Avatar of Disciple Cain
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  • Old Guild Username: Disciple Cain
  • Joined: 11 yrs ago
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    1. Disciple Cain 11 yrs ago

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Take your time. I'm in no rush to start this.
I have posted the interest check. Here's to hoping we get some interest.
Hello! Been some time since I've run an RP on RPGuild-- pretty much not since OldGuild-- but I've had a hankering for running something in the setting of Overlord.

I'm generally looking for people who are already familiar with the source material (anime and/or light novels). People familiar with it will be more likely to work well with the setting, as I don't intend to spew an info dump about a setting that can be read about (practically exhaustively) on a fanwiki.

Instead of an info dump, I'll explain the general flow and theme of the RP.

The player characters (you) will be max level and likely decked out in outrageously powerful gear. While this will be in the same New World that Momonga/Suzuki ends up in, The Tomb of Nazarick and its inhabitants will not be featured in this RP. Instead, the players and their cohorts and designs will be featured in the new world and you'll all be given the chance to enact your will on a world that is woefully unprepared for your arrival.

You and I will work together on what plot hooks you'll pursue so I can enjoy the experience of making your mark on the world in any which way you please. Drift the world as a wandering swordsman looking for a "Decent Challenge", explore it as an archaelogist looking for hidden artifacts never featured before in Yggdrasil, pick a cute little town on the borderlands and transform it into a majestic citadel for fun and profit-- whatever grand designs you can think of, go for it.

Similar actors and familiar places as featured in the original story will be here as well, though also with new twists to expand on lore. Players will be given creative license to make the mythology of their character's history in Yggdrasil, and the opportunity to forge a new mythology within the new world.

Basically, the purpose of this RP is to screw around as demi-gods in a world that almost certainly can't stop them. The threats are instead to what the player characters become attached to, as there's always that one NPC the players get illogically attached to even though all they had was a name and a basic reference picture.

So! If you're familiar with Overlord and would love to screw around and explore with your own original character, please click on the link below and apply to the thread. Thank you for reading!

roleplayerguild.com/topics/183274-ove…
@Ryteb Pymeroce You copied and pasted your sheet from the previous RP thread. We're using a different character sheet here, so you'll have to edit to fit it. Please read through the new sheet. You'll find there's actually less you need to write.

Also, I audited your total levels and they add up to 105! You'll have to prune something.
This RP is made for 3-4 players, and it does not begin until the final cast is accepted!

Please read through the character sheet's flavor text-- it will help you in filling out your character and possibly keep you from going overboard.

FAQs:
Q: Are guild halls allowed?
A: Yes, but don't feel like you need one to be relevant, and they dont have to be as big and wondrous as the Tomb of Nazarick. In fact, maybe they ought to be a little more modestly sized rather than a fortress with several labyrinthine demiplanes.

Q: What do I do in this RP?
A: Get ideas above your station and act on them. All the world's a game, and you may play it however you find to be most entertaining and enriching.

Q: Is there a restriction on races?
A: Not really. As long as it isn't super obscure, the developers of Yggdrasil probably put it in-- especially if it was tied to European folklore. Just be sure your racial levels make sense! If you're unsure, ask me. If I'm unsure, we'll do some research on it.

Q:
A: No minors.

Q: How many players will be in this RP?
A: Probably four or five. I don't accept players on a first-come-first-served basis. Ten might apply, but I am still only accepting the ones I want most to work with, and only as many as I know I can handle.
It is the year 2138 AD. You are a player of Yggdrasil, an infamously complex Dive MMO-RPG made by the most tight-lipped developers the world may ever know.

You logged in for the final hours before the servers were set to shut down, mere weeks after the developers divulged how much of the game world was untouched and undiscovered by players.

The timer runs down agonizingly slow, and yet simultaneously too fast. The final second counts down...

Your user interface loses half it's functions, and the game doesn't cease. Something very, very interesting has begun.

Please, tell us in the Character Sheet section who your character was using the following layout:

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Username Though traditionally usernames are on-the-nose jokes or puns it is also true that buzzwords, nonsense words, and roleplaying names were used as well. Your name may lend a vision into what kind of player you intended to be when you started.

What was your username for Yggdrasil?

Player Profession: Yggdrasil had no subscription fee, but a large number of features of the game required payment to use. While some particular badasses might free-to-play straight to the end game, you might not have been. Being a useful member of society is always a good thing, anyway. But... don't feel pressured to be useful. NEETs played Yggdrasil, too.

What was your profession in the real world?

Character Role: Yggdrasil was mainly about exploration and exploitation, lending to all sorts of play styles. While some groups may pick rigid roles for their members-- like DPS, Healer, and Tank-- your role may have been more abstract.

Pick a word or a few words you think describe the role you played, solo or grouped.

Alignment: Alignment was less an indicator of one's moral compass and more an indication of their killing habits. Slaughtering positively aligned foes decreased this value, and slaughtering negatively aligned foes increased it. This value effects certain equipment, spells, class abilities and racial abilities even. It definitely, definitely still has an effect in the new world.

Please list your Karma value. Your Karma should be a number between -500 and 500.

Appearance: Please provide a picture and/or written description of your character's appearance.

- Race/Racial Levels: Humanoid races such as dwarves, humans, elves and the like do not get Racial levels, but demihumans like goblins, orcs, and minotaurs, or heteromorphs like insectoids, myconids, and undead could expand and evolve through putting experience points into racial levels.

If you are playing a humanoid or demihuman race, please list your race here. If you are playing a demihuman or heteromorph, please list your dominant form and your racial levels. Please use the following link for reference if you need help with ideas.

https://overlordmaruyama.fandom.com/wiki/Race

-Job Classes: Base classes are your bread and butter starting classes. They max out at 15 and include classes like, Fighter, Thief, Squire, Wizard and Cleric, though also include crafting oriented classes like Blacksmith, Cook, and Farmer.
High classes are where the gimmicks begin and make up the unique identity of a character. They max out at 10 and include classes like Sword Saint, Templar, and High Wizard. Considering our flexible mythology, take a base class name and make it sound more prestigious (like High Wizard), or combine it with a gimmicky role (Armored Mage).
Rare classes are owned by the major badasses who put in the time to discover them and work for them, and they all hold great power. They max out at 5, and always go by a unique and prestigious sounding name. If you'd like, take one or two of these up to max level and explain their requirements.


For inspiration on Job Classes, or reference to ones already used, please check the following link.

overlordmaruyama.fandom.com/wiki/Job_…

Abilities: Please give a brief summary of what each of the benefits your High and Rare classes (and racial levels) provide.

Equipment: Please describe some of your favorite equipment in your kit. Armor, weapons, magic items, consumables-- whatever you'd like to declare to give us an idea of what you use.

In-Game Backstory: Please regale us with a brief recollection of your times playing Yggdrasil. What kind of player you were, how you spent your days logged in, maybe how you spent your days logged out-- anything you'd like to declare to give us an idea of who you were.

Cohorts
Players may have a retinue of NPCs leftover from their guildhalls, traveling days, or towns where they stayed. If you would like, please list the names of your most notable NPCs and give a few sentences about how they were designed, and who they are now. You may choose to play them, or you may opt for the GM to play them.

Final Note
What were you doing before the time ran out for Yggdrasil?

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If you've made it to the bottom, thank you for reading through this flavor text riddled character sheet. I hope it helps give you an idea of what to write and display in the Character section.

As for the purpose of this RP, the intention is still for exploration and exploitation, just like Yggdrasil. The players that join will be set loose on the new world and given the chance to interact with it and their NPCs as the god-like beings they definitely are. By your own actions and ambitions, you will spur the creation of new plot hooks which I will lead you through as the GM. Though the players can work together, they are also encouraged to go their own way and do their own things, but be aware that stepping on each other's toes may make demands of the timeline. While this is workable, it may also force wait times while a story beat resolves.

After you join, you will be given a link to a Discord Server. Why? Archiving and OOC discussion, and because tons of people use it already.
Alright. I'll be posting in here when I've completed the Interest Check and OOC.
Alright. I can work on the interest check and OOC right now because we don't really need more than three or four players. There's no guarantee everyone will be in the same place all the time, after all.

You're all DEFINITELY free to remake your characters if you want. There's no need to write a dossier on every last NPC, the entire layout of your guild hall, or a description of all the benefits of each class. Definitely describe the class fantasy behind each one, but the rest can be assumed as part of Creative License.

I would urge the players to play something more benign than how the Tomb of Nazarick is generally set up, though.

Also, anyone opposed to using Discord?
So the hook I was going for was "Nigh God-like beings meddle in the affairs of a world nowhere near their level". I was going to eschew a godboss plot and rigid structure for character sheets in favor of flexible game mythology and creative license to just make plot hooks in the new world. Play-by-play rarely does well with drawn out combat scenes anyway, in my opinion.

Was also going to divorce it from Momonga's/Suzuki's role a little. I want to allow other other solo players and (if so desired) their cohorts to do their own thing. This sound good?
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