Name: Caractacus Dool Titles: None Age: 24 Gender: Male Race: Human Appearance:
Personality:A stammering, stuttering mess of a man, Caractacus has trouble in dealing with the living. He is nervous and self-doubting in the utmost when around anything but the dead. Being around him creates a sense of mistrust, as though there was something sinister about him. Weapons: -Staff: A simple tool in the spellcaster's arsenal, this staff lets Caractacus focus his magical energy, to better cast spells. -Dagger: A small steel dagger, for last resorts only. Skills/Magic:
-Summon undead: Caractacus can summon lesser undead creatures, such as skeletons or zombies, and command them for a period of 24 hours before they disintegrate. -Bolster undead: For a short period of time, Caractacus can increase the strength, speed, and dexterity of any undead creature under his control. -Speak with dead: Caractacus communicates with a recently deceased individual. This individual is not actually alive, but merely the corpse relaying whatever information it may have known in life. The memory of the dead are fleeting, however, and only the recently dead could provide coherent information. Anything dead over a week would know nothing, and even after a day, all but the most important aspects of a beings life are lost. -False life: Using death magic, Caractacus can extend the life of any living creature through pain and wounds. This spell allows anything he casts it on to continue living past what would normally kill someone. The spell cannot sustain a living being through injuries that totally destroy the body, or decapitations, and all wounds sustained will have to be healed before the spell ends or the subject of the spell will still suffer the effects of the wounds they've taken. As he sustains the spell, Caractacus feeds the targets life force with his own. -Magic missile: A tool in nearly every wizard's arsenal, Caractacus produces a trio of magical darts, which he flings at his opponents. While not particularly powerful, they do not consume a lot of energy, and are easy to cast. -Destroy undead: In addition to creating and empowering undead, Caractacus can reach out to other undead and weaken or destroy the magic that animates them. This spell will instantly kill lesser undead, but the stronger an undead is, the more time and energy Caractacus must expend to destroy it. -Death grip: His most powerful spell, Caractacus summons a spectral fist, encasing his foe in it to wither their life away. It kills living things quickly, but it requires heavy concentration, and is extremely draining. It has no effect on undead, or other constructs such as golems.
-Undead Identification: Caractacus is familiar with most types of undead creatures that can be encountered, with a working knowledge of how to use them as allies, and destroy them as enemies.
History: Caractacus was always sickly and unwell, even in his youth. He was born to poor peasant farmers, under the rule of the dark lord. However, in his adolescence, Caractacus was discovered to have an affinity for death magic, a boon in the land of the dark lord, and he was shipped off to become a necromancer in the army of the empire. The training was cruel and failure was not tolerated. It was only by natural talent that Caractacus escaped the harshest punishments that surely would have killed him. Still, his time earning the rank of necromancer was painful and destructive to his psyche, and his opinion of all living things was shattered through the cruelty of his living instructors. Only the dead understood him. Only the dead protected him.
Caractacus's life was soon to change, however, as he was mustered out into the army of the dark lord to do battle with one of the remaining free kingdoms. The column was routed by a band of heroes and their guerrilla forces. Caractacus was taken, wounded but not killed. He awaited his death at the hand of his enemy, but instead, an offer of mercy came. In exchange for freedom and his life, Caractacus could swear himself instead to fight for freedom from the dark lord. Caractacus, seeing no other way out, took the offer, and while he does not trust his newfound allies, and they surely do not trust a necromancer such as him, he holds no love for the empire, and at least now, he has a chance.
Out of a swamp, near the border to the Dark Lord's domain, a slight, pale young man strode, followed by a small horde of a dozen zombies. The smell of smoke, and the sound of screams were in the air, even Caractacus could not ignore it. Fire and battle meant the Dark Lord's forces were near, and were they to take him by surprise, it would surely be his death. Even still, he had his apprehension. A mob of orcs or mercenaries he could handle well enough, but if more of those so-called heroes showed, it would be a far more unpleasant experience.
The town came into view as he marched on. The screams had stopped by now, any chance of the locals surviving was unlikely. That would also mean that whoever killed them had likely had their fun and moved on. Caractacus grimaced. While he had little care for the townsfolk, their fate was a reminder of the cruelty of their fellow living beings. The necromancer and his thralls entered the town, walking down the main street.
"Search the area." Caractacus waved his arm, ordering his minions. "Bring me any survivors. Alive."
The zombies fanned out the town, following their master's orders.
And a necromancer who likes talking to spooky scary skeletons.
That's a little disingenuous. Caractacus just prefers talking to people without a pulse. Skeletons are but a category of his weird obsession with corpses.
Name: Caractacus Dool Titles: None Age: 24 Gender: Male Race: Human Appearance:
Personality:A stammering, stuttering mess of a man, Caractacus has trouble in dealing with the living. He is nervous and self-doubting in the utmost when around anything but the dead. Being around him creates a sense of mistrust, as though there was something sinister about him. Weapons: -Staff: A simple tool in the spellcaster's arsenal, this staff lets Caractacus focus his magical energy, to better cast spells. -Dagger: A small steel dagger, for last resorts only. Skills/Magic:
-Summon undead: Caractacus can summon lesser undead creatures, such as skeletons or zombies, and command them for a period of 24 hours before they disintegrate. -Bolster undead: For a short period of time, Caractacus can increase the strength, speed, and dexterity of any undead creature under his control. -Speak with dead: Caractacus communicates with a recently deceased individual. This individual is not actually alive, but merely the corpse relaying whatever information it may have known in life. The memory of the dead are fleeting, however, and only the recently dead could provide coherent information. Anything dead over a week would know nothing, and even after a day, all but the most important aspects of a beings life are lost. -False life: Using death magic, Caractacus can extend the life of any living creature through pain and wounds. This spell allows anything he casts it on to continue living past what would normally kill someone. The spell cannot sustain a living being through injuries that totally destroy the body, or decapitations, and all wounds sustained will have to be healed before the spell ends or the subject of the spell will still suffer the effects of the wounds they've taken. As he sustains the spell, Caractacus feeds the targets life force with his own. -Magic missile: A tool in nearly every wizard's arsenal, Caractacus produces a trio of magical darts, which he flings at his opponents. While not particularly powerful, they do not consume a lot of energy, and are easy to cast. -Destroy undead: In addition to creating and empowering undead, Caractacus can reach out to other undead and weaken or destroy the magic that animates them. This spell will instantly kill lesser undead, but the stronger an undead is, the more time and energy Caractacus must expend to destroy it. -Death grip: His most powerful spell, Caractacus summons a spectral fist, encasing his foe in it to wither their life away. It kills living things quickly, but it requires heavy concentration, and is extremely draining. It has no effect on undead, or other constructs such as golems.
-Undead Identification: Caractacus is familiar with most types of undead creatures that can be encountered, with a working knowledge of how to use them as allies, and destroy them as enemies.
History: Caractacus was always sickly and unwell, even in his youth. He was born to poor peasant farmers, under the rule of the dark lord. However, in his adolescence, Caractacus was discovered to have an affinity for death magic, a boon in the land of the dark lord, and he was shipped off to become a necromancer in the army of the empire. The training was cruel and failure was not tolerated. It was only by natural talent that Caractacus escaped the harshest punishments that surely would have killed him. Still, his time earning the rank of necromancer was painful and destructive to his psyche, and his opinion of all living things was shattered through the cruelty of his living instructors. Only the dead understood him. Only the dead protected him.
Caractacus's life was soon to change, however, as he was mustered out into the army of the dark lord to do battle with one of the remaining free kingdoms. The column was routed by a band of heroes and their guerrilla forces. Caractacus was taken, wounded but not killed. He awaited his death at the hand of his enemy, but instead, an offer of mercy came. In exchange for freedom and his life, Caractacus could swear himself instead to fight for freedom from the dark lord. Caractacus, seeing no other way out, took the offer, and while he does not trust his newfound allies, and they surely do not trust a necromancer such as him, he holds no love for the empire, and at least now, he has a chance.