Name: Moss
Age: 8
Gender: Male
Species: Vorcha (13+2=15)
Class: Sentinel (13+1=14)
Appearance: Moss is a relatively tall, strong male Vorcha, standing at 5' 7" and weighing around 200lbs. Moss is notable for his abnormal purplish-blue skin, a byproduct of Element Zero affecting his DNA while in the womb. Along with the normal grey eyes, jagged teeth, pronounced ears, and other Vorcha characteristics, Moss wears golden warpaint across his face and limbs as a sign of his authority. For clothing, Moss wears leather underwear that cover his genitalia, as well as numerous leather straps as added protection on his chest and legs, as well as a belt. On these straps, Moss carries his needed supplies (food, grenades, etc.), and wears a leather-covered iron pauldron on his right shoulder.
Abilities:
Data Scavenger: Moss is somewhat skilled in the art of hacking and decryption, able to access and utilize electronics that are commercial-grade. While he may be able to hack into a personal Omni-Tool, he knows little of professional hacking, and cannot hack Military or Corporate electronics quickly. (13+1=14)
Vorcha Leader: Moss is incredibly skilled at socializing with others of his species, and can turn them to his side quickly and with little effort. He uses this skill to extract information and gain local support. He currently has several followers remaining, including scattered informants on the most important ships and worlds. (17+4=1M)
Alpha-Male: A born Alpha-male of the Vorcha, Moss is generally stronger than others of his kind. He is able to lift far more than an average Human or Turian would, and is able to endure more than his brethren. (13+6=19)
Quick-Witted: Moss is a genius among his species, and is infamous for his mental power. He is able to know when he is being coerced or manipulated, and can create strategies within seconds. (13+1=14)
Telekinetic: Implanted with an L2 implant, Moss is renowned as an effective Biotic. Using his powers, Moss is able to telekineticlly manipulate his environment. While he is able to tire quickly from this ability, he is able to lift something as large as a Krogan up to 20m. (13+1=14)
Locust: After an encounter with a Drell hit-man, Moss came into the possession of the assailant's specially-modified Locust sub-machine gun. The weapon is a thick-red color with deep scratches, outfitted with special armor-piercing capabilities and pistol grip for added stability. (13+0=13)
Lightning-Quick Reflexes: After years of constant firefights and scuffles, Moss' Vorcha physiology has allowed him to evolve his reflexes to a quick speed. Moss is now significantly faster at reacting to attacks and surprises, making him a dangerous threat in hand-to-hand combat. (13+4=17)
Roach: Due to their short lifespans, Vorcha are able to evolve to thrive in their environments. Most Vorcha are able to grow strong heart-muscles in high-gravity, layers of blubber to combat cold, or even thicker skin after heavy burning or deep laceration. Vorcha generally are able to adapt twice, but Moss is a notable exception, more likely to adapt three or even four times. (13+0=13)
Regeneration: With cells that are universal and clustered, a likeness of Human stem cells, Vorcha have the ability to regenerate from wounds much quicker than other species, barring Krogan. Moss, however, has a somewhat stronger regeneration factor than his brethren, almost as half as fast as a Krogan would be able to. This allows him to recover from cuts in minutes, lacerations in hours, broken bones in days, and even recover from paralysis and head-trauma in weeks. (13+0=13)
Intimidating: With a fearsome appearance and a commanding personality, most weaker-minded people are easily intimidated by Moss. He is able to scare people into doing things they would rather not want to, although he clashes with other intimidating people. (13+0=13)
Flaws:
Alliance Fugitive: Due to his crimes against the human Alliance, Moss is a wanted criminal constantly on the run from them. While he has not encountered them recently, Moss must be wary of any soldiers he meets in his travels, for fear of his arrest. If he is captured, Moss will likely face execution, so he is naturally distrustful of any humans. (1st)
Primitive Implant: Moss uses an L2 implant made nearly 15 years ago, and suffers from sudden intense headaches at random times. These headaches are completely debilitating, and Moss must lay down to handle them. The more often he uses his Biotics in a situation, he is much more likely to suffer from a headache, making firefights risky. (2nd)
Fatigable: During a physical encounter, Moss is likely to tire faster than his comrades. His strategies in battle are meant to end an encounter quickly, and he will become fatigued after a few minutes of hard exercise. (3rd)