YOU MISSED THIS!!!
Drakel said WRONG;_;Y u no luv me esper...
[/quote]
Because your under the bed shenanigans creep me out.
Drakel said WRONG;_;Y u no luv me esper...
Doivid said
I seem to remember you getting a lot of people crushing on you back on old rpg.
Doivid said
Oh okay, I could see that working.
Doivid said
A vampire that causes earthquakes?
Magic is "The Science and Art of causing Change to occur in conformity with Will." -Aleister Crowley
Depends on what you want out of magic. There are several different ways you can do magic, all perfectly valid. I find the most successful kind I use tends to be a supernatural force that is constrained only by the physical limitations of the user. In general, though...
#1: The more powerful the spell, the longer it should take to gather the energy to complete the spell. Compare to, say, a download. If you're downloading a small movie clip on YouTube, it should be done pretty quickly. If you're trying to download an entire movie however, that will take a little longer. Physical curtails. Whether this is a hard limit in which a character cannot cast spells beyond X level of power or a soft limit in which characters begin to hurt themselves casting beyond a certain point or level of power, there needs to be something that stops mages from downloading meteor.exe and wiping out the entire enemy fortress. Single handed.
A detection method for mages. This can vary from mages being able to sense other mages to some physical change in wielders of magic that makes them visible to something else. This prevents "gods in robes" from forming, which are characters whom are potent magicians and can plainly and obviously defeat any character they come across simply by being able to hide their talent. This would be like if a professional swordsman could hide his two handed claymore and then just have it magically appear in his hands.
Outright banning certain forms of magic, maybe because it's outside of human physical capacity, maybe because magic simply doesn't cover it, but things like chronomancy--power over time--and unlimited no restrictions shapeshifting, or mind control at any range, or stuff like this, is absolutely impossible to counter or balance without rigging even more broken circumstances to fight it with, which upsets everyone involved and puts into question the true power of magic in your universe.
Magic is quite literally anything outside of what is normally impossible made possible. Like summoning fire and not burning yourself as a result.
Stuff like magic needs to be very well watched.
The second players started getting force sensitive the story kept moving, but the power level went through the roof and backtracking to a lower power level just made us feel robbed. So by the time our adventure was finished and we 'saved the galaxy' there wasn't much else to do, so our ice cream melted and we all eventually drifted off, some of the Guild and others simply stopping roleplaying period.
Stuff like that is something that really needs to be looked out for when magic enters, how much? Can you back track without bad effects? Will this cause a power rush that will melt the ice cream you worked so hard to create? There's a lot of charm in lower powered campaigns and roleplay's that a lot of people don't see value in until you've tried it yourself and overcame the challenges in other means, And once magic/the taste of greater power has been introduced, it's almost impossible to shake off.
Brovo has some good guidelines if you decide to bring it in to begin with.
But before you even look at those ask if you even want to take the RP to such a power level, do you want results determined partially by a greater/mystical power that players can control directly? Is this something you think you can been controlled and stable, or something that will cause a forever power ramp?