The Eisen Confederacy WIP
Government
The Eisen Confederacy is a united coalition of Fortress cities. Each Fortress is led by an Overseer and a governing council. Within each fortress lies a large, mystical slab of ore, known as the Fortress. The Overseer is chosen at birth by the Fortress Heart during the traditional Volkswrought birth ceremony. The child is then trained in the skills necessary to lead a fortress, taking up the position after the death or retirement. While the Overseer in practice has complete authority over the Fortress and its denizens, it is rare for one in such a position to trample upon the freedoms of its people, unless the survival of the Fortress is at stake. The governing council is chosen by the Overseer for their skill in knowledge in various areas.
Geography
Dark Orange on the Map.
This should be more just a claim of your location. Talk about the climate, terrain, and important locations in your country. Specifically mention major cities and your capital. Bonus points if you have an internal map that includes highways.
Culture
The VolksWrought: With shining bodies of gleaming mercury, the Volkswrought are a race of tall, strong, and ponderous humanoids. Legend has it that the Volkswrought were created deep within the earth, in the dark laboratory of a long forgotten god. Volkswrought resemble humans in basic body composition to a degree, though they tend to be larger and taller, the average Volkswrought standing at 6"5. From their head grows thick locks of corded metal. Their bodies appear to be coated in a metallic, mercury like substance, that can vary wildly in color, from dark obsidian to electric blue. Underneath their outer metallic coating lies densely packed metallic muscle fibers and tendons, supported by strong metallic bone tissue. Due to this unique muscle structure, the Volkswrought have a great measure of physical strength, but also causes their bodies to be very dense and heavy. Their weight causes them to be very slow in movement, many of the other races consider them to be quite ponderous. Their metal bodies also make it impossible for them to swim, and as such they have a natural fear of large bodies of water. They do not practice the art of seafaring, and will only board a water vessel if absolutely necessary. These beings have a natural affinity towards Earth magic and magic involving metal, most individuals having an innate ability in this regard. Volkswrought are completely incapable of magic not involving the shaping or moving of earth or metals, and actually have a particular weakness to fire magic.
Their culture is centered around the Fortresses in which they live in. The well being of the Fortress comes first, beyond all things, even ones own life. Within each Fortress lies a large mystical slab of strange ore known as the Fortress Heart. It is from this Heart that all Volkswrought attain life and purpose, for every Volkswrought child is virtually dead upon birth. It is not until a Volkswrought newborn is brought before the Fortress Heart that it attains life. It is said that the Fortress heart contains the life force and memories of the Volkswrought who have passed on before. When a newborn is brought before the Heart, this life force flows into the child, bringing it to life and burning a mark upon its body. This mark will determine it's profession and purpose within the fortress.
The Volkswrought are fond of industry, and will dedicate themselves to the perfection of their craft, doing their part to bring honor and renown to their Fortress and ancestors. Due to the hostile nature of their neighbors the culture of the Volkswrought has a very strong martial element to it, each Volkswrought male taking up a martial practice in conjunction with their main profession.
Military
Much of the military of the Eisen Confederacy consists of militias, each Fortress maintaining it's own independent militia. Every male denizen is considered apart of the militia. Each militia is led by a militia commander, who is selected by the Fortress Overseer. There is no standard structure or protocol in regards to organization or equipment. Each militiamen brings to war whatever weapon he is most fond of using, so each militia ends up being a eclectic mix of warriors. In general, Volkswrought warriors prefer weapons with long reach, to make up for their slow movement speed. Pole-arms, long spears, claymores, and large two handed axes are all common sights within any given militia. Volkswrought are also very fond of using javelins and war darts, and will often use them in conjunction with a shield. As far as long range weaponry is concerned, Volkswrought prefer the use of crossbows.
The Eisenritter operates outside of the Fortress political structure, for the safety and protection of all Volkswrought. Each fortress contributes militiamen to support the Eisenritter in their campaigns, in both combat and support roles. It is the Eisenritter that is responsible for protecting the country as a whole, building defensive outposts in strategic locations throughout the nation, and building and maintaining supply networks and roadways connecting all of the Fortresses together. The Eisenritter is also responsible for maintaining trade routes within the Confederacy and those of their neighboring trading partners.
The warriors of the Eisenritter are quite fanatical in their purpose.
The Eisenritter are led by the Brutrein, who happen to form the core of the Order's fighting strength. Brutrein are elite mounted warriors trained from birth in the arts of combat and war. Brutrein tend to be larger than the average Volkswrought warrior, and possess a higher degree of magical skill. They are usually equipped with heavy armor, and ride upon metal steeds known as Todsburners. These creatures resemble a lizard, with segmented metal scales, and a long tail, the sides of which are sharp. Much like with the militia men, The arms Brutrein bring to bear can vary, though all Brutrein carry lances, and javelins or war darts.
The many warriors of the Eisenritter are divided into legions known as Fyrds. There are many Fyrds
The Volkswrought prefer defensive tactics, and are quite proficient at defending towns and castles. On the field, the Brutrein will charge into the enemy, breaking up formations while the slower moving militia moves in, firing bolts, javelins and war darts before closing with the enemy.
The warriors of the Eisenritter are quite fanatical in their purpose.
The Eisenritter are led by the Brutrein, who happen to form the core of the Order's fighting strength. Brutrein are elite mounted warriors trained from birth in the arts of combat and war. Brutrein tend to be larger than the average Volkswrought warrior, and possess a higher degree of magical skill. They are usually equipped with heavy armor, and ride upon metal steeds known as Todsburners. These creatures resemble a lizard, with segmented metal scales, and a long tail, the sides of which are sharp. Much like with the militia men, The arms Brutrein bring to bear can vary, though all Brutrein carry lances, and javelins or war darts.
The many warriors of the Eisenritter are divided into legions known as Fyrds. There are many Fyrds
The Volkswrought prefer defensive tactics, and are quite proficient at defending towns and castles. On the field, the Brutrein will charge into the enemy, breaking up formations while the slower moving militia moves in, firing bolts, javelins and war darts before closing with the enemy.
Heroes
Each country gets one superior hero and three normal heroes. In terms of combat strength expect a superior hero to be on par with about 150 men and normal heroes to be on par with 100 men. (Yes, this is the only place in the sheet where there are actually numbers) Basically these are the badasses of your country that you can use for point of view characters if you want. At absolute bare minimum you need a name and one line description of what your hero is good at; however, ideally this should be the largest section of your sheet. You can use any explanation you want for why your heroes are stronger than normal people. For example using magic, being blessed by a god, or simply being very skilled with their weapons. Also keep in mind that if a hero dies you can replace him or her with a new one.
History
Relations
The Eisen Confederacy has a warm relationship with the peoples of the Sakabanatu region, freely trading with the various tribes there. In regards to its northern neighbor, the Confederacy has a mixed relationship with the Tarkima people. The Confederacy has a stable relationship with Clan Brakor, freely trading with the clan. Some warriors of Clan Brakor serve as mercenaries within the Eisenritter. The current Chieftain of clan Brakor, Rogi Gelen, is esteemed by the Brutrein of Fyrd Ghost Bear and their leader, Geist, both of which are willing to come to the clans aid in the event of a military conflict.
Characters
Optional section. Put any info about any characters here. Examples of this would be your kings or queens, military leaders, and non-hero “badasses”. You can also put more detailed info of your heroes here as well.