Avatar of Dolerman

Status

Recent Statuses

4 yrs ago
Current Steampunk or Cyberpunk decisions, decisions.
5 yrs ago
I've written and published two books before my 30th birthday, I'm happy but I should have started sooner.
3 likes
5 yrs ago
I stopped RPing for nearly a year because I've been self publishing novels, but maybe I should jump back in again.
11 likes
6 yrs ago
Stan Lee was able to create superheroes on the pages for us as kids, so we could find the superheroes in ourselves as adults.
7 likes
6 yrs ago
A local hairdresser was arrested for prostitution last night. I'm shocked. I was a customer of hers for years, and I didn't even know she was a hairdresser.
7 likes

Most Recent Posts

@DocRock

I think when going with a 'power suit' character you want to keep the 'super powers' as linited as possible. For example Iron Man is already one of earths mightiest heroes without any natural superpowers so multiplying his strength giving him the powers of Electro or Pyro would seem somewhat over the top.

Maybe you dont need 'manipulation' at all. It could just be machine mastery or machine genius. And your super power could be something as modest as being a loving battery, being able to pour eletrical power in to machines you are using.

Also we will need an official super-hero name.
@snek dkles

Your character has clearly had a lot of effort put in but is way way way way too strong having 5 major element manipulation powers and multiple animal forms, I cant accept this submission.

I think if you tried to power down this character it would change them too much so Id ask for you to simply submit an entirely new one if you still want to take part.
@Duoya This is a cool concept but it needs a few changes.

The main one being 'turning anything he touches into a card' I dont need to tell you how busted that power could be. We should always avoid using the word 'anything' when it comes to super powers.

What does he actually do with these cards? Do they explode when they are thrown like gambit or do the have some other properties? This must be explained in great detail if its his primary ability.

Also what is his super hero name?
@DocRock

I find she is a little more powerful than she needs to be.

Technological manipulation is an extremely powerful ability allowing the user to basically create whatever they need, I'm almost tempted to set some hard limits for it. This combined with a very strong power like elektrokenisis which some heros only have on their own makes her too strong

Also getting headaches due to stress is a weakness but it doesn't justify the raw power she has. Also is the samus picture a rough outline of what her suit looks like or is it accurate? because I will need moee details on it being a major gadget, along with the cannon etc.
@DocRockthats correct
bump still taking on more RPs
Understood on the sending characters thing, stuck on a faceclaim, so that's fun.


Oh...no face claims please. I prefer drawings/images/CG and I'll tolerate anime but anytime I allow faceclaims I end up getting 4 Ryan Reynolds and 8 Emma Stones.
The Rogues Gallery













Righto this is enough interest, on to the OOC

roleplayerguild.com/topics/175897-max…

(The rogues gallery is the 0th post in the character tab.)

Also please dont PM me character concepts, post them in the OOC pending approval.

Also I may need a Co-GM for this, hit me up if you're interested.
SuperPower Rules And Guidelines


Just as a little guide for anyone who needs it, these are the things to keep in mind when creating a superpower set.

1) These characters are not justice league level. No literal gods, No Teleportation or Time Control, No Magic. Aliens are fine, mutated 'monsters' are okay. When trying to gauge your power level think somewhere around Marvel 'Street Level' heroes and non Omega level X-men.

Also look at the rouges gallery, if you think your character could probably beat them without trying very hard then they are too OP my dude.

2) If you're going to have multiple powers they should compliment each other. Being super strong and super durable makes sense. Being super agile and having super spatial awareness makes sense. Being able to summon comets and also talk to elephants doesn't make sense. And if you are going to insist on a very strong power you will need some VERY significant weaknesses to balance it out, you want to think to yourself 'what's a way that relatively non powerful opponent would have a chance against me?'

3) Think of the character first and the powers afterwards. Your character is person in Maximum city with a life, a job and mostly regular interactions on a daily basis, you are not a super hero 24/7. You are also not a hardened war veteran (unless that is your specific background). You will also have insecurites and mental hangups about what you do. Don't expect to be supernaturally brave in every situation and be able to always think rationally under extreme stress. You are a person underneath the cape.

4) Try and keep powers fairly simple, the need to stand out is understandable but its how you use your powers that makes you interesting. Having something like plant based powers may seem mundane, but maybe if you use them to give yourself a coat of wooden armor and weapons, it suddenly becomes interesting! Don't be using powers that will have you spending more time describing how they work as apposed to what you are trying to achieve.
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