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    1. Doctor Belasco 11 yrs ago

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As far as I'm aware, I'm number two, and Ember said he'd push to four for the right players.
Perhaps another kind of tag that could be introduced, if tags are the way this is going?
Was thinking somewhere between McGonagle and Lockhart. No nonsense, apart from a little of her own. Bit of a diva. :)
Anybody heard from Icky?
Name: Bertha Luftblume
Age: 52
Gender: Female
Personality: unflappable, dauntless, impatient
Wizard or Squib: Witch
Position Wanted: Defence Against the Dark Arts
Secondary Position Wanted: Arithmancy
I know you've specified the opposite, but I was wondering whether you'd mind if my character was from Europe? xP
Intrigued.
Any idea when we'll get to see it?

I need a good excuse to procrastinate all my uni work ehehehehehehehe...
I really really really fucking hate Seel. It's a Pokemon based on a seal! It lives in the same locations as a seal! It looks like a seal! Its name is basically the same!



But at least it's got a small horn on its head.
When people tell me they think later generations are shitty, I point them in the direction of Seel and give them a club.

Manz I like:

  • Hoppip: so cute, so useless. Just generally quite a well-meaning little critter. N'awr.

  • Whimsicott: similar deal, but surprisingly a bit of a sweeper if you train it right.

  • Sableye: the Sableye on my team is such a little bitch. Fake Out, Shadow Sneak, Toxic and Will o Wisp combined with Prankster? You mad bro?

  • Spritzee and Aromatisse: French! Fabulous! Perfume! Yay! As well as somehow slightly sinister...

  • Inkay and Malamar: as well as having an incredible design and relationship with one another, the one is as crazyawesome as the other is sweet. Plus, they're base on cuttlefish, which are basically the closest thing the real world has to real Pokemon.
ruronihs said
I would like to make a comment about powers and equipment. Everything that you put in this section should in some way relate to both the setting of the RP and the character's personal past. If the RP is taking place in a totalitarian regime, it might be kind of hard to justify that M-16 that you always carry on your back. You wanna be a martial arts master? Cool, where did you learn and how does that affect your style? If we are talking about what GMs want to see, then I think its safe to say that they want to see players embrace their world. Mold your character to fit the world. Try not to ask the GM to mold the world to fit your character.


Couldn't agree more. That'll be going in.

Also, I have a general distaste for teleportation and auto-regen. Oddly, I don't see them used to make characters overpowered in combat as often as I see them as plot contrivances. The former is used far too frequently to immediately transport one character in a place to sulk while another character (or characters) is expected to seek the teleporter out and console him/her. The latter simply removes any sense of tension, drama, or potential character development that can result from an injury.


This is good writerly advice, but that's not what this guide is for so I think it'd be out of place if I tried to crowbar it in.
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