Avatar of Ermine
  • Last Seen: 5 yrs ago
  • Old Guild Username: kitakaze/Puss/Catherine
  • Joined: 11 yrs ago
  • Posts: 1451 (0.37 / day)
  • VMs: 3
  • Username history
    1. Ermine 11 yrs ago
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Recent Statuses

7 yrs ago
Current Oh. Right. Should update this from time to time.
8 yrs ago
FINALLY have a date for the move. Can FINALLY move back to Whitestone to be with my sister.
1 like
8 yrs ago
I'M A DE ROLO, APPARENTLY. O_O As in, I found out I have another sister who's like 10 now. Named Cassandra. Now I'm Alice von Ermineskaya Kowalski de Rolo III.
3 likes
8 yrs ago
1. It has been at least 3 years since guildfall. It does not feel that long. 2. Just need to confirm stuff and I can move. 3. My sister is officially a model. Plus, she has an interview today.
2 likes
8 yrs ago
Five Open Legend games, soon to be six. Three D&D games, soon to be two. A Numenera game that's been going since before Numenera went public. Probably enough for now. -nodnod-

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Most Recent Posts

Peraonally thinking Mutation Warrior/Gladiator Fighter. Lashunta. Because female lashunta is totally a good combat choice...okay, so it is...

Mutation Warrior may not happen though. Will look when I get home.
@Cu Chulainn I could go Kitsune Fighter. Pretty sure Nine-Tailed Inheritor is a 3pp thing, though, or I could have 9 tails by level 7.

Edit: actually leaning toward fighter now anyway.
Well, psychic it is, then. I planned kitsune oracle. (Not a problem. Had two options planned. ^~^). Just have to decide on race still.
Eww. Base psionics is just magic called something else. But nono, understood. Was expressing personal disappointment, not attempting to manipulate.
...probably a terrible idea, but I'm willing (kind of sad about no 3rd party content (Path of War~<3), but will deal with it).
...probably. At the moment, we have them posted in Discord. I suppose we could do it here, too (new post to keep it separate since it's a reboot).
Over the course of the next month, the party continued on, following the (ex-)slavers, of all people, to Sommertriss. The firbolgs sent a small envoy along partway, though the firbolgs left about halfway to the city to gather more necessary materials and soothe the creatures of the deep forest that were agitated by the intruders.

After a two day journey along a more direct route, the slavers and the rest of the party a two day journey, they arrive in the city of Sommertriss, passing its ornately carved stone walls and into its streets. Where the sky isn't open above them, it is covered with either buildings divided by the street or by colorful banners made of a translucent and diaphenous cloth. The people were numerous, first and foremost, but they were also quite keen on giving the party and each other as much space as the dense population would allow. Many buildings seemed to be under construction, usually adding new rooms or entire levels, and often crossing over the street almost precariously.

After bidding the party adieu, the ex-slavers left the party to fend for themselves. Most members of the party went their seperate ways, but the engaged couple stayed together, continuing their adventuring, eventually finding a halfling with an otherworldly air and excessive excitement about her (Caoimhe Tealeaf) and a man who seemed quite eager to assist them (Bah'im). The foursome sought adventure for sure, eventually being hired by the city guard (as "consultants" so they wouldn't have to deal with legal ramifications for hiring mercenaries) to journey northward to explore a cave near the village of Poucche. The cave wouldn't have been significant had it not suddenly appeared overnight, been so vast, and seemed to produce a perpetual fog in the area.

They arrived at midday and were still blanketed by fog. A tiny group of people stood near the cave. They did not appear to be wearing uniforms of any sort, but all carried modified farming equipment and scraps of wood tied onto their bodies with rope. One even wore a bucket on his head with holes drilled for his eyes (and two too many at that).
Hearing the crash of glass and a yell from her friend, Daisy abandoned her search for traps and walked quickly toward it. If I can't be an adventurer, I can at least be a hero! She thought, though any firther such thoughts were interrupted by the ranger warning her about common sense things. She whispered back, though thought it was pointless to continue the stealth in that regard, "I'm not a child anymore. I've done this before, and there was no real threat until now, and no guarantee of one still. Risk is part of life! How else does one make a name for themselves?" She smiled and continued running toward the room.

>Moving toward the room with the tanks (well, one tank now), as quickly as possible (move full speed, no stealth, dash the rest of the way, shortest route available)
Daisy knew where the other two were going, but figured they had whatever it was covered already. Besides, there were other fun things to do in other directions. There was a dead end - which could provide innumerable thrills - and a collapsed tunnel. What could be more exciting?

However, as much fun as the collapsed tunnel could provide, Daisy instead cautiously walked South, both 'splorin' and looking for traps.

>Daisy 'splores (15' of stealthy 'splorin) directly to the south. Trap check 9.
Daisy followed the others, but some ways back. She wasn't going to be left out of this! How was she supposed to prove she could handle herself if she did? What kind of princess doesn't know how to do stealthily follow her allies into the dark unknown with only her good looks to guide them?

But first, of course, she had to clean herself, with magical aid of course. And naturally, they had to coordinate. But whispering so it would be quiet. But loid whisper, because they were farther away. "Hey, how are we doing this? Just pushing through the darkness? Want a little light? Just see a little farther ahead?"

>Stealth: 6
>Prestidigitation to clean up her appearance a little.
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