Frtidjolf is a large youth, standing at six feet and two inches. He wears his hair in the top knot style of his family's status and often dresses in dark or drab tones. Race: Norh Nation: Alexia/Tribe
Familiar: Hjálmarr the Revenant.
Magical Ability: Summoning
Weapon: Jorobifask and Steinnbrjota, a shovel and pickaxe respectively. Appearance: http://nebezial.deviantart.com/art/death-vigil-sam-s-pacifiers-470251160 Magical Abilities: Raise "Dead": Striking the earth with either Jorobifask or Steinnbrjota, Fritdjof raises an earthen construct and allows his familiar to possess it. And thus two became three, which is the current amount he can sustain. Cannot be used along with Undead Physique. The construct appears and moves like a human, but does not bleed and does not tire. As well, metal weapons are created along with the bodies, ranging from axes to swords to shields.
Undead Physique: Fridtjof channels Hjálmarr's unnatural toughness and strength to empower himself. Cannot be used in conjunction with Summon. Fridtjof’s eyes burn with ghostly blue flame and his skin and hair begin draining of color as he slowly becomes like his familiar.
Personality:
Unlike most Norh, Fridtjof Kierkegaard is reticent and taciturn in his dealings and relations. He appears to be even tempered and slow to anger, but that is far from the truth. His rage is greater than that of any true Norh Berserker, but he buries it under chains of control and thought that few can tell how enraged he is. As much of a loner as he is though, Fridtjof enjoys the companionship others but rarely as an group role; limiting himself to one on ones and small groups for the most part. This reflects his fighting style, either fighting alone and powering himself through his loneliness or summoning a companion to fight beside.
Despite his anger, Fridtjof is always willing to forgive and forget, provided the person he feels slighted by apologizes. If not, the he holds a grudge that would last even longer than his Familiar has lived. He may not go out of his way to bother the object of his dislike, but nor will he anything but churlish and kind of an asshole. Granted, the same hatred does not necessarily extend to that person's relations, and he is willing to be friendly if the person he is holding a grudge against talks to him.
He is also a slightly heartless boy, assuming the worst in others due to the hypocrisy of his childhood as a shame-holder. When asked for favors Fridtjof is just as likely to refuse as not if he feels the person sees him as merely a commodity or tool to be used and then discarded. As well, due to his interactions with the "ghost" of Warrior's Helm, Fridtjof is extremely nihilistic in the sense that since the world and life have no meaning other than existing, there is no reason to not help others with their suffering.
Backstory:
In some of the many Nohrn tribes there exists the concept shame-holders, families who prepare the funerals of those who did not die in battle, who died of sickness or old age but not in childbirth. The shame-holders would take on the shame and dishonor of the ignoble death unto themselves, essentially damning themselves after death for others. It began as an honor, but developed into a mockery and a curse for the families who were chosen to bear the title.
As such, Fridtjof Kierkegaard never expected to be much in his life. He and his family were mocked, shunned, and mistreated save when they were needed to save the souls of someone from damnation. It pricked at the young boy's heart, scarring and callusing the boy's soul into a sort of armor against the barbed words and mocking smiles of his peers. He began spending more time alone, exploring and finding work around his village in mines and other low end jobs. He never expected to be chosen in the annual selection tour of the Nohr tribes.
Until then, he watched with detached interest as his tormentors were chosen to go to the Academy, only for many to return in shame and anger. Anger they would try to take out on Fridtjof, only to find that he had grown in body and mind while they were gone.
One day, on his eighteenth name day, he found himself back in an immortalis mine when a cave in occurred. He was trapped for weeks as he tried to make his way out of the mine. By luck, just as his tool was about to break he broke through into another mine tunnel. However, it was one he didn't recognize and it seemed far too old to be by the Alexians. Exploring the tunnel, he found an exit that lead into the famed Warrior's Helm. Awe struck, he looked around at the undisturbed snow that no one had seen since the Crystal War. He was startled by the Revenant, who threatened to kill him if he didn't leave.
In response, Fridtjof replied that he was dead anyways before asking who the Revenant was. It shrugged and replied that it was the spirit of death that hung over the Helm, and that he would remain until he felt at peace. Here Fridtjof did something he still puzzles about to this day. He offered to take the sins and shame of the thousands of dead in the Helm if it granted the Revenant peace. The Revenant laughed at the young man, telling him that human spirits were a load of horse-shit and counter-offered that he would let Fridtjof live if the young man let the Revenant bind to him. When asked why, the Revenant replied that it could not leave its place of birth and that since the Alexians had begun mining around the Helm, there was no one for him to fight. Fridtjof agreed, and so the Revenant lent him the strength to make his way out of the Helm and back into the world.
When he announced that he would go to the academy, with the Revenant of Warrior's Helm as his beast, he was met with scoffs of him going insane in the caves. Until the recruiters came, Fridtjof began studying for the exams; spending every waking moment poring over tomes and books or training with his familiar.
He barely passed the entrance exam his first try, but his troubles did not end their. The other students that came from his tribe and area targeted him, mocking his status as a shame-holder and the fact that his Immortalis weapons were tools. Needless to say, Fridtjof received many hours of combat experience outside of class. Nonetheless Fridtjof made a name for himself for his toughness and quiet determination.
The second year was better, as many of his tormentors either dropped out or had a grudging respect for the undertaker's' son. It was in his second year that Fridtjof discovered the his ability to infuse constructs with parts of his familiar's essence to create a third partner when fighting, unveiling the trick in a spar against one of his more persistent tormentors. He neurally killed the other boy, the first time he had felt his familiar's influence so strongly. The boy survived and recovered, but Fridtjof was traumatized and nearly dropped out had it not been for the boy he nearly killed come talk to him and congratulate him on the win and that he wanted a rematch.
Misc Possession and Information -Doesn't like hot foods or liquids as they scald his tongue -Sunburns really fucking easily
Appearance: The manifestation of a the "cursed" land Warrior's Helm that saw the deaths of hundreds on it's earth in the barren, frigid north long before the Crystal War. He appears as a decaying corpse, pale flesh stretched over deteriorated muscle and bone, string brown hair framing glowing blue eyes and noseless grin, and armed with a rotting and rusting great axe.
Personality: Despite his wretched state, Hjálmarr is still intelligent and lucid, if bloodthirsty and violent. When not screaming about the lack of knee deep pools of his enemies' blood he can be relied upon to offer pithy one liners like the psychopath that he is.
Warrior's Helm is a place of tragedy for the tribes that live in the far North, with a history of death and destruction. It is a valley surrounded on three sides by mountains and on its last it has access to the sea. Difficult to capture and difficult to leave, it was a peaceful hamlet before it was settled. Here BCW stands for years Before the Crystal War 2000-1993 BCW-First settlement, a now lost people who settled in the valley. Wiped out when the Helm was invaded by wandering tribes wiped out most of the village, only for the sea to flood the valley following a hurricane that submerged the area for a century. (~100 deaths) 1983-1887 BCW-Submerged underwater. 1887-1700 BCW-Tide recedes, found by fisherman and resettled. Settlement forced to leave when a terrible winter storm began freezing the ocean and covering the helm in snow. (67 deaths) 1653-1450 BCW-Rediscovered by wandering tribes. Declared a holy ground by the tribes, and a neutral meeting ground of peace. Eventually desecrated The tribes were massacred by the strongest who enslaved any survivors. (~500 deaths) 1400-1100 BCW-Raiders arrive and begin sacking the Helm. Eventually conquered and settled by raiders, but not before almost eradicating the former tribesman. (~1030 deaths) 1100-749 BCW-Named the Warrior's Helm by the raiders. The raiders expand south from the Helm, and set up their own kingdom. Dissolves into civil war after Jarl-King Ásbjörn the Feeble, sixth of his name of the Bardian dynasty, died sonless. Culminated in a siege of Warrior's Helm where the walled city that had been built in the valley and it's besiegers were crushed by an avalanche. (~120,000 deaths) 749-690 BCW-Warrior's Helm is inaccessible. 701 BCW-First appearance of the Revenant, from the Journals of Traveling Brother Soren in which the monk describes his party being massacred while passing by the Helm by a pale creature "that shrieked an unearthly wail of thousands of voices, it was enough to drive a man made or, in the case of one of my brothers, lose control of his bowels. It is only by the grace The One that I even a handful of us survived, as the monster disappeared after the twelfth hour." (10 deaths) 700-100 BCW-Warrior's Helm goes unsettled as the Revenant continues to slaughter any who dare approach. A popular, if grossly inflated, tale is that five kings approached the Helm, but only King Death left with scores of new subjects. In truth, they were little more than warbands who were foolish enough to try and camp in the Helm. (500 deaths) 100-Crystal War- Immortalis is discovered in Warrior's Helm. The Revenant disappears until the end of the War, but reappears calmer and intelligent. The interior of the Helm is inaccessible as the Revenant guards it. Deciding it wasn't worth the trouble, the Alexians decide to mine around the Helm and leave the center alone.
1. Looking at Tech/guns section, I'm surprised no one's tried to make a railgun using immortalis rails and binding something that generates large amounts of electrical charge, only to find that the only materials that can survive being propelled by the force is immortalis, making it impractically expensive and resource intensive.
2. The Varsi seem to contradict themselves on their origin place.