Ok outside of KoL and mtntop everyone has postsd funny enough I was waiting for irish but he had posted first after me so I was waiting for someone who had already posted XD
Name: Lilith Zables Age: Gender: Female Personality: I plan an making her timed and polite, she can be a tease to boys when she finds a way to do so but has the utmost respect for them and stops if she notice that she is going to far and apologizes, she tends to have a lack of restraint when she finds something she find pleasure in and is more fitted as a supporter then an offensive individual due to a lack of fighting spirit and not wanting to hurt others so she focuses more on healing and defending, but when you got her angry..... lets just say, bad idea! Appearance: long Black hair, brown eyes, looks japanese. 1.65M, thin but curvy and well build physically, 60K C cup she looks a lot like her twin brother due to logical reasons of being twins, though off course being a girl she is much more feminine and a pretty girl at that.
Emblem location: Between her color bones at the pit under the neck Magic level: beginner though when enraged could easily reach a high medium level. Type: caster Specialization: Water Dragon slayer Water dragon slayers can breath water, are immune against water attacks and can eat water. Style: supportive by defending and healing mainly Physical mutation: Dragon slayers are naturally more dragon like, granting an skin based immunity to their own element and able to eat their element. A water dragon slayer can manipulate various types of liquids and waters from various sources, including the air, for various spells and other utilities Spells:
-Water dragons: Roar Taking a deep breath the user can use her magic to breath out a large amount of water, various sizes and intensities are possible based on the magical energy used -Water dragons: Claws The user can kick while covering his/ her feet with dense water, increasing general power and range (by a water melon size) of the blow and adding a knock back factor. -Water dragons: Fist The user can punch while covering his/ her fist by dense water, increasing range (to water melon fist size) and adding a heavy knock back factor. -water dragons: Wing attack The user rushes towards the target('s) while having her hands covered by water in long tendrils what spread out the further away from the user, launching the targets though the air, can also be used as a whip.
-water dragons: Heal Water dragon slayers can magically create healing water which can heal any wound, though they cant restore/ regrow lost limbs and the more severe the wound, the more time it takes to heal. This magic can also clean out poisons with ease, this magic uses very little magic to sustain or initiate. -water dragons: Orb Water dragon slayers can wrap themselves in a water orb, inside they can still breath and are protected against pretty much everything, only a hand few of magics can effect them inside, such as electric or somehow taint the water with poison. Once wrapped up, the user can not move from that spot or use any other spells unless breaking this one first, this magic uses very little magic to sustain or initiate. -water dragons: Hydro This magic creates a blast of water magic, the water is spinning rapidly and has a diameter thickness of a car wheel and a range a large truck trailer, the spell is one jet of water all the way and breaks into mostly mist when stopped (instead of continuing). The spell cost a normal amount of magic but costs more the longer its used or when two arms are used. -water dragons: Hydrolic This spell by nature is the same as Hydro, however it is much thinner (diameter is around the size needed to wrap around an person's wrist/ fist) and has a much greater range, able to act more like a sniper, it can be effected by wind to divert its path or by the user's own arm movements, but it is also less powerful compared to hydro. The spell has the same magic cost as hydro. -water dragons: Hydronation This spell ny nature is the same as hydro, however its diameter is that of a large and fat person, if not slightly bigger then that even, but its range is more: as far as your fist can stretch out in front of you. This spell has a huge knockback value and is more like a mirror shield, able to deflect nearly all magics, though there do exist enough to get around it. The spell has less magic cost then hydro but costs more when deflecting powerful attacks, it however cost a little magic to sustain it. -water dragons: wave Wall This spell rises a large wall from water located in the ground, the wall is very sturdy and can protect others but tends to break when enough force is used against it and costs more magic then the rest of the normal water dragon slayer spells, the spell however can also be pushed forward to create a large wave.
Water Dragon Slayer: secret arts
-Blue rising: Spiraling sphere creating a torso shaped orb of water in the users hand, this spell has 2 uses. one is creating the sphere when close to someone, trapping their body partially in it, the other is creating the sphere without someone in it. In both cases the sphere would start to spin rapidly in random directions at the same time (different layers and all) (A good example would be the Rassengan of Naruto) The spinning would give a huge ass knockback power and hurt like hell, causing bruises and such if hit by it, may even inflict internal bleeding. if trapped, youll spin in all directions at high speed, causing various issues, but worst would be if your limbs and what is sticking out of the sphere gets hit against something, if its not solid, both things will get hurt badly and the other gets launched (though this depends solely on size and mass of both sides) but if its solid, you can expect to break or lose the body parts. The spell costs quite some magic and cant be used more then twice a day, it may be possible 3times a day ONLY if the user has not used any magic at all that day and the user will fall unconscious afterwards due to severe magic use strain, basically risking the users live as well as magic is essential to live -Blue rising: Spiraling Maelstrom The spell starts the same as the Spiraling sphere but the force gets released into a giant whirlpool force concentrated into a single stream the size of, well lets say a large two person bed, it can be somewhat bigger but that costs more magic, its range is unclear due to the destruction it leaves behind, destroying all indications of its limits and with its size and the dust getting knocked up, makes it impossible to see. The spell will gain force, size and range if used above an other place of water like a lake, this is free of magic cost as the centrifugal force alone is enough to draw the water in. The magic costs a huge amount og magic and cant be used more then ones a week.
Dragon force:
Dragon force is the ultimate state of a dragon slayer mage, though its specific traits various based on the generation slayer they are. Lillith is currently a first generation due to being taught by a dragon only, so she needs to consume something special. Once she has activated dragon force it will, as with all first gen's, show up as scales on their skin. Dragon force increases a dragon slayers power in all regards by a lot as that it gives access to a hidden secret art. Dragon force hidden art: Blue rising: True Ocean's queen This spell is, like with the maelstrom, one time use a week. The user creates a large torrent of water from the ground, basically rising the entire area high in the air by the waters torrents, all those trapped in it will be dropped while being disoriented, exhausted, out of breath and likely hurting like hell if not wounded by debris and other crap that gets launched into the waters force as well. This spell starts with massive pillars of water rising from the ground, all those inside the area set off by the pillars cant escape unless permission is granted by the user (the pillars will give off a water based blast when someone gets close too who are not allowed to leave)
this spell may have other uses as well, but non are known at this point
Equipment: N/A
Title: Dragon twins (when with Volray), Serpent (given by those that have seen her rampage before) History: When she and her brother Volray were 5 they lost their parents during an earthquake. When they crawled out from the rubble that used to be their house after a large section of the nearby mountain had collapsed on it they were greeted by two dragons who introduced themselves as: Cristalix and Liviathan They felt responsible having witnessed the event and not done anything, though they admitted not knowing the house was there, and took the two small children under their care. yet after some years they suddenly disappeared, leaving the twins (who by then were 10) alone. The twins ended up moving around, Lilith was generally protected by Volray as she is not someone who would have to heart to hurt someone normally, instead she kept healing her brother and those knocked out by her brother, often enough she just defended herself when necessary. However if her brother gets knocked out and the ones behind it would continue regardless, she tends to lose her cool and starts using her full scope of dragon slayer magic, especially the secret arts. After a few years they met Chizuru when she was roaming and started to roam with her, due to this they are part of the guilds first members.
Name: Volray Zables Age: 18 Gender: Male Personality: most will come in IC, but I plan an making him brave, sister loving, carefree but also serious and trustworthy Appearance: short Black hair, brown eyes, looks japanese. 1.70M, athletic to slightly muscular body type, 80K
for better idea, see following picture (NOTE: its Volray as a third gen dragon force)
Emblem location: next to his right eye on his temple (he has a very small one) Magic level: medium Type: Caster Specialization: Crystal Dragon slayer Dragon slayers can breath their respected element, are immune to it by skin base Style: Melee Physical mutation: Dragon slayers are naturally more dragon like, granting an skin based immunity to their own element and able to eat their element. A crystal dragon slayer can crystallize various molecules and other in organic matters for various spells and other creations (these creations are not really spells but do fall under the crystal dragon slayer) Spells:
-Crystal dragon slayer: Roar Taking a deep breath the user can use his magic to breath crystal dust and shards, various sizes and intensities are possible based on the magical energy used -Crystal dragons: Claws The user can kick while covering his/ her feet by crystal shards, increasing physical power/ range (slightly) of the blow and may cut. -Crystal dragons: Fist The user can punch while covering his/ her fist by crystal shards, increasing physical power of the blow/ range (to water melon fist size) and may cut. -Crystal dragons: Wing attack The user rushes towards the target('s) while having his hands covered by crystal magic in the shape of dust and shards to knock the targets, launching them.
-Crystal dragons: Sword The user creates a sword or two from molecules found in the air, the shape, size and more can differ depending on the users will, this also effects the magic cost. -Crystal dragon: Launch The user can effect the ground under his feet by stomping on the ground, creating a instant ramp to launch the user though the air, other effects may be made but will cost more magic compared to this base setting. -Crystal dragons: Spire The user can use a larger amount of magic by stomping or touching the ground directly to force a large spike raising from the ground at a given location, size, speed and distance all determine magic cost. -Crystal dragons: Flower The user can create multiple spires around him/ her at large magic cost, the exact pattern, when looking from above, can differ but its range is limited. -Crystal dragons: Wall The user can stomp or touch the ground directly to make a wall rise from the ground for different, but generally defensive uses. -Crystal dragons: Visor shift The user can shape a crystal layer on his/ her eyes and change its structure for various effects, such as night vision, heat vision, sniper scope sight and more (each type has its own weaknesses): --Night vision: able to see in darkness better but blinds the user for a few seconds to minutes when lights shine on the visor (the time blinded is based on the intensity) --Heat vision: able to see body heat, though he cannot see any faces or anything other then body shape making it hard to recognize allies and others. --Sniper scope sight: able to zoom in and see far away but cannot see anything close by, leaving him open for close range assaults
Crystal dragon slayer Secret art:
Terra's Blessing: Grant tower This spell is a more powerful version of both: Spire and Flower. The spell either take shape in a large field of seemingly crystal made thorn plants or a spire the size of a soccer stadium (the spire can be both, hollow with rooms and such or one solid piece), this spell however drains nearly all Volrays magic, especially the tower version Terra's Blessing: Diamond shower This spell creates a dust storm from the user filled with diamond shards, breaking vision and severely dangerous to get caught in.
Dragon Force:
Dragon force is the ultimate state of a dragon slayer mage, though its specific traits various based on the generation slayer they are. Volray is currently a first generation due to being taught by a dragon only, so he needs to consume something special. Once he has activated dragon force it will, as with all first gen's, show up as scales on their skin. Dragon force increases a dragon slayers power in all regards by a lot as that it gives access to a hidden secret art. Dragon force hidden art: Terra's Blessing: Crystal field This spell basically transforms all inorganic matter and even tree's and such in the area (spanning a 2Kilometer diameter range), once the field is made, Volray can basically control all crystals inside the field and use the spire, flower and wall spells with no restrictions on how to use it while having less magic cost as well. (this field effect ends naturally after 2 hours, returning all crystalized matter back to normal)
Equipment: N/A
Title: Dragon twins (when together with his sister), Crystal Slayer History: When he and his sister Lilith were 5 they lost their parents during an earthquake. When they crawled out from the rubble that used to be their house after a large section of the nearby mountain had collapsed on it they were greeted by two dragons who introduced themselves as: Cristalix and Liviathan They felt responsible having witnessed the event and not done anything, though they admitted not knowing the house was there, and took the two small children under their care. yet after some years they suddenly disappeared, leaving the twins (who by then were 10) alone. The twins ended up moving around, Volray protecting his sister and learning to master his dragon slayer much faster compared to his more timid sister who only used her magic to heal her brother and defend herself when he was occupied. After a few years they met Chizuru when she was roaming and started to roam with her, due to this they are part of the guilds first members.
Name: Gaurman "Bolt" Ittelic Age: 26 Gender: male Personality: He can be a bit of a pervert with the goal to make a summoned harem, more will come IC Appearance: 1.70M Height, Thin body type, 70K weight, blue eye color, blond hair color.
Emblem location: on the back of his right hand. Magic level: high Medium, close to becoming an advance class Type: Caster Specialization: Yggdrasill Summoning A rare ancient magic to make pacts with elemental spirits to summon them, these spirits however are had to find and hard to make a contract with as you need to battle them and win, they cost quiet some magic to summon though the more you have the less magic it will cost to summon them. A pact with a Yggdrasill spirit gives access to a unique spell of the same element. * -Spirit weapon summoning: a rare magic to make pacts with sentient/ living weapons that chooses their owners and uses the summoners magic for various abilities -God summoning: A rare ancient magic to make Pacts with god like entities, these gods however are extremely hard to find and cost a lot of magic to summon, but can also allow their summoner to summon their personal weapon for a much lower magic cost. *
* both Yggdrasill and God summons: though they are called ancient magic, there are more users of the same magic's still out there. they are only called ancient as the magic types both have existed since the times when magic was made for the first time. they are equally rare as celestial gate magic.
Style: Various Physical mutation: Spells: -Yggdrasill summon: Sylph The summoner can summon the element of wind spirit Sylph which appears as one of 3 fairy's, one with a sword, one with a shield and one with a long bow, the spirit can change between the 3 depending on its uses. Sylph allows a special spell: --Wings of the angels This spell shapes a pair of wings made from magical energy on the users back, granting flight -Spirit weapon: Tel-qan Tel-qan is summoned as a katana of utmost sharpness and never breaks, the katana picks its master and tends to only have a contract with one master at a time. Tel-qan possesses a lot of offensive magic but to use any it needs to drain its users magical energy, these spells include but are not limited to: --Shockwave (a magic made wave of equal to greater sharpness of Tel-qan that moves across a flat surface, cutting though everything until the magic used for the wave runs out, more magic used means larger and or longer lasting use, cutting power) --Whiplash (extending the swords range magically while giving it a whip like property, the extended bit is made fully of magic, the more control is made of its movement, the longer the whip the more magic it consumes, this spell drains magic fast due to subconsciously manipulating it) --whirlwind (a magic blast simulating wind, able to knock back airborne items, including bullets and various spells, it can even knock individuals though the air, it has a fixed magic cost and limited control matters, spanning from weak but large range to powerful but small range (range is in wideness of the blast) The dept however can consume more magic but is provided by emotions and can not be controlled.) --Extend (creating the sword by using magic to create an broadsword shape without adding weight to it, magic cost is fixed) --Tempest (jumping and slashing downwards will make the user start somersaulting though the air, increasing jumping height and range and cutting all those in the attacks range, the magic cost is depending on the natural jump situation, though more magic can be added to increase the jump)
more may be unlocked as Tel-qan never grants its full force straight away if anyone wants to use tel-qan and the sword would not accept the person, the results can be, it would be a simple sword, a backwards whirlwind, using the magic of the one holding it against him/ her and knock the person away hard or use the holders magic against him/ her by basically cutting the holders hand into pieces by pure magical energy (this is done in an instant making it seem like an explosion, though its really just blades) -Spirit weapon: Shiira Shiira is summoned as a celtic short sword and never breaks, the sword picks its master and tends to only have a contract with one master at a time. Shiira specializes in telepathic and telekinetic magic but to use any it needs to drain its users magical energy, these spells include but are not limited to: --Unlock (the blade of the sword cane unlock locks) --Move (the blade of the sword can move objects when pointed to it) --Memory lock (The gem of the sword can lock peoples memories) --Memory unlock (the gem of the sword can unlock locked memories)
more may be unlocked as Shiira never grants its full force straight away if anyone wants to use Shiira and the sword would not accept the person, the results can be, turning itself to stone, a normal sword, lock the holders mind using his/ her own magic against him/her -Spirit weapon: Katriana Katriana is summoned as a golden plated armor, resembling dragon scales and is weak to dragon slayer, the armor lacks any weight and actually supports agility while increasing defense, it can make contracts with multiple users and exist multiple times at once though only on its summoner. -God Summoning: Laluna The summoner can summon the goddess of the moon Laluna which appears as a beautiful black haired woman. Laluna tends to grant supporting magic of every type known, including powerful healing spells. Laluna is a rare god class summon that possess two weapons to be granted to its summoner, however she will not grant the Lunar Scythe unless the summoner has been deemed worthy and has the magic control to wield it. the one she has granted for Gaurman to use is the Lunar wand which only function is to enhance the summoners or allies magical energy, healing lost magical energy or create a small magical barrier.
Equipment: N/A
Title: N/A History: will come in IC
Summon info Yggdrasill Main Yggdrasill summons possess various types and ranks, though in general the power levels remain the same or similar but the way to use their element and the given spell is different. The Main line are the originals and with that the chiefs or leaders, from there on the others were born or created. The main line is also the hardest of the raw elements to find and beat, their shrines deeply hidden. Gaurman however had gotten Sylph without a fight as the spirit liked the man and with the contract granted him the ability to make pacts with other Yggdrasill spirits.
Sylph can appear as any of the 3 Fairy's pictured above, she can change between the 3 at any given time by own choice of summoners command. Sylph is the head of the Yggdrasill Air summons, though she is the head, all Yggdrasill air summons are equally powerful unless specifically stated, the difference is the spell they grant and how they can act using their air powers. Sylph can also shrink in size to be around just a humans head long, during this stage she costs much less magic to sustain (nearly nothing even) but also loses a lot of power, she also tends to summon herself like this next to her summoner, acting a little like a pet or spiritual guide, regrowing will cost the same amount of magic as to summoning her. She has an glow making her seem a little like the fairies in Legend of Zelda: Ocarina of time, each shape has a different color. This is called fairy form or sprite form by some. -Sylph Sword: Using her giant sword she can create wind based slashes or rises the sword in the air for a more cyclone based attack around her. off course she can also just use it as a sword. Fairy form color: red -Sylph Bow: Using her long bow she can shoot normal or arrows but also a wind based where when it hits create a wind based blast trusting the target backwards or teleport to a new spot to release more arrows. Fairy form color: blue -Sylph Shield: Using her shield she can block physical and magical attacks and create strong winds to either draw in specific magical attacks like flames and lightning or push the same types and physical light weight matters away from her. Fairy form color: green Personality: Sylph is an easy going girl that gets along great with everyone, even a serial killer would get redeemed by their great bond.
A contract/ pact with Sylph gives access to the special magic: Wings to the Angel A spell that gives the user wings made from magical energy, allowing flight.
God Summoning
Laluna tends to grant supporting magic of every type known, including powerful healing spells. Laluna is a rare god class summon that possess two weapons to be granted to its summoner: -Lunar Scythe unless the summoner has been deemed worthy and has the magic control to wield it, Laluna wont grant it to the summoner. Its powers are currently a secret. -Lunar wand: The wand or short staff depending on the summoner functions as a magic enhancer for the summoners or allies, it can also healing lost magical energy or create a small magical barrier.
@Cuccoruler well the meters is a request more then a req, guess I may have to look up a converter or something to put mine into feet, so for both our sakes, lets put both down, if I found a converter I will use it for yours as well ;) the rest I kinda thought was logical, but yeah what is logic for me is not for all, I got a high degree of logic insight XD sorry for that, but your spell list now is much better then just shield magic, fits her style more.
accepted ^^, place it at the character tab ^^
@The ghost in black In general I mean, one fire dragon slayer, one water dragon slayer, one fire god slayer, one fire demon slayer. so yeah, one element for each slayer type can be used, though there is one way to get around it depending on the already existing slayer, but that would have to be said first, more to be sure stuff dont go wrong with this little rule and seeing the possibilities of allowing it then asking permission in general.
Currently I did kinda took dips on a Crystal and water dragon slayer, both by being raised by a dragon. the guild master has lightning dragon slayer but she is an exception to the rule due to the real nature of her magic so lightning is still open
Update: fixed the guildmaster up some what, still have to add her list of spells but the rest is done also added some more small architecture matters of the guild base on the first post
maybe I should make my CS soon as well. I got a few others to do as well so as long as this is not the OOC it will be at lower priority got a few I can put below this one once its an OOC XD
just a few things. -A small request to put her weight in meter as well, I dont know anything about feet XD -just dont get accidental fellow guild member kills (figure you already had that in mind, but just wanted to say it XD) -her spell list is only shield spell to harden the defense of the body? -Just to report, the guild is rather new so she should likely be one of the first members based on her background, but when on this line did she began learning magic seeing she is a medium class mage with just one spell?
just realized, I may have used the wrong class for the guild master well I will soon try to continue on her if nothing else comes up