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    1. DeltaV 11 yrs ago

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Sometimes I partake in the computers.

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@DeltaV What if I separated the abilities into distinct "modes?" Perhaps he has to transform into a draconic shape to use the draconic abilities, and can only use the sorcery in a frailer human form.


Perhaps, but if so I'd prefer for the swapping between the two to be a relatively time-consuming process, so they couldn't just swap back and forth at will for essentially the same effect as if there was no distinction.
Oh, and since I forgot to earlier, here's a reminder to everyone who expressed interest.
@VampireOracle@Dannyrulx@Bishop@Naril@Hank@Sypherkhode822@Flagg@DracoLunaris@Paraffin
Name / Sex / Age
Rust / Male / Died at age 29, eons ago

I'm going to have to deny this one for the time being, because I have a few issues with it. My main problem is with the abilities of the character; I feel like it would be much better if you were to stick to either the dragon-y powers or the sorcery ones. It's stretching the limits quite a bit to be able to channel deadly radiation blasts and teleport and create structures from nothing.

My only other nitpick would be with this line:
As his body heats up, it grows weaker until the heat naturally dissipates, or he unleashes the buildup in an all-consuming blast.

I like that you made a drawback to the abilities, but then the second part of the sentence is somewhat problematic because, especially in conjunction with the ability to teleport around, releasing 'all-consuming' blasts of heat would be a distinct benefit rather than a downside to the character's power.

If you can fix those I don't see any other problems.
Characters:
The Long Night

A monster-slaying, intrigue-filled adventure in which the nights last for decades and ancient heroes rise from their graves.






Background

Terras is a land unlike our own. The cycle of night and day, rather than being a daily occurrence, is a process whose length is counted in decades. In the bountiful years of daylight kingdoms rise and names are made, and when darkness falls the kingdoms collapse and the names are erased from history. Farmers toil over their fields for years-long growing seasons, and squirrel away their excess to weather the twilight in which few crops can be grown. Lords and petty kings squabble in their hubris under the noon sun, and come nightfall their depleted armies are torn asunder by beasts borne from the darkness. When light appears once more in the east, a new generation arises from the ruins of the last to begin the cycle once more.

All is not hopeless, however, when the sun reaches the horizon. In each cycle certain heroes are chosen, seemingly at random -- men and women who are gifted with extraordinary abilities and the customary task of preserving their civilization through the long night. These powers have varied wildly throughout the years, their sole similarity being how different each is from the last. Those who are able to harness their newfound skills effectively are able to guide their people unharmed to the dawn, while those who fail to take on the responsibility -- or pursue their own aims -- often fall prey to the darkness.

Recently, however, something has begun to change. Of those chronicled, each night has been longer than the last, and the foul beasts that emerge from the moonlight have been more and more terrible to behold. Now dusk is beginning to fall once more, and it seems that the next dawn may alight on a desolate world.

Unbeknownst to all, however, whatever powers there may be have not sat idly by. As the sun begins to disappear beyond the horizon, heroes of days long past have begun to rise once more from their graves, tasked with the goal of preserving humanity through the long night one final time.


Rules


  • Don't be rude to other players. If you have a serious issue with someone, bring it up with me or find a way to say it that isn't just an insult.
  • No metagaming, godmodding, powergaming, etc. This is an advanced RP.
  • When you're designing your character, please make sure to keep them relatively in-line with everyone else. I'm all for uniqueness, but your character shouldn't be overpowered and they shouldn't be completely tangential to the actual premise of the RP.
  • Try to post regularly. You don't necessarily need to wait for everyone else to post before you make another one, but avoid double-posting as well. If you're in a lengthy conversation with another character, feel free to hash it out in a PM with them and then consolidate the whole thing into one post.
  • If you have a problem with something, or a suggestion for world-building or how the story should progress, please say so.


Character Application




Lore



Will be added to and reorganized as time goes on. As a stopgap in the meantime, I encourage you to look over the Interest Check, where some questions have already been answered.



Alrighty, that's the OOC! Feel free to ask questions below, and when you have your character written up just toss it at me in a reply or PM (I have no preference). If it's approved, you can then put it into the character section.
<Snipped quote by Hank>

Bump.

Interesting concept. I will make you work for it, though, because being able to remove and resummon the kinds of things I'll have to think up to challenge a bunch of already-powerful protagonists would be a little bit overpowered.

Also, since I missed another guy too:

Or maybe theere are 2 sun's scorching the earth equally from both sides. Since Earth is located perfectly in the middle, the gravitational forces balance each other. Everything is symmetrical. Then, once upon hundred years or so 2 super planets that are close to earth block the sun from either side effectively achieving 2 simultaneous eclipses that last about 1/4th night time. After they pass another set of super planets perform 2 other simultaneous eclipses from both sides again lasting for 1/4 night time. These happens 4 times in total with 8 super planets from both sides periodically blocking the sun from both sidez and then switching with another planet to continue the job.

After the last planet from both solar systems has passed it would take a century or so for the first planet of each system to come and block the sun again.

Results: I don't see a moon in this equation. Stop talking madness! @DracoLunaris

A curious thing to imagine, but I think at that point it's straying a little bit from the real premise. Interesting enough as the orbital mechanics might be, I'd prefer to keep the how and why at least partially within the realm of fantasy.
@DeltaV I wouldn't call what I have in mind a "standard" fantasy monster. It really only resembles a dragon superficially.

That's an interesting guy to look at, I like it.

I'm playing with the idea of a starving student that was hired by some Verdanian lord to study old Varasian ruins. While there he would discover an ancient journal written by an old hero from several nights past, which he would read, kicking off his own heroic transformation.

If by heroic transformation you mean to indicate that they'd be gaining supernatural powers of their own, just keep in mind that only one such person is usually given those abilities per night. I hate to stomp on an idea, but I'd prefer to keep that particular character possibility as one I can introduce for everyone's characters to interact with. If you just mean a transformation into a protagonist, go right ahead.

Quick question: Is all the land mass concentrated on one side of the planet? If not I'd imagine each cycle would see 'Dawn Chasers" simply pull up roots in an attempt to outrun the coming dark. Heck, mass migration could even be another factor as to why entire kingdoms fall overnight.

I pictured it as being more of one relatively compact continent, probably roughly the landmass of Europe, for the sake of travel times. So while there might be a few hours' difference between the westernmost points and the easternmost points (and I can certainly imagine people traveling back and forth to cheat the system a little bit) I don't think you could perpetually evade the night.

If you do have a moon its still only going to be in the sky over the night side for half its orbit. If it had earth's moon then you would have month long moon based day-like cycles. also the moon would go through its phases as it crossed the sky and what those are depends on the time of day. at nightfall the new moon rises and it sets full. at midnight it rises half, is full at the peak and then sets half again, finally at dawn it rises full and sets new. It gives a way to tell how close the dawn is. You could probably have moon cults that worship the moon that grow popular in the night and wane with the day. also some kind of festival when the full moon coincides with the moon being at the highest point of the sky, something a bit like Christmas/Hanukkah/new years or all the other half way through winter celebrations as a kind of moral booster for the people.

I was toying from the initial conception of the RP premise with introducing some religious customs, but in it I always figured that people would worship the sun as a benevolent deity-figure and the moon as a malevolent one, since the sun is the most obvious indicator of daylight and the moon is generally most clearly visible at night. That would contribute to the general paranoid atmosphere of the nights: people would be very literally seeing an evil god hovering above them for much of the time.



Anyways, OOC will probably be up tomorrow.
@DeltaV So sort of analogous to wights and such in ASOIAF? Is there anything more fanciful or inherently magical that comes about?

Magic of the shooting-fireballs sort isn't really what i envisioned for the monsters, no, because I'm not sure that it thematically fits the appropriate abilities of spooky creatures that only emerge at night. If enough people want your traditional dragons and whatnot then that's also fine, though.

I have two basic character ideas currently. Most probable among the two is a berserker that wields a sword made from the tooth of some giant monster. The more fanciful character is a sort of sorcerer that gained his powers after eating the heart of a dragon.

Sounds like fun! Though the second would be contingent on whether or not people want the normal fantasy monsters around (of course, you could always just put a not!dragon into the backstory).

I really like this concept, it reminds me a bit of a combination of Helliconia and endless legend, though those are both season rather than day cycle based.

I'm glad you like it!

the mushroom-idea could work quite will as an initial easing into the night so that the lack of food production problem scales at a similar rate to the monster situation(also, perhaps by coincidence, the monsters become less edible as the night goes on). There is after all only a limited amount of decaying material (either natural or food that has rotten since it's harvest) around and once that is used up they have to rely entirely on food stores.

Maybe. I can't imagine the monsters being too tasty to eat at any point in the night (in my head I pictured them almost being slightly wispy and immaterial, such that after killing one you'd almost expect it to just fade away into fog), but it'd make sense that farmers might abandon their fields outright in response to threats and instead hope they have enough food stored to tough it out.

does the planet have a moon(if so how big?) or are the stars the only source of skylight at night?

A world without a moon would probably be pretty pitch-black at night, so that might add to why it's such a big deal when night comes. On the other hand, having a moon lets us use the word 'moonlight' or 'moonrise' or what-have-you when a paragraph is oversaturated with 'night.'

what sort of technology level would the more advanced civilizations be at military technology wise? We talking plate mail armored knights and crossbows, roman legionaries or something in between?

I don't have anything locked down yet, but I was imagining something about halfway in-between the two, with military setups being roughly analogous to the early middle-ages; arming swords and wooden shields and the occasional axe instead of tight phalanxes or pike regiments. Nations like Varras that had more stable time to invest in study of military theory might have had more advanced weaponry and tactics.

Are the heroes undead looking as a result of this?

Nah.
I'd be interested in some examples of the monsters we'd be dealing with; it would help my character concepts.


I left it pretty vague in the OP, I know, partially to preserve the sense of mystery and party so I didn't have to come up with what the monsters might look like, but now I guess I have to stop being lazy.

The things that go bump in the night tend to be a secondary concern for your average Joe Peasant come nightfall, as they are marginally less dangerous than the more obvious threats of starvation or general civil strife. However, it can't be denied that the world becomes objectively more dangerous as the night drags on.

The usual initial beasts take the form of exaggerated version of existing creatures: packs of huge wolves with overly-pronounced features (note that 'huge' in this case means "2-3 times the size," not "a large as a building"), flocks of giant crows with razor-sharp talons, great shaggy bears with tar-black pelts, the like. While they can definitely be deadly, these sorts of creatures are usually seen as dangerous but relatively normal creatures that can be dealt with by normal means.

As the night wears on, however, things usually become more grotesque, and what was previously an annoyance becomes a true threat. The beasts, though still usually not-quite-existentially-terrifying to look upon, stop resembling existing animals, and instead take on strange variations of their own. Corpses will rise from recent graves, blind and deaf and bloated, wandering in huge packs to tear apart whatever they encounter. Phantom horsemen ride down roads, trampling anyone in their way; faceless creatures imitate men and infiltrate villages, only to carve a bloody path through them a few weeks later.

Perhaps the rarest and most dangerous situations, occurring only once or twice each night at most, are when entire armies of armored wraiths will emerge to raze and siege with no apparent goal but destruction. Protection from these phantom forces is the primary purpose of the maintenance of standing armies in the night. While the less organized monsters can be dealt with by a few skilled individuals or a talented hero, the wraith forces require mobilization and planning on a level akin to true war.

It should be understood, however, that while every night brings these monsters, they are quite rare, and though rumors of exotic and horrifying monsters travel quickly the average person will not lay eyes upon one. On the occasions that the full force of these shadowy creatures is brought to bear, such as in the mysterious demise of Varras, the results speak for themselves -- entire kingdoms can be leveled in just a few months or years.

If one is not certain whether something is a monster borne from the night or a regular beast, there are a few telltale signs: for instance, the night creatures are usually entirely silent. A wolf will howl and a soldier's blade will screech against its sheath, but all sound seems almost muted when the creatures of the night are concerned. They also leave no tracks, be that footprints or impressions in the snow or any other physical mark of movement upon the world.

There are a few traditional methods for warding off the monsters of the night. Only the most powerful, it is said, are able to withstand the heat and light of an open flame. In cases where simply holding the darkness at bay will not do, there are very few that cannot be dispatched with enough whacks by a sharp weapon.
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