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    1. Dungeon Blaster 9 yrs ago

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<Snipped quote by Dungeon Blaster>

Everyone ignored me, so I went back to the stairs.


That's okay, Andrew's undead self is enjoying being given the time to figure out how to pull his door open.

... sorry for multi-posting in the OOC, its easier for me sometimes depending on what device I'm using. Formatting goes to Hell on my kindle when I try to do it in one post.
<Snipped quote by Mattie_>

Wouldn't there still be a scent given off by the humans that Stage 1's would be attracted to?


Not if you can mask the scent!

PEople fleeing dogs tend to throw themselves in rivers.

People fleeing zombies tend to cover themselves in zombie gore, or really strong scented soap. Hell, who has some incense sticks? Light enough of those bad boys up and the dead wont know what the hell they're dealing with.
XD I suppose we can leave it as is :D

I'll turn to getting other things done then.

<Snipped quote by Dungeon Blaster>

This is actually really useful now! Dengit GM, you should've given us more visual information XD


Yeah, I'm sorry. It was lazy on my part to have left it up to you guys to imagine the building's layout.

Normally my Rps are set in real world locations, or game-world locations with maps to reference. This is the first time I've put players in a fictional setting, and I've handled it crudely. Apologies!

Still, now you know, and things don't look as that bad to me... so I don't think I've ruined things too much. Someone still would have opened fire with an assault rifle, even if I put you all in the Garden of bloody Eden.

In my last zombie-based RP, the players were doing well until I crashed their car, and most of them (including a 9 year old girl) got munched on the street.

A Skyrim RP I did saw people getting killed by bandits that they were too slow to act against.

You guys have been a flurry of activity on the other hand, but your methods of dealing with arising threats are lacking. You lack decisive action. I've got a feeling the next 24 hours are going to be critical for most of you.

EDIT: I also did a Vietnam RP, but a bloody Vet got involved, and took charge. Trying to outsmart someone who knows more about the subject matter than you do is impossible.
Wright had helped a little bit with moving furnature to blockade the stairwell, and went into a couple rooms cautiously as the others talked.

As he tried one door, he heard some noises coming from the inside. Occupied, then...

He gave it a knock. "This is city police! Please open the door!" he yelled. Completely true, that.

He heard some footsteps that stopped a couple seconds later.

"Come on, open the door!"

No response.

He tried it and found it unlocked. Swinging it in, he found...

The gaping maw of a middle aged man groaning with the most bitter stench coming outwards.

"SON OF A-" He brought up his crowbar, smacking the zombie in the jaw with a sickening crack of crowbar meeting bone, and slammed the door.

"We got one in here!" he yelled down the hall.


I thought Arena had found the loose end? That's how I took it. The loose end has been found, apparently he turned quite quickly, but hey ho.
Here's an updated section from the first post.

The Three Towers Apartment Complex


The players start in Tower 1, a seven storey - six rooms a floor - apartment building. Tower 2 and Tower 3 stand diagonally to it's left and right, further south, about 300 yards away.



Ignore Time's posts. They never happened.

As for his copycat RP, hey good luck to him, I don't hold copyright over any of my ideas. In my opinion, more GMs should play more of a dungeon master role - playing a character and trying to moderate is too much for me.

This doesn't excuse the fact he just threw himself into the IC without approval. @TimeToRP, I just woke up and am groggy, but you're on thin ice sunshine. Sort your shit out please, and come back to me with something I can work with, and a basket of freshly baked muffins from the market.

Looks like you're new here, so I wont boot you out for your hubris. Instead, I'll shed some light on how things work here.

You make a character sheet, post it in the OOC, I then approve it, and then you move it into the character tab.
@Everyone

Air freshener to cover our scent?
There is no information on the infested's intelligence so... would they be smart enough to stick around? They retain memories, barely, in stage 1... so.. implies that brain deteriorates? Humans and chimpanzees are the only animals that exhibit conscientiousness (basically discipline, regulating impulses, etc.). So if the zombies (human based ones) are any lesser, they'd probably just leave our characters alone since they don't have the self-control to wait.
Theoretically, stage ones wouldn't be able to detect us if all of our characters hid quietly and out of sight, stage twos and higher wouldn't have the patience to stick around. But nothing is really going to stop that stage four from ripping down your door if it knows you're there. >.>
Of course, this is all up to our dear GM.

@Dungeon Blaster

Minor suggestion, but could you compile all the additional information you've given out in the OOC thread into the main post? Would help facilitate information better to the newer people that join.


They're primitive-thinkers, like most zombies you'd encounter in any medium. There is no hive mind, no advanced strategies... just simply, "hey look, there's someone! let's a get'um!"

However, as the virus evolves, they do gain better control of their bodies, and their bodies become better suited to the pursuit. So stage twos, aka sprinters, have enough coordination and control to start running, but they're still clumsy. Stage Threes have fall control, and their bodies are starting to mutate, so they can do stuff like climb walls - if they can get adequate purchase. Things like doors though, will forever remain an obstacle to Stage Three and Fours, because they will be unable to remember how to use them.

Having a Stage Four that could open a door, walk in, pour itself a cup of coffee and say "boo" to you all was a bit OP, so I took away their memory.

As for all of this additional information - yes, you're right. I need to return to the first post and beef it up some... which is something I should have done from the start. The playerbase growing beyond expectations, I think is what has caught me off guard.
@Dungeon Blaster

Thanks. ^^; Dodged a bullet with that one, quite literally.
How many characters would have actually realized that blatant excuse though?
Sylvia saved Austin's butt majorly this time around. Thank god Sylvia senses the subtleties in others. Although there's not much to perceive for her when an infested pounces on her aside from imminent death. >.>

---

If Austin gives up the idea of a gun and they try to find the others, Sylvia could probably figure out a battle plan once she meets up with them and gets their information on the infested's capabilities. So if a character happens to bump into them at the fifth floor... that'd be great. Although, unlikely.


If you'd of gone in there, it would have been insta-death by presidential decree.

For my AFK tracking records, am I right in assuming you and Mattie's posts are usually collabs?
0_0

Welp. The good news is that my character might be able to get a gun. The bad news is that my character will most likely die in the process.
GM is evil How kind of GM to provide the chance to obtain a gun~

@Dungeon Blaster
1. Is the door supposed to be locked or not?
I described the door as locked, but John says it's unlocked. Does he just think it's locked? (And lol he left the door unlocked in a zombie apocalypse)

2. Isn't the power out?
Is he going by moonlight, or does he have a flashlight or something?
Basically, is it dark inside?

Sorry for all these questions.

Edit: also good luck, orangebox. Your sacrifice will not be in vain.


For the locked door, that's an error on my part. Reading several posts in one go sometimes leads to me missing little details like that.

I'll correct it in my post, and let you know when it's done.

Long story short though, it wont change much :)

As for the power, having lived at his home with his mother for a long ole time, you can rest assured John knows his way around his apartment in the dark... not to mention that our eyes adjust to darkness, the fires burning in the street outside would be providing enough light for him to see shapes, I'd of thought, so yaaaaaaaaaaah he'll see enough to be a problem.

I actually left a very blatant excuse for both of you to step back and say "that doesn't sound right".

EDIT: Ah, I see your other half has posted. We'll play it from their point of view.

Second Edit: I see the blatant excuse was utilised, well done, you live for another day :)


These are the kind of stairs we are talking about, to clear up any confusion.
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