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  • Last Seen: 4 yrs ago
  • Old Guild Username: DMZ
  • Joined: 11 yrs ago
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    1. DMZ 11 yrs ago

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9 yrs ago
Current Running a fantasy RP(roleplayerguild.com/topics/7..), looking for more things to do.

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The Character Sheet

[Placeholder for some future stuff]
Ambience



Amidst the high peaks of the mountains, few would notice the empty towers of a once-great fortress. Built into the mountain ridge and covered in snow, the stone has been sitting here for centuries, perhaps millenia. The road to the castle has been long forgotten, overgrown with hardy trees and covered in gravel, yet not impossible to make out. What little remains of the massive gates has long ago succumbed to the elements, one door half open, the other lying on the floor. The wind lives here, having made a home in every nook and cranny of the stonework.



Inside, the dark entrance hall leads to the only source of light far ahead: the main hall. The image here is unexpected: lush greens where one would expect lifeless marble, running water where one would expect ice. Nothing but the wind betrays the silence, no light but the sun shines in this place. In the center of the hall is a large central staircase with a central door at the top of the stairs. Three statues surround it: two guardians on either side, swords in their grasp. One stands taller and more impressive above the door, yet does not carry a weapon. The statues of a long lost elven culture, their forms sleek and elegant, yet crude and powerful.

The remains of a large feast litter the floor, broken tables and benches splintered amongst the grass. Mugs, bottles and empty caskets all appear to be in perfect condition, preserved as the day they emptied. A single cloak lies in tatters on the first step of the stairs.

The air is dry and pleasantly warm unaffected by the holes and windows in the walls and ceiling. Cold gusts of wind that howl in the front of the castle dissipate as soon as they reach the main hall, not a single vine or grass sprite moved by their force.

A single ruby, the size of a man's head, is embedded in the chest of the main elven statue, beaming with light that seems to come from within. The glow intensifies until the whole ruby glows bright red. Moments later, a bright flash erupts and the ruby fades. Below the statue, in front of the door, several bodies lay, unharmed, but asleep.
The Character Sheet

The voice belonged to an older man, his face wrinkled by years of work in the open sun. The window creaked open and Keystone could see the man handing him a can of milk and half a loaf of bread.
"Which one of your friends do you mean, Keystone? I know you've been brawling with most folk around here, and none come close to you with ill intent. Hell, you've saved me from being beaten up a few more times than I dare to admit," the man pondered, "never seen you use anything but fists, so I wouldn't know where you would hide those." He took a sip from a similar can, filled with a mixture of ale and strong cider that Keystone came to know as "Mugger's Extract" during his time in Two Stars.

"Two Stars is the same old town we know, never changed much. Well, aside from that terrifying hunk of metal. Came in here, slaughtered the whole militia, some mage, a dragonborn and a greenskin, herded everyone inside their houses under penalty o' death and sat next to you for all of two days, mumbling something with no end to it. Then, all of a sudden, stands up, I hear a few loud bangs and the thing reels back like a blacksmith hit it with a hammer. Left a few dents, too! You came to your senses, and here we are!" the man ended on an almost cheerful note. "Don't know how you did it, but I gander we owe ye some gratitude for getting rid of it afore it killed more." The man reached down to clink his can with Keystone's.

The armoured undead seemed to vanish as soon as it went out of sight. One by one, the doors on the street opened and terrified, but curious townsfolk poured out to attempt and continue their day. A few brave souls explored the way Glith left and came back a short while later with good news. Keystone noticed the many curious but scared glances his way and nobody but the man, still in his window, approached him.

A short while later Two Stars was as back to normal as a town with a pile of bodies could be. Keystone saw a few horse messengers gallop by in the direction of Telflamm.
@The Harbinger of Ferocity2nd edition books will help, as will general lore on the area we're in(rare as it is). I've expanded towns far beyond their original lore, so most of it will be new info.
@The Harbinger of FerocityBy all means. The RP doesn' rely on Faerun to the N, but knowing your way around the map is a bonus.
New players wanted. Must have sense of humour.
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