HECK YEAH THE GATEWAYS ARE OPENIN' BAYBEEEEEE
Here comes the green bois again, this time with a tad more oomph and just a smidge more psychological horror.
GOVERNMENT FORM:
Multi-Species Eco-Syndicalist Federation
PLANET NAME & DESCRIPTIONS: Avalon is the second planet of the Nimue system. In orbit around a bright G-class star and protected from the outer system's dense asteroid fields by the super massive gas giant ????, it is a mid-sized rocky world roughly 6% smaller than Earth. Despite its somewhat 'boisterous' planetary neighbours, Avalon is a vibrant and ecologically dense garden planet with a broadly “cold tropical” environment -- similar to the temperate rainforests that once stretched across Ireland and the British Isles prior to the industrial revolution, though extremely high equatorial temperatures cause the accumulation of salt and dense, brackish mudflats to form around the equator. It has a predominantly nitrogen & oxygen-based atmosphere, with a slightly higher overall oxygen density than Earth that combined with the lower gravity makes many native and adapted organisms notably larger than most Earth equivalents.
Avalon's wide varieties of organism have base-2 carbon-based biochemistry with central nervous systems, and are broadly split into categories of fauna, flora, and funga – though many organisms are naturally occurring 'chimera', or hybrids, effectively consisting of both animal, plant and fungal cells. Of particular note are a number of fungal organisms classified as gestalts that rely on the central nervous systems of both fauna and flora to spread their spores and are able to use these systems as transmitters for information – a fact that would eventually give rise to the phenomena known as 'faeries' by the human colonists, yet later to be deemed a sapient species in their own right.
POPULATION & DEMOGRAPHICS:
There are an estimated 3.2 billion souls across Avalon and its habitat network throughout the system, though the exact number is difficult to pinpoint since record keeping varies and many smaller or nomadic communities choose to dwell outside of the homestead system. The major species and groups within Avalon and its habitats are as follows:
HISTORY:
CULTURE & SOCIETY: Avalon's tumultous history, coupled with its increasingly democratic and humanitarian political systems, have produced no end of *contradictions*. The stereotype of the average Avalonian is that they are hard-working, self-sufficient, and ready to face the day's challenges with a smile... but at the same time they are cautious around strangers and overly bureaucratic. For the vast majority of its population, daily life is peaceful and cooperative, where the average person fits well into their particular homestead's culture – critics would claim this is due to the influence of prolonged gestalt exposure on the human brain, showing signs of heightened interconnectiveness of mirror neurons and neurons of the insular cortex. To some extent this is intentionally reinforced by childhood education often focusing on a mixture of practical skills, horticulture, biological sciences, the humanities, and team-building exercises, and a respect for nature and for people is foundational for these reasons.
Physical activity, training, and sport are also huge parts of Avalonian culture, as is the encouragement of hobbies and open social spaces designed to provide people with enough personal quiet time but plenty of opportunities to interact with others in healthy, supportive ways. Various types of football are the dominant sport, most notably gridiron, rugby, and soccer, though other team sports such as baseball, basketball, cricket, hockey and lacrosse also see popular play. Meanwhile cross-homestead 'tourneys' serve as the basis for a lot of inter-homestead interaction and collaboration of ideas and skilled workers, serving as something between a multi-disciplinary athletic competition, inventor’s fair, and cosplay convention or ren-faire.
On the subjects of belief, purpose, philosophy, and religion, Avalonians are generally diverse and open-minded. The Conceptual Interchange functions as an official forum for open education and discussion on the history of almost every idea, belief system, political ideology, or philosophy known to man, but debate for the purpose of 'winning arguments' is generally discouraged as unproductive. So long as an idea or system is not seen as antithetical to sapient rights or the pillars of Avalon, then it is tolerated and present on Avalon and has likely been synthesized and interpreted in ten thousand different ways. Religion specifically is a little more contentious, with the majority of Avalonians being some form of 'secularly spiritual', having a sense of spirituality but being somewhat loose or personal towards it, or maintaining religious traditions for cultural, historical or ritualistic purposes more so than out of genuine belief. The largest religions still present are Hinduism, Prophetism (a broad term for religions based on the teachings of one or more 'key prophets', individuals of supposed direct divine blessing by a specific deity), Gaianism, Buddhism, Cascadism, and Neo-Paganism, and these collectively make up about 15% of the population.
GOVERNANCE & POLITICS: Since the fall of the Morgan-Lott corporation and the civil war that saw the destruction and outlawing of many of its most influential figures and 'true believers', the democratic, decentralized systems introduced in its wake have been repeatedly tested - both by the internal debate baked into the system, and by physical dangers from both the planet and from outside of the system. Nevertheless, these systems have survived such tests, and have been reinforced as serving as the groundwork for Avalon's cultural and moral identity, and as symbols of pride and unity. The term pillar is used to describe these institutions based on three crucial merits -- the institution must be relevant in the daily lives of all people and with a clear societal function; the institution must contain formal democratic processes for representing the views and rights of its members; and it must have clear codes of conduct and standards of behaviour.
While technically each of the pillars functions independently of the others, in truth they are all deeply interconnected, and most Avalonians hold membership with several - if not all - such pillars at the same time.
Technology Overview: (What have your people invented? Or have they forgotten anything?)
Military Overview: (This is the space to talk about any offensive capabilities you have. Given that most of these Colonies have been essentially stranded by themselves for three centuries, I don't imagine anyone has a large "conquer other planets" level fleet yet. But maybe your Colony has been in civil war for a hundred years, and has built up an impressive military in that time. Or maybe they even had to fend off a genuine alien invasion.)
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Additional Info: (Anything else you want to include that there isn't a spot for up there.)
Here comes the green bois again, this time with a tad more oomph and just a smidge more psychological horror.
The Pillars of Avalon
"By these pillars stand tall - for People, for the Planet, for Yourself"
GOVERNMENT FORM:
Multi-Species Eco-Syndicalist Federation
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Avalon
Avalon
PLANET NAME & DESCRIPTIONS: Avalon is the second planet of the Nimue system. In orbit around a bright G-class star and protected from the outer system's dense asteroid fields by the super massive gas giant ????, it is a mid-sized rocky world roughly 6% smaller than Earth. Despite its somewhat 'boisterous' planetary neighbours, Avalon is a vibrant and ecologically dense garden planet with a broadly “cold tropical” environment -- similar to the temperate rainforests that once stretched across Ireland and the British Isles prior to the industrial revolution, though extremely high equatorial temperatures cause the accumulation of salt and dense, brackish mudflats to form around the equator. It has a predominantly nitrogen & oxygen-based atmosphere, with a slightly higher overall oxygen density than Earth that combined with the lower gravity makes many native and adapted organisms notably larger than most Earth equivalents.
Avalon's wide varieties of organism have base-2 carbon-based biochemistry with central nervous systems, and are broadly split into categories of fauna, flora, and funga – though many organisms are naturally occurring 'chimera', or hybrids, effectively consisting of both animal, plant and fungal cells. Of particular note are a number of fungal organisms classified as gestalts that rely on the central nervous systems of both fauna and flora to spread their spores and are able to use these systems as transmitters for information – a fact that would eventually give rise to the phenomena known as 'faeries' by the human colonists, yet later to be deemed a sapient species in their own right.
The following is a list of major 'objects of interest', or planetary bodies, of the Nimue system:
- AV-04, 'Nimue', a G-class star.
- Mercury-lite
- Mercury-lite 2
- Warm Mars
- Inner Asteroid Belt
- Avalon (with Mars-like mini moons)
- Supermassive Icy Gas Giant with lots of moons
- Outer Asteroid Belt
- Cold Rocky Planet (Gaian homeworld)
- Cold Rocky Planet 2
POPULATION & DEMOGRAPHICS:
There are an estimated 3.2 billion souls across Avalon and its habitat network throughout the system, though the exact number is difficult to pinpoint since record keeping varies and many smaller or nomadic communities choose to dwell outside of the homestead system. The major species and groups within Avalon and its habitats are as follows:
- Homo Sapiens Sapiens, sometimes called the “Avalonian Phenotype”: Approx. 2.1 billion. Descendants of the original ('first wave') of colonists established shortly after the gates were opened by the Morgan-Lott corporation, as well as the majority of the refugees who came to Avalon shortly before the gates closed. While prolonged exposure to gestalt spores (see last demographic) shows some evidence of increased mirror neurons and insular cortex complexity, morphologically Avalonians are close to baseline, besides some small changes to bone density and muscle growth to accommodate for life on a planet with lower gravity than Earth. Likewise, artificial modifications such as prosthetics or vat-grown organs are not uncommon... assuming they are medical in nature. Although the original colonists were from the anglosphere & former commonwealth nations, the later refugee colonists came from many cultures and backgrounds; while English is the official and most widely spoken language, it is estimated that there are approximately at least 98 surviving languages on Avalon and the preservation of them is a study of great interest.
- Gremlins: Approx. 0.9 billion. A genetically engineered sapient 'uplift' of an indigenous Avalonian eusocial frog-like organism originally created by the Children of Gaia in ???? (approximately 120 years ago) as pilots and engineers that could operate complex military equipment against the THE ENEMY without risking sensitive electronics. Appearing as the six-limbed lovechild of an eel, a beetle, and a pug, they are particularly notable for their high genetic adaptability, resilience, and the intense electrical conductivity of their nervous systems, making them easily augmented with cybernetics and gestalt implants. Their creation and subsequent debates around their sapience and the ethics of their creation sparked widespread outrage against the Children of Gaia and greatly weakened that organization's status in society, with the gremlins becoming fully emancipated and granted control of their spawning grounds in ????
- Homo Sapiens Viridi, officially called the “Viridian Phenotype” but informally known as “Gaians”: Approx. 179 million. Descendants of the “Children of Gaia”, a popular new religious movement that spread in the years leading to the exodus from Earth. Historically they were experts of genetic engineering, modifying their bodies to survive in increasingly harsh conditions through the introduction of plant and reptile DNA that gave them their distinctive green skin and minimal body hair, though this also greatly reduced their fertility, and coupled with their historically strict taboos around mingling with 'outsiders' has caused their population to stabilize at a relatively low number. However, following the war against THE ENEMY and the emancipation of the gremlins, the Children gradually lost many members, and the term 'Viridian' became the more accepted term for those who have chosen or inherited the Children's traditional modifications without remaining members of the religion.
- Spacers: Approx. 38 million. For a variety of reasons, those who choose to live their lives (almost?) entirely in space, on habitats of Avalon's moon and throughout its asteroid belt and amidst the salvaged ruins of THE ENEMY. Note that these are distinct from Viridian populations, some of whom are also spacers but are usually listed under demographics as viridian first and foremost. A number of these individuals have further experimented with cybernetic augments, sometimes to the point of becoming physically more machine than man and partially merged with their own ships.
- ”Faeries”/”Gestalts”: ~??.?%, or approx. 500,000 ('domesticated'/'quarantined; impossible to determine total number of 'wild' gestalts present on Avalon, estimates ranging from a few thousand to several million). A fungus analogus organism indigenous to Avalon that primarily reproduces and communicates between its colonies through spores attaching themselves to the nervous systems of mobile organisms and tree root networks, with many organisms on Avalon having exposed nerve endings specifically for this purpose since a major side effect of this is a transmission of information to the 'carrier' in the form of hallucinations. As a result of interacting with human brains a number of gestalts have developed a form of sapience, and over time this has been integrated in several ways, with specially trained gestalt colonies used as a kind of 'organic AI' for settlements and ships and the 'characters' they store serving as assistants, educators, messengers and therapists.
HISTORY:
"Welcome new citizen-passenger #04809, designation: Drone Maintenance. The Morgan-Lott family would like to wish you well in your new home and is confident you will be a productive aide to our new society. Remember: we can only recreate Earth if everyone does their bit!"
Avalon was one of the first successful colony efforts of the gateway project, an almost poster-child scenario; funded by a multinational agreement between the anglosphere powers, and many former commonwealth nations, they emerged from the gateway to discover a system with an array of worlds containing a wealth of material resources. But far more valuable than any precious metal was the system's fourth planet – a new home for humanity.
Initial settlement was profitable and attractive, even despite trepidation many environmentalist and 'pro-adaptor' groups had about the risks of industrialization being introduced to Avalon's vibrant ecosystem. The groundwork for industry, great quarries for mining, and the foundations of modular arcologies that would gradually house millions... who had paid for their tickets. For a brief time it seemed like maybe there would be some spark of hope against the pessimism of Earth and its teeming masses, but as time would go on the worst fears of Avalon's critics proved true. The Morgan-Lott corporation (and its affiliates and subsidiaries) responsible for the initial survey work and establishment of the colony was quick to leverage the record profits they were seeing. It used its position on Avalon to function as the colony's de-facto government, while concerns towards their treatment of employees and settlers alike were suppressed, ignored or mocked, and tickets promised for families or loved ones of employees and workers were buried in technicalities, loopholes, and by the corrupt and overburdened legal systems back on Earth.
Meanwhile, the situation on Earth continued to spiral out of control, with rumours flying of errors in the gateway system threatening the collapse of the network and the worsening economic situation pushed many of Avalon's government sponsors to the point of collapse. Many remaining colony ships were incomplete, or built with 'cost saving measures' that risked catastrophic failure on the journey. Under such dire pressure and amidst a feverpitch of revolutionary action across Earth and the solar system, many of the remaining labour unions and engineers responsible for the colony ships organized uprisings to seize abandoned, unfinished or faulty transports, repair them enough to make a desperate escape, and fled through the gate before it closed. They were joined in their exodus by others from Mars and the asteroid habitats.
Avalon was one of the first successful colony efforts of the gateway project, an almost poster-child scenario; funded by a multinational agreement between the anglosphere powers, and many former commonwealth nations, they emerged from the gateway to discover a system with an array of worlds containing a wealth of material resources. But far more valuable than any precious metal was the system's fourth planet – a new home for humanity.
Initial settlement was profitable and attractive, even despite trepidation many environmentalist and 'pro-adaptor' groups had about the risks of industrialization being introduced to Avalon's vibrant ecosystem. The groundwork for industry, great quarries for mining, and the foundations of modular arcologies that would gradually house millions... who had paid for their tickets. For a brief time it seemed like maybe there would be some spark of hope against the pessimism of Earth and its teeming masses, but as time would go on the worst fears of Avalon's critics proved true. The Morgan-Lott corporation (and its affiliates and subsidiaries) responsible for the initial survey work and establishment of the colony was quick to leverage the record profits they were seeing. It used its position on Avalon to function as the colony's de-facto government, while concerns towards their treatment of employees and settlers alike were suppressed, ignored or mocked, and tickets promised for families or loved ones of employees and workers were buried in technicalities, loopholes, and by the corrupt and overburdened legal systems back on Earth.
Meanwhile, the situation on Earth continued to spiral out of control, with rumours flying of errors in the gateway system threatening the collapse of the network and the worsening economic situation pushed many of Avalon's government sponsors to the point of collapse. Many remaining colony ships were incomplete, or built with 'cost saving measures' that risked catastrophic failure on the journey. Under such dire pressure and amidst a feverpitch of revolutionary action across Earth and the solar system, many of the remaining labour unions and engineers responsible for the colony ships organized uprisings to seize abandoned, unfinished or faulty transports, repair them enough to make a desperate escape, and fled through the gate before it closed. They were joined in their exodus by others from Mars and the asteroid habitats.
The arrival of so many refugees and dissidents caused a vast swelling in Avalon's population, and while many of the new arrivals were qualified in skills useful to maintaining the arcologies and colony systems, the burden was terrible. The now defacto administrative authority of the Morgan-Lott corporation became increasingly brutal and authoritarian, consuming and destroying Avalon's natural resources and rationing supplies to a harsh degree, even banishing 'low value citizens' into the wilderness or establishing prison labour camps in the quarries. Over the next few years resentment and complaint against the corporation continued to grow, with acts of sabotage, protests, and assassination attempts becoming more and more common.
Meanwhile, the new religious movement of the Children of Gaia had been establishing research efforts on areas of Avalon that had largely been ignored by the corporation. Some of the refugees and settlers in these areas had reported strange symptoms - visions of religious figures, dead relatives or fictional characters and monsters from folklore granting them advice. Research showed the presence of spores from a local fungus-like organism present in their nervous systems, something that had likewise been observed as symbiotically connected to many of Avalon's chimera. With further study, it was found that communicating with these visions could often influence the growth and movement of the local environment.
When the situation in the arcologies had at last reached its breaking point and acts of protest and sabotage escalated into all out revolution against the corporation's enforcers, the revolution seemed like it was about to fail... when suddenly, in a spectacular wave of disasters, the planet itself seemed to turn against the arcologies en-masse. In less than a week, the revolution had won, and a new administration was needed.
By this point, the idea of a centralized administration had fallen out of favour with most people. Instead, the individual arcologies, facilities and settlements would be managed largely independently, with locally elected governments receiving advisory support and environmental protection by the Children of Gaia, whose biotechnology and knowledge of the Avalonian gestalts gave them a supposedly supernatural influence over Avalon's ecosystem. These local governments, trying to befit their supposedly more naturalistic and resident-focused goals, would become known as homesteads. To assist with the transportation of goods and the facilitation of trade, meanwhile, the remaining colony transport vessels that hadn't been broken down as the basis for new structures and settlements would serve as the lifeblood of shipments, for goods and people. For the next decade or so this system worked well enough, but the echoes of capital continued to linger, and their whispers were tempting...
Meanwhile, the new religious movement of the Children of Gaia had been establishing research efforts on areas of Avalon that had largely been ignored by the corporation. Some of the refugees and settlers in these areas had reported strange symptoms - visions of religious figures, dead relatives or fictional characters and monsters from folklore granting them advice. Research showed the presence of spores from a local fungus-like organism present in their nervous systems, something that had likewise been observed as symbiotically connected to many of Avalon's chimera. With further study, it was found that communicating with these visions could often influence the growth and movement of the local environment.
When the situation in the arcologies had at last reached its breaking point and acts of protest and sabotage escalated into all out revolution against the corporation's enforcers, the revolution seemed like it was about to fail... when suddenly, in a spectacular wave of disasters, the planet itself seemed to turn against the arcologies en-masse. In less than a week, the revolution had won, and a new administration was needed.
By this point, the idea of a centralized administration had fallen out of favour with most people. Instead, the individual arcologies, facilities and settlements would be managed largely independently, with locally elected governments receiving advisory support and environmental protection by the Children of Gaia, whose biotechnology and knowledge of the Avalonian gestalts gave them a supposedly supernatural influence over Avalon's ecosystem. These local governments, trying to befit their supposedly more naturalistic and resident-focused goals, would become known as homesteads. To assist with the transportation of goods and the facilitation of trade, meanwhile, the remaining colony transport vessels that hadn't been broken down as the basis for new structures and settlements would serve as the lifeblood of shipments, for goods and people. For the next decade or so this system worked well enough, but the echoes of capital continued to linger, and their whispers were tempting...
Left to their own devices, the individual homesteads had managed fairly well. Under supposedly fair elections they administered their own affairs, and many of the resources and machinery used by Morgan-Lott they had set about rebuilding. However, with the underlying economic systems left unchanged, inequality had quickly settled again, while in others an atmosphere of fierce individualism and 'screw you, got mine' had taken hold - many rebuilding or restoration projects had gone unfinished or been ignored.
To make matters worse, within the still damaged industrial arcologies of Monmouth and Amsterdam Nova, there had gradually been an infiltration by former managers and loyalists of the corporation. Using the resentment of the people against the troubles inevitable in the aftermath of war and the failures in rebuilding, they ran on platforms of 'the good old days' and a return to the so-called 'wealth' of the nations of Old Earth. In secret they plotted their revenge, and began the manufacture of drones and weapons. Having gathered allies and funded extremist movements in other homesteads, they launched their attack in a sudden ambush and sabotage on the capital colony ship, the Matter of Hope.
For three years the homesteads were torn apart by war, the years of preparation having allowed the corporatist factions to prepare defences against Avalon's ecosystem that often caused nightmarish amounts of chemical damage. For a time the colony fleet was likewise divided as battles erupted across the asteroid miner's habitats and forges, until at last divisive victories were won by the anti-capitalist coalition on Cable Station and the shipyards of Common Prosperity. From there, a means was devised to break the deadlock on Avalon - the powered hardsuits used by asteroid miners, could be modified to function as deep strike infantry weapon's systems. With unprecedented mobility, these newly appointed 'caliburn' infantry could breach the last of the corporatist strongholds and end the war.
To make matters worse, within the still damaged industrial arcologies of Monmouth and Amsterdam Nova, there had gradually been an infiltration by former managers and loyalists of the corporation. Using the resentment of the people against the troubles inevitable in the aftermath of war and the failures in rebuilding, they ran on platforms of 'the good old days' and a return to the so-called 'wealth' of the nations of Old Earth. In secret they plotted their revenge, and began the manufacture of drones and weapons. Having gathered allies and funded extremist movements in other homesteads, they launched their attack in a sudden ambush and sabotage on the capital colony ship, the Matter of Hope.
For three years the homesteads were torn apart by war, the years of preparation having allowed the corporatist factions to prepare defences against Avalon's ecosystem that often caused nightmarish amounts of chemical damage. For a time the colony fleet was likewise divided as battles erupted across the asteroid miner's habitats and forges, until at last divisive victories were won by the anti-capitalist coalition on Cable Station and the shipyards of Common Prosperity. From there, a means was devised to break the deadlock on Avalon - the powered hardsuits used by asteroid miners, could be modified to function as deep strike infantry weapon's systems. With unprecedented mobility, these newly appointed 'caliburn' infantry could breach the last of the corporatist strongholds and end the war.
Those held responsible for the violence were executed, but the coalition's leadership realized there needed to be fundamental changes in Avalon's economic systems. So long as economic power could be accumulated and managed in non-democratic ways, there would always be incentive and temptation for individuals to misuse their wealth for political power. A new system - already having been implemented by the homesteads at the core of the coalition, whereby labour was managed by unions and organized as worker co-operatives - was used to help organize and carry out the rebuilding efforts. Some stubbornly refused to respect these new syndicates and the need for a divorcing of politics and financial incentive, and so the most diehard followers of the old regime were banished into the wilderness, free to establish their own communes -- albeit monitored closely. To prevent further violence, those who had taken the most decisive and dangerous military deployments among the hardsuited infantry were appointed to function as a small but elite collective military force.
Together with the homesteaders, these new economic groups - the People's Syndicates - took some getting used to, but as the decades went by and the scars of the war on both people's hearts and on the planet began to heal, a sense of peace was restored. Despite some grumbling and the occasional hostility by and towards the remaining corporatist communes, there was little outright violence, and the majority of these communes faded or renounced their commitments to the old system as the passage of time and their dogmatic isolation forced them to increasingly operate under syndicate rules.
Others chose more dire isolation, leaving Avalon in full to dwell on habitats in the asteroid belt. These spacer homesteads became known as the corporatist hermits and would descend into increasingly cruel and bitter autocracies for some decades - albeit ones that dared not militarize for fear of being smashed by the homesteader's league and the syndicates.
Together with the homesteaders, these new economic groups - the People's Syndicates - took some getting used to, but as the decades went by and the scars of the war on both people's hearts and on the planet began to heal, a sense of peace was restored. Despite some grumbling and the occasional hostility by and towards the remaining corporatist communes, there was little outright violence, and the majority of these communes faded or renounced their commitments to the old system as the passage of time and their dogmatic isolation forced them to increasingly operate under syndicate rules.
Others chose more dire isolation, leaving Avalon in full to dwell on habitats in the asteroid belt. These spacer homesteads became known as the corporatist hermits and would descend into increasingly cruel and bitter autocracies for some decades - albeit ones that dared not militarize for fear of being smashed by the homesteader's league and the syndicates.
"Assembled representatives, I bring dire news: we are not alone."
First machines are discovered approaching ???? and respond to attempts at communication with violence, destroying the stations of ???? and several corporatist hermit stations. The Green Table goes from merely a forum of meditation into an organization given the authority to organize the homesteader's league and the people's syndicate in the creation of an armed navy. The war is primarily orbital, but at least one machine terraforming agent impacts with Avalon at the homestead of ???? and begins xenoforming efforts before being destroyed by citizen militia forces and the 'knight-marshalls'.
First machines are discovered approaching ???? and respond to attempts at communication with violence, destroying the stations of ???? and several corporatist hermit stations. The Green Table goes from merely a forum of meditation into an organization given the authority to organize the homesteader's league and the people's syndicate in the creation of an armed navy. The war is primarily orbital, but at least one machine terraforming agent impacts with Avalon at the homestead of ???? and begins xenoforming efforts before being destroyed by citizen militia forces and the 'knight-marshalls'.
CULTURE & SOCIETY: Avalon's tumultous history, coupled with its increasingly democratic and humanitarian political systems, have produced no end of *contradictions*. The stereotype of the average Avalonian is that they are hard-working, self-sufficient, and ready to face the day's challenges with a smile... but at the same time they are cautious around strangers and overly bureaucratic. For the vast majority of its population, daily life is peaceful and cooperative, where the average person fits well into their particular homestead's culture – critics would claim this is due to the influence of prolonged gestalt exposure on the human brain, showing signs of heightened interconnectiveness of mirror neurons and neurons of the insular cortex. To some extent this is intentionally reinforced by childhood education often focusing on a mixture of practical skills, horticulture, biological sciences, the humanities, and team-building exercises, and a respect for nature and for people is foundational for these reasons.
Physical activity, training, and sport are also huge parts of Avalonian culture, as is the encouragement of hobbies and open social spaces designed to provide people with enough personal quiet time but plenty of opportunities to interact with others in healthy, supportive ways. Various types of football are the dominant sport, most notably gridiron, rugby, and soccer, though other team sports such as baseball, basketball, cricket, hockey and lacrosse also see popular play. Meanwhile cross-homestead 'tourneys' serve as the basis for a lot of inter-homestead interaction and collaboration of ideas and skilled workers, serving as something between a multi-disciplinary athletic competition, inventor’s fair, and cosplay convention or ren-faire.
On the subjects of belief, purpose, philosophy, and religion, Avalonians are generally diverse and open-minded. The Conceptual Interchange functions as an official forum for open education and discussion on the history of almost every idea, belief system, political ideology, or philosophy known to man, but debate for the purpose of 'winning arguments' is generally discouraged as unproductive. So long as an idea or system is not seen as antithetical to sapient rights or the pillars of Avalon, then it is tolerated and present on Avalon and has likely been synthesized and interpreted in ten thousand different ways. Religion specifically is a little more contentious, with the majority of Avalonians being some form of 'secularly spiritual', having a sense of spirituality but being somewhat loose or personal towards it, or maintaining religious traditions for cultural, historical or ritualistic purposes more so than out of genuine belief. The largest religions still present are Hinduism, Prophetism (a broad term for religions based on the teachings of one or more 'key prophets', individuals of supposed direct divine blessing by a specific deity), Gaianism, Buddhism, Cascadism, and Neo-Paganism, and these collectively make up about 15% of the population.
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GOVERNANCE & POLITICS: Since the fall of the Morgan-Lott corporation and the civil war that saw the destruction and outlawing of many of its most influential figures and 'true believers', the democratic, decentralized systems introduced in its wake have been repeatedly tested - both by the internal debate baked into the system, and by physical dangers from both the planet and from outside of the system. Nevertheless, these systems have survived such tests, and have been reinforced as serving as the groundwork for Avalon's cultural and moral identity, and as symbols of pride and unity. The term pillar is used to describe these institutions based on three crucial merits -- the institution must be relevant in the daily lives of all people and with a clear societal function; the institution must contain formal democratic processes for representing the views and rights of its members; and it must have clear codes of conduct and standards of behaviour.
While technically each of the pillars functions independently of the others, in truth they are all deeply interconnected, and most Avalonians hold membership with several - if not all - such pillars at the same time.
- The Green Table of Avalon and Nimue
- The Homesteaders' League: Most people dwell within one of the many homesteads that dot Avalon’s surface or as habitats and stations in the asteroid belts or on dome-cities on Nimue's uninhabitable (but often industrially useful) planets and moons. These settlements vary in both size and self-sufficiency, but all are ruled via locally held elections in which members nominate and vote for new council members to govern the homestead. These handle decisions as regards local laws, infrastructure, and carefully balance the needs and situation of the homestead’s residents, and are together referred to as the homesteaders’ league.
- The People's Syndicates: Most people who aren't fully self-employed or in partnerships are members of one of the many syndicates. These worker co-operatives handle specific industries or fields of interest and are primarily organized digitally, though syndicates focused on a specific regional or geographically relevant industry will often have a physical headquarters within the nearest homestead. They take on new “junior”, or trainee, members from among homestead residents who want to learn the relevant field, and once qualified these become “senior” members and are eligible to vote and put forth suggestions for the syndicate’s own council. Together, these are referred to as the peoples’ syndicates and function as Avalon's key economic power in contrast to the homesteads local political power.
- The Conceptual Interchanges: Established in the wake of the gremlin emancipation as a way to discourage religious insularity, the conceptual interchange is organized both digitally and from a number of interchange archives based out of the largest and most interconnected homesteads. Here, individuals may study, discuss, and register new ideas as relating to various humanities subjects - belief systems, ideologies, philosophies, political ideas, religious rituals and traditions. Run by elected volunteers, the interchanges play an important role in Avalon's societal cohesion and education system, essentially functioning as both interfaith temples, as libraries, and as large community spaces.
- The Avalonian Gestalts
- The Navy and the Knight-Marshalls: Something of a matter of contention within Avalonian political discussion is the role of Avalon's professional military. Both the navy and the knight-marshalls are technically sub-divisions of the Green Table, organizations ultimately subject to its head council - this is by design as the basic needs of a military organization are automatically hierarchical and thus antithetical to the entire moral system on which Avalon has built its identity. However, given the vital role these organizations have played in the safety of Avalon and its people - and all the more so as the gates begin to reopen - there are some who argue they must be able to function with a greater degree of self-sufficiency, freed of the bureaucracy baked into so many of Avalon's systems.
Technology Overview: (What have your people invented? Or have they forgotten anything?)
Military Overview: (This is the space to talk about any offensive capabilities you have. Given that most of these Colonies have been essentially stranded by themselves for three centuries, I don't imagine anyone has a large "conquer other planets" level fleet yet. But maybe your Colony has been in civil war for a hundred years, and has built up an impressive military in that time. Or maybe they even had to fend off a genuine alien invasion.)
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Additional Info: (Anything else you want to include that there isn't a spot for up there.)