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12 days ago
Current Repping a brand new NRP that might seem familiar to the regulars: That's right folks, Gateways is back! roleplayerguild.com/topics/…
1 like
7 mos ago
As someone who lost a parent before their time... It's never a bad time to give your folks a call and see how they're doing. One day you're going to say goodbye for the last time.
5 likes
8 mos ago
NRPs are also usually advanced level with tons of writing per post. I co-GM'd one that ended up being the length of one and a half LotR books. That not only takes time, but also makes them fragile.
2 likes
10 mos ago
Bought Helldivers 2 because of the online hype, didn't expect that much. Ended up putting 5 hours into it on my first session. For Super-Earth and Managed Democracy! Oorah!
5 likes
1 yr ago
*Inexplicable Weezer - Buddy Holly riff.*
4 likes

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@skeletalremnant

Probably not, no unfortunately.
Humanity has achieved the impossible.


An empire that spans the stars. A federation that spans even more. They stride across the galaxy, each step the steps of a behemoth, a true giant, pioneers that blaze the trail for weaker minds and bodies to follow. The Terran Planetary Collective reached the very peak of its power in 2212, technological advancements thought impossible only decades ago now coming to fruition. The greatest minds in the galaxy- nay, the universe working together in concern. Great structures were build. Ringwords, each one capable of bearing billions of people. Dyson Spheres that could capture the power of a celestial body and send it across the systems strung out between stars in seconds.

Of particular note was the Dyson Sphere constructed around Luyten-726-8A. Harnessing the power of the star, and with even more drawn from its binary brethren, not only was it the very heart of energy production in mankind's holdings, but it also held a hidden secret. Deep within the panels of the Dyson Sphere lay five ships. Hidden, concealed, prepared for the moment that the collective would need them the most. Five of the greatest United Races Ships ever to be put to space. The URS Saint's, Guardian's, Prophet's, Angel's and Prayer's Rests. Each one outfitted with a AI that had achieved sapience, and a small army of robots and semi-sapient droids to keep them functioning whilst the crew slept.

The Prophet's Rest was perhaps the most interesting. Outfitted with Subspace Hyperdrive navigation that allowed the ship to temporarily plummet out of one universe and into the space betwixt two, speeds far greater than that of light's could be achieved. In combination with the 83 thousand strong crew, many of whom were not mere soldiers, but scientists, frozen embryos and volunteers from the arts, it was designed not just as a capital ship for the end of days, but also as a match to relight the fire of the Collective.

Unfortunately, it never received it's wakeup call. Now approximately 1,000,000 AD on Earth, and the Prophet's Rest finally awakes from its slumber, to find a galaxy utterly changed from what it knew.




Writing an OOC.
@HeySeuss Go ahead!
The greatest failure for a great empire is to not prepare for its fall.

- Cassian Leanus Freeman, The Rise of Terra, 2134.


In 2212, the Terran Planetary Collective was at the peak of its power. A true golden age for humanity and its allies, it was a time of great technological and cultural advancement. Recognising that eventually these golden years would come to an end, the TPC decided to found the 'Future's Grace' program, a grand construction previously considered impossible. Humanity's greatest engineering feat- the Luyten-726-8A Dyson Sphere, became home to five concealed vessels of an unimaginable size. URS Saint's Rest, URS Guardian's Rest, URS Prophet's Rest, URS Angel's Rest and URS Prayer's Rest. These ships were designed as 'ark warriors.' In the event of humanity's darkest hours, the ships would be activated at last, and they would have a complimentary, cryogenically frozen crew to go along with them, numbering in the tens of thousands.

The URS Prophet's Rest was the third of the five ships to finish construction, and had approximately 83,000 crew members aboard. These crew knew that they would awaken in a time when everything they had known about the TPC was gone, replaced by desperate struggle for the very survival of the human race. When the ship was complete, one of the great panels of the Dyson sphere was modified to allow for the ship to be concealed. Background radiation and the great mass of metal surrounding it was to keep the ship safe and concealed until it was needed, and when interred, those within slept.

Now, the Prophet's Rest has been awakened. Not, however, by a desperate Planetary collective, reaching out to the remnants of its once-great constructs, but instead by a simple overflow error in the ship's AI computing. After all, who would have expected the ship to be left interred for close to one million years?




Hey folks! Prophet's Rest is intended to be a character-driven RP about the highest-ranking crewmembers aboard the Prophet's Rest as they navigate a barely-familiar galaxy where humanity itself has almost entirely vanished, seen only as vanished precursors by the latest crop of galactic newcomers. That's not to say that the TPC only had humans aboard, oh no! Alien races are entirely allowed as well in a general space-opera style RP.
His backup had arrived. Or perhaps he was the vanguard for the main force. Either way, battle was joined, which meant that he could focus on more than simply attempting to not die. Bullets rattled off his shield in front of him, most turned entirely away by the aura of power surrounding it, the occasional few pockmarking the surface with scrapes and craters. Not that that mattered. He placed his sights on an individual and approached them. They would fall. He would repeat the process.

He cared not how long it would take per individual, nor if an individual's name came on his blade or on a friendly bolt shell. Instead, he focused on his work- his tapestry of red, throats, chests, faces and limbs left with deadly and indelible marks, sending them to their unholy afterlives by the grace of the almighty Emperor. These individuals did not challenge him. They replaced skill with brutality and an overwhelming offensive, but they were hardly an unstoppable force, unfortunate when facing one such as himself.

He had not taken one step back. Now he took them forward. Another heretic came at him. Instead of striking with his glaive, the Crusader stiffened his arm and pistoned it forward, the end result much like what would happen if you ran over a guardsman's head with a chimera- not pleasant, to put it lightly. Before the corpse had even crumpled to the ground, his blade found another mark.

He was barely focusing on his companions. He heard shouts, he heard taunts, the rattle of gunfire, but his mind tuned it out. A technique he had learned from the Cardinals- emptying his mind of the excess thoughts. All he concerned himself with was himself and his foes. This effortless emptiness had been honed to a finer point than the blade her carried, watching with a detached look as a sister beheaded a xenos and tossed the body inside, if only because his glaive lashed out adjacent to the fallen creature.

There was no doubt that they would win this fight.













Welcome to the Lions and Wolves. Discord server here. This is a low-fantasy RP, taking place in a low-fantasy setting where two mighty factions war with one another for survival. On one side stands the Legion Imperii- remnants of the once-great Empire. On the other stands the Warborn- Who claim to be the true natives of the land, those whos Gods have reigned over the forests and mountains of Garion for millennia. An uneasy peace has reigned- maintained only by times of plenty. Now, however, hardship has arrived, and with hardship comes war. The Lions of the Legion are sharpening their claws against the infidels of the Warborn, whose axes are polished like the fangs of Wolves.

Players will take control of either a Legion Nobleman, or a Warborn Jarl. These aren't your normal curs who hide in castles however- leaders are expected to do so on the battle. Let the trebuchets fly, and the berserkers slip. There's a lot of leeway for warmaking, and even more to be gained.

I hope you fine folk will be with me.

@Lady Selune
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