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Repping a brand new NRP that might seem familiar to the regulars: That's right folks, Gateways is back! roleplayerguild.com/topics/…
12 days ago
Current
Repping a brand new NRP that might seem familiar to the regulars: That's right folks, Gateways is back! roleplayerguild.com/topics/…
1
like
7 mos ago
As someone who lost a parent before their time... It's never a bad time to give your folks a call and see how they're doing. One day you're going to say goodbye for the last time.
5
likes
8 mos ago
NRPs are also usually advanced level with tons of writing per post. I co-GM'd one that ended up being the length of one and a half LotR books. That not only takes time, but also makes them fragile.
2
likes
10 mos ago
Bought Helldivers 2 because of the online hype, didn't expect that much. Ended up putting 5 hours into it on my first session. For Super-Earth and Managed Democracy! Oorah!
Name: ‘The Admiral.’ It’s a sign of respect by the crew that they don’t refer to his actual name.
Gender: Male.
Age: 54.
Species: Homo Sapiens Sapiens. Human.
Appearance: The Admiral stands at a respectable five foot eleven tall, with a slim, wiry frame. This frame has a lot in common with his hair, which has a lot in common with steel wool. It’s coarse, tough and a steely colour, kept in check behind a peaked Admiral’s cap with five burnished gold stars running along the rim. He wears a very traditional Terran navy uniform, with a navy-coloured coat and trousers, a set of black leather shoes, shined to a mirror sheen, a trim white shirt and cravat, and finished with gilded cufflinks and buttons. He has a neatly kept black-and-grey beard, the last of his hair that still holds his original colour. Rank or Role: Admiral of the Prophet’s Rest.
History: The Admiral doesn’t speak much of his life, but it’s hardly an unknown story. Growing up on the spaceport that circled Terra itself, he studied under some of the finest military theorists available to the Federation, taking command of a small expeditionary fleet at the age of twenty three. Leading an expedition to protect the URS Pliny as it investigated solar systems far and wide, he saw many curious and fantastical things on the fringes of known space, learning how to carefully martial his supplies and operate for extended periods without a defined command structure.
Finally returning to known sectors, he was almost immediately transferred to one of the premiere Federation fleets, and participated in the decade-long war to halt the so-called Actrthon Cleansers, fanatically xenophobic and dedicated to obliterating all other sapient life.
Rising through the ranks, his expertise and skills were considered invaluable for internment, and although it was stressed that this was a voluntary choice, The Admiral accepted without a second thought.
Taking it upon himself to educate himself about the ship he would be stationed on before he was needed to, he requested for his flagship’s AI persona core to be replaced by the Prophetess, and the two have a bond that goes beyond what many captains have with their own ships.
Psych Report: The Admiral is a stoic figure. Reserved and introspective, he executes every facet of his work with an unerring self-confidence. A man who doesn’t believe in half measures, he’s fond of good conversation and equally good food, and considers every crewman under his command to be a protégé that can do great things.
He has a great dislike for prolonged or fair fights- having seen how much unneeded casualties that they can cause when he fought in full-scale wars. He prefers to overwhelm his opponents with a crippling Alpha Strike to minimise potential friendly casualties, and then simply mop up the remaining resistance. He’s also not particularly fond of being ‘planetside.’ Born and raised in space, he finds steel and control consoles far more than he does open skies.
Extraordinary skills: Unusually, the Admiral is a rather physically average human being. True, he’s strong and healthy for a middle-aged man, and like most spaceborne individuals has had limited genetic therapy to mitigate the effects of ionising radiation on his cells, but otherwise is a very typical individual.
An empire that spans the stars. A federation that spans even more. They stride across the galaxy, each step the steps of a behemoth, a true giant, pioneers that blaze the trail for weaker minds and bodies to follow. The Terran Planetary Collective reached the very peak of its power in 2212, technological advancements thought impossible only decades ago now coming to fruition. The greatest minds in the galaxy- nay, the universe working together in concern. Great structures were build. Ringwords, each one capable of bearing billions of people. Dyson Spheres that could capture the power of a celestial body and send it across the systems strung out between stars in seconds.
Of particular note was the Dyson Sphere constructed around Luyten-726-8A. Harnessing the power of the star, and with even more drawn from its binary brethren, not only was it the very heart of energy production in mankind's holdings, but it also held a hidden secret. Deep within the panels of the Dyson Sphere lay five ships. Hidden, concealed, prepared for the moment that the collective would need them the most. Five of the greatest United Races Ships ever to be put to space. The URS Saint's, Guardian's, Prophet's, Angel's and Prayer's Rests. Each one outfitted with a AI that had achieved sapience, and a small army of robots and semi-sapient droids to keep them functioning whilst the crew slept.
The Prophet's Rest was perhaps the most interesting. Outfitted with Subspace Hyperdrive navigation that allowed the ship to temporarily plummet out of one universe and into the space betwixt two, speeds far greater than that of light's could be achieved. In combination with the 83 thousand strong crew, many of whom were not mere soldiers, but scientists, frozen embryos and volunteers from the arts, it was designed not just as a capital ship for the end of days, but also as a match to relight the fire of the Collective.
Unfortunately, it never received it's wakeup call. Now approximately 1,000,000 AD on Earth, and the Prophet's Rest finally awakes from its slumber, to find a galaxy utterly changed from what it knew.
Feel free to modify the layout of the character sheet as you wish. As long as it contains all the requires information, I don’t mind what it looks like.
Name: The name of your crewsman.
Gender: Male, female, or something entirely different?
Age: High-ranking members of a spaceship such as the Prophet’s Rest will likely be several decades past adolescence. This is biological age mind, so whilst technically speaking the entire crew of the Prophet’s Rest are chronologically almost a million year old, don’t put that down.
Species: There are dozens of species that are part of the Federation and that might have been found on the Prophet’s Rest. The majority of crewmembers will be Human, and any crewmember that is not a human will have to write a short biography about their race here as well, which I will assess.
Appearance: What does your character look like? Tall, short, slim, wide. 8’ tall low-gravity world-dwelling, or three foot high turtle man? Your choice.
Rank or Role: If military personnel, use rank, and say what this rank’s duties are, as well as what they specialise in. Non-military personnel aboard the Prophet’s Rest, such as science personnel also need their role to be explained. Potential ranks include commander of any ground or boarding actions made by the Prophet’s Rest or commander of the ship’s military or engineering corps. Potential non-military roles include xenobiology officers, exoexpeditionary officers and much more.
History: A brief (two or three short paragraphs) backstory of the character. What must be included is why they, of all people, were selected to be cryrofreezed as the last potential hope to Human society.
Psych Report: Your character’s personality. Likes, dislikes, fears, weird things they do when nobody’s looking. That sort of thing.
Extraordinary skills: The galaxy is a wide, wide place. Psionic capabilities, bionic bodypart replacements, genetic modifications and therapy, unique gadgets or bizarre and almost forgotten knowledge are all potentially things that set aside the best of the best from the mere best.
The greatest failure for a great empire is to not prepare for its fall.
- Cassian Leanus Freeman, The Rise of Terra, 2134.
In 2212, the Terran Planetary Collective was at the peak of its power. A true golden age for humanity and its allies, it was a time of great technological and cultural advancement. Recognising that eventually these golden years would come to an end, the TPC decided to found the 'Future's Grace' program, a grand construction previously considered impossible. Humanity's greatest engineering feat- the Luyten-726-8A Dyson Sphere, became home to five concealed vessels of an unimaginable size. URS Saint's Rest, URS Guardian's Rest, URS Prophet's Rest, URS Angel's Rest and URS Prayer's Rest. These ships were designed as 'ark warriors.' In the event of humanity's darkest hours, the ships would be activated at last, and they would have a complimentary, cryogenically frozen crew to go along with them, numbering in the tens of thousands.
The URS Prophet's Rest was the third of the five ships to finish construction, and had approximately 83,000 crew members aboard. These crew knew that they would awaken in a time when everything they had known about the TPC was gone, replaced by desperate struggle for the very survival of the human race. When the ship was complete, one of the great panels of the Dyson sphere was modified to allow for the ship to be concealed. Background radiation and the great mass of metal surrounding it was to keep the ship safe and concealed until it was needed, and when interred, those within slept.
Now, the Prophet's Rest has been awakened. Not, however, by a desperate Planetary collective, reaching out to the remnants of its once-great constructs, but instead by a simple overflow error in the ship's AI computing. After all, who would have expected the ship to be left interred for close to one million years?
Hey folks! Prophet's Rest is intended to be a character-driven RP about the highest-ranking crewmembers aboard the Prophet's Rest as they navigate a barely-familiar galaxy where humanity itself has almost entirely vanished, seen only as vanished precursors by the latest crop of galactic newcomers. That's not to say that the TPC only had humans aboard, oh no! Alien races are entirely allowed as well in a general space-opera style RP.
Rich is a tall, and fairly bulky presence in most combat areas. Standing at a more-than-respectable 6'3" tall, he has a tamed head of brown-red hair and dull chocolate eyes. On-duty he wears a 'future soldier' uniform- which encloses his body fully. Off-duty, he's a lot more relaxed, typically kicking back in workout clothes or a tank top and jeans. He has never in his time in the military, been seen without a pair of combat boots on his feet, apart from when sleeping.
Psych Profile Their personality, mental assessments and behaviour patterns on and off fieldwork.
Relationships During an SBS/SAS collaborative mission, Gildlance met with Operator Mike Baker. During the mission, he found Baker to be an exemplary officer, and was more than happy to be serving under him- one of the reasons he was considered for Rainbow service over other operators was due to this prior connection.
Apart from Thatcher, Rich has not met any other serving member of Rainbow.
Stance in Combat Attacker > Defender. Really, his gadget looses a lot of usefulness on defence, although it does fill niche roles.
Operator Equipment L85A2- Offensive Primary Only Remington 800- Primary MP5KS- Defensive Primary Only P226 Mk.25- Seconday HKP11- Marine Secondary Mac 11- Secondary
Operator Ability 'The Fuse' A fifty foot reel of high-explosive adhesive 'string,' this gadget can be used to breach 'soft' surfaces such as drywall. When placed against a surface, the reel can be safely cut. Detonation is done via the attaching of a small electronic device as the measured amount of explosives is cut, and can be remotely detonated, precisely destroying material with minimal collateral damage on either side of the explosion.
Biography The background of your character. Keep fairly well made, making sure that enough is known about the character. Large details is preferable. This can be updated as the RP develops on more.
Training and Experience Where did they study, train, fight and gain the attention of Six?
His backup had arrived. Or perhaps he was the vanguard for the main force. Either way, battle was joined, which meant that he could focus on more than simply attempting to not die. Bullets rattled off his shield in front of him, most turned entirely away by the aura of power surrounding it, the occasional few pockmarking the surface with scrapes and craters. Not that that mattered. He placed his sights on an individual and approached them. They would fall. He would repeat the process.
He cared not how long it would take per individual, nor if an individual's name came on his blade or on a friendly bolt shell. Instead, he focused on his work- his tapestry of red, throats, chests, faces and limbs left with deadly and indelible marks, sending them to their unholy afterlives by the grace of the almighty Emperor. These individuals did not challenge him. They replaced skill with brutality and an overwhelming offensive, but they were hardly an unstoppable force, unfortunate when facing one such as himself.
He had not taken one step back. Now he took them forward. Another heretic came at him. Instead of striking with his glaive, the Crusader stiffened his arm and pistoned it forward, the end result much like what would happen if you ran over a guardsman's head with a chimera- not pleasant, to put it lightly. Before the corpse had even crumpled to the ground, his blade found another mark.
He was barely focusing on his companions. He heard shouts, he heard taunts, the rattle of gunfire, but his mind tuned it out. A technique he had learned from the Cardinals- emptying his mind of the excess thoughts. All he concerned himself with was himself and his foes. This effortless emptiness had been honed to a finer point than the blade her carried, watching with a detached look as a sister beheaded a xenos and tossed the body inside, if only because his glaive lashed out adjacent to the fallen creature.
There was no doubt that they would win this fight.
Welcome to the Lions and Wolves. Discord server here. This is a low-fantasy RP, taking place in a low-fantasy setting where two mighty factions war with one another for survival. On one side stands the Legion Imperii- remnants of the once-great Empire. On the other stands the Warborn- Who claim to be the true natives of the land, those whos Gods have reigned over the forests and mountains of Garion for millennia. An uneasy peace has reigned- maintained only by times of plenty. Now, however, hardship has arrived, and with hardship comes war. The Lions of the Legion are sharpening their claws against the infidels of the Warborn, whose axes are polished like the fangs of Wolves.
Players will take control of either a Legion Nobleman, or a Warborn Jarl. These aren't your normal curs who hide in castles however- leaders are expected to do so on the battle. Let the trebuchets fly, and the berserkers slip. There's a lot of leeway for warmaking, and even more to be gained.