Avatar of Enigmatik

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5 mos ago
Current I'll be gone for about 3 weeks as of 18/06. I might see your message, but I also probably won't be keeping up like I usually do.
5 mos ago
As someone who lost a parent before their time... It's never a bad time to give your folks a call and see how they're doing. One day you're going to say goodbye for the last time.
5 likes
6 mos ago
I think it's also just a sad fact that forum RP has been undergoing a slow but consistent decline for the best part of a decade now. Games that once would have thrived can no longer get the numbers.
1 like
6 mos ago
NRPs are also usually advanced level with tons of writing per post. I co-GM'd one that ended up being the length of one and a half LotR books. That not only takes time, but also makes them fragile.
2 likes
9 mos ago
Bought Helldivers 2 because of the online hype, didn't expect that much. Ended up putting 5 hours into it on my first session. For Super-Earth and Managed Democracy! Oorah!
5 likes

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Most Recent Posts

@Lauder

By Sigmar! HERESY!
@Elgappa

*pushes shinies towards*

Go stab many-eyes.






When Alinius is not materialised, ki appears as a shifting orb of whispy, almost misty... Stuff. This is the Aether. Thanks to kir unusually strong connection with the substance, ki identifies as neither male nor female- instead ki simply believes that ki is. ki also finds it unusual that the other gods would choose to identify as male or female, considering they are, strictly speaking, neither.




Alinius is an interesting God. At first, ki can seem detached or even amotional, but this is not the case. Whilst ki has less of a stake in things compared to most of the other Gods, ki finds that interacting with the others and understanding the why and wherefore of everything kir fellow deities do to be crucial to kir. Because of this, ki finds himself naturally drawn towards X, another God in search of knowledge, although they have slightly different overall goals.

This way of 'living' however, means that ki is seemingly a wispy God- not really meaning much or effecting much. Whilst appropriate considering kir connection with the Aether, this could not be further from the truth. Unfortunately, however, how much is truth is rather difficult to actually discern.

What is known though is that ki has very little mortality to him. He considers 'right' and 'wrong' to be malleable and subject to change, and sees destruction and creation (and for that matter, life and death,) to be essentially the same thing, as it is simply the shifting of Aether. Because of this, ki often angers gods who are of a more emotional bent, or who believe life has intrinsic value.





Alinus is the Ultimate Destructor, and therefore the God of Death. Due to the duality of kir work, ki is also the Artificer of the Aether, capable of weaving something into reality. Finally, ki is also the Arbiter of Boundaries- both actual and imagined. Since these are so ill defined, it is often difficult to know when kir influence ends.




Chaos. Despite being a God of death, Alinus is highly reactive to disruption to the natural order. Because of this, ki is the mortal enemy of Asmoday, who he believes subverts the nature of Aether, and therefore the order of everything.




Alinus has no avatar. Instead, ki can summon the Loom of Aether when he wishes to. This is a tremendous wispy construct, holding the threads that cause everything to exist. Alinus can then search through the loom to find anything in existence- no mean feat even with kir ability to manipulate the Aether. When ki then finds the correct thread, ki then unravel it, ultimately destroying that thing from existence- pulling it back into the Aether as the energy that once made it. Whilst the loom cannot be destroyed unless Alinus dismisses it,
the God himself cannot focus on anything other than finding the thread, and is therefore vulnerable.






Kir source of power is the Aether Sphere. A seemingly gaseous sphere the perfect size for Alinus to palm, when touched by a deity it solidifes- the only way anyone but Alinus can handle the Aether.




Essentially, Alinius' has two powers, and several other attributes that could be considered powers. The two powers he possesses are that of Creation and Destruction. He can make and destroy inanimate objects almost at-will using his link with the Aether. Animate objecs are a little harder. Mortals require him to spend time carefully unravelling their essence, and immortals require him to do the 'physically' demanding activity of summoning the Loom, and then carefully search for their threads among the billions of other threads, then spend even more time unravelling it. An immortal will feel the sensation of him searching for their thread however, and so will get plenty of time to react- should they recognise the feeling.

His non-powers are quite simply his patience and his detachment. Millions can die, and his only reaction will be to wonder how he will deal with the glut of Aether moving to the material realm. Of course, if it goes to the underworld, then he has a serious issue on his hands. Otherwise however, the natural cycle of birth and death means that things will even out in the end.




Unless his loom counts, Alinius has no objects.



A project between Alinius and Aela, Kir's child is not yet finished- but an unmoulded body with no animation or form.



The Aether Unbound is Aether in its purest form. Existing not quite within the same realm as the rest of them, it is anathema to biological, mortal life. This is thanks to the very fundamental element of Aether- it is the first and last thing in existence. Alinius has harnessed only a tiny part of this realm, where he has built the Crystal Gardens.

The Crystal Gardens are strange, constantly shifting and maze-like. They are, however, the only ordered think in what is otherwise a roiling maelstrom of white. Throughout these corridors, Aether Wisps, Automata made by Alinius and Elementals roam, but they are all that live in this strange place. Certainly, no humans grace the halls.

Oh, and I should mention. Hunters are picked from the least scardey cat of the rats. They'll still run, but they will go down fighting if a tunnel is needed to be blown, for example.
@Elgappa Alright! Done!


Wealth:
3. Cutlak trades a lot, but is always having issues with food thanks to a lack of farms and overeliance on hunting.

Military:
4. Cutlak's armies are motivated and well equipped. The distintive 'boom' of a cannon going off is also the rallying cry for great surges of force!

Population:
3. They could probably afford more rats, but experimental weaponry tends to lead to a lot of explosions. Explosions do not agree with the constitutions of living creatures.

Leadership:
3. Unremarkable. The Council does its job, and the rats agree that at least they aren't killing them.

Knowledge:
5. The Council, combined with their boompowder stocks and constant experimentation mean that scientific 'innovation' is a large part of Clan Cutlak.

Ferocity:
4. "RUN-RUN! THEY COME WITH BOOM POWDER AND FLAME! RUN FOR YOUR LIVE-LIVES! THEY COOOOOOME!

Weaknesses:
Skulkers at the Door: Kept at bay by Knights and Cannons, cats are a constant issue to the Cutalak clan. +2

Many-Eyes in the Dark: THEY ARE OUT THERE! SO MANY OF THEM! ALL OF THEM! +2

Extrraticated by Creators:
Whilst they're ameanable enough to fire, thanks to copious amounts of EXPLOSIONS and their tendency of destroying relics in their experiments, anyone who pays more than lipservice to the Creators will find the blatant heresies of the Cutlaks a serious issue. +3


Wealth:
3. Cutlak trades a lot, but is always having issues with food thanks to a lack of farms and overeliance on hunting.

Military:
4. Cutlak's armies are motivated and well equipped. The distintive 'boom' of a cannon going off is also the rallying cry for great surges of force!

Population:
3. They could probably afford more rats, but experimental weaponry tends to lead to a lot of explosions. Explosions do not agree with the constitutions of living creatures.

Leadership:
3. Unremarkable. The Council does its job, and the rats agree that at least they aren't killing them.

Knowledge:
5. The Council, combined with their boompowder stocks and constant experimentation mean that scientific 'innovation' is a large part of Clan Cutlak.

Ferocity:
4. "RUN-RUN! THEY COME WITH BOOM POWDER AND FLAME! RUN FOR YOUR LIVE-LIVES! THEY COOOOOOME!

Weaknesses:
Skulkers at the Door: Kept at bay by Knights and Cannons, cats are a constant issue to the Cutalak clan. +2

Many-Eyes in the Dark: THEY ARE OUT THERE! SO MANY OF THEM! ALL OF THEM! +2

Extrraticated by Creators:
Whilst they're ameanable enough to fire, thanks to copious amounts of EXPLOSIONS and their tendency of destroying relics in their experiments, anyone who pays more than lipservice to the Creators will find the blatant heresies of the Cutlaks a serious issue. +3
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