This looks fun, so here I come
Name- Alaric Gar
Age- 41
Gender- Male
Race- Human
Occupation- Watchman: It is Alaric's sworn duty to oversee the security of the castle and the lands around it. Tasks which fall to Alaric include assigning watch-shifts, training royal guards, and imprisoning criminals. However, his age and illness has lead to a decline in his health, and he chooses to shift his duties onto others.
Appearance-
Personality- Alaric is an honorable man, adhering to the virtues of chivalry and morality, which very often conflicts with the intrigue of courts and palaces. Born a nobleman to a poor, yet prominent clan in the kingdom of Kaer, Alaric has extensive experience with the workings of a royal court, and approaches most situations with cynicism. An avid hunter, Alaric is skilled in the use of bows, with small experience with short-swords. Alaric is loyal to the people who treat him the best, but is pragmatic. While he respects those he feels he should, he knows he should trust himself first, and be wary of those that have not proven themselves in his eyes. Off-duty, Alaric is an aspiring scholar, mostly interested in geography and the lands surrounding his home.
Magic- Alaric holds a modest control over Electromancy, and is largely self-taught. With a small energy capacity and weak control, Alaric seldom chooses to use his powers, and instead chooses to rely on his cunning wit and strong arm.
Abilities- A veteran of a sellsword company, Alaric is an archer with honed skills and a quick draw. He carries a Oak bow he crafted himself, and is able to draw and fire an arrow within a second. In addition, he is able to play an array of string instruments, and is an expert falconer. While he is an older man, he still enjoys hand-to-hand combat, and requires the skill amongst his subordinates.
Weaknesses- Alaric picked up an incredibly nasty illness while traveling as a mercenary, which has left permanent damage on his body. Any sustained activity will leave the man's heart and lungs in mild pain, which begins to become excruciating after longer encounters. Alaric also has an intense fear of races other than the ones he has had most dealings with, such as elves or orcs, and can be intimidated by imposing creatures.
History- The thirdborn son of Jon Gar, a renowned nobleman and hero of war, Alaric was expected to take on a martial position like his brothers. Raised along the border of Kaer and Estoria, and claims dual-nationality. He enjoyed a childhood spent in the forests and caves, exploring miles around his home for adventure. As a teenager, Alaric's family moved to the capital of Estoria, a stark contrast from the wilds of his former home, and turned his attention to finding adventure within the gates and walls of the cramped city.
This lead to countless run-ins with the law, often due to trespassing, but has never been to the dungeon due to his father's prestige. Frequently, Alaric would comb brothels, taverns, and inns in hopes of finding a traveler who could regale him with tales of foreign lands, mythical creatures, and brave heroes. Starry-eyed, Alaric dreamed of seeing the world, and joined with a mercenary company the day he reached the age requirement. Waving goodbye to his family, and his homeland, Alaric left with the company for the land of Durra'halma. Here, he served under the command of Ser Huor Telhenni, a disgraced Elven knight, who took a special interest in him. Alaric served as the personal squire to his commander, where he learned much of his combat skills.
He served with the company for the better part of 20 years, ending his service as a commander of the company, and hoped to enjoy a quiet retirement in his homeland. However, Alaric's funds began to dry up, forcing him to return to the workforce. At the hearty age of 40, many of the occupations he chose proved too challenging, due to his declining health, but was able to secure a position in the Estoria court as Watchman.