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    1. Erik Tiber 7 yrs ago

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Hey this is a bio I guess, I'm Erik Tiber! I go by Erik Tiber on like every site I go on. Including discord, and the Sufficient Velocity forums.

Economics major, hoping to get my bachelor's in a few months.

Most Recent Posts

<Snipped quote by Dinh AaronMk>That does help a lot. I know this is a minor plot detail for me but I wanted to be accurate.
Thank you!

<Snipped quote by Dinh AaronMk>It's kind of like that. See the largest island in my possession, the one with rather unusual shape? That's Yllendost, the home island of the Yelinor. The rest are other islands they've gradually either colonized or taken over. Then some hundreds of years ago they began their imperial ambitions and kept expanding while also conquering other nations. Forget language regions, they have multiple species under the same empire including humans, elves, trolls, dwarves and even centaurs. Probably also goblins and orcs to some extend but I am undetermined on that. Will depend on what neighbors I get and so does their lifestyle in my empire. Would they be free, prohibited from moving, enslaved or even treated like animals? It all depends on what culture is at the region where I'd have greenskins ( if any).

As for culture they had their own thing going on for millennia in relative isolation out on the seas. If thousands of kilometers of water in isolation isn't a sufficient barrier to facilitate cultural differences then nothing will be.

The Slovjensky people moved in about two thousand years ago from the south and displaced some other humans/inhabitants/insert other here. They refer to them as the Nemets, or Nemsky. Then about 800 years ago a group of dwarves related to those that conquered Dunfeder conquered the southern half of the Slovjensky lands and gradually assimilated, resulting in the Terkhazsky (basically east slavic people). Depending on when your elves made their conquests into the mainland they'd be conquering some combination of Sami or Finnic peoples further to the west (Or whatever you want the 'nemets' the Slovjensky displaced to be, leaving them up to you), as well as some of the northern Slovjensky tribes that are still old pagans. The northern Slovjensky languages might be west slavic or southern slavic. Old Slovjensky is based on Interslavic

The Slovjensky people are agricultural in nature and live in villages protected by 'grads', or small fortified villages, at least if they're living in a heavily wooded area. If it's an open plain they'll likely be more nomadic in nature. An old tribal tradition for them is for a village assembly ('veche' in the southern dialects) to make major political decisions collectively. Some still go by this old way, others have developed a pseudo-feudal society ruled by a hereditary monarch. It is not unheard of for some groups of tribes to join into confederations with one another in response to an outside threat, which your people would pose, so the elves had probably subjugated at least one such confederation.

Most northern Slovjensky still worship the old religion which is essentially inspired by old Slavic paganism, though ever since Terkhazia proper was converted about 600 years ago (some time between the foundation of the old Terkhazsky kingdom and its collapse) there have been some missionaries from the church of light that have moved into the far north.

Or if you want, you could also have some small Terkhazsky principality be present towards the coast south of you, bordering Dunfender (Dunfender did gain some coastal real estate from conquering a small principality so it could fit). For how it would function it would probably be like Novigrad except the prince holds most of the power and the bishop isn't elected.

You could have some place names be 'Yllendthyrized' versions of old slovjensky names if you want. Or perhaps derived from old Nemet (sami/finnic/whatever you want) names, as they were the first humans encountered by the Yelenthir and thus would have heard the names from them first.

From my understanding the goblins originally inhabited the mountain range and foothills of the Dragonspine mountains in Dunfender. You can hash it out with @Liotrent if you want to have some of those mountains also be inhabited by them, I'm sure it could fit. Goblins are, otherwise, present in Terkhazia proper as itinerant people, merchants and peddlers and craftspeople that move from town to town and suffer from discrimination at the hands of locals to varying degrees. They occasionally function as mercenaries and guides for the various Terkhazsky principalities.
Gosudař Gospodin Velikij Novigrad
His Majesty Lord Novigrad The Great




Leaders

Ostap Mykhalovich Rjurikovich, Prince of Novigrad

Prince Ostap Rjurikovich of Rjurikgorod is the de-jure leader of Novigrad. Despite his supposed authority, he is heavily curtailed by the R’ad negotiated with the Veche thirty years ago, with the backing of an especially hard-nosed and popular bishop. Now that he advances in age, he is spending less and less time within the confines of Novigrad itself, leaving governing to his steward while he fends off usurpers at home in Rjurikgorod. As the last of the Rjurikovich line, he has failed to produce any heirs and will likely be the last prince to bear the Rjurikovich name. Given that Rjurikgorod is one of the main suppliers of grain to Veliky Novigrad, the coming chaos may spell lean times for the city and unpopular decisions will have to be made.

Steppenoy Posadnik Anatoliy Yaroslavovich

The Steppenoy Posadnik is an old and experienced statesman. He hails from the powerful Yaroslavovvich boyar clan, the second most powerful in Novigrad, and draws his ancestry back to the mythical warrior Yaroslav the Great. Anatoliy has spent the past ten years of his seventeen year tenure alternating in the office of Steppenoy Posadnik with Simeon Ostromirovich. Whereas Simeon is often seen as more hardline and imperious, Anatoliy is considerably more content with the status quo and is sometimes seen as a puppet for whoever is currently the strongest personality on the Sovet Gospod. Tilting with the wind, he is seen more as a tool to manipulate than a force in his own right. May god have mercy on Novigrad should it ever face a crisis during his tenure.

Vladimir Voronin "The Crow", Bishop of Novigrad and Vostochgorod

Bishop Vladimir "The Crow" is an experienced diplomat, having spent over twenty years in his position as Bishop and having overseen the massive expansion into the land Beyond the Portages in search of further fur-trade. His diplomatic experience mostly focused on negotiating land deals and protectorate status with two of the nearby tribes, offering them military protection and trading privileges at Novigrad ports in return for regular tribute and access for Novigrad’s fur trappers. As such he has made many friends in the fur trapping industry, and is the main ally of the Mekhovyye Kolpachki and other commerce-minded individuals. However, he has neglected to resolve a number of border disputes with several of the neighboring principalities, drawing the ire of many of the greater boyars who see his inaction as a stain on the honor of Lord Novigrad. Many of those same boyars also see his dealings with the pagan tribes as improper for a faithful servant of God, and would prefer a more conservative candidate as his successor.


Other Characters

Lavrenti Stanislavovich Lagounov

A prominent tradesman and a rising star in Novigrad politics, he's the founder of an increasingly wealthy fur trading company and the loudest proponent of the rights of the self-styled Mekhovyye Kolpachki or 'Fur Caps', those with the wealth to buy their way into the ranks of the nobility, so named because many of them made their fortune in the fur trade. Rumors are circulating that he plans to stand for election for the office of Tysyatsky, the traditional first step in the political careers of those boyars seeking greater political office, with some going so far as to say that he aims for a seat on the Sovet Gospod itself. His status as an upstart has drawn the ire of Ostromirovich, who sees him and the other Mekhovyye Kolpachki as mere Chernye Liundi (peasants, lit. ‘black folks’), giving them the derisive nickname of Chernye Kolpachki.


Posadnik Simeon Ostromirovich

Head of the most prominent of the noble families, he is the senior-most member of the Sovet Gospod. At the age of seventy three he is older than even Anatoliy, and is currently reaching the thirtieth year of his tenure on the Sovet Gospod, having spent most of that as the Steppenoy Posadnik. He is prideful of his noble heritage and attributes his longevity to his strong Terkhazi heritage. He is not shy about advertising his descent from the great dwarven warrior Ostromir the Clever, the former Prince of Vladimir-on-Inzho. He is considerably more hard-line than Anatoliy, and chafes under the restrictions of the Law of Aleksandrovich which granted increased autonomy and rights to the Twelve Towns and banned the practice of slavery within Novigrad’s borders.


Presbyter Kostya Bogomolov

The bastard son of a Verkhovynsky nobleman, Kostya Bogomolov has risen up the ranks of the clergy and, after his election to the position of presbyter, he is second only to the bishop himself in his influence over the church in Novigrad. He is the de-facto leader of the Verkhovnysky (highlanders), an influential faction of nobles from Rjurikgrad in the southeastern highlands that followed their prince into Novigrad. They agitate for stronger ties to Rjurikgrad and a more conservative church line, revoking some of the privileges granted to their tributary tribes and expanding the powers of the prince. As a result of their conservative outlook they are staunch allies of the price have frequently advocated on his behalf in the Veche, though the local boyars view them with intense suspicion.

Culture

The Terkhazsky culture is a mixture of old Slovjansky traditions with a number of dwarven influences. A number of old Dwarven innovations in smithing, crafting, and art have bellied their reputation as skilled artisans.

Novigrad itself is by far the most prolific source of art in the region, owing to its relative wealth and strong artisan class. This art was not limited to the boyars, as rich merchants and members of the artisan class also supported these artists. So great is their production of religious icons that even some common people can afford one for their home, and many are sent abroad for export.

Religion

The old Pre-Dvergaz Slovjansky religion holds some similarities to the various nature cults in the northern foothills of Azula Coatl. Although there are still orthodox practitioners, especially in the more remote areas of Terkhazia or in Dalekyslavija beyond the portages, they are vastly outnumbered by both the Church of Light as well as those who practice a syncretic mixture of the old ways and new.

Terkhazia is dominated by the Church of Light (Tserkov’ Sveta), a gnostic faith combining elements of the Dunfender and Kazari faiths with several native Slovjansky and Terkhazsky deities and folk heroes rendered as ‘angels’ and ‘saints’ of the great Demiurge. The church itself is divided into five tiers; the Patriarch, the 12 apostles, the 72 bishops, the 360 Presbyteres, the Elect, and the Auditores.

Attitude to Magic

The Church of Light sees the study of magic as a holy pursuit, considering its study central to the accumulation of divine knowledge. A small number of old dwarven rituals are still maintained among the more esoterically inclined boyar clans, such as runecrafting and other methods of enchanting, but many of the tomes of Dvergaz knowledge were destroyed during the fall of the Terkhazsky kingdom.

Among the merchant class magic is treated as any other commodity to be bought and sold. It is not uncommon to see items of every persuasion from the elemental to the necromantic sold in the markets of Novigrad, and the local guards are more than willing to turn a blind eye to the occasional ‘unlisted’ cargo exchange for coin.

Brief history

The people of Novigrad descend from the bands of old Slovjansky tribesmen that migrated into the land now known as Terkhazia several thousand years ago, displacing and assimilating the original inhabitants (collectively referred to as the Nemec). They lived in a tribal society, with most decision making taking place in tribal assemblies that later evolved into the modern Veche.





Military

The Prince of Novigrad is entrusted with command of the armed forces, mostly composed of a diverse (and chaotic) mixture of town militias, peasant levies, boyars, and mercenaries, with their navy composed of river-borne pirates and impressed merchant ships. Although a skilled prince is able to cajole these groups into working together, if the prince fails to constrain their troops the army will quickly dissolve into an uncoordinated mess.






Government

The government of Novigrad is, first and foremost, the government of the Veche. Although the prince has traditionally been the country's chief executive, their power has waned over the past two centuries, with most of their responsibilities outside of the military sphere being taken up by the Steppenoy Posadnik and the Bishop of Novigrad.






Main sources of income

The city was founded on the Lake Inzho to take advantage of the local fish and the lake's location towards the mouth of the River Inzho. Novigrad itself stands as the primary trading hub for the river basin, acting as the mai intermediary between the people of the Inzho watershed and overseas markets.

Other large industries are apiculture (beekeeping), flax farming, other agriculture, and animal husbandry. The estates of the Bishop have become famous for their skilled horse-breeders, making them the primary suppliers of Novigrad's military.
Current goal

Secure trade dominance of the Inzho river valley. Improve the infrastructure in and around Novigrad to support the expanding population.
You can now fight me over where I put you.

...

Given how some details in some apps may not have been obvious and required digging, if I forgot some obscure feature than of well. *shrug*

But a couple things going on: I added lines of Latitude to give a general idea of climate or even roughly distance if we assume 1:1 with Earth. But also because at least for me the language component is important, I added a line to mark where I think the language related to myself would go. I am willing to add more to create more a language backdrop so as to make up some kind of organic relationship between kingdoms in an area based on who speaks what. You don't need to create a deep syntax but in doing this it'd be kind of expected that the naming of things somewhere loosely match up, work it out among yourselves.

If you want me to move, change, or add anything: do say. I tried to make early nations nice and big since you've all bore through this early bit so long. I'm thinking anyone I might accept in post-launch will and should be drawn smaller. I'm not adding anything more to the scale of the Star Children or Azurei again.

I'll also have to throw a new thread together, once this is settled and I get some input on magic, as said above.

My main suggestions for the Terkhazsky and Slovjensky:

I was wondering if it would be possible for Novigrad to be relocated northwards, north of the cape, with some series of rivers there for travel inland (maybe running from Dunfeder, with an outlet at that bay up by the cape), and a small lake, with Novigrad's territory at about half or two thirds of Novigrad's current size. Then Rjurikgrad could be inland and upstream from me, slightly larger than Novigrad

The presence of portages between river basins is very important, in the sense of non-connected rivers running close to one another so that raiders or traders or other travellers can haul their ships overland a short distance to enter another river basin.

Rjurikgrad would be the area ruled over by the current Prince (who is largely absentee and has little role in the actual governance of the state, without this implying control by Novigrad over their NPC country except sparking the Prince's death and having them fall into civil war) their primary role is as an internal threat to the government). It's the primary source of food for Novigrad right now, and as the current Prince is the last of his line and he's pushing 60 a civil war is expected in the next few years, which will cause famine and food riots in Novigrad.

The area up there north of the cape to somewhere south of Dunfeder could be Terkhazia, the language area for my people. Adjusted in size as appropriate to ensure it doesn't get too large.

There could also be a goblin kingdom on the foothills of the mountains somewhere by Dunfedder and Rjurikgrad. Goblins fled Dunfedder when the dwarves conquered it, and those goblins later went on to sack Rjurikgrad.

The only super central thing is a Rjurikgrad existing, them being upriver, and of the same or slightly larger size (downsizing Novigrad or simply halving its size could make that way easier). The second most important thing being moving Novigrad northward, and having there be some smaller rivers parallel to the one it's on so that portages between them can exist, so that there's quite a bit of divergence upriver. I haven't played a nation RP here yet so I'm not sure how this process normally goes, but if Novigrad can't be moved for some reason that's fine too. I'm not the one making the map after all.

I do very much appreciate the river system and the lake in the current map.
Welp I'd be fine with anyone wanting to take up the position. Otherwise I'll just be sure to save all my stuff to a google doc for future use.
Gosudař Gospodin Velikij Novigrad
His Majesty Lord Novigrad The Great




Leaders

Ostap Mykhalovich Rjurikovich, Prince of Novigrad

Prince Ostap Rjurikovich of Rjurikgorod is the de-jure leader of Novigrad. Despite his supposed authority, he is heavily curtailed by the R’ad negotiated with the Veche thirty years ago, with the backing of an especially hard-nosed and popular bishop. Now that he advances in age, he is spending less and less time within the confines of Novigrad itself, leaving governing to his steward while he fends off usurpers at home in Rjurikgorod. As the last of the Rjurikovich line, he has failed to produce any heirs and will likely be the last prince to bear the Rjurikovich name. Given that Rjurikgorod is one of the main suppliers of grain to Veliky Novigrad, the coming chaos may spell lean times for the city and unpopular decisions will have to be made.

Steppenoy Posadnik Anatoliy Yaroslavich

The Steppenoy Posadnik is an old and experienced statesman. He hails from the powerful Yaroslavich boyar clan, the second most powerful in Novigrad, and draws his ancestry back to the mythical warrior Yaroslav the Great. Anatoliy has spent the past ten years of his seventeen year tenure alternating in the office of Steppenoy Posadnik with Simeon Ostromich. Whereas Simeon is often seen as more hardline and imperious, Anatoliy is considerably more content with the status quo and is sometimes seen as a puppet for whoever is currently the strongest personality on the Sovet Gospod. Tilting with the wind, he is seen more as a tool to manipulate than a force in his own right. May god have mercy on Novigrad should it ever face a crisis during his tenure.

Vladimir Voronin "The Crow", Bishop of Novigrad and Vostochgorod

Bishop Vladimir "The Crow" is an experienced diplomat, having spent over twenty years in his position as Bishop and having overseen the massive expansion into the land Beyond the Portages in search of further fur-trade. His diplomatic experience mostly focused on negotiating land deals and protectorate status with two of the nearby tribes, offering them military protection and trading privileges at Novigrad ports in return for regular tribute and access for Novigrad’s fur trappers. As such he has made many friends in the fur trapping industry, and is the main ally of the Mekhovyye Kolpachki and other commerce-minded individuals. However, he has neglected to resolve a number of border disputes with several of the neighboring principalities, drawing the ire of many of the greater boyars who see his inaction as a stain on the honor of Lord Novigrad. Many of those same boyars also see his dealings with the pagan tribes as improper for a faithful servant of God, and would prefer a more conservative candidate as his successor.


Other Characters

Lavrenti Stanislavich Lagounov

A prominent tradesman and a rising star in Novigrad politics, he's the founder of an increasingly wealthy fur trading company and the loudest proponent of the rights of the self-styled Mekhovyye Kolpachki or 'Fur Caps', those with the wealth to buy their way into the ranks of the nobility, so named because many of them made their fortune in the fur trade. Rumors are circulating that he plans to stand for election for the office of Tysyatsky, the traditional first step in the political careers of those boyars seeking greater political office, with some going so far as to say that he aims for a seat on the Sovet Gospod itself. His status as an upstart has drawn the ire of Ostromich, who sees him and the other Mekhovyye Kolpachki as mere Chernye Liundi (peasants, lit. ‘black folks’), giving them the derisive nickname of Chernye Kolpachki.


Posadnik Simeon Ostromich

Head of the most prominent of the noble families, he is the senior-most member of the Sovet Gospod. At the age of seventy three he is older than even Anatoliy, and is currently reaching the thirtieth year of his tenure on the Sovet Gospod, having spent most of that as the Steppenoy Posadnik. He is prideful of his noble heritage and attributes his longevity to his strong Terkhazi heritage. He is not shy about advertising his descent from the great dwarven warrior Ostromir the Clever, the former Prince of Vladimir-on-Inzho. He is considerably more hard-line than Anatoliy, and chafes under the restrictions of the Law of Aleksandrovich which granted increased autonomy and rights to the Twelve Towns and banned the practice of slavery within Novigrad’s borders.


Presbyter Kostya Bogomolov

The bastard son of a Verkhovynsky nobleman, Kostya Bogomolov has risen up the ranks of the clergy and, after his election to the position of presbyter, he is second only to the bishop himself in his influence over the church in Novigrad. He is the de-facto leader of the Verkhovnysky (highlanders), an influential faction of nobles from Rjurikgrad in the southern highlands that followed their prince into Novigrad. They agitate for stronger ties to Rjurikgrad and a more conservative church line, revoking some of the privileges granted to their tributary tribes and expanding the powers of the prince. As a result of their conservative outlook they are staunch allies of the price have frequently advocated on his behalf in the Veche, though the local boyars view them with intense suspicion.

Culture

The Terkhazsky culture is a mixture of old Slovjansky traditions with a number of dwarven influences. A number of old Dwarven innovations in smithing, crafting, and art have bellied their reputation as skilled artisans.

Novigrad itself is by far the most prolific source of art in the region, owing to its relative wealth and strong artisan class. This art was not limited to the boyars, as rich merchants and members of the artisan class also supported these artists. So great is their production of religious icons that even some common people can afford one for their home, and many are sent abroad for export.

Religion

The old Pre-Dvergaz Slovjansky religion holds some similarities to the various nature cults in the northern foothills of Azula Coatl. Although there are still orthodox practitioners, especially in the more remote areas of Terkhazia or in Dalekyslavija beyond the portages, they are vastly outnumbered by both the Church of Light as well as those who practice a syncretic mixture of the old ways and new.

Terkhazia is dominated by the Church of Light (Tserkov’ Sveta), a gnostic faith combining elements of the Dunfender and Kazari faiths with several native Slovjansky and Terkhazsky deities and folk heroes rendered as ‘angels’ and ‘saints’ of the great Demiurge. The church itself is divided into five tiers; the Patriarch, the 12 apostles, the 72 bishops, the 360 Presbyteres, the Elect, and the Auditores.

Attitude to Magic

The Church of Light sees the study of magic as a holy pursuit, considering its study central to the accumulation of divine knowledge. A small number of old dwarven rituals are still maintained among the more esoterically inclined boyar clans, such as runecrafting and other methods of enchanting, but many of the tomes of Dvergaz knowledge were destroyed during the fall of the Terkhazsky kingdom.

Among the merchant class magic is treated as any other commodity to be bought and sold. It is not uncommon to see items of every persuasion from the elemental to the necromantic sold in the markets of Novigrad, and the local guards are more than willing to turn a blind eye to the occasional ‘unlisted’ cargo exchange for coin.

Brief history

The people of Novigrad descend from the bands of old Slovjansky tribesmen that migrated into the land now known as Terkhazia several thousand years ago, displacing and assimilating the original inhabitants (collectively referred to as the Nemec). They lived in a tribal society, with most decision making taking place in tribal assemblies that later evolved into the modern Veche.





Military

The Prince of Novigrad is entrusted with command of the armed forces, mostly composed of a diverse (and chaotic) mixture of town militias, peasant levies, boyars, and mercenaries, with their navy composed of river-borne pirates and impressed merchant ships. Although a skilled prince is able to cajole these groups into working together, if the prince fails to constrain their troops the army will quickly dissolve into an uncoordinated mess.






Government

The government of Novigrad is, first and foremost, the government of the Veche. Although the prince has traditionally been the country's chief executive, their power has waned over the past two centuries, with most of their responsibilities outside of the military sphere being taken up by the Steppenoy Posadnik and the Bishop of Novigrad.






Main sources of income

The city was founded on the Lake Inzho to take advantage of the local fish and the lake's location towards the mouth of the River Inzho. Novigrad itself stands as the primary trading hub for the river basin, acting as the mai intermediary between the people of the Inzho watershed and overseas markets.

Other large industries are apiculture (beekeeping), flax farming, other agriculture, and animal husbandry. The estates of the Bishop have become famous for their skilled horse-breeders, making them the primary suppliers of Novigrad's military.
Current goal

Secure trade dominance of the Inzho river valley. Improve the infrastructure in and around Novigrad to support the expanding population.
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