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    1. DeltaV 10 yrs ago

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Sometimes I partake in the computers.

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In terms of IC posting, we are just waiting on @Shorticus, yea?

I'm totally patient, I swear, I just wanted to touch base. It seems like the rest of the party is basically in agreement about the path to take...


Yep, that's the gist of it. I'll give him another day, and then we're going to have to move on before the momentum is lost.
I was toying with an idea about a nobleman's child who had been brought into the royal family to become a playmate for a young prince/princess (apparently this happened fairly often in history) but fell out of favor of the king as he/she grew up for some reason. Hence, the "former" noble. Of course, I'll flesh this idea out once you approve of the concept.


Seems interesting. I believe that the main reason this kind of thing happened in history was to hold a noble's children hostage to their good behavior, so maybe your character's parents revolted / did something otherwise treasonous that caused your general dynasty to fall out of favor.

@HueMan a whipping boy!


There is also this option! Although then you'd probably be a peasant taken into the household specifically to be beaten when the prince/princess acts up, not a noble.
OP/Gm, would it be alright if I make a character who is a "former" child of noble/king?


What do you mean by "former"?
Alexis Drumel


Alrighty, so there are some problems here, as @Pascal has so helpfully pointed out.

First, yes, there's the grammar. This is an advanced RP, and so I would hope that people applying have a firm grasp of things like their/there. A bigger issue, though, is the backstory. There are quite a few problems that I can see with it:
- It is never explained exactly how her family has gotten so rich. Both of her parents are said to have "jobs" that they can lose, implying that they're probably not hereditary nobility (which would be the only class to be really bringing in the money in our setting).
- "Taken out of school" makes it sound like there is a system of public schools or what-have-you like that which exists today, which is certainly not the case. The wealthy would have their children educated by private tutors, most likely, while everyone else only "needs" to know how to pull a plow.
- There would not have already been some sort of expedition that led to the deaths, or supposed deaths, of those involved. The group that the RP will be based around is the only real journey to have been organized and sent west in a long time.

Another problem that I see is with the traits. A lot of them don't mesh with the backstory. For instance, kleptomania is a compulsion to steal, not the process of taking discarded things from around town because you need them. I also can't find any justification for having the "defender" trait. All in all, there are a significant amount of things that are going to need to be fixed up before the application is acceptable.
Is it too late to sign up for this? I'd be interested. Reminds me of Nausicaa of the Valley of the Wind.


Not at all too late. For the time being, we have plenty of open space.
The notification symbol just makes me all warm and fuzzy.

Tell me about it.

Evelyn “Eve” Rutherford / Female / 26

Accepted, so long as you realize the significant disadvantage a blinded character would be at in combat, even being observant with weapons skills. Since not even a single IC post has happened yet, you can say you were already with the group or arrive slightly late, whichever you want. Do you plan on having an NPC servant with your character on the journey?
<Snipped quote by DeltaV>

Question, if we want to converse with other players, do you prefer that it is all in the IC here, or would it be alright if we switch to PM and then submit chunks of conversation in the IC so it isn't a lot of super short posts? -I don't play a lot of group games, so I want to make sure that I don't step on toes or bother anyone.-


I'm perfectly fine with either. If you guys want to collaborate and go for big condensed posts, feel free, or do it all in the thread.
All of the above it is. The IC is up, and I've bumped the interest check. Make your introductory posts, have some conversation with one another, and decide on what route you want to take westwards!
After the End -- A Post-Apocaylptic Fantasy RP

Part 1: A New Dawn

The sun languishes lazily on the edge of the horizon, the first rays of morning beginning to spill out onto the purple canvas of the sky. The last hint of a few stars begins to fade, and in the distance dark clouds loom ominously. A new day has arrived.

Fort Washington is a moderately-sized town straddling the Potomac River, notable primarily for the great keep from which its king rules -- built, it is said, atop the ruins of yet a different fort long abandoned. In the shadow of the keep sit a number of farms and villages, making do off the fertile soil of the river and travelers passing from north to south or south to north.

The day's curiosity, however, is situated inside of the keep, where the important and the interested alike have gathered to see off a party of adventurers who have volunteered to travel westward across the continent in search of great fortune. To the gathered villagers, the party is unimpressive -- two young men, one more handsome than the other; an apothecary; and a scarred veteran. Indeed, the being that attracts the most notice is one of the younger men's horse, a huge and ill-tempered stallion.

By the time that the sun has fully appeared on the horizon, proceedings are well underway. The party members have managed to negotiate for a number of supplies, in addition to that which they have on their person (or, in one case, a mule cart): a second mule has been laden with enough salted food and general supplies to last well into the trip westward (for none truly know how long such a journey will last). In addition, each party member has been given a small coin of freshly-minted gold coins.

Also assembled in the keep are a number of navigators and merchants, each eager to gain the lord's favor by suggesting a path for the party to take. One, a seaman, suggests the commandeering of a boat to sail southwest along the coast of the Hundred Realms, where in just over a month they might be able to make landing on the eastern coast of the border realms of Tejas. The second, a merchant who allegedly made the trip westward himself (and who brought the first rumors of unimaginable treasure when his cart returned laden with gold), advises that the party travel due west along the crumbling wide roads of the Predecessors. The third, a grizzled mountain-man, also advises a boat -- but northwards, just under a month's time to the city-state of Kebek, where the party might seek their road west in the frigid forests of Albionoria. Each offers its own benefits and downsides -- the first will see the party a significant distance more quickly than travel overland, but brings with it the dangers of the open sea; the second is most direct, but the wide roads are plagued with outlaws as one travels westward; the third is slowest, but the wilderness offers an ample source of food and shelter with little risk of human danger provided one can withstand weather and wildlife.

In the end, however, it is up to the party to decide among themselves -- and to get to know one another, of course, for the long journey ahead. Regardless of what is chosen, the King of Washington insists that they set off by midday.
We're starting up the RP, but still very much looking for new players! Join here: roleplayerguild.com/topics/91824-after..
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