Nation Name: Kamenyan Defense Directorate.
Government Form: Constitutional Military Junta.
Demographics: 100% Human. The average Kamenyan stands at 6’ 7” tall, and all of them have a very developed musculature regardless of fitness. They also have no other eye color than purple or bright orange, with frequent heterochromia (around 10%).
Population: 1.6 billion
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Planet Name and Description:
Kamenymir is a harsh planet for humans to live on, for reasons that are not immediately obvious. It is not much unlike Earth before the nuclear war: a temperate habitable world with forests and plains, deserts and jungles, a single ocean of salt water, and two frozen poles. Upon closer inspection, however, it begins to look like a poisoned gift. A mineral unique to Kamenymir known as dotrium, present in low concentration in virtually the entirety of the planet's mineral mass, emits a very specific kind of radiation. Local wildlife is perfectly adapted to these radiations, but humans start developing serious medical conditions after a few years of exposure including cancerous tumors, blindness, and blood diseases. The planet's higher gravity also causes its own problems and makes long-term human survival even more difficult.
History:
Shortly after the colony ship landed on Kamenymir, the expedition found itself under attack by an alien lifeform that was not organic but made of crystalline mineral matter. It appeared that when the ship landed on the surface, it crushed several of these crystal outgrowths in doing so as the crew couldn’t possibly have imagined that they were, in fact, alive. The crystals were able to change shape, move and even fly, and obviously had some way to communicate with each other as the expedition’s security forces were soon engaged in vicious combat around the burgeoning colony’s perimeter.
All efforts to try and communicate with the crystals, nicknamed “Shards” by the colonial security personnel, failed. There were no discernable reactions other than aggression to speech, light signals, even radio communications and visual depictions. Furthermore, the Shards were able to interact with electronic systems in some way through direct contact, which almost led to total corruption and shutdown of the colony’s informatics systems. The conflict escalated over the course of four years with precious few periods of calm. Eventually, however, the attacks stopped as suddenly as they came after thousands of colonists were killed and countless Shards destroyed.
The Kamenyan Defense Directorate, which was the emergency military government in charge of the colony’s defense, was in the process of being disbanded as all Shard activity had stopped. Indeed, there was no sign of them at all, anywhere. But this triumph was short-lived; another disaster struck, one that could not be blasted apart with guns.
As if the world itself rejected the invaders, the effects of the omnipresent low-level radiation emitted by dotrium began to show. Contamination was unavoidable: every single resident of the colony suffered from some sort of radiation poisoning. Under the steely leadership of the KDD however, the Kamenyans showed incredible resilience and determination. Every effort was bent towards overcoming the will of the very planet. Scientists of all branches joined forces to find a solution, those who could still see assisting the blind in whatever way they could and working to provide cybernetic eye implants to vital personnel. Finally, after two long years during which thousands more died in terrible pain, a cure had been developed. A serum codenamed ‘Hekate’ that, once ingested, subtly worked to rewrite the subject’s DNA over several months, carried from cell to cell by nanomachines.
A second existential threat had been vanquished under the rule of the KDD, and now people weren’t keen on changing to another system of governance. A referendum was held; a Constitution written, and from past hardship emerged a unique type of government. A government that is both democracy and military dictatorship. A society in which the army is both the seat of political power and the servant of the Kamenyan people.
Peace and prosperity followed for two hundred years. Improving upon the Hekate serum, the scientists of the KDD added a second effect to it: the high gravity of Kamenymir had been a problem ever since the colony was founded, causing considerable health problems. Instead of relying on specialized suits or gravity modulation devices, the Kamenyans demonstrated once again their will to overcome an obstacle once and for all by elevating themselves above it. The additional gene therapy of the Hekate made bones stronger, permanent hormone change increased muscle mass and induced a rise in height, and the human heart was made bigger and stronger.
The planet’s population skyrocketed past a billion souls, the industry flourished and technological progress kept on improving the lives of all. In the meantime, an actual army had been founded, but with no clear present threat, its duties were only ones of general security. The KDD’s decision to maintain consequent armed forces, however, turned out to be very fortunate when the Shards returned.
The attack did not come from the ground. It was a science satellite in orbit that first detected large objects on a direct collision course with the planet below. What was thought to be meteors crashed into the surface of Kamenymir, only to reveal themselves to be Shards of prodigious size, quickly fragmenting into smaller ones. Millions of civilians and soldiers alike perished in the first month of chaos and confused fighting. The KDD was quick to react and reorganize, and its heavily armed forces along with militia groups led by police officers wiped out the invading force in a single year.
The astronomy branch of the KDD’s Department of Science was astonished to find out that the Shards did not come from the depths of interstellar space. They came from the planet’s own moon, and it was concluded that those initially present on Kamenymir were only a colony, that they must have sent a message asking for help to their homeworld, and that it took two hundred years for the Shards to grow large enough.
Consequently, the decision was made to begin a herculean project to build a space navy capable of taking the fight to the enemy. An orbital station was constructed, then a space elevator. A shipyard followed, and the first combat spaceships left their anchorages. No resistance was met all the way to the moon, and the Kamenyan fleet found itself in orbit over defenseless Shards. There was no attempt to communicate this time. The fleet was given the order to open fire, and so it did. The orbital bombardment lasted for hours, then days, then months. Every single square meter bearing a hint of Shard presence was devastated by nuclear weapons and tungsten rods that ruptured the crust of the moon. When the ships in orbit finally ceased fire, the celestial body beneath had been transformed into an inferno of radioactive wastelands and volcanic eruptions.
Kamenymir celebrated triumph and victory. One century passed. And then, the Gate awakened.
Culture and Society:
Kamenyan society is rather individualist, with strong family bonds and an emphasis on personal freedom. The KDD rarely intrudes into the life of regular citizens, keeping to its role as per the Constitution. The Kamenyans are a patriotic people, and the sense of duty is generally strong with them. As such, the army is never short on recruits. Every adult citizen of Kamenymir has the right to own and bear firearms, except those with a criminal record or diagnosed mental illness. Combined with a mandatory military service of three years, this results in a population that is largely made up of potential soldiers should the need arise.
The creation of businesses is encouraged to stimulate the economy, regulations are few, and trade between regions and cities is busy. Law enforcement is managed by local police forces under the supervision of the KDD’s Department of Security, which has its own investigators and security officers at its disposal.
The planet’s culture has retained some traits from Old Earth and has managed to preserve portions of its history as well, which shows as their language is an evolution of Slavic and Germanic languages blended together, but it has largely evolved into a new culture of its own. Chief among these differences is spiritual; the old religions have faded into a collection of cosmic superstitions involving natural and physical phenomenons. Those who truly believe in the divine nature of these phenomenons pray directly to them, without following any kind of rules like a typical organized religion. For example, some may pray to gravity that their damaged aircraft does not crash, others pray to radiation or genes for a healthy child.
The only thing that could resemble a religion by Old Earth’s standards is the literal adherence to the KDD’s Constitution. Nearly every citizen of Kamenymir considers the Constitution to be the most sacred and untouchable thing there is in their society, a guidance that is not to be tampered with.
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Governance and Politics:
The highest authorities in the KDD are the Directors, each of them in charge of their own Department. They are chosen at random among military officers who chose to be candidates for a specific office and fill that role until they’re either dead, deemed medically unable to fulfill their duty, or removed from office by Constitutional Referendum. In that latter case, a death sentence penalty follows the removal from office if the referendum ends in favor of eviction by an absolute majority. In consequence, only the officers with absolute confidence in their abilities do volunteer as candidates for Director. To serve as a head of state, the office of General Director functions as a “first among equals” in order to be able to make decisions that affect the whole of Kamenyan society.
Political parties do not exist in the traditional sense on Kamenymir, since the army at large and the Directors, in particular, are forbidden by the Constitution to participate in any organized political groups; they are only meant to be a vessel for the people they serve. It is a predictable consequence then that polls and referendums are frequent. There may be civilian groups who really are just an association of like-minded individuals, but since there is no way to elect a representative to a higher office than Burmistrz most Kamenyans see little sense in political lobbying by organized parties.
Burmistrz are the only elected officials in the entire nation. They are responsible for the administration of a single city and its surroundings, command the local police force, and generally have a lot of freedom granted to them to govern their locality. They are however unable to contradict the KDD’s instructions in any way without being given express permission.
Technology Overview:
Energy: Nuclear fission energy and fossil fuels are prevalent in everyday use, the former for its cost-effectiveness and the latter for convenience. Fusion reactors are used as the main power source for starships large enough to accommodate their size and represent the most advanced power production method available to the KDD, although experiments with antimatter are conducted, so far without any exploitable results.
Shields: The KDD’s Department of Science has managed to create so-called energy shields. They require massive amounts of energy and are typically only installed on starships or planetside installations. These devices can intercept incoming fire by projecting energy surges to counteract the energy of energy projectiles, slowing solid projectiles to the point of ineffectiveness or stopping them outright. Particle beams such as laser weaponry can be similarly hobbled after a fraction of a second past the initial impact, once the ship’s systems are able to detect the attack. The more energy a shield has at its disposal, the more effective it will be.
Nanomachines: This is not as much an innovation as it is a technology preserved from Old Earth that is not fully comprehended by the KDD’s scientists, although it has been successfully repurposed for medical uses.
Military Overview:
“Brute force” may be reductive, but it is an accurate way to describe the KDD’s approach to military problems. Their weapons are rarely subtle, focusing instead on high power and volume of fire. The humble Armored Infantry footsoldier is a perfect example of the Kamenyan war philosophy:
He is, as all of his countrymen are, unnaturally tall and muscular. His suit of power armor further amplifies these traits: a massive, bulky frame of fully-enclosed armor plates, thick and without any thought given to aesthetics. It is angular, with sharp unpolished edges. This incredibly heavy set of personal protection has a layer of artificial muscle underneath the armor plates, allowing its wearer to move without hindrance from its weight and even enhancing his strength well and truly beyond any human limits.
Despite its unrefined appearance, this armor hides an integrated computer neuro-linked to the user’s brain, assisting with aim, limb coordination, general responsiveness, and providing a combat HUD in the helmet.
His weapon looks the part. It is an ugly piece of rectangular metal, large and bulky. Classified as an assault rifle, the STR-2 may be more accurately described as a high-caliber rapid-fire light machine gun. It includes a mini-rocket launcher under the barrel as well as a switchblade, turning it into an axe for close-quarters combat. The STR-2’s incredibly rugged design makes it more than able to withstand being used as a melee weapon by a power-armored warrior with superhuman strength.
The rest of the military generally follows the same principles, even though specialized and lighter gear is always available depending on current needs. Aside from more conventional forces, the KDD also fields armored mechs, perfectly suited for navigating ruins or uneven terrain and armed with a variety of autocannons, missile launchers, plasma drivers, and tactical lasers. A secret project to build a “super-mech” equipped with energy shields is in the works, but progress is slow due to inherent engineering problems.
As far as the navy is concerned, the KDD favors “packs” of several frigates acting together. Cruisers act as the centerpiece of these groups, ready to cover the pack’s retreat or deliver a hammer blow to a weakened foe. The lack of any hostile encounter in space has, so far, limited the KDD’s tactics to general doctrines and directives, relying on its navy’s captains to take the initiative in an initial engagement.
One feature of Kamenyan military doctrine warrants particular attention. Their war against the Shards has left a lasting impression, especially the ease with which informatic systems were compromised. As a result, the KDD has taken to the habit of making sure that their systems are as insulated from one another as possible. Power armor computers do not communicate with other suits; instead, comparatively primitive verbal radio communications are the norm with data packages transfer only possible after authorization by both the sender and the receiver, and even then this is supposed to be done only when absolutely necessary.
This philosophy is prevalent throughout the entire military, be it armored vehicles, fighter crafts, or even spaceships. Within a single ship, computers are locked out of communications with other sections by a manual switch. All of this is a conscious sacrifice of some measure of effectiveness, in exchange for the ability to more easily contain and combat electronic warfare and system infections.
Weapons:
STR-2 Assault Rifle: See description in the section above. It is the standard infantry rifle and serves as a template for most of the KDD’s infantry firearms.
Chimera Shotgun: A fully automatic 6 gauge shotgun most often loaded with either explosive HESH shells or so-called “Sunburn” rounds. A Sunburn shell contains, like conventional weapons, solid pellets. The difference is that inside each of those pellets is a small quantity of highly corrosive and toxic acid. Contact with this substance on organic tissues induces burns and necrosis in a matter of seconds.
Vehicles:
Huzar Scout Mech: This light and agile bipedal walker serves as lightly armored reconnaissance, armed with an autocannon fitted with three rotating barrels and a multipurpose missile launcher. Mounted on the Huzar’s back is a pair of powerful thrusters that allow it to jump over buildings and other obstacles.
Svarog Multirole Mech Frame: The Svarog is the result of a particularly eccentric arms manufacturer’s pet project. The four-legged frame is a “skeleton” on which an astounding amount of possible combinations of armament and armor can be added, from long-range missile artillery to high-power lasers, as little or as much armor as desired (within maximum weight limits) or even specialized equipment like lift claws and mine clearing devices.
Sleipnir Transport Gunship: This rather large gunship, suited for both atmospheric and spaceflight, is armed with autocannon turrets covering every angle as well as swarmer short range missile pods, both for defense against enemy aircraft and to suppress enemy ground units while the Sleipnir’s passengers disembark. The gunship’s large bulk allows it to transport a full squad of armored infantry, or a single light armored vehicle.
Ships:
Kobalt Frigate: Built to be the quintessential frigate, fast and versatile. Its main armament consists in laser batteries and long-range missiles.
Onyx Heavy Frigate: The Onyx is made to work in tandem so that they can be cycled in and out of combat to allow for their shield’s batteries to recharge, with the intent of delivering a non-stop bombardment from their main railguns.
Almaz Cruiser: The true backbone of the Kamenyan fleet. Almaz cruisers anchor battle formations, cover retreats, spearhead assaults and provide orbital support for planetside troops.
Zheoda Battlecarrier: The largest ship in the KDD’s navy, a Zheoda specializes in deploying much more fighter/bomber support than an Almaz can, while still being capable of fighting on the front line with impressive armor and firepower.
STR-2 Assault Rifle: See description in the section above. It is the standard infantry rifle and serves as a template for most of the KDD’s infantry firearms.
Chimera Shotgun: A fully automatic 6 gauge shotgun most often loaded with either explosive HESH shells or so-called “Sunburn” rounds. A Sunburn shell contains, like conventional weapons, solid pellets. The difference is that inside each of those pellets is a small quantity of highly corrosive and toxic acid. Contact with this substance on organic tissues induces burns and necrosis in a matter of seconds.
Vehicles:
Huzar Scout Mech: This light and agile bipedal walker serves as lightly armored reconnaissance, armed with an autocannon fitted with three rotating barrels and a multipurpose missile launcher. Mounted on the Huzar’s back is a pair of powerful thrusters that allow it to jump over buildings and other obstacles.
Svarog Multirole Mech Frame: The Svarog is the result of a particularly eccentric arms manufacturer’s pet project. The four-legged frame is a “skeleton” on which an astounding amount of possible combinations of armament and armor can be added, from long-range missile artillery to high-power lasers, as little or as much armor as desired (within maximum weight limits) or even specialized equipment like lift claws and mine clearing devices.
Sleipnir Transport Gunship: This rather large gunship, suited for both atmospheric and spaceflight, is armed with autocannon turrets covering every angle as well as swarmer short range missile pods, both for defense against enemy aircraft and to suppress enemy ground units while the Sleipnir’s passengers disembark. The gunship’s large bulk allows it to transport a full squad of armored infantry, or a single light armored vehicle.
Ships:
Kobalt Frigate: Built to be the quintessential frigate, fast and versatile. Its main armament consists in laser batteries and long-range missiles.
Onyx Heavy Frigate: The Onyx is made to work in tandem so that they can be cycled in and out of combat to allow for their shield’s batteries to recharge, with the intent of delivering a non-stop bombardment from their main railguns.
Almaz Cruiser: The true backbone of the Kamenyan fleet. Almaz cruisers anchor battle formations, cover retreats, spearhead assaults and provide orbital support for planetside troops.
Zheoda Battlecarrier: The largest ship in the KDD’s navy, a Zheoda specializes in deploying much more fighter/bomber support than an Almaz can, while still being capable of fighting on the front line with impressive armor and firepower.