Avatar of Enigmatik

Status

Recent Statuses

5 mos ago
Current I'll be gone for about 3 weeks as of 18/06. I might see your message, but I also probably won't be keeping up like I usually do.
5 mos ago
As someone who lost a parent before their time... It's never a bad time to give your folks a call and see how they're doing. One day you're going to say goodbye for the last time.
5 likes
6 mos ago
I think it's also just a sad fact that forum RP has been undergoing a slow but consistent decline for the best part of a decade now. Games that once would have thrived can no longer get the numbers.
1 like
6 mos ago
NRPs are also usually advanced level with tons of writing per post. I co-GM'd one that ended up being the length of one and a half LotR books. That not only takes time, but also makes them fragile.
2 likes
9 mos ago
Bought Helldivers 2 because of the online hype, didn't expect that much. Ended up putting 5 hours into it on my first session. For Super-Earth and Managed Democracy! Oorah!
5 likes

Bio

User has no bio, yet

Most Recent Posts

Name: Tuklock

Role: Tribe Leader

Age: 29

Appearance: Whilst the tribe hasn’t really seen many other tribal leaders, the general agreement is that Tuklock looks suitable for the role. He stands tall and proud, with a thick, but not long beard, and dark brown hair that hangs down past his ears. His eyes are a pale blue, and his skin is tanned, but still fair- the leatheriness that has come with old age not setting in yet.

He has a number of scars, as do most people, however perhaps the most obvious is one on his thigh, a large chunk of shiny scarred skin is. This was courtesy of an auroch that he didn’t spot until too late, and received a goring for his troubles, albeit one that failed to kill him.

For his clothing, he wears a crude deer-pelt jerkin, with a mammoth fur layer over that, and a pair of toughened moccasins, the insides stuffed with bird down to keep his feet warm. The tribe is used to cold weather, so whilst he also has summer wear, he has chosen to hand these down to his son, Dokas for safekeeping after he himself passes to the ancestors.

On his legs, he has wrapped sinewy cord around a pair of heavy trousers, keeping the resistance, he encounters light. Finally, he carries with him a hunter’s rucksack- made similarly to a sled, with twin runners interwoven with other plant matter, and all covered in a hide that has had wax mashed into it to make it waterproof. He often attaches a travois to this via a hide rope, where he can pack snowshoes and rations.

Gender: Tuklock is male.

NPCs:
Shira, his lover. She’s a woman winters younger than him, but has still bourn three of his children. Shorter, but no less of a fighter. She has pale hair, paler skin, and tends to bundle up as thick as she can, claiming she feels the cold more.

Dima, his daughter. Three winters old. The youngest of his children, she can walk and talk, and helps her mother when she goes out to pick berries or gather water. She shares her mother’s fair hair, but is more tanned, like her father. Her mother dresses her, and so she is also bundled up. Often seen on Shira’s back.

Tuklak, his younger son. Seven winters old. The second youngest of his children, and the youngest of his sons. He’s already turning out to be a capable long-distance runner, although he has no knack for leadership like his father does. His hair is a little more fire-tinged than either of his parents, taking after Shira’s mother.

Dokas, his elder son. Nine winters old. Oldest of all the children, whilst not as athletic as father or brother, he has shown to be good with his hands, and has a keen mind for leadership and tactics. Looks very similar to his father, and even takes after him in style.



Biography:

Story: How a wanderer came to lead the tribe is quite the story. He left his previous tribe after sixteen winters, a time of ruin came. Without enough food to provide for the group, many splintered off and left, Tuklock armed only with a knife, spear, and enough water for a month, but very little food. He managed to survive by himself for almost three moons, before encountering the tribe he currently lives in. He was initially regarded with suspicion and distrust, but proved his worth to the tribe, saving the chief’s life in the process.

This solidified him as a member of the tribe, and although he was still ‘officially’ one of them, he was still looked on with distrust for quite a long period of time. Whilst he hadn’t embraced this outsiderness, he was beginning to become used to it, until surprisingly, the chief formalised him, and took him as his son for saving his life.

He was taken as an honorary son, and when the previous chief finally passed away, he took up the banner and started to lead the tribe. Because of this, it’s only recently that he has started on his family, although that’s not to say that him and Shira haven’t been making up for lost time.
He’s determined that this tribe will not fail like his last, and now in the face of the encroaching winter, he was ultimately the one to decide that it was time for the tribe to stride across across the Walk of Ice, and into a better life, or die trying.

Personality: Tuklock knows that since he left his previous tribe, he has betrayed his previous ancestors. He understands that he will be the first in what he hopes shall be a long line of others, and so is both simultaneously cautious and aggressive at the same time. He attempts to emulate the stories of those before him, spurring him onwards, but also wishes to provide for his children as well.

This desire to care for his children means that he often stays out of direct fights, using his words to solve problems in order to ensure that he lives on, whereas his aggressiveness means that in a hunt, he can often be found at the front, or forcing animals into a stampede. It’s an odd mix that leaves many baffled, but it has led to quite the storied life, and one that he can tell himself.

Otherwise, Tuklock is quite an imposing man. He takes threats to his authority seriously, although not to the point where he casually kills other tribemembers for daring to question him, and he does require some level of obedience. The only people he truly lets talk down to him is the elder and shaman, deferring to their experience cases where he thinks they have better experience.

Glory: Tuklock has quite a few stories, but perhaps the one he tells most often is the story of how he saved the life of the previous tribe leader. When corralling wild stag, he was caught on the horns of one of them, and was being dragged along. Despite being only eighteen winters old, Tucklock ran down the creature, slowed as it was by dragging along the leader, and planted his spear into its flank, causing it to stumble, and allowing him to kill it properly.

Skills: Tuklock is an excellent leader, and an excellent huntsman. He’s fit, and capable of running for quite some distances, and is also a reasonably good swimmer. His voice carries no small amount of authority, even among those older than him. Many an argument has been broken up by his voice calling out.
You have my curiosity.


It is the year 20XX. Under the capable hand of humankind, AI has grown from a simple self-learning computer program to a complicated set of algorithms capable of mimicking human life. Robots, now citizens in their own rights, have taken the helm of driving civilisation, and whilst the total singularity has not yet been accomplished, it's getting rather close to doing so.

There is no war. Lifespans reach above and beyond what would be science fiction not a decade ago, and generally people either don't have to work, or work so little it can hardly be called a job. However, the robots have failed to take into account themselves. Robots long since rendered obsolete now have little else to do with their lives, and are attempting to assimilate into human culture.

This is the story of one of them. HAMMND model assault robots haven't been seen in combat since the last war, fifteen years ago. Whilst some have chosen to be scrapped, and others now work as menial lifters, many more live with humans. Humanoid shapes, generally realistic body sizes and no inbuilt aggression simulators or weaponry means that unlike many other robots, they are remarkably human. Despite this, seeing one turn up to a gym and start working out is hardly a usual occurance.




Irredeemable here. This is an RP idea I've had for some time. Essentially, one person would take control of an ex-combat robot, and the other would take control of a human, in a SoL friendship/relationship (no mature stuff though, fade to black is where it's at,) between the pair, in a world that doesn't really need any of them.
I second discord.
The marvellous Josef Albert, the Kaiser's wife's cousin's uncle's brother, a genuinely charismatic fellow who is convinced that he is the most famous aeroracer in the world, will of course be attending!
I'll be posting... Not sure.




Heya! Whilst this is my first arena RP, I have a slightly different than usual idea. Instead of two people fighting, we'll instead take the roles of two drivers facing each other down. Formula One, Street Racing, MULTI TRACK DRIFTING is all accepted! Send me a PM if you're interested, and I'm sure we can work things out!
© 2007-2024
BBCode Cheatsheet