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Lord Dorian Ashdown



Noble Lord ~ 28 Years Old (300 years old) ~ Warlock/Vampire

Skills:
Archery-Excellent
Combat-Master
Diplomacy-Excellent
Military Tactician-Master
Literacy/Linguist-Master
Horsemanship-Excellent
Fencing-Good
Dancing-Master
Singing-Master
Sketches/Painting-Master
Hiking/Sense of Direction-Master
Musician; Especially Piano-Master
Potent witch spells, making tonics/potions, skilled knowledge of herbs

Powers:
Enhanced senses; e.g. Scent, hearing, agility, strength, power etc, also includes Night Vision
Mind Manipulation~ Dorian can alter and change memories/erase memories of certain events, people etc
Healing
Mind shield-no one being can read/manipulate his mind and thoughts
Pyrokinesis
Day time walker
Shapeshifting
Biological Immortality

Weaknesses:
Holy Water/Symbols
White Oak: Fatal~Turns to ashes
Too much sunlight weakness his powers~the older he gets, the more tolerance he has
No Reflection/Shadow

Strengths:
Regenerates in moonlight
Consumption of blood, makes it easier to regenerate faster

Personality: When people hear the words Vampire and Warlock, they instantly think the words ‘Evil….Manipulating….and cruel.’ describe this young Noble. But they could not be more wrong. Dorian is a compassionate, smart young man. He protects those that deserve it; watching over them from the shadows at night. He can be seen as an Introvert; preferring to stay away from big crowds for long periods of time. Even as a supernatural he hyperventilates and has a panic attack with a big crowd around him.
The ladies would describe him as charming, romantic, gentle and a loving man. His dashing looks; soulful brown eyes and his enigmatic personality almost make him seem like a human being, making it easy for him to blend in. However, Dorian is also a bit of a worrier; he fears for his own future, losing his humanity and never experiencing love.

Bio: His mother Julietta was a powerful Witch, that came from a poor background, whilst his father Darius was a powerful Vampire and a well respected Nobleman from an important family. His parent’s union was forbidden and frowned upon; therefore it had to be kept secret. However it wasn’t long before his parents married and Dorian was conceived...their marriage and the birth of their son exposed the relationship; which ended up with his mother being captured, tortured and burned at the stake for her powers...for her sins and for breaking the law. His father was heart-broken and decided to give up his one and only son for adoption. Dorian ended up being raised by an old, kind mortal lady that never had any children; she gave him a loving home and a loving parent. She's always been a big part of his life and he's thankful for so many things she's done for him; he's the only parent he's ever had. Dorian never knew much of his birth parents until he was old enough to learn about his true bloodlines and heritage.

At first Dorian wanted to blame his father….he wanted to be angry; but something stopped him from acting that way. He realized his father was only doing what was best for him and Dorian sought out his father; but sadly his father had long passed away from grieving over Julietta. The responsibilities of the Noble house were left for Dorian to handle. It wasn't long after that his powers kicked in and be began to discover his true identity as a Vampire/Warlock Hybrid.

With his natural shyness, it took him a while to learn how to be more open and cope with the pressure of taking his father’s place. He tries to avoid big meetings were possible; if things can be handled quickly and effectively all the better. That doesn’t mean he takes his duties lightly; he’s very skilled and knows when it’s time be serious and provide what’s best for his people. Dorian uses his smart abilities to prove that good can overcome evil, and that he can succeed. So far, he hasn’t failed at that challenge and takes on every new day and challenge to the best of his abilities.



Created for me by my dearest friend and creator of worlds @GoddessSophia
King Lionus Yorthendon III *UNDER CONSTUCTION*

28 year old human (Cloud Giant bloodlines)

(Skin - Milky White, Eyes - Iridescent Blue, Hair - Brass, 6'3" 245lbs)

Skills -
Diplomacy - Master
Economics - Master
Debate - Excellent
Military Tactician - Good
Dancing - Excellent
Singing - Expert
Horsemanship - Expert
Longsword/Fencing - Expert
Shield - Good
Swimming - Good
Archery - Good
Spell Resistance - Expert

Abilities -
Nightvision & Distance Vision
Supernatural Strength & Endurance
Natural Armour (Thick Skin)
Electrical Resistance
Affinity for Air Magic
Sure Footed











Spyhrell Riftsweeper *UNDER CONSTRUCTION*

2387 year old Boltskull Ravager (A nearly extinct race of Fire Breathing Dragons)

Skills -
Identify Magic Items - Expert
Identify Gems & Precious Metals - Expert
Appraisal of Gems & Precious Metals - Advanced
Listening - Expert
Disguise - Basic

Abilities -
Quick, Nimble, Strong
Exceptional Sense of Smell & Sight (Night Vision)
Flight (Nimble flyer, quick in short bursts, poorer for long range flights, smaller wing size demands lower altitude flights)
Breath Weapon - Shorter Narrow White Flame (Armor Piercing)
Natural Weaponry - Claws, Bite, Stomp, Wing Buffet, Tail Flick
Spell Caster - (Spells include Shape Shifting, Weather Control, Feather Fall, Shield, Invisibility, *in progress*)

Personality - Impatient, temperamental, irritable, sullen at first/basically. Reacts very well to kindness of any kind. Typically fearful of mortals. Tends to strike first ask questions later. Likes pretty things, both jewels, metals, elves, and females. Soft Spoken. A true friend to those who can get past his tough exterior.

Bio - Sphyrell has lived a dragon's life. He was born in a clutch of 15 other dragons. His instincts had him devour two of his brothers shortly after his birth before fleeing the birthing den. To his knowledge, only five others survived the birthing den. His life mostly let a dragon's course. His accomplishments required frequent moves... typically when the dragon slayer's began to show up, he would move his horde to a new location. He has moved at least 350 times in his life although he can't be sure. He has believed his mobility is the key to his success. The older Sphyrell gets the longer his naps seem to be. He has recently woke from a 126 year nap when the earth shook. His cave partially collapsed and he had grown in that time requiring more shedding. He is now hungry and on the move and very irritable about being woken early. It did not take him long to find the source of the trouble. But even his special flame could not pierce the armor of the demon which threatened to split the continent.

For use with @GoddessSophia



In human form.
Heskell Resquin

22 year old werebat

Skills -
Sneaking - Expert
Running - Expert
Linguist - Expert
Singing - Expert
Shortsword - Good
Shortbow - Good

Abilities & Weaknesses -
Rapid Healing
Vulnerability to Silver (Heals normally to wounds done by silver and has additional pain factor)
Nocturnal
Exceptional Hearing
Nightvision

(All other abilities are only in bat form)
Echo Location
Flight
Poisonous Bite (Paralytic and causes Lycanthropy in the victim of the werebat strain)

Personality - Normally quiet, reserved, kind, and sensitive... especially to light as his condition requires. Very tactile... likes to touch things. But is prone to periods of depression and guilt when he's confronted with the real horror of his condition. As a bat he loves ambushes and sneak attacks. He is methodical in hunting preferences.

Bio -
Heskel was the only child of a single mom. He's known poverty his whole life. His favorite thing to do with his mother was to sing together while they worked. Heskel loved to run it was his favorite activity as a child. As he got older he had an opportunity to deliver a military message, when a messenger was thrown from his horse.. Apparently the message was timely enough that he was tipped well and hired by the military. He became a drummer boy for the marching troops and eventually advanced to a messenger when it was discovered he had a knack for picking up new languages and then his training to become a scout began. His speed and eagerness to please made him a favorite of his commanding officers. He would always send all his money home to his mother.

One night he was delivering a message when he was attacked by something big an hairy which bit him... paralyzing him... if it weren't for a patrol to come across his location he might have died to the creature that attacked him. His body convulsed and was racked with pain as 'changes' happened in his body. He noticed his hearing improve dramatically and when he heard the alchemist confirm the diagnosis of lycanthropy and that the boy would have to be 'put down'. He fled for his life.

He managed to escape and found a small community to grow up in. He carried on work as a courier. After a few full moon incidents. He realized that he was a monster. He tried many things to try to stop himself from being evil. But nothing seemed to help. He was close to suicide when he found a pair of silver manacles on a peddlar's cart. Buying them, he found he could properly restrain himself on nights of the full moon. The more he did the more he and his 'inner bat' merged. He seemed to retain more of its abilities during the day but also more of its quirkiness. Finally he found a way he could live and be content with himself. Still... at the end of the day... he had murdered people while unconscious in bat form. He knew this... and in a way he still hates himself for it.

When the vampires took him, he felt that he was finally getting a measure of justice that was owed to him. Until... he met Vilotta. For Bats & Butterflies with my dearest @GoddessSophia

In human form


In bat form
@Pripovednik I'm on it. Sounds pretty cool. =)
@Pripovednik I'm easy. I like elves, beastmen, and giants. But maybe I need something different.
@Pripovednik I want the character, city, of realm to juice... naturally. I will then add the carbonation. =)
@ArenaSnow

Thanks, I'll see what he has for me. ;-)
Do you have room for one more? =)
Flint Petrel

26 year old human thief

Skills:
Thief skills (sneaking, hiding, climbing, pick pockets, pick locks, escape artist, slight of hand) - Expert
Lying - Good
Knife Fighting - Good
Knife Throwing - Expert
Brawling - Good
Sailing - Good
Rope Tricks - Good
Penmanship - Expert
Pencil Sketches - Expert

Abilities:
Immune to Several Poison
Magic Tattoo - Bestows Darkvision

Personality:

Appears easy going. Likes to be your best friend right off the bat. Knows how to get people to feel at ease around him and able to confide in him for almost any reason telling him all sorts of delicious gossip. Inwardly he is lonely and hidden. He doesn't feel like people know him even after a perfect conversation. Perhaps it's due to his carefully crafted lies which he has used in his profession over the years. The truth and lies get blurred. He isn't really a hateful person. But he doesn't like old money and usually picks them to rob. He doesn't believe people should be given a free pass in life. His sense of justice also doesn't like those who use their money in the oppression of the poor and defenseless.

Bio:

Born the second son of Markus Petrel, a butler to House Redskew in the city of Mannaz, he learned to read and write at an early age and showed great promise with his ability to write beautifully. As part of the duties of the butler, Flint scribed many letters for the lord of the house at his father's request. Markus had a horrible gambling problem so he started the horrible game of stealing from his Lord often a few things and planting a stolen object among a fellow servants belongings getting them fired and often arrested, along with the public humiliation in the stocks. Flint learned of it and helped his father in his thefts, when he father put pressure on him and told him what would happen if anyone found out. Flint learned how to lie and steal from his father. His father also taught him to hate the lord of the manor, which was easy because Lord Redskew was a piece of work. Eventually the day of reckoning came and Markus was caught and thrown in prison. The two boys Darius and Flint were thrown out on the street.

Darius found work in the local Mage's guild and convinced Flint to come along again to work as scribe. That went well for a while until Flint's sticky fingers ended on taking several things that weren't his. At the time he didn't really think of it as stealing, just getting things he needed to live comfortably. He was caught and reprimanded harshly but there was some lenience shown because the items taken weren't valuable and Flint didn't sell the or try to do anything with them other than everyday use. Not long after, with that 'title' of thief hanging over him and feeling like everyone was watching him and judging him. Flint quit work at the Guild. Darius remained with the Guild.

Flint found work as a cabin boy aboard a sea vessel and soon ran into unsavory individuals who helped Flint get even better at stealing and lying. Flint became very attached to one such sailor Grey Garrows. Grey convinced Flint to join another vessel a pirate vessel at the next port. Among the pirates, Flint felt overwhelmed by the tide of evil which he lived. He learned many things while with the pirates about knife fighting and throwing, sailing, brawling, and drinking. He was given his magical tattoo here and developed his poison immunity to several different ingestable poisons. Finally after being involved in a despicable heartless act of cruelty to the crew of a certain merchant vessel they robbed. Flint decided it was time to leave piracy. Next time to port, Flint left the ship and never looked back.

Eventually his money ran out and he began to look for honest work this time, swearing to himself he would live right and maybe get married and do some good. But the only employment he could find was as for a noble as a footman. The noble paid him horribly and often docked his pay for the most trivial 'infractions'. Not only that the noble treated his own family very poorly. He beat his wife and daughter. Not to mention female servants as well. He threatened Flint even on a number of occasions. One day after the noble beat his wife. Flint decided he had enough. That night he woke early crept through the house and stole a large number of very valuable items that were small enough to carry.

And he left never looking back. So began his life of crime...
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