"When you get a virus, you get a fever. That's the human body raising its core temperature to kill the virus. Planet Earth works the same way. Global Warming is the fever. Mankind is the virus. We're making our planet sick. If we don't change this ourselves, their are only two ways this can go: the host kills the virus... or the virus, kills the host."-------------------------------
The year is 2085.
It's been thirty long years since the Great Deluge. Inexplicably, all at once, it seemed Mother Nature took actions of its own; to thwart mankind's reckless abandon of our planet, all for the sake of capital.
Action was swift.
Brought to their inevitable tipping point, the polar ice caps melted... but at a far greater speed than any of our more powerful governments ever anticipated: within the course of 40 hours. This proved sufficient enough. There was no time to prepare, nowhere to hide, as the entire world was submerged.
Only 3% of the world's population survived.
Now, what remains of us "Floaters" scrounge to get by. Clean water is more valuable than gold, and any stretch of land for most is a distant memory; or, for those born after The Deluge, a fairy tale.
It has been easier over the past decade, as it seems water levels are slowly yet steadily subsiding, leaving at least some land in the form of tropical islands. But as the Earth recovers from its virus, the damage to our kind has been done:
Humanity as it stands is only a shell of its former power...
...leaving way for our primal, destructive nature to unfold like never before.
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Hey there!
I've just recently seen the new Mad Max in theaters. Great movie, and an even greater source of inspiration. Add to this, I've been wanting to set a RP in the setting of Waterworld for quite a long time. And it seemed, to me, there was not a greater match in heaven for a fun, action-packed RP with plenty of conflict and intrigue.
Long story short, you will be a misfit group of young adults (18-25), initially tasked on a rescue mission that will have you traveling to a treacherous marauder citadel. Your vehicles, in the form of modified, personalized jet skis, will play a big part in your role in the team, as much of the story (akin to the latest Mad Max movie...) will be an extended chase (where players will play and switch as both Cat and Mouse with high frequency), with a decent amount of breaks in-between for team, world, and character development.
I have a general story in mind beyond this initial arc, but I wanted to see first and foremost if this was something up people's alleys. If enough of you are interested, I'll start crafting up character sheets and a more detailed OOC. Also, please share any questions you have now, and it will help me tremendously in further tightening and polishing the concept.
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Note: The Kind of Players I'm Looking For
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I would prefer a more high-casual approach from the players. As in, I would like if people were interested in developing and getting invested with not only their own characters, but their fellow 'squad mates' and the world as well, for the long haul. In addition, it would be nice if those interested would be willing and prepared to leave at least one post (or two paragraphs minimum) a day; that being a bare minimum if we want the story to move at a decent pace.
I am looking for a diverse,
balanced team of six other players, not including myself. To translate, that means everybody can't be a genetically modified super-soldier. We will need some combat specialists, yes. But that doesn't mean you will also be a super-genious-fire-breathing-android-soldier who woos every lady he stumbles into. Mmmmmmmno. I'm looking for flawed, imperfect,
people, first and foremost. If all of the combat roles get filled up, do not fret; it will be assumed everyone on the team will have at least some proficiency with a weapon of sorts (to further reiterate: proficient does not mean you are accurate even half the time), and I will be creating scenarios for everyone where they will get a chance to shine.
The obstacles and objectives you will face will not be strictly combat oriented; but of course, as implied, there will be plenty of action. Specifically, I think it would be nice to have an engineer, a large-watercraft specialist, and a medic on the team, in addition to the Rambos of the group. Even better if you have another non-combat specific role you think would serve the team well.