Avatar of Ekreture
  • Last Seen: 10 mos ago
  • Joined: 8 yrs ago
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    1. Ekreture 8 yrs ago

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@Atrophy Yeah, John Robertson, just a regular name I came up with. Also, what happened was, Aaron started traveling on his own in Ohio, then he started traveling with another guy, then he and that other guy came upon a family, and it sort of snowballed to a couple dozen, when he decided to formally name them and write up some rules. Again, this all happened in central, rural Ohio.
@StitchesSounds good!

@Atrophy Here's the link: roleplayerguild.com/topics/162836-the-..

@Tancuras In case you didn't get the notification either.
Name: Aaron Shepherd
Age: 36
Appearance: Tall, around 6'3. A white man, with light brown hair usually adorned by a flat cap. Gaunt features and a lanky body, usually with a button-down and slacks, with suspenders to hold up his pants. Kind enough face, but with obvious experience wrinkling his eyes. His face is usually either cleanshaven or with light stubble.
Personality: Kind, wise, and level-headed. Smiles often, but hardly with teeth showing. Soft-spoken, with a dry wit, and a temperate disposition.
Public Information: Despite his insistence on optional anonymity for the Travelers, Aaron is actually quite open with his information. He's from a small down in Ohio named Thebes, where he was a carpenter and Methodist Minister. He had a wife and daughter, but he lost them a few years ago, which is when he took off for San Antonio. He also fought in the infantry during the Great War.
Abilities: No supernatural abilities from The Man, but has natural leadership skills, and is an excellent negotiator. He's also a decent shot due to his time in the army, but he prefers to avoid violence. On top of this, he was a professional carpenter, and can fix up or build most things required. He also knows a lot about the bible.
Other: Some in the Travelers oppose his pacifism, and he also doesn't entirely know what's waiting in San Antonio.

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Name: John Robertson
Age: 27
Appearance: 5'10 black man, with a somewhat athletic build. He's missing an eye, and wears an eyepatch, but despite this has good bone structure and hansome features. While he hardly ever wears a hat, his curly hair tends to be kept short, and he keeps a small beard. He usually wears belted jeans and a T shirt or light buttondown with rolled sleeves, with heavier boots, and almost always has his guitar with him. His face tends to be cold and distant, and hardly smiles.
Personality: Usually cold, and doesn't talk much, and has few friends in the group, if any. Still well liked due to his skills, and carries a certain level of respect. While John doesn't necessarily talk much, he isn't necessarily rude to others, and can hold up basic conversations, although he's hardly ever expected to.
Public Information: Not much. Originally from Mississippi, but was in Chicago before he joined the Travelers. His father owned a church, and he grew up around a lot of farms. Aside from that, he's given little.
Abilities Extremely, extremely skilled with a guitar. So much so that he can manipulate things by playing music. As for what exactly he can do, he's not even completely sure himself. He's started fires by playing guitar before, but when asked to do so, hardly can. He's also made animals perform basic tasks, and made certain objects levitate. It really depends. He also is a good singer, but his singing voice can't do anything supernatural. Aside from this, he does offer his hand around the camp, and seems to have basic mechanical and carpentry skills.
Other: While isn't necessarily rude, he doesn't like to be provoked.
Character Sheets

Name:
Age:
Appearance:
Personality:
Public Information: (should be updated constantly)
Abilities: (both supernatural and regular skills)
Other:

1939

Music to listen to while reading: youtube.com/watch?v=7MdI2xPHw_k


About ten years ago the stock markets crashed. Times been hard to tell since then.

In 1931, in the heat of The Depression, a man began appearing all over the world. Lots of people saw him different. In Russia he was tall, with a thick mustache and the clothes of an old aristocrat. Brits usually saw him as an Irishman in rags, with a scraggly beard and a thick brogue. Germans saw him as a Jew. In America, he was almost always a handsome black man in a white suit, usually cleanshaven, sometimes with a small pencil mustache.

No matter what he looked like, he came with an offer; some gift or favor in exchange for a service. At first, it was small; clean teeth for a dime, shoes that can't get dirty for a bite of a sandwich. Eventually, these gifts and favors became larger, as did the service required. And in addition to these gifts and favors, abilities and amenities were added on as parts of The Man's offers. For a few chickens, he'd cure your flu in time for the Homecoming Game. For a finger he'd give you a new necklace to wear to your sister's wedding. Nobody knew exactly who he was, and if asked, he would never tell.

As time went on, The Offers became more and more sinister. If you kill your brother, he'd make his wife fall in love with you. If you had sex with your priest, he'd give you a new Ford. Clergymen began preaching against him, calling him Satan or the Anti-Christ. Others who had been swayed by him preached that he may, in fact, be Christ himself. It all came to a head in '33, when every candidate in the American Presidential Election was assassinated, as was Winston Churchill, Adolf Hitler, Joseph Stalin, and other notable politicians, all presumably under the orders of The Man. Soon after this, society as we know it collapsed.

Now it's six years later. The Man is still making people offers they just can't refuse. The Union has collapsed. Technology hasn't progressed. There was never any 'New Deal'. But political factions and countries still exist; from what you've heard, a group that worships The Man as God has taken over New Orleans. Washington's Clergy, a militaristic Christian order that executes people for even attempting to contact The Man, to them the Anti-Christ, has taken over much of the Appalachian mountain range. Certain areas are still in complete anarchy. All that said, you're not entirely sure what's happening. You just want to live. After all, that's why you're with the Wayward Travelers.

There's around fifty of you, Wayward Travelers. Led by Aaron Shepherd from Ohio, you're headed to San Antonio, where you heard there's some sort of salvation. Right now, you've just arrived in Kentucky, according to the street signs...the corpses hanging from the trees with a Clergy sign reading 'SATANIST' are also a good clue. You're not looking for power, for money, or for some moral crusade to fight. Really, you're trying to live.

Premise

As a member of the Wayward Travellers, you must abide by the Traveler's Tenets. Food will be provided to you, and sometimes, you may be expected to fight for the survival of the Travelers as a whole. Remember that the world you live in is not a forgiving one; even before the Collapse, poverty and unemployment ran amok, crops weren't growing, and race relations were abysmal. All of these problems, especially the last one, haven't been erased by the anarchy. Keep in mind the year; though Shepherd doesn't discriminate based on race, not every character's going to be a fan of this. And though women certainly have been forced into a more self-sufficient role, it's not as if six years of the apocalypse have brightened the shadows of Patriarchy. In addition, the vast majority of the nation viewed homosexuality not only as sinful, but as a crime and disease. While homosexuality of course is allowed in the RP, and certainly existed at the time, try and view it through the lens of their society.

In addition to remembering people at the time, also try to remember what people are like in general. The fact that the Collapse of Society occurred a few years ago can't be good for anybody's mental health. Characters that are just perfectly fun-loving and cheery aren't realistic. People are flawed. Not every character can have completely dismissed the Man. One of the Tenets is that while with the Wayward Travelers, one cannot contact the Man or accept any offers if he contacts you. Despite this, not only is having accepted his offers in the past is not only allowed by The Travelers, but expected.

This brings me to the fact that what is probably the most important Tenet is anonymity; one person in the Travelers may not ask another Wayward Traveler any questions about their past, only about the present and their future. And not only is this important within the world of the RP, but in the construction of it as well. Nothing can be assumed about a person, and yet no signs can be dismissed. So while the character sheet will not have any option for a biography, not only should your character's biography be known, but it should be extremely in depth. Information one's character has given before the start of the RP should be put into the "Public Information" section. The "Public Information" section should be updated as they reveal more.

Furthermore, no character can have supernatural abilities without having accepted a deal from The Man. There are no exceptions to this rule. And, if a character does have supernatural abilities, they're not just superheroes or wizards. They had a reason. Nobody's going to have fire breath or laser vision. If someone has extreme strength, why? Were they old and possibly going to get fired from a factory job? Were they abused by their husband and wanted to fight back? In addition to this, many characters simply won't have a supernatural ability, the leader of the Travelers being an example.

Finally, the Wayward Travelers have been a group for about six months now. Your character can have joined at any point since then. You can also have a character who hasn't joined yet but is about to, just make sure to have some sort of natural entry for them. For characters who've been with them since before the start of the RP, make sure to have the circumstances of their entry into the Travelers known. In most cases, this will be Public Information. If you join once the RP's already been in motion, you can have your character have been a Traveler since before the start of the RP, but have a reason why they haven't been very vocal.

Keeping all of this in mind, make sure to have fun! Collaboration is both suggested and expected. While I don't want to make too many concrete rules for the RP, just don't join if you know you won't be able to post at least once a week. If you have questions about things you can and can't have your character do or be in your character's backstory, make sure to ask me about them before you go through with anything. Certain things should be obvious though; you can't be The Man's daughter or anything, and while you can have characters based on historical figures, Eleanor Roosevelt isn't going to make a guest appearance. So, without a further ado, pack your bags and get ready to travel!

The Wayward Travelers' Route and Location



TENETS OF THE WAYWARD TRAVELERS

1. Leave the past in the past; you're gonna trip if you're always looking behind you.
2. What's yours is yours; don't take what's someone else's.
3. Deals with Devils don't end well; please avoid them.
4. Sometimes it's kill or be killed; don't kill if it isn't.
5. A lot of things are meant to be shared; secrets aren't one of them.
6. Travelling's like a canoe; everyone's gotta work if you want to get where you need to be.
7. Life's different from a movie; there's a lot more to people than just black and white.
8. Touch if they let you; don't touch if they don't.
9. Meals are better if you share them with friends; looks like all of us are friends.
10. You're being led by a Shepherd; that said, don't be sheep.

Chat: discord.gg/Dv4u3
@Atrophy @Tancuras Alright, Imma put up the ooc, but I'm not sure if this is gonna happen, if you guys were still interested.
Anybody???
@Tancuras Anymore ideas?
@Tancuras The Travelers aren't famous or anything, it'd have more been that he ran into them. But also, with the Collapse of the Union and complete chaos reigning, people wouldn't travel the distance of New York to Ohio just naturally. He'd have to have had a reason for making the distance.
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