Avatar of Duck
  • Last Seen: 1 yr ago
  • Joined: 9 yrs ago
  • Posts: 252 (0.08 / day)
  • VMs: 2
  • Username history
    1. Duck 9 yrs ago
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Recent Statuses

4 yrs ago
Current When Donald Duck traded his wings for arms, was he trading up or trading down?
1 like
4 yrs ago
Be like a duck; calm on the surface, but always paddling like the dickens underneath.
3 likes
4 yrs ago
If it looks like a duck and sounds like a duck, it could be a really ugly swan
2 likes
4 yrs ago
Quack!
3 likes
4 yrs ago
Today is my birthday! For present, I wish for each and every one of you to have a great day!
18 likes

Bio

I'm a goddamn quacker, I am. Quack!

Most Recent Posts

Looking good. I'll start up the OOC.

And here it is!
How about mood and tone?


Yes, what about it? What do you think?
Also you didn't address breaking the fourth wall which is something else entirely.


I did. I wrote that I hadn't considered this at all. I also wrote that I didn't think we'd be using this unless a majority of players are for it. Personally I don't quite understand why it should even be a thing.

How is this role play going to deal with the fourth wall? Can the characters argue with the Narrator? (The GM)

Are the characters going to be aware of their own statistics and dice rolls?


I hadn't considered any of these things. I don't think we're going to use them unless the majority of the players want to. I use the term GM in the way Black Alice explained it, I don't use dice or systems for playing on this site. It's a good thing you asked though.

As for the other questions and suggestions: we can decide on these things together. I've said my piece on most of the subjects. If a majority of players are for multiple protags, then that's what we'll do. The same goes for pre-established lore, level of technology and other things.

Should we settle these things before we move on to OOC, or can I go ahead and make the game thread?

Hell, I like fantasy and I like creative freedom. Sign me up.

Although, you gonna go ahead and create some over-arching plot to loosely tie everything in? You know, a bog standard encroaching evil that needs addressing? Or we just gonna go freeform?


I'm thinking that we can make that up as we go.

Here's some lore for ya, fresh out of the oven. A possible place for people to go, perhaps? I dunno, use it or lose it, I just enjoy writing for fun.



We could most definitely use this if the game flies! Thank you!

If we can fill the world with all sorts of interesting people and cultures, I'd be all for it. I specialise in nonhuman Races, mostly. This seems like my cup of tea.


I enjoy worldbuilding. Sure, I'll bite~


I like the interest! I just want to make one thing clear, to avoid confusion: this is not primarely a worldbuilding game. This is a fantasy adventure game with a dash of worldbuilding in it. I'm pretty sure you'd already figured that out, but... I wrote it anyway I guess.

I feel in. I have an idea for a character that I could bring back up for this. I actually could probably use quite a few characters. While I don't know if I entirely agree with the only one protag-character rule, I see where it comes from and won't argue. [Yeah I dangled my preposition. Don't feel like resetting it now.] I like the opportunity to build as we go. But I do wonder, what's the technology level and magic level that's at least offered on the surface?


About the magic and tech: My own personal idea is that we start out with early medieval technology, but if someone wants to introduce something different then that's fine. As for magic, it's up to us to decide, together.
Hello fellow roleplayers!

I have in mind a game in which we play out the usual business of the usual medieval fantasy adventures. The world is just like it always is; full of wizards and dragons and knights and bandits and rogues and all of that. And we're the usual adventurers, braving it all, trying to find our place in it. So far, everything is as it always is. No surprises.

My one radical idea is that we skip the GM and the red thread of the story. Everyone is the GM! Noone is the GM! How would that work, then? We would of course need rules, or guidelines, do define what we can and cannot do.

For starters, I'm thinking:

  • We are allowed one protagonist each. Our protagonist is our personal hero with which we experience and interact with the game. Our protagonist has Rights; you can't kill another players protagonist without her/him agreeing on it. You can't control another players protagonist. You can't decide if or how another players character gets hit or notices something. Basically, your protagonist is your own and is basically untouchable.
  • We are allowed several NPCs each. NPCs are other inhabitants of the gameworld. An NPC can be anything from a questgiver to a barmaid or perhaps some kind of monster or villain. NPCs have little or no rights. You may control or kill other players NPCs at will. If doing so, you might first want to consult the creator to avoid frustration or anger, but you don't have to. It is ok rule-wise.
  • We are all allowed to create lore for the world. We can make up settlements, schools of magic, peoples, cultures, monsters... you name it. Once created, the particular piece of lore belongs to it's creator, but not entirely; other players may add information as long as it doesn't contradict the already established lore.
  • Apart from these rules/guidelines, the usual code of conduct still applies. Don't be an asshole. Don't purposefully sabotage the game for other players. As the owner of the thread, I reserve the right to kick assholes from it.


I think this might be a fun and interesting take on the usual fantasy adventure story. Do you feel the same? Join in! Do you want to add or dispute something in the rules this far, or just ask something? Go ahead!
I'm going to have to drop out of this game, got too much IRL stuff going on right now to be a good player. Sorry!
Sorry, I'm going to have to shut this game down - got too much IRL stuff going on to be a good GM right now.
Alright! Will begin reading through characters and IC posts. Hopefully I'll have something up before long!
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