Appearance: Image of Moore
Name: Moore, Andrew
Age: 38
Callsign: Apple - Andrew often likes to bake, given if he has time for it at all, and will bake all forms of apple-based products that range from apple-pies to apple-tarts. He really just like apples is all.
Kills: 15
Psychological Analysis: Andrew Moore is very gentle in his mannerisms. He takes things very calmly and slowly. He is not one to rush. There is something very methodical and deliberate about the ways that he does things. We can also see this in his speaking as well. He takes time to think about what he will say next. We never saw him talk out of order. On the topic of his speech, he has a very soft voice. A calm and smooth tone, if you will. If anything, Moore appears to be a very friendly man. He is not harsh or mean to anyone nor he is hiding anything below the surface. There is a very delicate touch to him. Our team can not exactly explain it. But do note that Moore does not like to speak about his military experience all too much, especially to strangers. He normally just gives very vague or very detailed reports on it, mainly the vague part. We can only guess that he has some memories that he does not like to remember, and we will leave at that for now. On another note, Moore is very honest. He will speak his mind on many topics that range from food to politics, but he is very mindful when and where he speaks.
Personal Record: ”Report on Andrew Moore: Details on the man’s past is quite scarce since Moore does not like to speak about his past nor does he really remember a lot of it, but we have managed to pick out some key details to form some-kind of biography on his early life. Andrew Moore was born extremely poor with his parents unable to meet expenses. Luckily for the Moore family, government welfare programs managed to offset some of those costs of living. Public schooling was Andrew’s primary method of education. The only details that he gave during his whole sixteen years of public education was, as to quote him, “good and swell”. Upon interviewing his teachers, they noted that Andrew Moore was a very lovely student and generally kept up with his grades and studies. Outside of the classroom, we managed to find out that he only had a few friends that he kept as very close friends throughout his whole public schooling. Surprisingly, he still keeps in contact with them.
Upon further investigation, our team has nothing else to note down that would be of significant value, except for the financial struggles that still plagued Andrew’s life. Moore graduated with a high school diploma but did not have the grade-records to get into any of the higher colleges within his local area. Moore did not opt to join a community college and instead joined the army. The main driver behind his decision was mainly financial as the military offered a very generous benefit for enlistment. As noted by Andrew himself, he wanted to pay off the debts for his family. Moore was fortunate enough to give us a detailed recount of his experiences at boot-camp and later infantry combat training. These details can be found on the next page. For now, we will generalize. Andrew noted that he did not particularly like the military atmosphere of his superiors, often overbearing as said by Moore. While that may be, Andrew continued to march on with basic training. Over time, he got used to it. Moore had great respect for his fellow soldiers while harboring quite the dislike for his officers.
After basic training, Andrew was moved into the 204th Legion - a garrison for one of the colonies. A few months later, the war started. Moore did not share a lot about his time in the war itself. Quoting him, he told us to “look up the records and you’ll find everything that you need to know about my military experiences.” We did as told and found that the 204th Legion was reassigned to more active duty than being a simple garrison. We noted a total of two major campaigns that Moore was involved in. The first one was the Basil Campaign. That involved a spearhead into Coalition frontier planets, resulting in brutal sieges. The other was the Samuil Campaign. This time, the 204th Legion had to retake captured planets from Coalition hands. We asked Andrew about the campaigns, and all he said was “it was bloody brutal.”
After those two campaigns, Andrew Moore took a short “break” from combat to train as a technician. It was around this time that the Empire has offered new opportunities for veterans. This was about the mobile armor suit program, a response to the Coalition Mobile Armor Division. Andrew was given the opportunity and joined. Moore said that he was a-part of the 6th Mobile Suit Force and that does line up with the records.
From now on, we can only rely on Andrew Moore himself to give us the rest of his history. Our team does not have access to any of the flies that concern the last campaign of the 6th Mobile Suit Force. Moore gave us a very brief overview of what occurred. He said that the Coalition had cut their way deep into the outer-planets, getting dangerously close to a core-world. His division was sent over to stabilize the situation at hand. Once the front was held, Moore was then involved in the ensuing counter-attack. For his duty, Moore was given the chance to join the 101st Mobile Armor Force. He took it, of course.” - Personnel File of Andrew Moore.
Equipment: Nothing out of the ordinary for his job.
Name: Moore, Andrew
Age: 38
Callsign: Apple - Andrew often likes to bake, given if he has time for it at all, and will bake all forms of apple-based products that range from apple-pies to apple-tarts. He really just like apples is all.
Kills: 15
Psychological Analysis: Andrew Moore is very gentle in his mannerisms. He takes things very calmly and slowly. He is not one to rush. There is something very methodical and deliberate about the ways that he does things. We can also see this in his speaking as well. He takes time to think about what he will say next. We never saw him talk out of order. On the topic of his speech, he has a very soft voice. A calm and smooth tone, if you will. If anything, Moore appears to be a very friendly man. He is not harsh or mean to anyone nor he is hiding anything below the surface. There is a very delicate touch to him. Our team can not exactly explain it. But do note that Moore does not like to speak about his military experience all too much, especially to strangers. He normally just gives very vague or very detailed reports on it, mainly the vague part. We can only guess that he has some memories that he does not like to remember, and we will leave at that for now. On another note, Moore is very honest. He will speak his mind on many topics that range from food to politics, but he is very mindful when and where he speaks.
Personal Record: ”Report on Andrew Moore: Details on the man’s past is quite scarce since Moore does not like to speak about his past nor does he really remember a lot of it, but we have managed to pick out some key details to form some-kind of biography on his early life. Andrew Moore was born extremely poor with his parents unable to meet expenses. Luckily for the Moore family, government welfare programs managed to offset some of those costs of living. Public schooling was Andrew’s primary method of education. The only details that he gave during his whole sixteen years of public education was, as to quote him, “good and swell”. Upon interviewing his teachers, they noted that Andrew Moore was a very lovely student and generally kept up with his grades and studies. Outside of the classroom, we managed to find out that he only had a few friends that he kept as very close friends throughout his whole public schooling. Surprisingly, he still keeps in contact with them.
Upon further investigation, our team has nothing else to note down that would be of significant value, except for the financial struggles that still plagued Andrew’s life. Moore graduated with a high school diploma but did not have the grade-records to get into any of the higher colleges within his local area. Moore did not opt to join a community college and instead joined the army. The main driver behind his decision was mainly financial as the military offered a very generous benefit for enlistment. As noted by Andrew himself, he wanted to pay off the debts for his family. Moore was fortunate enough to give us a detailed recount of his experiences at boot-camp and later infantry combat training. These details can be found on the next page. For now, we will generalize. Andrew noted that he did not particularly like the military atmosphere of his superiors, often overbearing as said by Moore. While that may be, Andrew continued to march on with basic training. Over time, he got used to it. Moore had great respect for his fellow soldiers while harboring quite the dislike for his officers.
After basic training, Andrew was moved into the 204th Legion - a garrison for one of the colonies. A few months later, the war started. Moore did not share a lot about his time in the war itself. Quoting him, he told us to “look up the records and you’ll find everything that you need to know about my military experiences.” We did as told and found that the 204th Legion was reassigned to more active duty than being a simple garrison. We noted a total of two major campaigns that Moore was involved in. The first one was the Basil Campaign. That involved a spearhead into Coalition frontier planets, resulting in brutal sieges. The other was the Samuil Campaign. This time, the 204th Legion had to retake captured planets from Coalition hands. We asked Andrew about the campaigns, and all he said was “it was bloody brutal.”
After those two campaigns, Andrew Moore took a short “break” from combat to train as a technician. It was around this time that the Empire has offered new opportunities for veterans. This was about the mobile armor suit program, a response to the Coalition Mobile Armor Division. Andrew was given the opportunity and joined. Moore said that he was a-part of the 6th Mobile Suit Force and that does line up with the records.
From now on, we can only rely on Andrew Moore himself to give us the rest of his history. Our team does not have access to any of the flies that concern the last campaign of the 6th Mobile Suit Force. Moore gave us a very brief overview of what occurred. He said that the Coalition had cut their way deep into the outer-planets, getting dangerously close to a core-world. His division was sent over to stabilize the situation at hand. Once the front was held, Moore was then involved in the ensuing counter-attack. For his duty, Moore was given the chance to join the 101st Mobile Armor Force. He took it, of course.” - Personnel File of Andrew Moore.
Equipment: Nothing out of the ordinary for his job.
Appearance: Image of Type 22
Designation: Type 22 (Mass Produced)
Role: Heavy Assault Gun
Chassis: Heavy
Description: The Type-22 is the product of Maruyama Sharyo Heavy Industries (MSHI), located in the Neutral States. The Mobile Suit itself is a highly reliable, durable, and easy to repair heavy model. Its most highlighted features are its high mod-ability, simple design, and endurance. This makes it very common among mercenaries and other nations that are unable to provide their own heavy-duty Mobile Suits. In exchange for such endurance, the Type-22 is not well suited for speed or elegance. Most often, the Type-22 is used as a heavy infantry support platform or a heavy-breakthrough vehicle. As noted by both the United Earth Empire and the Coalition, the Type-22 will not easily go down and will require heavy-duty weapons to ensure its fall.
Systems: Kirov Howitzer (Superheavy) - This direct-fire howitzer isn’t elegant or all that fancy, in reality, delivering a low-velocity high-explosive 152-millimeter shell. The Kirov Howitzer has the primary goal of ripping apart heavily fortified areas and bases at very close ranges, and it does that job very well. Against other MAS(s), the 152-millimeter shell does not penetrate armor but causes extreme internal damage by sheer blast concussion: killing/injuring crews and deforming the MAS superstructure. The rate of fire for this beast is surprisingly fast, aided by an auto-loader, can sustain a brief burst of five to eight rounds per minute.
M90 30mm Assault Autocannon (Primary) - A general-purpose machine gun in use by the UEE, the M90 fires 30mm armor-piercing incendiary shells from a 100 round box magazine. The M90 has a semi-automatic and a 5-round burst mode and has a fire rate of 600 RPM. Up to 3 additional magazines are stored on the back.
M67 Strategic Missile System (Primary) - A single pod contains four big missiles, with each missile having a plasma warhead. These plasma warheads are capable of turning any MAS into a piece of molten ruin and cause extreme damage to big ol’ warships. The missiles are meant to be fired against large MAS and or warships, and thus the missiles have limited tracking and speed but a very deadly payload. Only a single pod is mounted on the back of the Type-22.
S31 Fortress Shield (Secondary) - The S31 fortress shield is a bigger and heavier version of the S30 tower shield. It provides great directional defense from ballistic weapons (due to its thicker laying of armor), and the extra layers of anti-beam coating allow the S31 to withstand more plasma shots than the normal S30. The shield can be wielded in the right or left hand. The same features remain as it did on the S30 with the swiveling mount allowing the shield to be rotated 360 degrees, and the additional grip remains. The shield can still be planted on a surface, allowing the MAS rifle to be braced.
Missile Defense System-8 (Secondary) - The Missile Defense System-8, or MDS-8, is an active laser array that provides defense against incoming missiles. The system is mounted on top of the "head" of the Type-22, protected by a decent layer of armor to stop moderate rounds.
‘Rhino’ Defense Package (Utility) - In exchange for mobility, the Type-22 has undertaken an extensive overhaul of its armor and bulkheads known as Rhino. Not only does it add more armor to the upper chassis, but it also adds armor to the arms, legs, and everywhere else. In addition, more bulkheads and internal support-structures have been installed to further enchant protection for the overall chassis. While the Type-22 is, even more, armored and protected than those with the simpler Uparmored Package, the mobile suit is now considerably less mobile and has more rigid movement.
Countermeasure System (Utility) - Chaff and flares. Very self-explanatory.
Class 4 Reflex Shields (Utility) - Combined with the Rhino’ Defense Package, the Type-22 is able to withstand extreme amounts of sustained fire. Not surprisingly, Class 4 Reflex Shields are highly powerful defensive shields that are able to tank the uttermost firepower on the battlefield. The heavier and bulkier shield generators are also way heavier than your normal class 2 or 3 shields - causing the Type-22 to be ever more sluggish in its already slow state.
Designation: Type 22 (Mass Produced)
Role: Heavy Assault Gun
Chassis: Heavy
Description: The Type-22 is the product of Maruyama Sharyo Heavy Industries (MSHI), located in the Neutral States. The Mobile Suit itself is a highly reliable, durable, and easy to repair heavy model. Its most highlighted features are its high mod-ability, simple design, and endurance. This makes it very common among mercenaries and other nations that are unable to provide their own heavy-duty Mobile Suits. In exchange for such endurance, the Type-22 is not well suited for speed or elegance. Most often, the Type-22 is used as a heavy infantry support platform or a heavy-breakthrough vehicle. As noted by both the United Earth Empire and the Coalition, the Type-22 will not easily go down and will require heavy-duty weapons to ensure its fall.
Systems: Kirov Howitzer (Superheavy) - This direct-fire howitzer isn’t elegant or all that fancy, in reality, delivering a low-velocity high-explosive 152-millimeter shell. The Kirov Howitzer has the primary goal of ripping apart heavily fortified areas and bases at very close ranges, and it does that job very well. Against other MAS(s), the 152-millimeter shell does not penetrate armor but causes extreme internal damage by sheer blast concussion: killing/injuring crews and deforming the MAS superstructure. The rate of fire for this beast is surprisingly fast, aided by an auto-loader, can sustain a brief burst of five to eight rounds per minute.
M90 30mm Assault Autocannon (Primary) - A general-purpose machine gun in use by the UEE, the M90 fires 30mm armor-piercing incendiary shells from a 100 round box magazine. The M90 has a semi-automatic and a 5-round burst mode and has a fire rate of 600 RPM. Up to 3 additional magazines are stored on the back.
M67 Strategic Missile System (Primary) - A single pod contains four big missiles, with each missile having a plasma warhead. These plasma warheads are capable of turning any MAS into a piece of molten ruin and cause extreme damage to big ol’ warships. The missiles are meant to be fired against large MAS and or warships, and thus the missiles have limited tracking and speed but a very deadly payload. Only a single pod is mounted on the back of the Type-22.
S31 Fortress Shield (Secondary) - The S31 fortress shield is a bigger and heavier version of the S30 tower shield. It provides great directional defense from ballistic weapons (due to its thicker laying of armor), and the extra layers of anti-beam coating allow the S31 to withstand more plasma shots than the normal S30. The shield can be wielded in the right or left hand. The same features remain as it did on the S30 with the swiveling mount allowing the shield to be rotated 360 degrees, and the additional grip remains. The shield can still be planted on a surface, allowing the MAS rifle to be braced.
Missile Defense System-8 (Secondary) - The Missile Defense System-8, or MDS-8, is an active laser array that provides defense against incoming missiles. The system is mounted on top of the "head" of the Type-22, protected by a decent layer of armor to stop moderate rounds.
‘Rhino’ Defense Package (Utility) - In exchange for mobility, the Type-22 has undertaken an extensive overhaul of its armor and bulkheads known as Rhino. Not only does it add more armor to the upper chassis, but it also adds armor to the arms, legs, and everywhere else. In addition, more bulkheads and internal support-structures have been installed to further enchant protection for the overall chassis. While the Type-22 is, even more, armored and protected than those with the simpler Uparmored Package, the mobile suit is now considerably less mobile and has more rigid movement.
Countermeasure System (Utility) - Chaff and flares. Very self-explanatory.
Class 4 Reflex Shields (Utility) - Combined with the Rhino’ Defense Package, the Type-22 is able to withstand extreme amounts of sustained fire. Not surprisingly, Class 4 Reflex Shields are highly powerful defensive shields that are able to tank the uttermost firepower on the battlefield. The heavier and bulkier shield generators are also way heavier than your normal class 2 or 3 shields - causing the Type-22 to be ever more sluggish in its already slow state.