“The corps fear what may not be purchased, for a trader can't comprehend a thing that is priceless.”
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
Isebel Theron _________________________________________________________ 27 | ♀ | Homosexual _________________________________________________________ Single | Solo | Afterlife Mercenary
P H Y S I C A L P R O F I L E P H Y S I C A L P R O F I L E
▼ P H Y S I C A L T R A I T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Build - Lean ► Ethnicity - American (NUSA) ► Hair Colour - Black ► Eye Colour - Blue ► Other - N/A -
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
▼ C H A R A C T E R I T E M S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► M-10AF Lexington (Basic) - A standard Lexington of basic stock. ► Nokota D5 Copperhead (Basic) - The D5 Copperhead is a reliable and simple gun to use. Maintenance is easy. It has dependable stopping power. And the ammo is dirt-cheap. What's not to like? The AK of the future, if you will. ► Militech Crusher (Basic) - The Militech Crusher is a brutal close-ranged weapon. All you have to do is point and pull the trigger - filling anyone unlucky with lead aplenty. ► Ballistic Coprocessor Mk. 1 (Basic) - Hand-cyberware installed on both palms that, in conjunction with a firearm, allows for decently fast adjustments on firing arcs, ricochets, and general aim assistance. For comfort, a layer of skin hides the outward appearance. ► Kiroshi Ballistic Optics MK. 1 (Basic)- Eye-cyberware that calculates and then displays accurate, albeit basic, firing soluations to the user. ► Chevillon Emperor 620 Ragnar (Basic) - A decent reliable car. Nothing more or less.
▼ K N O W N A S S O C I A T E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Uncle ‘Don’ - A extremely close friend and former hitman. Don often comes over to bring gifts to Amore. ► Ella Theron - The loving wife of Isebel. These love doves have extreme care for each other. ► Amore Theron - The biological child of Isebel. The woman will do anything to make damn sure that her child is safe - no matter the cost. ► ’Cleaner’ - A very reliable but small time fixer.
▼ S K I L L S ▔▔▔▔▔▔▔▔ ► Advanced Weapons Handling - Isebel has extensive experience in the handling of ballistic small-arms. She knows how to reload, raise, lower, unjam, and use a firearm in the most efficient way possible to the best of her knowledge. ► Veteran of the Unification War - The Unification War has taught Isebel a lot about the battlefield and war in general. Of course, Isebel is no longer within an active warzone but that does not mean that her former experience is useless. More specifically, she knows how to compose herself in the most stressful of things and the nuances of intense firefights and combat. ► Conditioning - The NUSA military forces every rank-and-file soilder to carry every single item that they will need on the field. Nothing is left out - ammo, medical supply, mess kit, MREs, tools, flashlight, body armor, camping gear, etc, etc. Combined with the intense NUSA boot camp fitness experience, Isebel's endurance and stamina are quite extreme. As added bonus, Isebel is also able to comfortably move about in heavy body armor and gear. ► Expert Combat Shock-Engineer - Fortifications and hardpoints are no match for this woman. Isebel knows and understands how to penetrate harden defense points and fortified areas - especially with explosives. Likewise, she understands how to carefully maneuver around hostile obstacles with ease. She then knows the next phrase - elimination of the enemy by the usage of brutal infantry shock-tactics. -
C H A R A C T E R H I S T O R Y C H A R A C T E R H I S T O R Y
Life is not exactly wonderful in the 21st century - especially for those poor and downtrodden. Isebel Theron, or just Isebel to most, occupies that space. Growing up, both parents of Isebel were mechanics and barely had enough eddies to cover their basic expenses for their child - healthcare, schooling, etc, etc - the necessities for modern life. Isebel experienced the mundanity of early childhood as with any other kid. The only noteworthy thing that was decently eventful was Isebel’s involvement in helping her parents at the workshop from time to time. This early exposure fostered Isebel’s curiosity about engineering and the works.
After graduating from her High-School, Isebel worked alongside her parents - helping bring in the eddies while also learning a good deal from them. Sadly, the family was financially struggling due to increased rent and food prices. In order to ensure their livelihood, Isebel opted to join the NUSA military. The armed forces were a desperate option for Isebel as she hated everything about it - the strict rules, the drill masters, the regulations, etc, etc. She did not like it one bit. But she soldiered on as eddies made from her career choice did keep things afloat for herself and her parents.
Isebel had hope to become a mechanic - a job that was far removed from any form of combat. Unfortunately, she was instead forced to become a combat shock-engineer. What’s more, Isebel then hoped that her time in the NUSA military would be relatively peaceful. The simple equation was No War Equals No Combat Deployment. Sad to say, the Unification War was just around the corner. Thus, on the eve of the war, Isebel was thrusted into action.
Intrusted with clearing enemy fortifications and obstacles, Isebel had to carefully utilize explosives - exploiting their properties for maximum effectiveness while also under heavy enemy fire. The next part is where the “shock” in shock-engineer comes into play. Once a breach was formed in the defenses, Isebel had to quickly move through the rubble that she created and eliminate the enemy. Bulwark after bulwark, Isebel quickly grasped how to utterly render enemy hardpoints into dust with a few packs of high-explosives. Likewise, the brutality of then having charge into the breach-head and fight against de-entrenched soldiers gave Isebel plenty of experience in direct-shock-assault tactics.
Isebel had no plans to stay anymore longer than she had to - quickly leaving the NUSA military after her contract was up. Back to civilian life, Isebel found it hard to obtain financial stability. This was made worse after the birth of her first child. Not wanting to take eddies from her parents - even if they insisted on it - Isebel used her newfound experience to become mercenary for hire. Shortly after, Isebel decided to move to NightCity as the grass was greener there for her line of work. And the rest is history.
D E T A I L E D A P P E A R A N C E D E T A I L E D A P P E A R A N C E
The physique of a soldier is normally a very bulky and muscular person as per description for most media and video games - the build builder action-hero. Of course, that’s very far from the truth. War induces stress and extreme calorie loss - especially for an insurgent. Skinny and lean perfectly describes the current state of her body. While she is no longer on the battlefield, Isebel has never really managed to “bulk up” due to her constant physical activity either in a warzone or, in this case, as a merc in Night City.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
There’s only one thing that matters to Isebel, and that is the survival and healthy growth of her child - Amore Theron. Everything else is secondary or a stepping-goal. Almost everything that Isebel does is out of her paternal duty as a mother. With that understood, there are a few other objectives to ensure that things go smoothly. First, Isebel needs a FUCKTON of eddies. Supporting a child and then combat specs is no easy task - costing a small mini-fortunate every month. Second, Isebel really wants to settle down at some point. Of course, that is an extremely long-term goal of hers. It might take a decade or so before that comes a reality, but Isebel must ensure that dream will become real.
Well, well - this is an RP that I can get behind. I do love some heavy-mechanic roleplays. Count me in.
I assume that mechanics will only get more complex as things go on?
Ex. I go build mine. We have a mineral counter now. I go build a factory, we now have a mineral-to-produced item exchange rate of 3 mineral to 1 produced item, etc, etc.