Avatar of Delta44

Status

Recent Statuses

5 yrs ago
Current I'm going to try my hand at drawing my gf as a Pokemon trainer with her six favourite Pokemon for valentine's/our anniversary. Wish me luck!
8 likes
5 yrs ago
Got a drawing tablet, time to draw porn
11 likes
5 yrs ago
Seeing actual bushfire footage looks straight out of Hell... It moves so quickly and so powerfully, literally the trees just ignite. You firefighters are absolute legends, but please, don't die.
2 likes
5 yrs ago
HAPPY NEW YEAR FROM THE FUTURE! LOVE, AUSTRALIA
5 likes
5 yrs ago
Today ain't Christmas, it's garbage day!

Bio



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T H E N E R D / T H E L E G E N D
You are the wind at my back and the sword at my side;
D E L T A 4 4
together, my love, we shall build a peaceful world.
F A N B O Y O F F I R E E M B L E M
Just you...
S H I P P E R O F C H R O B I N
and me.


Welcome to my little personal den of Hell! Sorry, sorry, I meant my personal profile. Same thing, right?

I'm a roleplayer, same as any around here. I've been doing it for about five years now, coming up to six in September. Its been quite the time, thinking back. I started out fresh as can be, understanding the basics of writing but never quite knowing how to become better, or become as great as those around me. In the end, I did the only thing I really knew at the time:

Write as much garbage as possible and hope for the best!

As you can see, that particular tactic fucking failed.
Jokes aside, I like to think I've developed a lot over the years, both as a writer and as a person. However, absolutely nothing can dissuade my weeaboo ways and supporting my OTP with all that I can freaking muster! If you haven't already guessed, said OTP is Chrom x Robin (Chrobin) from Fire Emblem: Awakening. Highly recommend the game, there's a reason (other than nintendo's cheapskate attitude) that it hasn't dropped in price, it's honestly the best place to start off in the series. And hey, maybe you'll end up addicted like me and want to buy every game on the 3DS like a fucking loony?

Speaking of loonies, the Fire Emblem Chrobin Comic Dub Project has recently finished, so for those of you who also appreciate the best ship in existence, I highly recommend it. Hell, even if you're not interested in that, I do highly recommend watching it for those into fantasy love stories. The quality improves drastically with each episode, so trust me when I say by the end of it you should be thoroughly impressed. It has helped motivate me in ways I can hardly describe with words, and so I thought the least I could do was put this out there. Maybe it's not for everyone, but I know it was the perfect thing for me.






"Do you think you can tip any of the scales in here?"
"Chrom, for the love of Naga, I'm thinking..."

"So I heard."





"There are better places
to take a nap than
on the ground, you know."















Most Recent Posts

"So, you wish for me to read your fortune...?"

Name:
Koi Maki-Maki
Age:
Gender:
Female

Persona:
Atë. Child of the Greek goddess Eris, Atë is all things ruin, mischief, delusion, and folly. Thrown down from Mt. Olympus, Atë was banished to earth forever, treading on the heads of mortal men, and causing ruin in her wake.

Arcana:
Death
Weapon:
Throwing Darts/Knives

Persona: (note, with Spells/skills, please keep these to your low level stuff, until notified later in the RP)
Absorb: N/A Resist: N/A Weak: Nuclear/Frei
Spell List (Cost): Zan (9 SP), Venom Needle (4% HP; 3 SP), Single Shot (8% HP)






Height: 5'4
Weight: 52kg
Physical Age: 19
Mental Age: Still acts more like a teenager than adult. Borders on young/childish and mature.
Race: Human, simple as can be. However her home's deep history in the ice regions of the north give her improved physical conditions than your typical teen on the street. She can thermoregulate better than others, thanks to her lineage.

Tier: Improved - certainly a capable archer, with arrows that don't technically run out. Chenoa is rather athletic, and her hunting skills are certainly nothing to laugh about. Has a tendency to trip over anything which isn't ice or snow, or otherwise flat, which makes walking long distances painful, and running in times of need much more difficult to achieve. A thickheaded personality results in poor judgement most of the time, but she gets lucky a lot. She's also a really good cook. She would be considered a tier 3 character.
Groups: Ecetopia main. Might make my own group later, or join a group.

Personality: Chenoa is a kind, but quiet person, which contrasts what most think at first glance. She steers away from attention and the world beyond to invest herself in books, archery practice, or cooking. She doesn't like trying a whole lot of new things, especially since she migrated south from the far north of Ecetopia, however this apprehensive nature might simply be constituted to reluctance as a foreigner trying to learn the ways of society. She almost always looks like she's angry, however this is simply due to her masking her fear, and is rather an unwavering complexion of concentration. She aspires to do good by the world, however she can achieve it, but again is reluctant in going out of her way to assist others, often keeping to herself unless a particular opportunity arises.

Abilities, Talents, Traits, Powers:
(2) Cooking - A capable cook, though few know of this secretive talent. Her dishes aren't quite as refined as others, but when you're in the wilderness, her cooking skills are a luxury. You're probably better off getting something at an inn if you're in town, though.

(3) Physical Boon - To put it bluntly, her kicks are known to break bones of men at full strength, like arms, legs, ribs, and necks. Her arm strength is much less powerful, and even using a typical compound bow is hard enough for her. She can run really fast due to her incredible leg strength, averaging 31 kilometers an hour on average in a sprint, peaking at about 37 kilometers an hour.

(2) Hunting - Chenoa's hunting prowess makes her decent in a few fields, yet all total to slightly above average. She's not great at sneaking about, and is only able to keep concealed and hidden when in a sniper's nest, not on the move. She's pretty good at crafting trapping equipment, though most of which are simple and lack variety; effective nonetheless. Her ability with a bow is very impressive, even among professional hunters, however the lack of arm strength means she can't often put this to good use outside of her personal bow. She's fairly average when it comes to everything else, able to accomplish a job but not to a great standard (i.e. her skinning needs some improvement).

Faults:
(2) Tripping Hazard - Chenoa hasn't adjusted to life down south in the sense she cannot traverse rocky, bumpy or otherwise semi-difficult terrain without tripping. Though this is a constant work-in-progress and is always improving, the constant tripping in terrain others find easy puts her at a severe disadvantage when in situations where running is required. She can traverse relatively flat surfaces fine, however if rocks start cropping up at her feet things get potentially dangerous.

(3) Poor Judgement - Lets just say if someone offered Chenoa free candy, she would be tempted, no matter how sketchy. However, her attachment to her bow is the only thing she will not properly fall for, as it has been stolen in the past...

(1) Language Detachment - She speaks fluently and understands mostly what people will say, however will get tripped over larger words and her accent is fairly strong, making her pronunciation slightly off for certain words.

Items:
(4+) Dimensius - The bow which makes Chenoa more than a typical archer or hunter. Sleek and silver, and made from a material which deters even steel, Dimensius is the kind of bow that was thought of as legend. With its origins dating back to the ancients, this mythical bow shoots arrows as though they were lightning - a blue light which pierces steel, skin, and bone. It supplies an infinite number of arrows, as they form with the blue magic bowstring tethered to the slender frame, the arrows themselves containing no real mass, and passing more like directed heat and light energy than arrows. Dimesius has the ability to 'charge' itself, meaning if one maintains the draw, the size and speed (and resulting force) the bow fires is increased. The problem with this, however, is it drains the wielder's stamina the longer it charges. To put this in perspective, Chenoa once maintained a charge for a solid minute, and when released she collapsed, paralyzed from the waist-down and numb throughout much of her body for ten minutes before she could walk again (the numbness didn't go away for another hour). She can maintain a draw for a maximum of five seconds before experiencing physical side-effects, beginning with fatigue (5-10 seconds), followed by numbness (10-40 seconds), which may lead to paralysis (40 seconds onward) and even a coma (draw exceeds two whole minutes). Arrows that can pierce light armours must be held for at least 5 seconds, with heavy armours requiring over 20 seconds to reach the flesh. Typical steel arrow strength (able to break skin but not light armour) must be held for three seconds. These side effects only manifest once an arrow is shot, so if she cancels her charge, no physical side effects will appear. In order to make the bow even more powerful, Chenoa needs to train physically, mentally and spiritually so to dampen the side effects and shorten draw times.

(1) Steel Hunting Knife - Just your average steel hunting knife. Good for skinning and a half-decent makeshift weapon at close-quarters, especially with her maneuverability.

(2) Fur And Banded Steel Armour - The fur keeps her warm yet the armour seeks to avoid injury. The armour consists of pauldrons, a breastplate and gauntlets, whereas the fur covers the inside of her breastplate, her legs, arms, and shoes. The armour is light, allowing maneuverability, yet doesn't cover her elbows, legs, and head, and is also relatively thin. Decent against sharper objects, but blunt weapons will be significantly more effective.

History:

Alexandria Gardian


Age: 34

Gender: Female

Class: Regular

Skills:
  • Runic Dance - She dances, and as she does, she writes runic designs which activate spells. Her most common and potent is Divine Healing, which heals those who are deemed "Light", and brings pain upon those deemed "Dark".
  • Shieldbreaker - Not only is Alex an iron wall, but she's also one heck of a countermeasure to heavy targets. While her large shield is perfect for deflecting attacks of all kinds, her sword acts as a great offensive weapon, capable of taking on the nimble and the defensible in equal measure.
  • Weaknesses - She's the tank, and will gladly take a great deal of damage for her comrades. Unfortunately, this means she's a lot more likely to die, and if she does, the wall may crumble. Additionally, she isn't a Guardian, not yet. She doesn't have any special powers or anything of the like (well, except rune magic). Her family acts as her strength and her greatest weakness, for if they go, she would be lost without the assistance of others. She isn't a natural leader, despite her social outlook, being more submissive to orders, even when they're largely questionable.


Backstory: Alexandria Gardian - a noblewoman who inherited the family tradition of becoming a commander of the Royal Guard to the human kingdom. Strong, beautiful, and a downright badass! It was no small wonder as to why she was famed by so many nobles! Some even women!

Alas, unfortunately for them, Alexandria's love story was cut clear as day. She met a young man, Derrick: apothecary and merchant. He wasn't quite a noble, but he was doing good deeds, more-so than most the nobles she knew, and she fell in love with his kindness, compassion, and personality. Though he wasn't the most handsome man out there, he certainly was the kindest, and as you may have guessed, it was like love at first sight. Well, for Derrick - Alex had to get to know him a little more.

Though her noble blood didn't agree with her, she and Derrick married, to become Alexandria and Derrick Gardian. The two continued in their respective lines of work, teaching one-another in their own respective workforce, expanding their skills. In fact it was Derrick who informed Alexandria of dancing her runes, which she later came to perfect and master with a sword and shield. Their first son Lukas was born Alexandria's 28th year, however, so was the demon army's arrival unto their world. Alexandria was barely persuaded to leave the city by Derrick, throwing away duty for family, so they could all escape together. They lived together on their own in the demon-infested world, before they came across Thyrrum in it's founding years, and helped to build it. Their assistance brought them refuge, and they've stayed at the mountain home ever since.

Currently, Alex's son Lukas is six years old, and she also has a baby daughter, Merinia, aged two.

Goal: To become a Guardian, more specifically the Guardian of Light. Also to protect her family and friends.[/hider]
Basically my "dumping ground" for all the characters I've made so far. I have them saved on my computer too, but I like seeing them all in a forum like this :3

Also might be a 'testing grounds' of sorts if I get some creative spur for new characters :D
@Holy Soldier I was thinking more along the lines of in the direction furthest from the cultists, where the undead are likely the most lethargic and there would be the most latency in magic attacks :3 On the subject of the cultists though, if they have AoE spells then the people sticking together are so screwed XD
@Nariata Riding away from the cultists is a good thing, right?

... Right?





Greg was irritable, and it made Kestrel nervous. It wasn't often that the old horse appeared spooked by anything, so to hear his labored breaths, his cries of displeasure and roaming eyes, made the young woman all the more wary. Even though she had him quiet, she knew too well just how terrified he was really feeling, his pulse beating away at a breakneck pace. The smell of fire and death faded the more she was exposed to them, yet by no means left her nose nor her mind. At one particular glimpse, that of a young girl desecrated, she had to hold back her stomach.

Too little too late, after the image burnt into her mind like the flames she was putting out with her breakfast.

An unfortunate time to meet with another human being, to be sure, but she couldn't lift herself up in her moment of weakness. It disgusted her, but admitted to her faults, and listened even as the man spoke, following her moment of sickness with a mere 'I'm fine'. She understood well why he spoke in such a condescending tone: a young woman such as herself, barely out of her youth, vomiting beside her horse on someone's grave? She understood it perfectly well, the ignorance of it all, the innocence. But she still didn't like it.

Once her stomach had finally emptied their contents, she took a moment to calm her breathing, now leading Greg by the reigns. The tavern wasn't far at all, and she could make it out well enough.

Or what was left of it. Broken sign and all.

The charred remains of the building matched that of most of the inhabitants, however she found that upon entry (having tied Greg outside to a stray post), there were a small collection of people, mostly men. In fact there was only one other woman in the establishment, and she didn't exactly look as Robin did. Once again, her search had been put to a pause as her lead came to a dead end. At the very least, it meant that Robin wasn't in the direct vicinity, most likely, and was somewhere beyond Six Corners. Now she could only speculate her location.

An older man bowed to her upon entry, and she offered a kind yet reserved smile and said nothing more. Nervous to be around such peculiar company, Kestrel took a stance towards a corner of the room, further from the other inhabitants. From this angle, she studied the people within.

A Gnoll. The one who made the biggest impression was most certainly him. He looked to be more like a bandit than an adventurer, from the... heads he was wearing. Although, he didn't appear completely terrible. She had read about such creatures before in stories Allouette had managed to drag up from mother's study: big, brutish creatures told to scare the naughty children into being good. Allouette herself could be a bit of a prat at times, and only found the book to see if her mother was telling the truth.

Needless to say, Allouette was a much nicer girl after that particular truth unfolded.

The old man. He was kind enough to offer her a bow, even when she knew she scarcely deserved such formalities. He looked half-haggard, something similar to her father, beard unkempt and hair equally so and of the grey variety. However, he was by far better built than her father, his frame enough to dwarf all but the Gnoll. Height was won by the the pair of elves within their party, but barely, and Kestrel had to admit to never seeing any before. Dark skin, tall, pointed ears - she wasn't sure if there were any other characteristics to being an elf, and understood there would be a lot she could learn from the two of them if the stories were accurate. There was also the cloaked man.

She was a bit scared of the cloaked man, and hoped he wouldn't talk to her much.

From the crowd, though, Mulad eventually made his presence known. She didn't expect the makeshift bartender of the establishment to be their leader, but perhaps that just meant she had a lot of learning to do. She was perhaps the most attentive member, having known that her knowledge was severely lacking and she'd need just about every detail she could to make herself at least feasibly useful, in her mind. There was only so much a smith's apprentice could do, after all. Though she had a sharp sword, after all, and knew how to use it. Robin was the smart one, she was the strong one.

"My friends, it seems we find ourselves under a cultist assault."

Oh no.

Kestrel's hand rest at her sword, as her eyes scanned feverishly. Movement; she took several steps forward and twisted round, as the body near her feet began to twitch to un-life. As the corpse began to wake, Mulad informed the group of how to deal with the undead, knowledge Kestrel believed would never have ever been applicable to her, at least, until now. Hand twitching like the dead before her, her hilt rattled slightly against her armour, before conviction took hold and she drew steel. Her blade, elegant in its refinement, glimmered a steady glow from the light which stole through a hole in the wall. The light trailed down the blade, tip angled upon her target.

Her silver was stained with red, and so too was her heart. "I'm sorry..." She could barely mutter, as the once-human's head rolled upon the floor, reanimated corpse now lifeless completely. She would never have wanted to disrupt the soul of one at rest. But from the warning given by Mulad, it was clear enough that what would have to be done would be done. Had she not vomited earlier, she would do so again.

Gregory's whinny snapped her from her macabre thoughts, and, like the gust of a man before her, she followed to the outside. Two particular corpses were too close to her horse, however they were still in the process of waking up, still slow and stagnating. Eliminating them were not an issue, and, like the creature before in the bar, they too lay dead again without their heads. Mulad's knowledge worked in her favour, and she was glad to have listened. But that momentary glee was offset by the immeasurable number of rising corpses all around the bazaar, the true weight of how many died finally setting in.

She quickly untied her horse and mounted. She wasn't sure what she was going to do, however others seemed to have a plan figured out. The old man, most particularly. His skill was noted as he proceeded to cleave a head from another of the revived brethren, a voice booming of certainty as he asked them not to stray far. With that knowledge, Kestrel saw her opening.

"I'll s-see if Greg and I can help clear the area!" She announced, horse darting forth with a firm kick to get him going. Most of those about them in the bazaar had mostly risen by now, and so she made sure to take into account for those that seemed more nimble than others, starting with the easy ones. Said 'easy' undead seemed to originate from the south, and so she closed in on her first of the lot, calming her nerves with a steady breath.

With a certain degree of force, her blade thrust through the wind, impaled between the eyes for one of the unfortunate. Greg's speed dragged the blade out without much resistance, resulting in another fallen corpse. The next in line lay without a head after a clean sweep decapitated spine from scalp, though the rough angle meant she almost lost her sword if it were lodged any further deep. Now, Kestrel understood, that she had to be careful, for this was truly a fight to the death, among the death...
@Thinslayer I mean I can work with mine since you know I can do wonders with freedoms and won't get dragged away, I just gotta do it :3
The post is up! Rules for combat in this scenario:

1.) The undead creatures are slow, shambling creatures at first but the longer they remain alive they begin to move faster and faster; and will always use a weapon if they can find one. You can beat them without much trouble but don't write yourself into a corner agianst them.

2.) Cultist will prove a challenge. If you decide to charge one, do not write any blow connecting, I will quickly write up their response and you will need to figure out (based on what I write) how to defeat one solo; that is unless you attack in large numbers on the cultist themselves, then you can overwhelm them.


Kinda reminds me of how Risen and Witches fight in Fire Emblem, now that I think about it :D I'm sorry, my inner weeb is showing.
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