Team DEVL
NAME:: Daelon 'Eden' Verde
GENDER:: Male
AGE:: 17
SPECIES:: Human
TEAM:: DEVL
SYMBOL:: --
SEMBLANCE:: Speed/Agility. To be more specific, Eden's semblance is him being able to adapt and process things much, much faster, along with being able to react more instinctively, with highly sharp reflexes - which all stems from one thing - speed. When activated, his speed leaves him as a black and emerald-green blur to others' eyes, while things often moves in slow motion to him in particular. This amazing speed makes him incredibly lethal in combat, and can be used to chain together fast attacks with his blades. Due to a side-effect, he often leaves behind fading, emerald-green streaks, from his eyes constantly adjusting to his speed. It's an odd side-effect, and doesn't help, nor detriment his ability. Due to his speed, Eden often needs to eat high-energy foods and drinks, which is why he often drinks Monster Energy Sodas.
WEAPON:: Exodus Zinnia is a dual-type of weapon, personally crafted by Eden himself. Thusly, it is still prone to upgrades and changes, whenever he has time for such things. Exodus Zinnia's appearance is that of two long, razor-sharp, sleek black katanas, with a dark steel and mechanical hilt, and with the razor-sharp edges of the blades being a deep emerald green - for aesthetic purposes. Deep steel, cylinder barrels are built into the bottom of the edge of the blades, connected to the hilts. The hilts are pressurized - meaning that a certain pressure on the hilt's grips will shoot high-caliber rounds from the barrel - with Eden using the recoil as an enhancement to his acrobatic combat style.
This usually means that, to aim, he simply has to point the blades at the opponent, and squeeze the hilts. However, when Exodus Zinnia is in it's blades form, he doesn't aim all that much. He is in melee range, the sharp blade cleaving through enemy after enemy, with Eden mainly shooting as an after-thought;; a commonly used tactic is the blades are pierced hilt deep into an enemy, and he squeezes the hilts, the massive recoil blasting him backwards. The monster suffers from twin deep stab wounds, and the destruction of two high-calibered, explosive sniper rounds tearing into it's body. Highly efficient at mid-to-close range. Can insert dust crystals into the hilts, to consume the blade in the crystals' respective element.
When he slams the blades together, hilt-first, a sensor takes over, instantly transforming Exodus Zinnia into it's sniper rifle form;; a large, long, and surprisingly light-weight, high-calibered sniper rifle, combined with an enhanced-zoom scope on the top. He usually uses this for when he needs complete accuracy, and when he needs to keep his distance. He can insert Dust cartridges into the gun as well, for a variety of different effects. The gun is primarily black, like the blades form, with emerald accents. Highly efficient at long range, with some potential at close-range, depending on the user's skill level.
COLOUR:: Emerald/Verde Green.
APPEARANCE :: Eden is a lean young man, standing at around 5'11 or so, with a slim, yet defined and athletic physique that, while isn't bulky, allows him exponential speed and agility, whilst his strength itself isn't low. His skin is a tad pale, but nothing too extreme;; regardless, it goes well with his long, naturally silky black hair, which is generally tied into a ponytail at the back. His eyes themselves are a bright green, seeming almost yellow in different lightings. His general clothing consists of a black shirt, and a pair of vaguely militarized black pants, with dark boots and fingerless gloves.
His clothing has an occasional emerald highlight, with forest-green bandages wrapped around his left thigh - pinning a holster there, and along his boots. His black and forest-green, compact bacpack is generally on his back, wherever he goes, holding light-weight items only he knows about. It's fabric can apparently be turned from a steel-like hardness, into a pillow-like softness, as he uses the backpack for both resting his head on, and in emergency combat situations. Exodus Zinnia is usually in it's travel-safe form - two dark black, emerald-accented rings, on the index fingers of his left and right hand.
PERSONALITY:: Eden is seen, by others, as a cool-headed, apathetic, reserved, and rather laidback sort of character, preferring solitude and keeping to himself, rather than large groups or things such as that nature, which can even make him seem rather lazy at times. He's generally in high control of himself and his actions, his semblance having a side-effect of him being able to process and adapt to things faster than the average. While he prefers peace and quiet, he also has a razor-sharp wit, which is only enhanced by his occasional smirks or smiles. His distant coldness, however, tends to make him unapproachable at times.
His humor is a tad dry and sarcastic, but in a humorous way - he doesn't really talk all that much, but he when he feels the need to, he can crack a joke. Thing is, he just leaves that stuff up to his teammates or friends, feeling a bit more comfortable in the shadows, out of the way, watching out for other things the others may be too distracted to notice. In battle, he shows why he should be feared by the Grimm. He's not afraid of a challenge ;; rather, he loves challenges, due to his prodigal prowess in combat, and wouldn't shy away from a fight or dare.
His cool demeanor can annoy a few of the more hotheaded students, but that's just how the cookie crumbles. He's quite the studious and scholastic student, and whenever he doesn't feel like coming up with a reply to someone else, he usually just quotes a stanza or verse from a poem or speech, even if that specific verse has nothing to do with the situation at hand. That could usually make the person get angry and walk away, which was usually Eden's plan in the first place.
He is a very inquisitive person, and if something interest hims, he usually doesn't give up on sating his curiosity. This goes hand-in-hand with his bravery and persistence, which can come off as stubborn at times.
HISTORY:: Eden is a man of a very...well, not lonely past, but a solitary and risky past. Born within an orphanage in the more...shadier streets of Vale, he had always been a determined and street-savvy young boy. Stealing food from his patrons whenever they decided to hold out on the kids, and sharing it amongst the other young boys and girls, he was seen as an older-brother figure to the kids, and as he began to grow older, he began to rationalize his thieving as helping - even as he moved on from stealing from patrons, and stealing from the rich, themselves. Of course, his stint as an agile and sneaky thief caused him to get into quite a few fights on the street, which is where the rough-draft of Exodus Zinnia was created from - a pair of shabby stone sheets. When he managed to get all of the kids in the orphanage enough food to last a long time, Eden moved on, running away from the orphanage that he no longer needed, and getting into more trouble.
It was around this time, at the age of 14, when he was found by a teacher from Sanctum Combat Academy, an Academy on Mistral similar to Vale's Signal Academy. The woman having been on vacation, he had tried to pickpocket her when she walked into an alleyway, and when she turned around with a giant blade swinging towards him, instincts took over and Eden blurred behind her, sweeping her legs out from underneath her. She flipped in mid air and pulled a revolver out of the freaking alley wall, and aimed a shot at his torso. He saw the bullet moving slowly, as his eyes glowed, and Eden streaked behind her again, slamming a fist into her solar plexus. This is how he met his mentor, Viola.
Viola, after the scuffle, had sensed something in the street-rat, and grabbed him before he could run. After a conversation, in which he agreed to go to Sanctum Combat Academy, Viola continued with her shopping, and met up with Eden later that day, at their designated meeting spot - The Vale Fountain. That was the start of the second part of his life... Sanctum Combat Academy. There, he got into quite a few fights, but began to find a niche he enjoyed - hunting. He excelled in combat, with his street-smart instincts, natural fighting ability, and his semblance. Exodus Zinnia, originally a failed project, came into fruition, with the help of a couple of other teachers. Before he knew it, he was going to Haven.
OTHER:: Ready.
Name: Victoria Occidere
Age: 17
Gender: Female
Race: Human
Appearance: Victoria is a pale short girl of average build. Her wavy hair is a pale blonde styled into pigtails with the tips of her bangs being dip dyed a pastel red. Victoria typically wears a grey blazer jacket, over a black and grey shirt, along with a short red frilly skirt. She also wears long red knee socks, topped with grey knee pads, as well as red platform boots.
Weapon Name: Azured Victory
Weapon Appearance/Function:
Azured Victory appears to be a regular red and grey rapier sword fit for Victoria's traditional fencing fighting style, but Azured Victory is anything but traditional when Victoria activates the engine within the pommel of the sword. The engine is activated by the trigger hidden underneath the removable guard. Upon activation, the blade of the rapier is turned into a high powered drill capable of boring through thick metal.
Azured Victory has one final form in which the drill bit expands exponentially to an incredible length and width, increasing Azured Victory's power to unimaginable levels. Though the form has one potentially fatal drawback; Victoria's beloved weapon has a very high chance of breaking completely, leaving her defenceless. Due to this, Victoria hardly ever uses it.
Weapon Derivation: Rapier, Drill, Bigger Drill
Semblance: Victoria's Semblance is a rather weak form of gravity manipulation. Using her Semblance, Victoria can glide over long distances, root herself to the ground, slow down enemy movement, or simulate extreme strength by making things easier to lift and carry. Victoria's Semblance has several limitations, for example she cannot lift other people, she can only slow down their movements. She also cannot lift objects without physical contact.
Strengths: In combat, Victoria will never give up, even if her beloved weapon was broken. Training with her Semblance has granted her a degree of acrobatic experience. Excellent in close ranged combat.
Weaknesses: Azured Victory has no ranged capabilities whatsoever. She also does not have any defences against ranged attacks, but her fighting style allows her to parry most melee attacks. Victoria tends to get emotional if the fight is not going well for her.
Personality: Victoria isn't a nice person; this much, you may or may not see from the get-go. As it is, the girl is a conniving, two-faced, manipulative, and dominative Queen Bee, with a tendency to put someone down just because she can. Victoria often views being in Team DEVL an honour, and naturally, any other team is automatically inferior, the girl has absolutely no problem cutting anyone down with words as sharp as her weapon. Ruthless, is a way to describe her. She has strict moral values, yes, but with a sharp brain and a sharp attitude, she would slice you up if you were to get on her bad side - either through words of tongue, or by shoving a giant drill through your face. Despite all of this, however, she reserves a hidden kindness within her venom-laced heart. For those that she brings herself to trust, she trusts them almost without hesitation, with almost a desperate sense of comradeship. As trusting relations and true friendship wasn't something she experienced much of in her rich lifestyle, true friends are hard to come by, and thus, secretly cherished. With all of her flaws and strengths, do not think that Victoria would leave a comrade to die. She would fight through thick and thin to help, even if she stops occasionally to fix a broken nail. Surprisingly, she enjoys clever puns. This is part of the reason why she named her weapon 'Azured Victory', though if you ask her the reason she named it that, she will desperately deny it and make up a random reason.
History: Victoria was born into a somewhat well-off family in Mistral. Though she grew up without any relative difficulties, she never had many friends during her childhood due to the sumptuousness and solitude of her family's manor. She attended private lessons, orchestrated by her father's extensive bank account. The private lessons were, surprise surprise, taught to her within her own home, and thusly, Victoria never really got to see much of the outside world. Sure, she went out occasionally for celebratory dinners and to 'shop until she dropped' with some of the more empty-brained of the maids and workers that her father hired, but over-all, she had a surprisingly lonely childhood. Her father was an Executive Administrator for the Mistral Trade Route, and spent most of his time bossing people around on boats and ships along the coast. However, Victoria's father was a warm and incredibly kind man, and despite him not being there all the time, he was there for her, regardless, and she loved him dearly for that. It was a running joke between the two, for him to always bring home a terribly clever, and cheesy pun whenever he managed to get home from his job, which is where Victoria's love for puns originated from. As far as her education went, Victoria was a fighter, moreso than she was a scholar. Due to recommendations, she could have went to Atlas, the militaristic Huntsmen Academy in the kingdom of the same name, but she declined it in favour of the Sanctum Combat Academy closer by - she was definitely not interested in some sweaty, military dump. Within the Academy, Victoria established herself, easily, as the top popular girl within the school, who had brains behind her beauty, though, despite all this, she struggled to come up with an adequate name for her own weapon. The name was actually given to her by her father, who came up with the pun based on Victoria's name, and the fact that Azured was the only thing he could come up with at the time - hence Azured Victory, her custom-made rapier drill. She loved it, and it became her favourite, and signature, weapon. However, all good things came come to an end eventually. Whilst loading supplies off the coast of Vale, her father's ship was sunk by aquatic Grimms - a surprise attack that no one expected to happen. He perished, along with his crew.
Victoria was forever shattered, though this only strengthened her resolve to become a Huntress, with an unfortunate side effect of a more hostile, personality change. Three years passed, and Victoria has been invited to Haven, to destroy the plagues on humanity, Grimms.
Emblem: A butterfly with the left wing being grey, and the right being red.
Team: DEVL
Other: Victoria owns a pet Sun Parakeet named Mango at home.
Name: Pruim (Prue) Lavandula
Age: 17
Gender: Female
Race: Vampire Bat Faunus
Weapon Name: Obsidian Fang
Weapon Appearance/Function:
Type: Aura Augmented Transforming Weapon
Weapon Derivation: Giant Sword, Chainsaw, Rocket Launcher
Holstered/Sheathed Appearance: Folds up into a handbag.
Form 1: Sword Form - Unfolding from its holstered form, it turns into a large thin blade with which she normally uses to fight. She sometimes coats the blade in the black flames of her semblance adding to the lethality of her attacks.
Form 2: Chainsaw - Sides of the blade retract and fold in to sharp angles that rotate rapidly around the inner part of the blade. When in this form, the weapon can cut through even tough metals like steel.
Form 3: Rocket Launcher - Resembles the blade form but is actually a large barrel. Using her semblance, she shoots giant balls of black flames at her target after channeling them through the weapon. Is adjusted to fit normal bullets as well in sections that come out of the side of the larger barrel.
Personality:
Prue is not that hard of a person to understand. She's not mysterious or closed off, rather she is an open book. She is never afraid to speak her mind and hardly keeps secrets. She believes that knowledge and information should be shared and is a firm believer in protecting those who cannot protect themselves. She's is kind enough, not overly friendly but not a pain to be around. Her voice and demeanor might come across as nonchalant or bored depending on the topic. She can be quite the stubborn person. She doesn't easily let somebody persuade her, as she is the kind of person that first wants to see something with her own eyes before believing it. Though she doesn't judge people for their beliefs or what others say, she judges strongly based on actions. And if she disagrees with somebody, she lets them know it. She has never been afraid to speak her mind in fear of hurting someone’s feelings and she isn’t above tossing a snarky remark or two when/if the situation calls for it. The majority of her repertoire consists of sarcastic comments or jokes accompanied by a sardonic smirk or raising of an eyebrow. She has been called cold more than a few times, but only because has extremely selective empathy, being that she cannot bring herself to understand the ridiculous reasons which cause a great deal of upset and alarm to most people. She sometimes speaks in a crude manner, using curse words to emphasize her points, resulting in mixed reactions from people. On the other hand, she is normally a kind enough. Wise, though a tad bit young at heart, she is someone who would make for a good person to talk to about anything.
History:
Prue was born to a family that was well known for making weapons and machinery for the Military as well as students of Hunter/Huntress schools. While her parents were both Faunus who didn't like humans very well, they had the firm belief that in order to protect the world, weapons must be created to destroy all Grimm, and those weapons should not be held back from anyone; human or faunus alike. With this belief in their hearts, they supplied weapons to both the Militia and the White Fang, working for both for a number of years without their daughter knowing.
Prue grew up with no other goal than to become a Huntress and help her parents in pursuing their dream to create a more peaceful world. She was never book smart, and was always average in her studies, but when it came to fighting, it seemed that Prue was a natural at it. Even at a young age without a weapon of her own yet, she ventured out unafraid of Grimm. She has always been a rutheless fighter, using whatever she could find to kill anything that tried to stand up to her. This has carried on with her even at her age now.
When she was 12, her parents opened up an official business for weapon making and it is now located in the heart of Mistral, with various weapons being sent all across the continent. The Lavandula Weapons Inc. factory has been going strong for years now, never having been looted because of the little restrictions put on those allowed to purchase from them. They have paired up with dust companies and thus, were more closely watched by the military, resulting in them no longer being able to supply the White Fang with any kind of materials as of recent events. This had brought some tension between the parties involved, that is still not resolved today. Pruim has little interest in what her parents do with the weapons anymore, as she grew detached from them as years passed. Now her only goal is to hunt Grimm, until there are no longer any left to threaten the world. She is excited to be starting this new year at Haven Academy.
Emblem:
Other:
Combat Style: Prue fights in a very acrobatic style, doing various flips to avoid getting hurt while swinging her massive sword or chainsaw at the enemy. She often uses her wings to fly around and confuse the enemy or attack from the sky using her rocket launcher. Overall she has a diverse fighting style but it all centers around her avoiding being hit.
Strengths and Weaknesses: Prue is quick on her feet and can fly at very fast speeds despite her wings being fairly small. This is because she is very lightweight, only weighing about 50 pounds due to her bones being hollow. Despite being quick on her feet, Prue is very frail so even the weakest attacks that wouldn't harm a normal person, has the strength to hurt her. Stronger attacks can even break her bones.
Semblance: Blasphemy - An elemental type ability. Using her aura, Pruim can conjure up black flames and channel them into her weapon. When these flames touch a target, the fire is not extinguished until the person/object/grimm turns to ash. Pruim has the ability to control the intensity of the flames so as to not accidentally harm an ally when in combat. She can extinguish and conjure them up at will.
NAME:: Daelon 'Eden' Verde
GENDER:: Male
AGE:: 17
SPECIES:: Human
TEAM:: DEVL
SYMBOL:: --
SEMBLANCE:: Speed/Agility. To be more specific, Eden's semblance is him being able to adapt and process things much, much faster, along with being able to react more instinctively, with highly sharp reflexes - which all stems from one thing - speed. When activated, his speed leaves him as a black and emerald-green blur to others' eyes, while things often moves in slow motion to him in particular. This amazing speed makes him incredibly lethal in combat, and can be used to chain together fast attacks with his blades. Due to a side-effect, he often leaves behind fading, emerald-green streaks, from his eyes constantly adjusting to his speed. It's an odd side-effect, and doesn't help, nor detriment his ability. Due to his speed, Eden often needs to eat high-energy foods and drinks, which is why he often drinks Monster Energy Sodas.
WEAPON:: Exodus Zinnia is a dual-type of weapon, personally crafted by Eden himself. Thusly, it is still prone to upgrades and changes, whenever he has time for such things. Exodus Zinnia's appearance is that of two long, razor-sharp, sleek black katanas, with a dark steel and mechanical hilt, and with the razor-sharp edges of the blades being a deep emerald green - for aesthetic purposes. Deep steel, cylinder barrels are built into the bottom of the edge of the blades, connected to the hilts. The hilts are pressurized - meaning that a certain pressure on the hilt's grips will shoot high-caliber rounds from the barrel - with Eden using the recoil as an enhancement to his acrobatic combat style.
This usually means that, to aim, he simply has to point the blades at the opponent, and squeeze the hilts. However, when Exodus Zinnia is in it's blades form, he doesn't aim all that much. He is in melee range, the sharp blade cleaving through enemy after enemy, with Eden mainly shooting as an after-thought;; a commonly used tactic is the blades are pierced hilt deep into an enemy, and he squeezes the hilts, the massive recoil blasting him backwards. The monster suffers from twin deep stab wounds, and the destruction of two high-calibered, explosive sniper rounds tearing into it's body. Highly efficient at mid-to-close range. Can insert dust crystals into the hilts, to consume the blade in the crystals' respective element.
When he slams the blades together, hilt-first, a sensor takes over, instantly transforming Exodus Zinnia into it's sniper rifle form;; a large, long, and surprisingly light-weight, high-calibered sniper rifle, combined with an enhanced-zoom scope on the top. He usually uses this for when he needs complete accuracy, and when he needs to keep his distance. He can insert Dust cartridges into the gun as well, for a variety of different effects. The gun is primarily black, like the blades form, with emerald accents. Highly efficient at long range, with some potential at close-range, depending on the user's skill level.
COLOUR:: Emerald/Verde Green.
APPEARANCE :: Eden is a lean young man, standing at around 5'11 or so, with a slim, yet defined and athletic physique that, while isn't bulky, allows him exponential speed and agility, whilst his strength itself isn't low. His skin is a tad pale, but nothing too extreme;; regardless, it goes well with his long, naturally silky black hair, which is generally tied into a ponytail at the back. His eyes themselves are a bright green, seeming almost yellow in different lightings. His general clothing consists of a black shirt, and a pair of vaguely militarized black pants, with dark boots and fingerless gloves.
His clothing has an occasional emerald highlight, with forest-green bandages wrapped around his left thigh - pinning a holster there, and along his boots. His black and forest-green, compact bacpack is generally on his back, wherever he goes, holding light-weight items only he knows about. It's fabric can apparently be turned from a steel-like hardness, into a pillow-like softness, as he uses the backpack for both resting his head on, and in emergency combat situations. Exodus Zinnia is usually in it's travel-safe form - two dark black, emerald-accented rings, on the index fingers of his left and right hand.
PERSONALITY:: Eden is seen, by others, as a cool-headed, apathetic, reserved, and rather laidback sort of character, preferring solitude and keeping to himself, rather than large groups or things such as that nature, which can even make him seem rather lazy at times. He's generally in high control of himself and his actions, his semblance having a side-effect of him being able to process and adapt to things faster than the average. While he prefers peace and quiet, he also has a razor-sharp wit, which is only enhanced by his occasional smirks or smiles. His distant coldness, however, tends to make him unapproachable at times.
His humor is a tad dry and sarcastic, but in a humorous way - he doesn't really talk all that much, but he when he feels the need to, he can crack a joke. Thing is, he just leaves that stuff up to his teammates or friends, feeling a bit more comfortable in the shadows, out of the way, watching out for other things the others may be too distracted to notice. In battle, he shows why he should be feared by the Grimm. He's not afraid of a challenge ;; rather, he loves challenges, due to his prodigal prowess in combat, and wouldn't shy away from a fight or dare.
His cool demeanor can annoy a few of the more hotheaded students, but that's just how the cookie crumbles. He's quite the studious and scholastic student, and whenever he doesn't feel like coming up with a reply to someone else, he usually just quotes a stanza or verse from a poem or speech, even if that specific verse has nothing to do with the situation at hand. That could usually make the person get angry and walk away, which was usually Eden's plan in the first place.
He is a very inquisitive person, and if something interest hims, he usually doesn't give up on sating his curiosity. This goes hand-in-hand with his bravery and persistence, which can come off as stubborn at times.
HISTORY:: Eden is a man of a very...well, not lonely past, but a solitary and risky past. Born within an orphanage in the more...shadier streets of Vale, he had always been a determined and street-savvy young boy. Stealing food from his patrons whenever they decided to hold out on the kids, and sharing it amongst the other young boys and girls, he was seen as an older-brother figure to the kids, and as he began to grow older, he began to rationalize his thieving as helping - even as he moved on from stealing from patrons, and stealing from the rich, themselves. Of course, his stint as an agile and sneaky thief caused him to get into quite a few fights on the street, which is where the rough-draft of Exodus Zinnia was created from - a pair of shabby stone sheets. When he managed to get all of the kids in the orphanage enough food to last a long time, Eden moved on, running away from the orphanage that he no longer needed, and getting into more trouble.
It was around this time, at the age of 14, when he was found by a teacher from Sanctum Combat Academy, an Academy on Mistral similar to Vale's Signal Academy. The woman having been on vacation, he had tried to pickpocket her when she walked into an alleyway, and when she turned around with a giant blade swinging towards him, instincts took over and Eden blurred behind her, sweeping her legs out from underneath her. She flipped in mid air and pulled a revolver out of the freaking alley wall, and aimed a shot at his torso. He saw the bullet moving slowly, as his eyes glowed, and Eden streaked behind her again, slamming a fist into her solar plexus. This is how he met his mentor, Viola.
Viola, after the scuffle, had sensed something in the street-rat, and grabbed him before he could run. After a conversation, in which he agreed to go to Sanctum Combat Academy, Viola continued with her shopping, and met up with Eden later that day, at their designated meeting spot - The Vale Fountain. That was the start of the second part of his life... Sanctum Combat Academy. There, he got into quite a few fights, but began to find a niche he enjoyed - hunting. He excelled in combat, with his street-smart instincts, natural fighting ability, and his semblance. Exodus Zinnia, originally a failed project, came into fruition, with the help of a couple of other teachers. Before he knew it, he was going to Haven.
OTHER:: Ready.
--
Name: Victoria Occidere
Age: 17
Gender: Female
Race: Human
Appearance: Victoria is a pale short girl of average build. Her wavy hair is a pale blonde styled into pigtails with the tips of her bangs being dip dyed a pastel red. Victoria typically wears a grey blazer jacket, over a black and grey shirt, along with a short red frilly skirt. She also wears long red knee socks, topped with grey knee pads, as well as red platform boots.
Weapon Name: Azured Victory
Weapon Appearance/Function:
Azured Victory appears to be a regular red and grey rapier sword fit for Victoria's traditional fencing fighting style, but Azured Victory is anything but traditional when Victoria activates the engine within the pommel of the sword. The engine is activated by the trigger hidden underneath the removable guard. Upon activation, the blade of the rapier is turned into a high powered drill capable of boring through thick metal.
Azured Victory has one final form in which the drill bit expands exponentially to an incredible length and width, increasing Azured Victory's power to unimaginable levels. Though the form has one potentially fatal drawback; Victoria's beloved weapon has a very high chance of breaking completely, leaving her defenceless. Due to this, Victoria hardly ever uses it.
Weapon Derivation: Rapier, Drill, Bigger Drill
Semblance: Victoria's Semblance is a rather weak form of gravity manipulation. Using her Semblance, Victoria can glide over long distances, root herself to the ground, slow down enemy movement, or simulate extreme strength by making things easier to lift and carry. Victoria's Semblance has several limitations, for example she cannot lift other people, she can only slow down their movements. She also cannot lift objects without physical contact.
Strengths: In combat, Victoria will never give up, even if her beloved weapon was broken. Training with her Semblance has granted her a degree of acrobatic experience. Excellent in close ranged combat.
Weaknesses: Azured Victory has no ranged capabilities whatsoever. She also does not have any defences against ranged attacks, but her fighting style allows her to parry most melee attacks. Victoria tends to get emotional if the fight is not going well for her.
Personality: Victoria isn't a nice person; this much, you may or may not see from the get-go. As it is, the girl is a conniving, two-faced, manipulative, and dominative Queen Bee, with a tendency to put someone down just because she can. Victoria often views being in Team DEVL an honour, and naturally, any other team is automatically inferior, the girl has absolutely no problem cutting anyone down with words as sharp as her weapon. Ruthless, is a way to describe her. She has strict moral values, yes, but with a sharp brain and a sharp attitude, she would slice you up if you were to get on her bad side - either through words of tongue, or by shoving a giant drill through your face. Despite all of this, however, she reserves a hidden kindness within her venom-laced heart. For those that she brings herself to trust, she trusts them almost without hesitation, with almost a desperate sense of comradeship. As trusting relations and true friendship wasn't something she experienced much of in her rich lifestyle, true friends are hard to come by, and thus, secretly cherished. With all of her flaws and strengths, do not think that Victoria would leave a comrade to die. She would fight through thick and thin to help, even if she stops occasionally to fix a broken nail. Surprisingly, she enjoys clever puns. This is part of the reason why she named her weapon 'Azured Victory', though if you ask her the reason she named it that, she will desperately deny it and make up a random reason.
History: Victoria was born into a somewhat well-off family in Mistral. Though she grew up without any relative difficulties, she never had many friends during her childhood due to the sumptuousness and solitude of her family's manor. She attended private lessons, orchestrated by her father's extensive bank account. The private lessons were, surprise surprise, taught to her within her own home, and thusly, Victoria never really got to see much of the outside world. Sure, she went out occasionally for celebratory dinners and to 'shop until she dropped' with some of the more empty-brained of the maids and workers that her father hired, but over-all, she had a surprisingly lonely childhood. Her father was an Executive Administrator for the Mistral Trade Route, and spent most of his time bossing people around on boats and ships along the coast. However, Victoria's father was a warm and incredibly kind man, and despite him not being there all the time, he was there for her, regardless, and she loved him dearly for that. It was a running joke between the two, for him to always bring home a terribly clever, and cheesy pun whenever he managed to get home from his job, which is where Victoria's love for puns originated from. As far as her education went, Victoria was a fighter, moreso than she was a scholar. Due to recommendations, she could have went to Atlas, the militaristic Huntsmen Academy in the kingdom of the same name, but she declined it in favour of the Sanctum Combat Academy closer by - she was definitely not interested in some sweaty, military dump. Within the Academy, Victoria established herself, easily, as the top popular girl within the school, who had brains behind her beauty, though, despite all this, she struggled to come up with an adequate name for her own weapon. The name was actually given to her by her father, who came up with the pun based on Victoria's name, and the fact that Azured was the only thing he could come up with at the time - hence Azured Victory, her custom-made rapier drill. She loved it, and it became her favourite, and signature, weapon. However, all good things came come to an end eventually. Whilst loading supplies off the coast of Vale, her father's ship was sunk by aquatic Grimms - a surprise attack that no one expected to happen. He perished, along with his crew.
Victoria was forever shattered, though this only strengthened her resolve to become a Huntress, with an unfortunate side effect of a more hostile, personality change. Three years passed, and Victoria has been invited to Haven, to destroy the plagues on humanity, Grimms.
Emblem: A butterfly with the left wing being grey, and the right being red.
Team: DEVL
Other: Victoria owns a pet Sun Parakeet named Mango at home.
Name: Pruim (Prue) Lavandula
Age: 17
Gender: Female
Race: Vampire Bat Faunus
Weapon Name: Obsidian Fang
Weapon Appearance/Function:
Type: Aura Augmented Transforming Weapon
Weapon Derivation: Giant Sword, Chainsaw, Rocket Launcher
Holstered/Sheathed Appearance: Folds up into a handbag.
Form 1: Sword Form - Unfolding from its holstered form, it turns into a large thin blade with which she normally uses to fight. She sometimes coats the blade in the black flames of her semblance adding to the lethality of her attacks.
Form 2: Chainsaw - Sides of the blade retract and fold in to sharp angles that rotate rapidly around the inner part of the blade. When in this form, the weapon can cut through even tough metals like steel.
Form 3: Rocket Launcher - Resembles the blade form but is actually a large barrel. Using her semblance, she shoots giant balls of black flames at her target after channeling them through the weapon. Is adjusted to fit normal bullets as well in sections that come out of the side of the larger barrel.
Personality:
Prue is not that hard of a person to understand. She's not mysterious or closed off, rather she is an open book. She is never afraid to speak her mind and hardly keeps secrets. She believes that knowledge and information should be shared and is a firm believer in protecting those who cannot protect themselves. She's is kind enough, not overly friendly but not a pain to be around. Her voice and demeanor might come across as nonchalant or bored depending on the topic. She can be quite the stubborn person. She doesn't easily let somebody persuade her, as she is the kind of person that first wants to see something with her own eyes before believing it. Though she doesn't judge people for their beliefs or what others say, she judges strongly based on actions. And if she disagrees with somebody, she lets them know it. She has never been afraid to speak her mind in fear of hurting someone’s feelings and she isn’t above tossing a snarky remark or two when/if the situation calls for it. The majority of her repertoire consists of sarcastic comments or jokes accompanied by a sardonic smirk or raising of an eyebrow. She has been called cold more than a few times, but only because has extremely selective empathy, being that she cannot bring herself to understand the ridiculous reasons which cause a great deal of upset and alarm to most people. She sometimes speaks in a crude manner, using curse words to emphasize her points, resulting in mixed reactions from people. On the other hand, she is normally a kind enough. Wise, though a tad bit young at heart, she is someone who would make for a good person to talk to about anything.
History:
Prue was born to a family that was well known for making weapons and machinery for the Military as well as students of Hunter/Huntress schools. While her parents were both Faunus who didn't like humans very well, they had the firm belief that in order to protect the world, weapons must be created to destroy all Grimm, and those weapons should not be held back from anyone; human or faunus alike. With this belief in their hearts, they supplied weapons to both the Militia and the White Fang, working for both for a number of years without their daughter knowing.
Prue grew up with no other goal than to become a Huntress and help her parents in pursuing their dream to create a more peaceful world. She was never book smart, and was always average in her studies, but when it came to fighting, it seemed that Prue was a natural at it. Even at a young age without a weapon of her own yet, she ventured out unafraid of Grimm. She has always been a rutheless fighter, using whatever she could find to kill anything that tried to stand up to her. This has carried on with her even at her age now.
When she was 12, her parents opened up an official business for weapon making and it is now located in the heart of Mistral, with various weapons being sent all across the continent. The Lavandula Weapons Inc. factory has been going strong for years now, never having been looted because of the little restrictions put on those allowed to purchase from them. They have paired up with dust companies and thus, were more closely watched by the military, resulting in them no longer being able to supply the White Fang with any kind of materials as of recent events. This had brought some tension between the parties involved, that is still not resolved today. Pruim has little interest in what her parents do with the weapons anymore, as she grew detached from them as years passed. Now her only goal is to hunt Grimm, until there are no longer any left to threaten the world. She is excited to be starting this new year at Haven Academy.
Emblem:
Other:
Combat Style: Prue fights in a very acrobatic style, doing various flips to avoid getting hurt while swinging her massive sword or chainsaw at the enemy. She often uses her wings to fly around and confuse the enemy or attack from the sky using her rocket launcher. Overall she has a diverse fighting style but it all centers around her avoiding being hit.
Strengths and Weaknesses: Prue is quick on her feet and can fly at very fast speeds despite her wings being fairly small. This is because she is very lightweight, only weighing about 50 pounds due to her bones being hollow. Despite being quick on her feet, Prue is very frail so even the weakest attacks that wouldn't harm a normal person, has the strength to hurt her. Stronger attacks can even break her bones.
Semblance: Blasphemy - An elemental type ability. Using her aura, Pruim can conjure up black flames and channel them into her weapon. When these flames touch a target, the fire is not extinguished until the person/object/grimm turns to ash. Pruim has the ability to control the intensity of the flames so as to not accidentally harm an ally when in combat. She can extinguish and conjure them up at will.