Avatar of Disciple Cain
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  • Old Guild Username: Disciple Cain
  • Joined: 11 yrs ago
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    1. Disciple Cain 11 yrs ago

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Oooo, now I'm getting ideas about it. I've got a good start for this character, I think.
Yeah there's a lot in the realm of possibility here. I'll discuss it if it really matters with the player, but I won't trip if they'd rather not put effort into something that may just fall by the narrative wayside anyway.
Yeah, the future of 2138 is very unfortunately a polluted crapsack, but Oni (by Bungie West) shows us it isn't impossible to appreciate nature in such awful times.

Even if there's things the megacorporations really don't want you to see.

And getting a mere paper cut in a "nature preserve" could kill you.

World's a big place. Awful lot could happen.

If anything, his science might not be legal. Or official. Or approved in any way by Japan's version of Big Brother. Either way we can make it work with some tweaking so I wouldn't worry about it.
Your sheet looks fine as is. Know that if you made all your NPCs, their power is going to be split a little more than if you were able to invest the time into a single NPC like some of the players of Ainz Oal Gown did.

There are a good amount of lvl 100 NPCs in the Tomb of Nazarick, and some of them are OUTRAGEOUSLY gimmicky, but they were also developed and invested in by usually only one player.

Still, even somewhat lower level NPCs (40s-60s) are incredibly powerful compared to most creatures in the New World. Entoma is level 51 and is practically unbreakable against the Blue Rose, and they're adamantine class-- the biggest and baddest adventurers the guild in Re-Estize has to offer. It takes a 300 hundred year-old vampire spamming insecticide to be a threat.

I like the class fantasy you present with the Erudite Mage class. It has good design to its power and counterplay. I'm seeing the way your classes interact, the class fantasy apart of it, and I'm seeing someone who's going to start a cult and spread forbidden knowledge to the adherents. Getting Nyarlathotep vibe here, which is obviously what you were after or you wouldn't have chosen the class name "Crawling Chaos".

It's good.

Also your cohorts are ugly as sin. Fitting of an Old One.
You can embrace or eschew the human element at your leisure, especially considering most of you aren't humans anymore.
Revenant might be more appropriate for someone who wants to be undead without being a zombie, skeleton, or other well-known undead. Revenant is typically just 'Returned from the dead'.

There probably definitely was a fun druid circle or five, and at least a handful of witch covens, too. Yggdrasil did not skimp on the lore. Makes it easier to get sucked into it since the game is all about exploring it.

Also, oof. Girl friend. Probably not seeing her again.
All races are fine, but Dryads and Treants are their own thing. While a Treant is an animated tree, a Dryad is a Tree Faerie. Though they are related, and they hang around each other, they definitely don't branch (haha) into each other racially. If you're looking to be a big damn tree, you might try a sort of progression with the race name.

Treant should probably be your starting racial levels, and my best suggestion is to come up with a progression for a more prestigious sounding tree creature if that's what your desired final result is.

You could make it on the nose and obvious like... Treant -> Elder Treant. I don't know if you could call a Treant an elemental, though. Jury's out on that one.

You could also make it more abstract like... Triffid -> Thornfiend -> Jilted Lover. Not actually that, of course. That's not the creature you're making, but it's an example of the formula.

Even Momonga uses a more abstract progression for his racial levels, as his first are Skeleton Mage (which is probably based off a basic creature to fight), and then advances into Elder Lich and then Overlord.

Your cohorts should definitely include at least one faerie of some type, especially if whoever designed the NPC got strangely and hugely into European folklore.

Anyway, other than the mentioned oddity with your racial progression, this idea sounds solid to me! Was he a roleplayer or just a normal player?
On the one hand, guild halls are super cool. On the other hand, it's a lot of content to cover.

So, yes, but you shouldn't feel like you need one to be relevant, and they don't have to be as big and wondrous as the Tomb of Nazarick. In fact, maybe better that they aren't so massive and labyrinthine...

Nothing says you couldn't create or capture new holdings, of course.

EDIT: Added a short FAQ section to the top, since I know others will be wondering about that. Thanks for asking.
That's actually up for discussion. Where this player group first ends up could be at familiar territory to the show, or it could be entirely new territory I've created under the general aesthetic and idea of Overlord.

The players could also just each end up in completely different spots, so that's on the table.
I look forward to seeing your characters!
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