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    1. DELETEDUSER007 1 day ago
    2. ANYM 8 mos ago
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1 yr ago
I have an RP idea in mind where you play either a militarized task force designed to eliminate paranormal activity, or something akin to the Umbrella Secret Service.
1 yr ago
I am trying to worldbuild god civs akin to the Time Lords or Xeelee, but so far I've yet to get anything concrete down. It is a tad frustrating, but I'll come up with something eventually. I hope.
1 yr ago
@Obscene: And that is true. I might try that with a character I'm making for a fic actually. Though they'll be no-nonsense in a largely jovial kind of way.
1 yr ago
Yeah. Static was just what popped into my head as the closest descriptor since those are less focused on the character's arc or internal struggle. Not the best wording to use admittedly.
1 yr ago
I just want more protagonists with that same resolve, or barring that ones who aren't confused young adults looking to find their place in life analogues.
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Most Recent Posts

I know I have had some... choice views about NRPs in the past, but this one looks genuinely relaxed enough to interest me. I do have one major question first though, and that is what are your thoughts on a reactivated artificial general or superintelligence created by certain members within the Federation military to ensure a reclamation of the sector in the event of the polity's fall? As a nation concept that is.
00
I'll say that both points raised thus far are more than fair. And yeah, the group part does hinder itself if the players are not as competent, proactive, or available as is required.
I'll get straight to the point. This isn't referring to the way the site works or how threads are made or anything like that, but rather, how group roleplays are actually run. Now currently we use GMs and Co-GMs to run various stories, and while that can work great if the individuals involved have the ability, time, and motivation to see a story through to its end, in reality most RPs that use this format (which overly relies on one person or a small group of people that usually aren't the players to create and further the main plot) either never begin because a GM cannot or will not put up an intro post for whatever reason; or create the actual RP thread. Or die shortly after they begin because motivation fell through or life got in the way, etc.

In my mind, if the primary means of running roleplays is this fickle--again since it relies on a single figure or a small group of them to carry on--then why are we still using it?

Now you might be wondering what my hypothetical solution may be. Well, that's simple. Every player involved acts as a GM, and the RP is treated like a co-authored narrative rather than someone else's stage that you just happen to be playing on. So all involved not only decide where the story should go, along with how it should begin, climax, and end ideally because flying by the seat of your pants without any kind of plan or outline is a great way to kill a tale, but can also move the plot along even if a few of their fellow players or the person who started the whole thing drop out.

Granted, there are flaws in this idea and I could've put it more eloquently, but on the whole I genuinely don't think having a single point of failure like we do now with the normal GM system helps RP longevity. In fact, I think it's quite the opposite. As for making an outline, some could call that railroading. But the fact of the matter is, you are railroaded in every RP you enter to some degree, with the only time that isn't the case being ones that are pure sandbox. And, barring a few successful ones like the tavern roleplays over in Free (although this is also debatable with how posting has dried up), most of those die due to a lack of direction and goal as players write aimlessly to try and come up with some kind of compelling narrative or plot thread.

Finally, I know writing an RP isn't exactly like writing or co-authoring a book. But maybe if it were just the tiniest bit closer (if not in format, then at least in regards to a player's general attitude and approach) we'd have less dead and dying ones on our hands.
I don't mean to rush anyone, but is there an ETA as to when this is planned to start?


You want to see something cringe?
I suppose I should give some more detail on the character idea I've got going. It's basically Adam Smasher if he were less of a strictly sadistic asshole and more of a cold and pragmatic mercenary working publicly for one group (E Street), while secretly serving another (the AI in control of GeoNet) in order to bring about a new age of metal and steel rather than one of flesh and bone. Him having been, possibly, seduced by the AI's idea of becoming the de facto caretaker of the human race, since humans obviously cannot govern themselves given their history and even the current reality brought about Megacity Plan and its elite adherents. To say nothing of the Corporate Wars and whatnot.

On the other hand I could also see the AI thinking it controls humanity already thanks to it being the internet basically, the one thing almost everyone is hooked up to and uses to get info and views, etc. In this scenario my character would be employed more to protect its interests (even if that means assassinating certain Heirs or other key figures) although he would still agree with its ideals I imagine.

I could see this creating friction with every group more or less, pleasantly so in a narrative sense. Especially if you need an antagonist to throw against the other groups.
<Snipped quote by Havoccultist>
I'm going to guess that's what NoCo means by loss of humanity - at a certain point, the brain would have to be altered to handle all those cybernetics.


If that is the case then that makes more sense.
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