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    1. Dlayeth 11 yrs ago

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She's drinking age :P

She mentions that, though she doesn't know what drinking age is. Oh right, US drinking age is 21. Oh well, she's somewhere in that area. 18-21 :P
It's not like she'll remember dates much.

And I'm glad that much carried through haha. I wondered if the clothing was enough a hint or if I might have to hint a bit harder :P

So yes, abusive childhood, multiple rapes when she became a prostitute, and ofc, because prostitution is illegal, she'd be tossed in jail by police, who probably wouldn't give a shit about her or her past. And as a prostitute and rape victim, she can't go to the police, because they'd never believe her :P

A prostitute getting raped? Pfft, you probably asked for it.

And I'm very glad she was carried through well, I wasn't sure how well she'd be received because things clear to me might not be clear to others.
Little_ninja said
LolMind telling it to me?Just so I can see?Also summerlyn it has started, but you are welcome to join if you wish.
At some other point maybe, I think it's on my PC which I don't have at hand right now. I think tomorrow maybe. Assuming it works.
RP has started. Summerlyn

And I have designed a game, no idea how it is. I guess, but I made it first :P i think... did I? Huh...
Well, I was saying combine it. Have stats and modifiers and weapon grades, or so?

In my mind, dex and agi are the same thing, but ah well, games are not my strong suit, which is funny, because I was thinking of going into game design. Still am, actually.
Lol, Mabi seems similar to a lot of games because of how it is. Erm... fuck, I'm tempted to just ask you to join my server and guild but... that'd waste any money you spent, and all the time you spent ;-;

I be sorry for even considering asking you to hop on and join my guild, esp when I'm barely playing.
Ah, I play Mabi, what server are you on? I never thought of basing it on Mabi, haha. You know about 3xAP and such? I haven't been playing much, banished to my parent's house for the summer ;-;
Seems like you'd pretty much have to be remaking the game, except from bits and pieces and from scratch.

Hm... I wonder if it could be combined, weapons can have modifiers sort of thing. And rank weapons by levels levels 1-10 is one rank or weapon grade 10-20 is another, etc.

maybe something like f = 1-10 E = 10-20 D = 20-30 C = 30-40 B=40-50 A=50-60 S= 60-70 SS = 70-80 SSS=80-90 and X = 90-100 (assuming there's a level cap or some such thing. Or, if letters are a pain, maybe numbers will do, from 9-0 or 10-1 and legendary/unique items are 0? Something like that.

And within the grades there's - and + to help figure out where it is within the weapon grades. Idk, just something that popped into my head.

So there are modifiers and rankings that are based on levels something that's f+ strong or whatever modifier/ranking is better than e or e- but no way better than e+?

Then again, I think that doesn't solve the issue you brought up of a lower level weapon being stronger, and perhaps within each grade there's also a min and max strength and dex or something?
I took a glance at it, but I'll look at it again. I make no promises, I may have taken game design classes, but I am shit at stats. Leave stats to me, and I'll likely somehow manage to kill myself off and break the game.
Oh yes, can you guess what my character was in her past life? And do you think it shows enough of her "self"?
I'll have to check.

oho... I may have to edit my post, further down there is the one and only mention of wolves in volume one

Fights in SAO needed a bit of getting used to. It was less like trying to force yourself to move but «entrusting» your movements to the system.

For example, even for a simple uppercut with a one-handed sword, if the player learned the «One-handed Sword Skill» and then equipped «Uppercut» from the list, they would only need to assume the starting motion; then the system would almost automatically move their body for them. But if someone without the skill tried to copy the movements, it would be too slow and weak to use in actual combat. It was like inputting commands in a fighting game.

The people who didn’t adjust to this just swung their swords around and even lost to the boars and wolves that they would have been able to beat if they used the single strike skills that they had on as default. Even then, if they just gave up and ran away after losing some of their HP, they wouldn’t have died but—

Unlike the attacks of 2D monsters that we see through a monitor screen, the battles in SAO were so real that you feel afraid. It was as if a real monster was baring its teeth at you and giving chase with the intention of killing you.
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