Avatar of Double Capybara

Status

Recent Statuses

2 yrs ago
Current
2 likes

Bio

User has no bio, yet

Most Recent Posts

Post


There are a few assumptions here that might seem logical but are wrong when looked at the past examples of the five Divinus RPs that happened. I think I had this same discussion with Crispy way earlier in the conceptual phase of Mk 3

We have had plenty of gods of things that would only exist much later, and none had trouble justifying themselves.
Because landscaping, shaping the flora, fauna, creating species, are all aspects free for all gods to do. So what does a god of blacksmithing does? He makes sure there will be metals. A god of agriculture might want to make lush plains that will be fit for farming and to explore the world for plants that can be tamed. A god of justice might start working on creating divine enforcers in the form of angels and then make a mountain chain that nests the main fortress of said angels.

You yourself touch this.

Yet the conditions for some gods to start their work will not be built for some time.


And who must make sure the conditions are met?

Now, why MK3 is so primordial focused? I can see a few reasons.

For Mk2 players, you have the fact Mk2, of all divinus games, reached the most technological and social advancement in the three years it lasted. For the last year and a half it basically evolved into a lot of mortal interaction, nation-building focused RPs, and so on. A lot of players might want a change of pace, and thus, go for something entirely different than what they did before.

For new players, well, its hard to judge, each has their backgrounds. Some came from other God RPs that worked very differently, like Tabrasa, others come from Nation RPs, which have a focus on territorialism, which might make the lure of sticking your flag on something primordial seem like a good opening move.

Then there is the ground of the power downgrade gods received, making it so a primordial realm has clear cut utility while a more complex one needs a lot of justification. I think that has to do with a mindset of abilities and portfolios as RPG-like skills instead of tools of roleplay that will define how your god move, fight, rest, blesses, curses, among many other things.
Knives may follow suit


S T O P ! ! !
So what are people gunning for in terms of second portfolios?


Landmarks! It's a fitting theme, will help out with the construction of M E G A L I T H S, and since portfolios define what sort of Holy Site you can have, I think a Landmark Holy Site would be cool.

Then I will be focusing on something to help me finish a trio for the Travel cluster. I think Sailing is a big theme. Though I also consider Cartography and Roads.

Just out of curiosity, is anybody going for birds?
Just gonna drop some tech trees here. For reference. Since I think actually developing society from the stone age into the bronze age properly is more fun than just saying "uhh, I tech my dudes how to melt rock."

https://imgur.com/a/8Y9nxfr
Every Mesathalassa post has a link to each of the chapters.There are some Susa bits on the first post, but they are dropped later since it was hard to keep up.

Anyway, I will do this:

Originally the current one, Tsoti, was supposed to be longer. I will add a break to it, deal with a few plot threads earlier, and do a little summary post that sets up the ground for the next part (which is the second to last to where I want to end these posts) I will ping Slime and Fretz and whoever else wants a pick up point when I make it.
Legit question time.

Who here still follows my Mesathalassa plot?

Those who don't, would you be interested in following it if I made a 'new start' post as a 'pick up point'?
I myself will keep posting here until a certain point of Mesathalassa's history. Though I will also do MKIII. I made my character in a way that is not too intensive so I think I can handle it.
Imagine having your sphere just be some orb in the middle of the endless void

- This post was made by the chthonic gang
© 2007-2024
BBCode Cheatsheet