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  • Old Guild Username: Esper
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    1. Esper 11 yrs ago

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Myyt for attention whore. <3
Awson said
Actually I didn't even beat it yet. Just got into Darkwraiths xDI probably should go beat it so I don't seem so lame. No one here has done it! I know that other people have! Shut up!


I have. I just don't feel the need to brag about every single thing I do. I prefer discussing things that make me feel emotional and feminine, though the two don't need to be mutually exclusive. They have an open relationship.

Now let us commence the hugging and accomplishments party I planned for us, now with 20% more ice cream cake.
ImANargleHunter said
I don't understand the context.


He beat Dark Souls without leveling at all.
In Paste game 11 yrs ago Forum: Spam Forum
You follow the winding stairs of the circular opening of the surface deep down. There is little light, only coming from the surface allowing you to see not farther than ten feet in. There are two torch holders hanging on the wall to the left and right as you enter, absent the torches that would be there as well as a barrel of oil to fill up lanterns. The chamber itself appears to be carved out of natural rock in the area, the walls smoothed out enough to give the room shape.

(Regular Vision can see 10 ft in. Low-light can see 20 ft in and dark can see regardless)

The floor has scattered rubble and looks like it hasn't been used in quite some time.

Barrel- Perception Check(0): The barrel unfortunately only has about five pints left in it.
Door- Perception : On the back wall of the room you see a darkly colored door of what appears to be iron. You see no keyhole on it.

When players attempt to push open the door it will be stuck. In fact it is barred from the other side.

"As you try and push the door open you are met with a familiar clunk, that of a bar keeping it shut."

(DC 30 Strength to Break)
(DC 20 Perception to find secret panel that contains lifting device)
(DC 20 Disable Device to activate lift device)

An unsuccessful check activates a needle trap that injects the person attempting to activate it. This trap contains 1 needle. A second fail activates a Delayed Fireball.

Mutated Giant wasp poison
(Injury) (Fort DC 20)
(Instant)(1/rd. for 6 rds. for 1d3 Dex damage)
(1 save)

Delayed Fireball
Reflex Saving throw for half damage (DC 22)
20d6 damage (20 ft cone)
<.< What happens in my dungeons stay in my dungeons.
He is stroking his ego in front of us to show us he is capable of doing what many have already done quite some time ago.

However congrats Awson. You're an Awson among Awsons.
Awww. Drawn Esper is as adorable as regular Esper.

Thank you Monsta <333
Giygas said
Aha I got you. You were like "what that douche isn't even involved in spam awards he better have not made one himself"


-backhands-
Luna had stood in the rear of the room as the King spoke, listening carefully. While the draining of the necromancer's powers would certainly mark him as less of a threat than he was originally she knew better than to think that any magic user without use of their powers faced more than a temporary set back. From her own experiences with magic and sparring with fellow Talian warriors they often went on the offensive when they thought she was running out of steam. What troubled her more was someone infiltrating a prison that was probably more difficult to breach than this castle. Perhaps the infiltrator was not alone in the task, or perhaps just very well armed and supported. Either way, this task would be serious if the King felt the need to summon this many individuals.

Her garb was a simple white cloak over a white linen tunic that was cut into a v-neck fashion. Holes were punched on either side of the neck line of the tunic with leather laces to bring the v-neck together in a straight line. Her pants were a hardened leather of dark brown, well worn. The bandits had given them to her and they had more than proved their worth. It was far from her preferred garb that she would change into when she had a chance. Her boots went up to her calves and matched the pants, both in durability and color. Her belt held various trinkets including her favored weapons, a pair of scimitars and metal rings containing four points. The metal rings were balanced for throwing or using in melee combat. She also had a leather roll with lock picks of various sorts and a skeleton key for standard fare locks. Attached to the belt was a satchel with an eyepatch, medicinal herbs, and a flask of oil. Among the other satchels were various goods such as strings, ten metal rings with claws to fit over her fingers, a sewing needle, and thread.

The King had mentioned an armory and to help themselves. She grinned as she followed the crowd to the room, glancing around the chamber. This job would most likely involve enemies knowing they were coming so being quiet wasn't always going to be a concern. She approached a weapon rack containing several weighed maces. She tested half a dozen before finding one she liked. It was made of fine steel, balanced perfectly and polished to a shine. It looked as if it had never been used. She twisted some leather cord and slid the mace into it, then tugged it.

She glanced around the room and looked at the groups now. Most of them were filled with larger men. They would probably underestimate her. This region perhaps was not as familiar with Talian warriors as most and that came with explaining a few things. She spotted what looked to be a magic user along with a Dwarf. She approached the pair and removed her mask. "Greetings. I am Luna, the Night Touched. A pleasure to meet you."
Added a picture. Will post today.
Name: Luna, the Night Touched
Race: Talian
Race Description: Talians have a long history of communing with nature and as such enjoy the long living that Elves are known for. They tend to live in tribal communities that are similar to humans in structure, but seemingly barbaric to outsiders. Their hair colors vary by region with most being in the human range. This is true save for those who are rarely touched by nature herself, marked by stark white hair, marking the birth of a magic user. Green and blue eye colors tend to be dominant in their bloodlines, with browns being rare.

Females tend to even about at roughly five and a half feet tall. The males tend to be about six and a half feet tall when fully ground. Both males and females tend to have lean muscle that serves them well in hunting and a set of secondary canine teeth, for a total of eight as opposed to humans who have only a pair on top and bottom. These teeth are slightly longer and sharper, leaving no question if there was one between a Talian and human.

Traditionally Talians carry tattoos marking their deeds, professionals, family, and tribal history. Those familiar with Talians would be able to read these and gather a general sense of the history of the individual. This can be both a blessing and curse depending on the company of the Talian, for even their misdeeds are recorded on them in an ink that is forever there and can only be removed by a skilled magic user familiar with the ritual the ink undergoes.
Gender:
Age: 115 (Scarcely an adult in Talian society. Equivalent to a 13 year old in terms of privileges in a human society. During this time they would be perfecting their technique in their weapon of choice or magic art, sometimes both depending on the individual. The individual would also be crafting a masterpiece or taking their Trial of the Arms Master during this time, marking them as a warrior or crafter of their choosing within their community.)

Short History:
If there was one thing about Luna, she was always drawn to the night in one way or another. Her mother birthed her under the light of a full moon after a long labor, birthing a daughter of white hair. She was raised for the first thirty years of her life by her mother, then was sent to the village priestess to undertake apprenticeship as a Neophyte to the Goddess of the Nature. Her life involved three decades of studying and perfecting her knowledge in magic theory before taking the Trial of Vision, where she would be sent with a single guard into the wilderness, not to return until she had her first vision, a sign the Goddess of Nature had indeed claimed her and to what end.

So it came to pass that Luna had reached sixty years of age and was sent on her trial. During their time in the wilderness she awoke from a dream, the cry of a dying creature awakening her. The small bird had fallen from its nest and managed to injure itself. Her powers chose to manifest at that moment, healing the bird. Though she had no vision her powers manifested, signalling the completion of the rite.

For the next five decades she underwent both magical and physical training, poising herself to become a Battle Cleric of the Nature Goddess. Fate seemed to have other plans for her however. Her village was raided while the warriors were away resolving a territorial dispute. While all Talians are trained in combat, they were no match for the skills and cunning of bandits that were for all purposes professional mercenaries and infiltrators if the job interested them.

Luna was taken during the raid, but she unlike the other trainee warriors had an ace up her sleeve. She bargained, agreeing to serve the bandits in exchange for letting the rest of the warriors go. The bargain was presented to the bandit leader who agreed and let the warriors, stripped of their belongings go. Despite not enjoying her time among the bandits she bided her time, poisoning the bandits with various plant life. This was only after four years in earning their trust.

Happy for her freedom, but not happy with the prospect of losing say over her life she decided to head to the nearest human settlement and provide services in healing to those who could not afford it. That is until she heard of the wicked necromancer being freed. She once more decided to pick up her blade and serve the cause of good and put down the man who had caused so much trouble and violation of nature's order by raising the dead.

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