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Al-Sharif
Birthplace of the Revolution
A nondescript basement somewhere in the city's slum district

Below the streets of Al-Sharif, away from the prying eyes of the Council’s agents, a plot was brewing. Huddled around a cheap, faux-wood table were four young men, all with a gleam in their eye, and a swelling sense of anticipation in their chests. They peered down at the old faded blueprint that was stretched out across the table, taking note of every mark that had been meticulously drawn upon it, each one describing the positioning of a guard, or camera, or some other source of danger. Without fail, they all shifted their gaze to the big red ‘X’ that had been marked along the building’s edge: it was here that their triumph would be found.

“You’re sure this is going to work?” The youngest man asked, his boyishly handsome face screwed up in a look of worry.

“I’ve told you a thousand times, Ravi! It’ll work, trust me.” The man that spoke was not much older than Ravi, though he was quite a bit taller. Thin, with long arms and a sharply pointed nose upon which rested a pair of reading spectacles, he gave off the impression of a decisive intellect.

The third man broke his silence now, “Have faith comrade.” He clapped his hand on the young revolutionary’s back. “Tomorrow we’ll give those pigs a good show.” He smiled, his bearded face lighting up with delight, which Ravi parroted.

“Thawra hatta al-nasr.” The fourth and oldest said, speaking a slogan of the old world, one that meant ‘Revolution until victory’. One by one the other members of the conspiracy repeated those words, their chests swelling with pride as they spoke the incantation, as if it were a blessing.

Twenty-one years ago, the Revolution began. Tomorrow, the Revolution would continue.




Al-Sharif
Birthplace of the Revolution
The heart of the city

"I'm telling you Yusef, you've got to come sometime!" The soldier proclaimed gleefully, "You ought to learn to have some fun!"

"Brothels are illegal, Nazim." Yusef replied.

"Captain Ebrahimi doesn't seem to mind." The third soldier laughed, "We see him there all the time!"

The three men walked side-by-side down a brightly lit, recently paved street. It was here, in the very center of the city, where the reconstruction had first began after Council troops liberated it from rebel forces some ten years ago. It had been placed under martial law the second the revolutionaries had been routed, and had stayed that way ever since.

"Officers don't play by the same rules as us, you two know that." Yusef said, always the practical one. "Captain Ebrahimi'll get a slap on the wrist if he gets caught, and we'll get three years of hard labor."

The others faces slackened, and then both burst out with laughter, "You've really got to lighten up! With an attitude like that you'll never get laid!" Laughed Nazim. They were returning from their nightly patrol, their guards down, their focus on the tall, fenced off garrison building where they had spent the past year together. The structure was a brutal thing, made up of sharp angles and bare concrete, it menaced all that passed by it, a constant reminder of who was in-charge.

They passed through the large, heavy iron gates and towards the building's entrance, slinging their rifles over their shoulders as they approached. The night air was warm and dry, few sounds but for the stomping of boots on gravel, and the soldiers' giggles. And then the sudden roar of an explosion.

It happened faster than any of them could react. The three men were flung to the ground, rubble and hot air flying towards them, thudding off their impact armor and ejecting the air from their lungs. There was a sharp, painful ringing in Yusef's ears, and a hard thudding in his chest. He felt a warm stream of blood course down his cheek as a gash began to flow openly. He looked to his companions, they were splayed out on the ground like ragdolls, neither were conscious, though Yusef thought, he hoped, he could see them breathing.

The young soldier's gaze drifted to the garrison building, what had become his home, and felt his breath catch in his throat. A quarter of the structure was gone, blown away in less than a second of violence. He could see broken, twisted pieces of metal, and strips of cloth strewn throughout the wreckage. There were bodies too; Yusef knew they were not breathing.

As his hearing began to return, the ringing of deafness was replaced by the blaring of sirens, and the haunting moans of dying men.

Shield of the Grand City of Borletta

The Grand City of Borletta

The domain of the Grand Duke Duilius Bulgarelli di Borletta, or as he is known behind closed doors: the Mad Duke.


Borletta, the City of a Thousand Vices

This city by the sea has more than earned its enticing epithet. Its streets are infested with temptation, enough to make even the most pious of men buckle, and the most debauched blush. Its architecture, dominated by beautiful, white travertine stone gives the place an ironic, angelic appearance, which the historian Ardito Montagna remarked on in his work, A History of Borletta, and Her Sins:

"The city itself is beautiful beyond compare, the gem of the Azure Coast. Looking upon the city, and her brilliance can invoke in a man the feeling that he is looking upon the domain of angels, but that impression is false. For upon entering the walls of Borletta, you are accosted by pickpockets, and whores (often one in the same); you are bumped and jostled about without the slightest hint of remorse; and you are lucky to find yourself only penniless, and bruised before night's end."


Despite the harsh words Signore Montagna had for the city, Borletta remains a beloved destination for many travelers, especially Styrian nobles looking to leave their clean, and respectable courts behind for a time to indulge in the many pleasures the city has to offer. Borletta's main exports among the Styrian courts are fashion and beauty trends. New hairstyles, new dresses, new make-ups, new perfumes, all of them that matter come from Borletta's salons, workshops, and laboratories. While certainly being the most progressive of cities in regards to such matters, the same cannot be said for the matter of slavery. While most Styrian cities have long since outlawed the practice, Borletta has bucked that particular trend, instead wholeheartedly embracing the institution. Slaves can be found all over, from burly dockworkers heaving crates of goods, to petite, finely groomed and oiled servants waiting on the beck and call of debauched noblemen. Wherever you go in Borletta, the sound of chains follows you.

The Mad Duke


Shield of the Noble Bulgarelli Dynasty

The Grand Duke of Borletta, Duilius Bulgarelli di Borletta, age twenty-two, is the black sheep of the family. From an early age, Duilius had a penchant for violence, and a fascination with pain, suffering, and power. He took well to lording his noble status above the servants, slaves, and paupers he considered below him. Apart from his 'quirks', as his mother insisted on calling his sadistic inclinations, Duilius appeared to be a model young Borlettan noblemen: bright, handsome, well-organized, witty, and stylish.

The second son of the former Grand Duke, Maximianus III, Duilius was slotted for a military career, his older brother - and only sibling - Maximianus IV was destined to follow in his father's footsteps, or so it seemed. Unfortunately, the Grand Duke's heir apparent fell terribly ill one winter when the city had become afflicted by a plague of consumption, which Maximianus IV soon succumbed to. This fateful death left the future of the city in the hands of Duilius, at the time only sixteen. The plague had also taken his mother, who the Grand Duke loved dearly (and who Duilius cared little for), leaving the already fleeting monarch weak, and in a state of despair. Less than a year after Maximianus III had lost his eldest son, and beloved wife, he died attending a summer feast under suspicious circumstances. While no evidence exists to indicate that Duilius had anything to do with his father's demise, that has not kept many among the courts, and among the citizens, from speculating.

Duilius was granted the title of Grand Duke of Borletta at the age of seventeen, and has spent the past five years working tirelessly in the pursuit of aggrandizing his city-state, and himself, with the ultimate goal of expanding beyond his current borders. The process of doing so has earned him no friends among the noble houses of his neighbor-states, especially that of the "Boar of Styria", who Duilius often refers to as a "boorish oaf", a vitriolic play on the warrior-duke's nickname. Relations are equally poor with the nation of Sipani to the south.

A Recent History of Borletta

Upon Grand Duke Duilius assuming his father's place in command of the city, he immediately began the arduous task of winning over the members of Borletta's noble assembly. Through raucous parties, underhanded donations, and less-than-subtle threats, he has managed to bring most of the city's politicians under his wing, though a few dissenters remain. The most notable of these is Cloelius Fermi, the head of the shipwright's guild in Borletta, and one of the richest men in the city. Duilius' father killed Cloelius' brother in a duel many years ago over a dispute of honor, and evidently the man holds a grudge. Unfortunately for the Grand Duke, the guildmaster's wealth affords him much sway among his fellow noblemen, allowing him to block the Grand Duke's proposed measures on a number of occasions.

Apart from this minor hiccup, everything has been smooth sailing for the Grand Duke, domestically, at least. Borletta continues to flourish, mountains of denarii flowing into the city's coffers every day, the result of an expertly managed, albeit entirely corrupt, system of taxes and tariffs placed upon every good and service imaginable, from wood and marble, to rum and whores.

The recent history of the city has not always been so fortunate. It was only six years ago that Borletta was ravaged by a rapacious and all-consuming disease, taking with it slave and nobleman alike, leaving few survivors. The effects of this plague were far-reaching, though a quick, and well-planned quarantine of the city managed to keep it within the city's walls, it took a heavy toll on Borletta's economy. The quarantine disrupted trade for nearly a year, leaving the city in a sorry state, one which it's former king was unwilling, or possible unable, to cope with. Upon Maximianus III's demise, and Duilius' ascension to the throne, the new Grand Duke's skill with decisive, and often unforgiving management strategies led to the city's economy recovering, and coming into it's current "boom" state.



A Mutant Future RPG Campaign



Filled Spots: 0/5

Welcome to the Splintered Lands, traveler. You must have some bad luck to end up all the way down here. But don't feel too bad, take solace in knowing you probably won't be around much longer to wallow in your misfortune. See, didn't that cheer you up? No? Well, shit; at least I tried.

My name's Els, and I'll be your sadistic benevolent Mutant Lord for this campaign. Hopefully you'll have a fun time struggling to survive in the dry, irradiated, sweltering hellhole that the people of this region call home. During this campaign, you'll have full control over what you do, who you interact with, and what kind of game you want to play. In other words: this is a sandbox.

So, what are the Splintered Lands? Well, they're a region of what used to be California, Nevada, and Mexico, before the Great Catastrophe struck, plunging the world into the Age of Strife. Now, those names are largely lost, along with much of the geographical features that made those regions recognizable. Now, large swathes of the former-American southwest are dominated by deserts, irradiated wastelands, dry semi-recovering grasslands, and hot, humid, swamps. The ground, especially to the west, has been shattered by massive earthquakes caused by the chaos of the Great Catastrophe. Scattered throughout this hostile environment are a number of settlements, small bastions of civilization, most well under a hundred people, though there are a few notable exceptions to this rule.

A number of organizations and tribal groupings also exist within the area. Some of these are docile, and others are certainly not. You will become acquainted with some of them during your adventures, and will hopefully avoid being left for dead in the desert, or being torn limb-from-limb by cannibals because you stepped into the wrong neighborhood.

Your story will begin in one of these settlements: Big Rock, to be precise. You're entirely new to the Shattered Lands, a stranger in a strange, and unforgiving land. Why you left wherever you came from to die in the desert down south is a mystery known only to you, but that doesn't really matter right now, all that matters is figuring out how to survive. How you, and any comrades you may acquire along the way, will do that is entirely up to you. Obviously, I will supply you with plenty of hooks to pull you in the direction of content I've prepared, but it's entirely up to you to decide what you do with your time here.

What is Mutant Future?
Mutant Future is a tabletop role playing game set in a post-apocalyptic future brought on by the total collapse of society, massive international conflict, rebellious artificial intelligence, ravenous diseases, and countless other world ending events. To put it in a more blunt manner: everything that could've gone wrong, did go wrong. The system itself is heavily inspired by Gamma World, and built upon the Labyrinth Lord OSR rules. The game is designed to be quick, flexible, and deadly, so be cautious when entering battles, or exploring long abandoned ruins, a single bad decision can easily spell your doom.

A copy of the rules can be found here: Mutant Future PDF

House Rules
  • No mutant plant characters. Reason: I think they're dumb. However, if you can come up with an idea for such a character that you think is really cool, tell me about it, and I'll consider it.
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