innuenndo??? that is a new word for me, whats the meaning?
so either Ghost or KoL will reply
@KoL in case you stop the fight, Stella will dragonize her side in a subtle way that the humans wont realize as they are focused on the entire ordeal and not the big boobed girl's side (if they look at a separate bit, it would be the boobs XD) But that is for the humans XD (the punk knife user would wonder what blocked him hehehe)
@Drake Baku I have posted my new, updated, and improved CS in the characters tab.
read your CS (was looking for currently known dragon slayers in our member base) your slayer is a first gen it seems. but main point of this post, appearance, background and ability wise, what exactly is so half dragon and what is the exact point of it? as it is now, it all works as a human in general so I wanted to know a bit more about what is so half dragon about him
Name: Lilith Zables Age: Gender: Female Personality: I plan an making her timed and polite, she can be a tease to boys when she finds a way to do so but has the utmost respect for them and stops if she notice that she is going to far and apologizes, she tends to have a lack of restraint when she finds something she find pleasure in and is more fitted as a supporter then an offensive individual due to a lack of fighting spirit and not wanting to hurt others so she focuses more on healing and defending, but when you got her angry..... lets just say, bad idea! Appearance: long Black hair, brown eyes, looks japanese. 1.65M, thin but curvy and well build physically, 60K C cup she looks a lot like her twin brother due to logical reasons of being twins, though off course being a girl she is much more feminine and a pretty girl at that.
Emblem location: Between her color bones at the pit under the neck Magic level: beginner though when enraged could easily reach a high medium level. Type: caster Specialization: Water Dragon slayer Water dragon slayers can breath water, are immune against water attacks and can eat water. Style: supportive by defending and healing mainly Physical mutation: Dragon slayers are naturally more dragon like, granting an skin based immunity to their own element and able to eat their element. A water dragon slayer can manipulate various types of liquids and waters from various sources, including the air, for various spells and other utilities Spells:
-Water dragons: Roar Taking a deep breath the user can use her magic to breath out a large amount of water, various sizes and intensities are possible based on the magical energy used -Water dragons: Claws The user can kick while covering his/ her feet with dense water, increasing general power and range (by a water melon size) of the blow and adding a knock back factor. -Water dragons: Fist The user can punch while covering his/ her fist by dense water, increasing range (to water melon fist size) and adding a heavy knock back factor. -water dragons: Wing attack The user rushes towards the target('s) while having her hands covered by water in long tendrils what spread out the further away from the user, launching the targets though the air, can also be used as a whip.
-water dragons: Heal Water dragon slayers can magically create healing water which can heal any wound, though they cant restore/ regrow lost limbs and the more severe the wound, the more time it takes to heal. This magic can also clean out poisons with ease, this magic uses very little magic to sustain or initiate. -water dragons: Orb Water dragon slayers can wrap themselves in a water orb, inside they can still breath and are protected against pretty much everything, only a hand few of magics can effect them inside, such as electric or somehow taint the water with poison. Once wrapped up, the user can not move from that spot or use any other spells unless breaking this one first, this magic uses very little magic to sustain or initiate. -water dragons: Hydro This magic creates a blast of water magic, the water is spinning rapidly and has a diameter thickness of a car wheel and a range a large truck trailer, the spell is one jet of water all the way and breaks into mostly mist when stopped (instead of continuing). The spell cost a normal amount of magic but costs more the longer its used or when two arms are used. -water dragons: Hydrolic This spell by nature is the same as Hydro, however it is much thinner (diameter is around the size needed to wrap around an person's wrist/ fist) and has a much greater range, able to act more like a sniper, it can be effected by wind to divert its path or by the user's own arm movements, but it is also less powerful compared to hydro. The spell has the same magic cost as hydro. -water dragons: Hydronation This spell ny nature is the same as hydro, however its diameter is that of a large and fat person, if not slightly bigger then that even, but its range is more: as far as your fist can stretch out in front of you. This spell has a huge knockback value and is more like a mirror shield, able to deflect nearly all magics, though there do exist enough to get around it. The spell has less magic cost then hydro but costs more when deflecting powerful attacks, it however cost a little magic to sustain it. -water dragons: wave Wall This spell rises a large wall from water located in the ground, the wall is very sturdy and can protect others but tends to break when enough force is used against it and costs more magic then the rest of the normal water dragon slayer spells, the spell however can also be pushed forward to create a large wave.
Water Dragon Slayer: secret arts
-Blue rising: Spiraling sphere creating a torso shaped orb of water in the users hand, this spell has 2 uses. one is creating the sphere when close to someone, trapping their body partially in it, the other is creating the sphere without someone in it. In both cases the sphere would start to spin rapidly in random directions at the same time (different layers and all) (A good example would be the Rassengan of Naruto) The spinning would give a huge ass knockback power and hurt like hell, causing bruises and such if hit by it, may even inflict internal bleeding. if trapped, youll spin in all directions at high speed, causing various issues, but worst would be if your limbs and what is sticking out of the sphere gets hit against something, if its not solid, both things will get hurt badly and the other gets launched (though this depends solely on size and mass of both sides) but if its solid, you can expect to break or lose the body parts. The spell costs quite some magic and cant be used more then twice a day, it may be possible 3times a day ONLY if the user has not used any magic at all that day and the user will fall unconscious afterwards due to severe magic use strain, basically risking the users live as well as magic is essential to live -Blue rising: Spiraling Maelstrom The spell starts the same as the Spiraling sphere but the force gets released into a giant whirlpool force concentrated into a single stream the size of, well lets say a large two person bed, it can be somewhat bigger but that costs more magic, its range is unclear due to the destruction it leaves behind, destroying all indications of its limits and with its size and the dust getting knocked up, makes it impossible to see. The spell will gain force, size and range if used above an other place of water like a lake, this is free of magic cost as the centrifugal force alone is enough to draw the water in. The magic costs a huge amount og magic and cant be used more then ones a week.
Dragon force:
Dragon force is the ultimate state of a dragon slayer mage, though its specific traits various based on the generation slayer they are. Lillith is currently a first generation due to being taught by a dragon only, so she needs to consume something special. Once she has activated dragon force it will, as with all first gen's, show up as scales on their skin. Dragon force increases a dragon slayers power in all regards by a lot as that it gives access to a hidden secret art. Dragon force hidden art: Blue rising: True Ocean's queen This spell is, like with the maelstrom, one time use a week. The user creates a large torrent of water from the ground, basically rising the entire area high in the air by the waters torrents, all those trapped in it will be dropped while being disoriented, exhausted, out of breath and likely hurting like hell if not wounded by debris and other crap that gets launched into the waters force as well. This spell starts with massive pillars of water rising from the ground, all those inside the area set off by the pillars cant escape unless permission is granted by the user (the pillars will give off a water based blast when someone gets close too who are not allowed to leave)
this spell may have other uses as well, but non are known at this point
Equipment: N/A
Title: Dragon twins (when with Volray), Serpent (given by those that have seen her rampage before) History: When she and her brother Volray were 5 they lost their parents during an earthquake. When they crawled out from the rubble that used to be their house after a large section of the nearby mountain had collapsed on it they were greeted by two dragons who introduced themselves as: Cristalix and Liviathan They felt responsible having witnessed the event and not done anything, though they admitted not knowing the house was there, and took the two small children under their care. yet after some years they suddenly disappeared, leaving the twins (who by then were 10) alone. The twins ended up moving around, Lilith was generally protected by Volray as she is not someone who would have to heart to hurt someone normally, instead she kept healing her brother and those knocked out by her brother, often enough she just defended herself when necessary. However if her brother gets knocked out and the ones behind it would continue regardless, she tends to lose her cool and starts using her full scope of dragon slayer magic, especially the secret arts. After a few years they met Chizuru when she was roaming and started to roam with her, due to this they are part of the guilds first members.
Name: Volray Zables Age: 18 Gender: Male Personality: most will come in IC, but I plan an making him brave, sister loving, carefree but also serious and trustworthy Appearance: short Black hair, brown eyes, looks japanese. 1.70M, athletic to slightly muscular body type, 80K
for better idea, see following picture (NOTE: its Volray as a third gen dragon force)
Emblem location: next to his right eye on his temple (he has a very small one) Magic level: medium Type: Caster Specialization: Crystal Dragon slayer Dragon slayers can breath their respected element, are immune to it by skin base Style: Melee Physical mutation: Dragon slayers are naturally more dragon like, granting an skin based immunity to their own element and able to eat their element. A crystal dragon slayer can crystallize various molecules and other in organic matters for various spells and other creations (these creations are not really spells but do fall under the crystal dragon slayer) Spells:
-Crystal dragon slayer: Roar Taking a deep breath the user can use his magic to breath crystal dust and shards, various sizes and intensities are possible based on the magical energy used -Crystal dragons: Claws The user can kick while covering his/ her feet by crystal shards, increasing physical power/ range (slightly) of the blow and may cut. -Crystal dragons: Fist The user can punch while covering his/ her fist by crystal shards, increasing physical power of the blow/ range (to water melon fist size) and may cut. -Crystal dragons: Wing attack The user rushes towards the target('s) while having his hands covered by crystal magic in the shape of dust and shards to knock the targets, launching them.
-Crystal dragons: Sword The user creates a sword or two from molecules found in the air, the shape, size and more can differ depending on the users will, this also effects the magic cost. -Crystal dragon: Launch The user can effect the ground under his feet by stomping on the ground, creating a instant ramp to launch the user though the air, other effects may be made but will cost more magic compared to this base setting. -Crystal dragons: Spire The user can use a larger amount of magic by stomping or touching the ground directly to force a large spike raising from the ground at a given location, size, speed and distance all determine magic cost. -Crystal dragons: Flower The user can create multiple spires around him/ her at large magic cost, the exact pattern, when looking from above, can differ but its range is limited. -Crystal dragons: Wall The user can stomp or touch the ground directly to make a wall rise from the ground for different, but generally defensive uses. -Crystal dragons: Visor shift The user can shape a crystal layer on his/ her eyes and change its structure for various effects, such as night vision, heat vision, sniper scope sight and more (each type has its own weaknesses): --Night vision: able to see in darkness better but blinds the user for a few seconds to minutes when lights shine on the visor (the time blinded is based on the intensity) --Heat vision: able to see body heat, though he cannot see any faces or anything other then body shape making it hard to recognize allies and others. --Sniper scope sight: able to zoom in and see far away but cannot see anything close by, leaving him open for close range assaults
Crystal dragon slayer Secret art:
Terra's Blessing: Grant tower This spell is a more powerful version of both: Spire and Flower. The spell either take shape in a large field of seemingly crystal made thorn plants or a spire the size of a soccer stadium (the spire can be both, hollow with rooms and such or one solid piece), this spell however drains nearly all Volrays magic, especially the tower version Terra's Blessing: Diamond shower This spell creates a dust storm from the user filled with diamond shards, breaking vision and severely dangerous to get caught in.
Dragon Force:
Dragon force is the ultimate state of a dragon slayer mage, though its specific traits various based on the generation slayer they are. Volray is currently a first generation due to being taught by a dragon only, so he needs to consume something special. Once he has activated dragon force it will, as with all first gen's, show up as scales on their skin. Dragon force increases a dragon slayers power in all regards by a lot as that it gives access to a hidden secret art. Dragon force hidden art: Terra's Blessing: Crystal field This spell basically transforms all inorganic matter and even tree's and such in the area (spanning a 2Kilometer diameter range), once the field is made, Volray can basically control all crystals inside the field and use the spire, flower and wall spells with no restrictions on how to use it while having less magic cost as well. (this field effect ends naturally after 2 hours, returning all crystalized matter back to normal)
Equipment: N/A
Title: Dragon twins (when together with his sister), Crystal Slayer History: When he and his sister Lilith were 5 they lost their parents during an earthquake. When they crawled out from the rubble that used to be their house after a large section of the nearby mountain had collapsed on it they were greeted by two dragons who introduced themselves as: Cristalix and Liviathan They felt responsible having witnessed the event and not done anything, though they admitted not knowing the house was there, and took the two small children under their care. yet after some years they suddenly disappeared, leaving the twins (who by then were 10) alone. The twins ended up moving around, Volray protecting his sister and learning to master his dragon slayer much faster compared to his more timid sister who only used her magic to heal her brother and defend herself when he was occupied. After a few years they met Chizuru when she was roaming and started to roam with her, due to this they are part of the guilds first members.
Name: Gaurman "Bolt" Ittelic Age: 26 Gender: male Personality: He can be a bit of a pervert with the goal to make a summoned harem, more will come IC Appearance: 1.70M Height, Thin body type, 70K weight, blue eye color, blond hair color.
Emblem location: on the back of his right hand. Magic level: high Medium, close to becoming an advance class Type: Caster Specialization: Yggdrasill Summoning A rare ancient magic to make pacts with elemental spirits to summon them, these spirits however are had to find and hard to make a contract with as you need to battle them and win, they cost quiet some magic to summon though the more you have the less magic it will cost to summon them. A pact with a Yggdrasill spirit gives access to a unique spell of the same element. * -Spirit weapon summoning: a rare magic to make pacts with sentient/ living weapons that chooses their owners and uses the summoners magic for various abilities -God summoning: A rare ancient magic to make Pacts with god like entities, these gods however are extremely hard to find and cost a lot of magic to summon, but can also allow their summoner to summon their personal weapon for a much lower magic cost. *
* both Yggdrasill and God summons: though they are called ancient magic, there are more users of the same magic's still out there. they are only called ancient as the magic types both have existed since the times when magic was made for the first time. they are equally rare as celestial gate magic.
Style: Various Physical mutation: Spells: -Yggdrasill summon: Sylph The summoner can summon the element of wind spirit Sylph which appears as one of 3 fairy's, one with a sword, one with a shield and one with a long bow, the spirit can change between the 3 depending on its uses. Sylph allows a special spell: --Wings of the angels This spell shapes a pair of wings made from magical energy on the users back, granting flight -Spirit weapon: Tel-qan Tel-qan is summoned as a katana of utmost sharpness and never breaks, the katana picks its master and tends to only have a contract with one master at a time. Tel-qan possesses a lot of offensive magic but to use any it needs to drain its users magical energy, these spells include but are not limited to: --Shockwave (a magic made wave of equal to greater sharpness of Tel-qan that moves across a flat surface, cutting though everything until the magic used for the wave runs out, more magic used means larger and or longer lasting use, cutting power) --Whiplash (extending the swords range magically while giving it a whip like property, the extended bit is made fully of magic, the more control is made of its movement, the longer the whip the more magic it consumes, this spell drains magic fast due to subconsciously manipulating it) --whirlwind (a magic blast simulating wind, able to knock back airborne items, including bullets and various spells, it can even knock individuals though the air, it has a fixed magic cost and limited control matters, spanning from weak but large range to powerful but small range (range is in wideness of the blast) The dept however can consume more magic but is provided by emotions and can not be controlled.) --Extend (creating the sword by using magic to create an broadsword shape without adding weight to it, magic cost is fixed) --Tempest (jumping and slashing downwards will make the user start somersaulting though the air, increasing jumping height and range and cutting all those in the attacks range, the magic cost is depending on the natural jump situation, though more magic can be added to increase the jump)
more may be unlocked as Tel-qan never grants its full force straight away if anyone wants to use tel-qan and the sword would not accept the person, the results can be, it would be a simple sword, a backwards whirlwind, using the magic of the one holding it against him/ her and knock the person away hard or use the holders magic against him/ her by basically cutting the holders hand into pieces by pure magical energy (this is done in an instant making it seem like an explosion, though its really just blades) -Spirit weapon: Shiira Shiira is summoned as a celtic short sword and never breaks, the sword picks its master and tends to only have a contract with one master at a time. Shiira specializes in telepathic and telekinetic magic but to use any it needs to drain its users magical energy, these spells include but are not limited to: --Unlock (the blade of the sword cane unlock locks) --Move (the blade of the sword can move objects when pointed to it) --Memory lock (The gem of the sword can lock peoples memories) --Memory unlock (the gem of the sword can unlock locked memories)
more may be unlocked as Shiira never grants its full force straight away if anyone wants to use Shiira and the sword would not accept the person, the results can be, turning itself to stone, a normal sword, lock the holders mind using his/ her own magic against him/her -Spirit weapon: Katriana Katriana is summoned as a golden plated armor, resembling dragon scales and is weak to dragon slayer, the armor lacks any weight and actually supports agility while increasing defense, it can make contracts with multiple users and exist multiple times at once though only on its summoner. -God Summoning: Laluna The summoner can summon the goddess of the moon Laluna which appears as a beautiful black haired woman. Laluna tends to grant supporting magic of every type known, including powerful healing spells. Laluna is a rare god class summon that possess two weapons to be granted to its summoner, however she will not grant the Lunar Scythe unless the summoner has been deemed worthy and has the magic control to wield it. the one she has granted for Gaurman to use is the Lunar wand which only function is to enhance the summoners or allies magical energy, healing lost magical energy or create a small magical barrier.
Name: Chizuru Oppai Age: 29 Gender: Female Personality: She tends to be easy going and perverted, wont mind if people touch her body but she cannot take criticism very well, proud of her body but ends up taking comments on it in a bad way. Appearance: Couple of pictures depicting her in different outfits she wears, some outfits are based on a situation (like going to the beach) but generally she wears them at random, meaning the one she wears at the beach can also be worn when she is inside the guild on a rainy day or even winter:
1.51M height, 46K weight, brown eyes and hair color. Cup size (thanks wikipedia) Japanese size O77, US 32N, UK 32JJ and France 85N scaring on her back; 5 points (up near her neck on her spine, one next to each armpit on her back/ shoulder blades and 2 on her lower back at her sides) and a upside down Pentagon. if you were to connect them all you would get a Pentagram.
Emblem location: On her right boob Magic level: 10 saints Type: Caster type Specialization: Lost Lacrimazation. Due to some inhuman experiments done to her, she has gotten a magic unique to her only. this magic allows her to absorb lost/ ancient magics when used against her and change it into a Lacrima which will then be lodged in her back (this act hurts like hell as flesh tissue turns to crystal and then pushes its way out though the skin) from that moment on she can force the Larcima crystal to become active, forcing it though her skin (something she is used to by now, this is because the lacrima's are normally under her skin) so she can use those types of magic. with this she has already gotten her hands on: -Lightning dragon slayer (she was found with this already inside her) ancient magic to give the users body dragon based properties, these tend to have a few fixed spells and are often of a specific element. This makes the user immune to its element, able to eat the element, breath the element and attack with the element. -Silver skin (she was found with this already inside her) Ancient magic to create an silver colored unknown type of metal from the users spine, this metallic skin grants heavy defensive properties, supports muscles for more strength and can reshape into various shapes such as claws, swords, shields, wings and more. -Arc of devouring (gotten this from a mage in the guild she was raised up in) Ancient magic to create black mass on any body part, like shaping it to fist knifes or just simple skin, the mass can also cover other matters touched by the user, the mass will start devouring any physical not living objects and in return restore the users stamina. -Crystal Dragon Slayer (due to dragon slayer twins members) ancient magic to give the users body dragon based properties, these tend to have a few fixed spells and are often of a specific element. This makes the user immune to its element, able to eat the element, breath the element and attack with the element. -Water Dragon Slayer (due to dragon slayer twins members) ancient magic to give the users body dragon based properties, these tend to have a few fixed spells and are often of a specific element. This makes the user immune to its element, able to eat the element, breath the element and attack with the element.
NOTE: Passive abilities such as lightning dragon slayer's immunity to lightning attacks stay active regardless if the gem is active or not, limiting the ability to absorb an other lightning based lost magic, though she can deactivate this by will, but due to normally being immune, her body cannot handle an electric blow as it should, gaining double the damage she would normally get, also this causes the lightning dragon slayer lacrima to become unusable for 3 days (needless to say, this counts for all passive abilities that block certain attacks, so water dragon slayer and all others like it will have these same weaknesses) Style: she likes to get up close and personal Physical mutation: when ever she is irritated, the lacrima under her skin and those outside her skin (acitve ones) start to glow. if you were to touch her back you would feel sharp points under her skin. the pentagram scaring are the only spots where no lacrima can exist as those spots were the places where the experiment was implemented, forcing some unknown stuff under her skin which at some point bounded with her body and as far as noticeable is gone now. whenever she activates even 1 lacrima a gem shapes on the back of both her hands for some unknown reason, if she activates more then 1, more gems show up on her forehead. her eyes, though brown have a more crystal like pattern in the irises, likely a side effect.
NOTE: Any dragon slayer magic she has copied are only partially copied. When taking in an Dragon slayer mage who is not using his/ her dragon force, then she will not be able to take on Dragon force mode either and she will not possess access to the secret arts. When taking in a dragon force dragon slayer magic she will only get to activate dragon force without the normal slayer style, limiting the spell options to the secret and hidden arts only only when she has taken in both the normal dragon slayer and dragon force of the same type can she make dragon slayer magic complete such as with the crystal dragon slayer, she will only be able to use the normal spells Volray can use, the basic and specific spells but she cannot use his secret arts of take on crystal dragon force only once Volray takes on the dragon force and attacks her with it active (WHILE CHIZURU HAS TO FORCE CRYSTAL SLAYER LACRIMA OFF OR SHE IS IMMUNE but as said she will take double crystal slayer damage and such as stated above) to gain the full force of crystal dragon slayer (due to this she can also only get dragon force without the basic part) Spells: Equipment: Oppai Sword (mostly used as a punishment weapon but has its own joke and even combat values as well its ability is a secret for now but it has been made by the guilds smith)
Title: Queen of the boobs, Living weapon, Living boobs (joke mix between her other titles) History: Though she never really talks about it; She was found by an guild long ago at the age of 9. They were send out to examine some rumors about magic scientists doing some suspicious acts, though by the time they got there the scientists had been tipped off about their trip and left, leaving a lot of research materials behind. While checking out the place for any leads and such they came across a nude girl roaming though the halls in a daze. Soon after they found out that the girl was an unlucky human experiment in an attempt to create a living weapon. The wounds on her back were an clear indication that they had finished the experiment a few hours before the guild arrived and she had just woken up. for the first few days she never spoke a word though she was much less confused and dazed after a good night of sleep at the guild. Only after a few days it became clear that while she could talk she had no memories of how to talk, in fact the trauma of the experiment was so great that she has lost all her memories of her past live for ever. So instead she was raised in the guild, where after a while it became clear what the experiment actually did to her, making her unable to learn any normal magic types but granting her the abilities to easily learn lost magics when exposed to it, this came to light when she accidentally made a flesh made lacrima from a member of that guild's lost magic Arc of devouring. soon after it all known traits became clear, how she can make lacrima crystals with her flesh to gain ancient magics for herself and how she already had 2, likely added during the experiment one way or an other.
After a few years the guild suddenly collapsed and she ended up roaming the world until she found a way to make her own guild on the same spot her old guild had been standing before.
Her last name means boobs in Japanese, it was chosen due to a lack of other ideas and a perverted nature of the one that gave her the name
I actually meant, just a short summary of it to be added behind/ under the name at the specialization header XD but a link works as well
@ALL: I just added God slayer data, added some small bits of own device as it was never fully worked out in the manga and anime and all changes a few small bits at the dragon slayer one as well, all at the top (removed the first header with basic info and put the info up open to read right away) Added a Lore section to the post named Summary (3e post) with some small bits I plan to add lore about right off the bat that all may know Replaced the villain header into the 1e character tab post under the NPC header, did this to make space to add an Summoning header post, currently only has hiders to later on add the details of gate spirits, gods, yggrasil and spirit weapon summons