciFi or like Peak Civilization Fantasy. Your writing is establishing your politics. Military, leadership, hopefully alternate leadership like another political party.
This is the Western Commonwealth of the United States. The states of the Pacific Northwest coming together with Texas and Arizona, moving into Nevada and Utah and looking East to expand further. Utilizing simpler weaponry and masses of transport vehicles from seized military bases to quickly push their boundaries outward.

I don't like Nation RPs.

They're fun, in theory, because you can use it to tell stories in your own small world and then have occasional interactions with other folks worlds. If I'm that Southwestern States and you're Midwestern States we will eventually meet somewhere in the bordering areas.

You're likely writing as several characters. A President or Prime Minister or small Parliament. An opposing political party in your own nation. General common citizen characters. Maybe a military hero with aspirations of becoming president himself one day.

So most of the time you are either expanding, shoring up after encountering something while expanding, investing into some technology, or maybe fighting your own political battles.

They can be awesome. I just find that often the writers end up loving their main characters or entire nations too much and it becomes a convention of Mary Sues.

Conventions are a common trope in these RPs too. Annual, usually, meetings where delegations from each nation get together to meet each other and brag about what they've done. Could be really cool, could be a not particularly subtle dick measuring contest. You know, politics.


>Just like real life. Though you and Broken both make good points. On the one hand, I can see how it goes beyond worldbuilding, although that's not to say you can't just worldbuild more events in the nation's future or write short stories from different characters perspectives. Yeah it takes a lot of work, but so does worldbuilding or writing any halfway compelling story. On the other, it can fall to dick measuring, and at that point I cite my grand strategy game question. If you want that level of progress in a--let's face it--usually far fairer environment, then a game with carefully balanced mechanics is probably a better way to go. And it gives the dopamine hit of progress without necessarily having to step on anyone's toes intent-wise. Or having to worry about being out-teched.

>Well... most of the time anyway.
>Or, rather, what is the draw? I have some guesses already, from it being a more detailed and freeform way to flesh out your nation/polity, to exploring certain ideas but in relation to others. My question at that point though is one, why not just play an empire building game? And two, why not just worldbuild a whole nation from said game or from scratch? You can worry about the exact setting later after all, or not at all if it's largely inconsequential or not the main focus, or already taken care of in the case of a grand strategy game.

>Finally, I don't bring this up out of a desire to change people's role-playing habits, merely to understand what the draw to NRP is specifically when other equally viable alternatives exist - beyond the obvious answer of, "because I wanted to," of course.

>Because one can use that for literally anything from serial killing to baking.

>I want to understand the reasoning behind the choice in other words. The reasoning behind the draw.
<Snipped quote by Zyx>

You should defo join the Discord to discuss some more stuff with us on a regular. We've got a few proposed gods working with nanomachines, so I think it's pretty free range on what you wanna do with them. Ultimately, it's up to Cyclone though. Your tiny nanite swarms that brings death could definitely be a way to come up with some sort of Pestilence God (deity, entity, etc.). In terms of self-assembling structures, Hades' supervault is technically a self-assembling structure that constantly expands based on the amount of biofuel utilized for those structural purposes.


>Well, as I said I prefer to communicate on here, but to clarify it's less that they bring death and more that they prevent it. They've just been reprogrammed to bring back corpses--within a certain timeframe--and maybe impart some regenerative capabilities in addition to a network the god can control. And I suppose, but I'm not too sure how a medical officer would know about non-medical uses for the technology. Although now that I'm thinking on it maybe I could also go with a more chimeric entity. I did mention the whole genetics thing, and that could allow for a god that creates monsters. Maybe a Tiamat figure.
<Snipped quote by Zyx>

Hello! I'll PM you the Google Doc I'm working on for this with a bunch of concrete, but tentative things I'm working on for Sanitation Hades. If you aren't interested in reading that, then I'll give you the short MO for what I've got brewing up for the Underworld. Essentially, his 'divine' power comes from a nanocomposite, flashprinting supervault that uses biofuel - characterised as bioenergy, necropower, - that's been synthesized to power itself. The biofuel allows for further fabrication through it's printing protocols to develope things as Hades wishes. The caveat to everything that's developed in the Underworld is that everything requires being in a certain range of the Styx Core (including its sub-cores) and powered by fuel synthesized through the pipes (flavored as the rivers in the Greek Mythology). In reference to the 'undead', I've flavored biomechanical automata produced by the supervault as Underworld shades that operate on command of the chthonic king. One of the reasons I went that route is because the former Sanitation Officer used drones to sanitize the interiror and exterior of the vessels he worked on, so he naturally works with automata.

I'm totally up for collabing since Hades is kind of an outcast character with links to the High Pantheon! I've worked it out in his background that 'Tartarus' exists as an extension of the Underworld, where most of the problematic entities are sent to be 'dealt with'. So it's likely your guy could've reached out and proposed a deal with Hades, he'll usually accept if it benefits him. But yeah, let me know if you wanna see what I've got down in writing and we could drum up somethings.


>They probably would just to get more artificial bodies, though likely modified to not be controllable by him after transferral of ownership, or so they believe anyway. I just want to point out that mythology wise with this idea the character I have in mind is more like a Necron or Tomb King than any established mythological death god. Namely because most of them don't make undead and also because the character is against the whole, "pretend to be gods," thing anyway. Hence why my details on them are so sparse, general sleep deprivation and work on other things aside.

>Also if I don't seem to have much uses for nanites beyond what I've listed, it's because I'm nerfing both them and the assembler technology hard right now. Assuming issues of heat in the swarms aren't an issue (the time it takes to build something aside), we're talking invisible--to the naked eye anyway--clouds of billions or trillions of tiny machines that can work on either the cellular or molecular level, not to mention build whatever you need using local feedstock. Like more assemblers for more nanites, or just general construction of things like miniaturized or self-assembling structures, etc. All of which doesn't quite fit the RP's theme, which is why this character's "powers" are as limited as they are.
Nearly walking right into the tall four-armed figure that just entered the tavern. @Zyx


Lyren paid the disturbance little mind, and moved with preternatural speed and accuracy to stabilize the serving boy with another hand. One that did not seem to be a part of the main two, and one that disappeared just as quickly beneath the robe's folds. They then returned to their drink, the liquid never seeming to end.
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