Avatar of Ermine
  • Last Seen: 5 yrs ago
  • Old Guild Username: kitakaze/Puss/Catherine
  • Joined: 11 yrs ago
  • Posts: 1451 (0.37 / day)
  • VMs: 3
  • Username history
    1. Ermine 11 yrs ago
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7 yrs ago
Current Oh. Right. Should update this from time to time.
8 yrs ago
FINALLY have a date for the move. Can FINALLY move back to Whitestone to be with my sister.
1 like
8 yrs ago
I'M A DE ROLO, APPARENTLY. O_O As in, I found out I have another sister who's like 10 now. Named Cassandra. Now I'm Alice von Ermineskaya Kowalski de Rolo III.
3 likes
8 yrs ago
1. It has been at least 3 years since guildfall. It does not feel that long. 2. Just need to confirm stuff and I can move. 3. My sister is officially a model. Plus, she has an interview today.
2 likes
8 yrs ago
Five Open Legend games, soon to be six. Three D&D games, soon to be two. A Numenera game that's been going since before Numenera went public. Probably enough for now. -nodnod-

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The firbolgs moved almost tirelessly, despite the fact that they clearly hadn't rested the majority of their trip to the east, but they did stop, almost as a courtesy to the group, a few times along the way for quick breaks to rest the group's legs. They mourned silently as they continued, not once speaking to the group again, not even to answer Evyr's question.

Shortly after nightfall, the group reaches the firbolg village, such as it is. It was situated in a fairly large clearing, dug out for the mud and branches used to form their simple domed huts. Firbolg children ran around the single, slightly off-center, vine-covered tree, singing songs that probably made more sense to the singer than anyone hearing it. Adults seemed to be cultivating grasses and foods on the roofs of some of their homes. They all noticed the group as they entered the village and, seeing the faces of the scouting party, sent the children in to the huts. All but the "old man" of the scouting party split from the group to inform the curious others.

"Haven you to me home. Come'n'all." He leads the group past the tree in the middle of town to one of the domed houses. From the outside, it doesn't look like it can hold the group, but when they enter, the party can see it is merely cover for a ramp downward. It smells strongly of earth, but given its material structure, that would make sense - the mud continues inside. There is a single, large room with a (living) grass-covered floor. The floor isn't level, rising up just a little as it moves away from the entrance ramp. There are a few large holes near the ramp, at floor level. "Thisn end its for sleeping." He motions to the opposite end of the home as he leads them over the thick, squishy grass. "Reckonin youn unsleeped? Rest rest."
Hearing about the destruction of the gate made the firbolgs all pause, giving an involuntary moment of silence. "Thisn its not good. Isswut we feltya. Afear'd we was. Was right." The eldest of the firbolg druids, or so his beard would suggest, spoke with great hesitation, even for their people's fast-paced speech. "Thisn its not good at'lna. Vir given you restya. Long walk, but safe. Taken you home." His eyes suddenly widen, remembering something. "Hoor the attackers? Them'n come from the South? Passed us'n stayed for a time. Don't cause no trouble. Taught'm woodland survival. Like'n they never saw trees before. But must'm be offer'n you hosp'talty. Trust'n yer judgment of kar'kter better'n me own now. Come'n'all."

Taking a deep breath upon Lex's distraction of the dragonborn, Daisy took a moment to refocus her mind, picking up a look of almost insane glee. Her patron granted her many gifts, not least of which was something most would attribute to study or mental acuity, maybe even magical blood. Not everyone had her nearly divine repertoire. And it would be just subtle enough if she didn't really enjoy the trickster's thoughts intertwining with her own sometimes.


After another deep breath, her face returned to a simple friendly look. "I'm sure you're a relatively reasonable person. You could find more respectable work. Work that doesn't involve scaring an impressionable person or two and losing your dignity to the rest. I could put in a good word for you, even. All it takes is answering his question honestly. More money in the future doesn't help you now, but connections and friends are far more valuable than money if you're in need." With Yvah's return, Daisy added, "And we have other business to attend. We can both go on our way. Get in good with me now if you want the opportunity I'm providing for you."

Any fight was worth having if it meant the air could be cleared and friendship could be forged. Of course, it could also distract people from eerie silences, especially those who weren't likely to notice such silence anyway (also known as Draj). The keen ears of a cat-man, a ranger, a wood elf, and someone who grew up among the trees, however, picked up the odd dispersal of birds as the silence fell, with only the wind being heard.

One of those could easily identify the cause, too, living in these forests so long, and knowing the general layout of the land and who would inevitably make a journey toward the gate after such a disturbance. Lorenthar knew it was only natural a nearby (or relatively nearby, as it was nearly half a day's journey for them) village of firbolgs would want to investigate, or at least send a large scouting party. There were no less than 20 that arrived, seeing Lorenthar first and moving toward the group. While Draj didn't seem to be in the most threatening position, he did still have his blade drawn on someone their druids recognized as an ally, if not the most friendly of their Order.

"Ho tha." One exclaimed. "Them'n tha bothern you, Brotha Lowantha?"
(for those not versed in 'firbolg common': "Ho there. Are they bothering you, Brother Lorenthar?")
The man who had previously been held by Mal ran off before Mal could even give the order to the group. Wren had the advantage of being on Mal's shoulders and not having to run, herself. She didn't get a chance to see where Jazo and Evyr ran off to. If she had, she would know they hadn't so much "run" as "reached a different level." Evyr climbed the wall of the building next to the one with the gunpowder, using a good portion of her movement just to get up the tall building and a little ways onto it. Jazo followed closely behind in the air.

Not long after they reached the top, the Dragon Turtles' powder storehouse exploded. Had the powder been stored on the main level and had there been a few more barrels, a good portion of the city would have been rendered uninhabitable. Instantly. Thankfully, they were smart enough to have a strong bunker underneath with an easy escape route. Too bad none of them knew to run. The explosion collapsed the building it was contained beneath, and the "localized earthquake" it caused could be felt for nearly half a mile. Naturally, this meant more than just that building was damaged.

While everyone running along the ground (and Evyrless, too) was knocked flat by the force of the explosion (auto-knockdown), Evyrless and Wren were also thrown from the blast. Wren was propelled into a building, while Evyrless was propelled some distance over the building she was on before landing on her face.

Jazo, already in the air, was sent cartwheeling in the same direction as Evyr.
We could always use more people in the tabletop portion of the site if you're into those~ (Not that there was any indication of it, just thought I'd mention it because it would be nice to have more people into that kind of stuff). Okay, so haven't done one of these in a while, we'll see how it goes:

TRANSMIT - initiate sentient signal - RECEIVE - initiate far realms protocol - DOWNLOAD - initiate qualith codex - FOUR SCORE AND TWENTY MINUTES AGO - the truth, the whole truth, and nothing but the truth - I AM NOT A CROOK - waiting for the bus, took a picture of another bus - WITNESS - Seltak

Ehh, not bad. Also, hey cousin~ @RomanAria
This was not the greeting Merrillka expected. She had only just entered the town and stood near the tavern door when someone else passed before her and slammed the door in her face. She supposed it was her fault. Most people didn't pay any attention to her presence. To be fair, that was a good thing. It gave her the feeling of being dead, or at least a ghost. She was only half of either. Regardless, The Frozen Ogre was the right place - it's not an easy name to forget, nor is it a common one.

She opened the door, stepped in, and closed it much more gracefully behind her than the previous door-enterer. Casually stepping up to the bar, as if she'd been here many times before, she looked to the barkeep. Before she could utter a word (but after she raised her hand like she was going to say something profound), she noticed two things. First, the bartender looked ridiculously hungover. Second, she saw her question didn't even need to be asked. She may not have the best of facial recognition for dead people, but ones she expected to see again tended to stick. She lowered her hand and sat next to the woman who had summoned her here with a chain of dead souls.

"Arianna." She said, not so much a question as a 'this is who you are, I remember you, and I am acknowledging your existence.'
This new town was nice. She'd been here before, but it still felt new to Daisy, as she'd already met so many new people. Like Yvah. Yvah was fun. There was this one time...well, that story would have to wait until someone was willing to listen. Plus, there wasn't really time for it while they were getting ready for the day, nor would they have time on their way to the meet the general. If only they had time to participate in the festivities instead, she could tell the story with Yvah. Too bad. She'd have to figure out if Ceria liked bedtime stories eventually. She could tell a few. Not all of them were clean, though, and invoked certain kinds of dreams, and even she knew some people didn't like such filth.

But as they walked out the door, her mind was drawn away from the pretty elven miss by a copper dragonborn. He wasn't half-bad looking either, but she wasn't drawn in by his appearance so much as his words. Typical doomsayer for the most part, if it weren't for the information he was giving. She was no stranger to odd and meaningful dreams herself, and she knew there had to be more to what he was saying, even half-remembered.

She stepped toward him. She could catch up with the group if they went on without her. Gently placing her hand on his shoulder, and doing her best to make it look seductive, she whispered into his ear:

"Excuse me, Mister Dragonborn
But I'm here only to forewarn
This group that you see,
If you don't give me
the truth, will leave nothing to mourn."


Group 1 is on the central continent. But I guess. I was going by the fact that you said it was closer to the west, meaning it's either the eastern continent or the eastern continent is between the two.
...this would put us on the Eastern continent, then, wouldn't it? If the other one is closer to the west? Which would mean...this group is stuck in a musical~ (or in a not-as-musical kingdom on the same continent). But it's a pretty important part of the culture...
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