Avatar of Descartes
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    1. Descartes 11 yrs ago
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@MelonHeadWhen'd I say didn't like realistic combat? Realistic, detailed combat is great if only I ever saw it done well. I'd love to see people detailing suplexes or half swords. When I use characters with firearms, I typically describe the action of pulling the charging handle, locking the bolt back, locking and loading, switching from safe to semi, and pulling the trigger; instead of just saying they reload and fire.

What I'm saying is that fun should be emphasized over "winning". It's harder to do realistic combat, because in order to do it well instead of just faffing about you'd actually need some knowledge in the martial art in question that your character uses.
The gaps are about enough for a large rodent or small child to fit through.
The room was illuminated by Alice's spell, revealing the bare stone walls. At a glance, it was difficult to believe that the dungeon was in fact a living creature. Before the two girls was a wall with square gaps arranged in a checkered pattern leading to the other side. It seemed that they had only traveled so far away from the cellar, yet there were no other rooms or hallways.
Running into the dungeon between the basement and the entrance was almost like running into a different dimension. The air was completely different, the air in the dungeon being much thicker and mustier; While it was cold outside, the dungeon was warm and uncomfortably stuffy; The smell of rat feces and urine which had only a slight smell outside had become putrid to the point it was almost unbearable. To make matters worse, only a few feet past the cellar, it was pitch black. Absolutely no light shone from the tavern past maybe ten or eleven bricks each brick the size of the average person's footstep. Occasionally, the sound of squeeking and pattering presumably from the rats. The walls were sticky to touch.

As Alice walked in following Mimi, a single cockroach scampered out from the darkness and onto Alice's foot. The cockroach squatted in position for a good second or two before skittering off.

The demon manager that had recently signed the party, had meanwhile remained upstairs by the barkeep. "I'll wait here on one of the chairs Alice conjured up. You all don't take too long. The faster you get done, the faster I can send the completion to the SODE and we can all get paid." Vulthathar said, projecting to the bottom of the cellar.
@MelonHeadIf you don't roleplay to have fun, then what do you do it for?
Well, save for the lower tiers, the entire point of the arena is rule of cool. Or gambits if you like winning over having fun, of which the latter should be priority anyways.
@ImportantNobody Well, I'd imagine there are going to be more people with less arena experience than you and DJ; More you than DJ since I don't remember seeing him much on old guild. If anything, you'd be the mentor.
I watched the 10 hour one to completion once. I re-emerged a changed man.
As the tiny wizard sounded off her paint spell, the tavern seemed to shake a bit as something seemed to be moving just beneath the floor boards. As the ringing sound died off, the tavern-goers grumbled before continuing their business of drinking, bragging, and arm wrestling. The barkeep pounded his fist against the bar. "Dammit, give a little warning next time" he groaned.

"The dungeon?" Vulthathar started "You're standing right on top of it. This man here actually hired SODE to do the pest control when he saw the door to a dungeon opening up right in his cellar."

"Yeah. Now the little rat problem I had is a big rat problem. They're huge! About the size of that girl's head" the barkeep babbled, nodding toward Alice. "Come over here" the barkeep opened the door behind him.

Through the door were a series of wooden steps, which turned back and into the cellar proper. Each step seemed creakier than the last. Closer to the bottom, the smell of rat feces being ever more present. The cellar itself seemed normal, however. Shelves were lined with different barrels and boxes presumably all containing some kind of alcohol. At the far left corner, however, was a wide opening lined with cobblestone brick which looked noticeably different from the wooden walls which lined the tavern's basement. An eerie green mist seemed to permeate from the entryway.
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