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    1. evilpooka 10 yrs ago

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9 yrs ago
Current Back and ready to game! :D

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Raineh Daze said
... no they aren't? You need to rethink that page number.
You're right. I apologize. Character is on page 1.
Hey. :) Just wanted to let you know that PrimezTime and I have been collaborating together about my girl's limbs and such. And now that his character has been accepted, I've edited my character to work with his character's type of magic, so my character's artificial limbs should meet your requests now. :) Please let me know what you think. -- My character is on page 2.
I'm interest in playing. :)
Interesting. It'll definitely be a learning experience then. I'm currently look at a face, gun bunny, or physical adept. I made a rigger once, a long time ago. It was fun, but waaaaaay too involved. xD I spent more than five hours building my car, not to mention the guns 'n drones. Maybe 5th edition fixed that problem, but building vehicles was super clunky in the older editions. Of course, nothing beats building vehicles in GURPS:
VitaVitaAR said
.@evilpooka: I'm sorry, but I think you're overestimating the technology in this setting a little bit. ^^; There is some steampunk, but it's mostly in airships and a small number of other things. I don't think it's advanced enough to do as much as you describe it doing. That said, it probably could be used to safely replace a limb, though it would need magical assistance so it doesn't harm the body it's attached to.


Okay. I understand. I just assumed that the airships were wholly powered by steampunk technology. If it's more of a combination of tech and magic, I can understand where my character wouldn't quite fit.

PrimezTime said
I can help with that. I'm currently in the process of writing up a new race and one of their strengths/discoveries is magical constructs, basically some soft steampunk with huge emphasis on magic. If evilpooka would like to collaborate, I'm certain we can come up with something to please all parties.


Sure. :) Sounds like fun. I would love to hear your ideas on a new race that could fix my character concept dilemma.
Hey. I'm definitely interested playing. I'm just reviewing the rules to see what has changed since the last time I played Shadowrun--which was the third edition. I personally liked second edition better than third, especially in regards to initiative order. I understand that more changes have probably occurred between third, fourth, and fifth editions, but what is the biggest change in the rules to you?
Ooops... Posted in the wrong forum. One second. ^^ Let me post in the Hiring New Runners thread.
I'm interested. :) Here's my bio:

Bios:
Name: Calli Dockson
Age: 21
Gender: Female
Race: Beastkin (Cat)
Appearance: Human-esque with cat ears and tail. She also has gears, levers, and metal mechanisms for her right arm and leg. In addition to her metal work, she has a steel plate on her head circling her right cat ear. All of her metalwork seems to have an icy blue hue.General idea.

Profession: Steamworks Engineer/Mechanic

Personality: Calli is a bundle of contradictions: she is highly focused yet oblivious; she is bounding with energy yet lethargic; she is astoundingly brilliant yet common senseless. Calli is the absent-minded engineer. She is constantly building or repairing without noticing the rest of the world going on around her. However, from time to time, she'll put down her wrench and go see the city to see what's new in town: new engineers, new merchants, and new toys—new steamworks and gears.

Allies: Stan (NPC), Calli's engineer mentor and garage mate.
Erenat Faire (Player Character), Snow Elf, who put Calli back together with magical constructs; Calli feels immensely indebted to Erenat and will try to help her out whenever possible.
Dr. McKiff (NPC), a local doctor, who also helped put Calli together.

Equipment/Weapons: Calli possesses the tools for engineering and maintaining all varieties of steamworks, from her steamwork prosthetic arm and leg to airships. Equipment is acquired on a job to job basis. She has the basics scrap metal, wires, plugs, gears, washers, etc. to handle minor jobs.

Abilities: Career related skills: expert steamworks repair, metal and steamworks engineering , blueprints reading, basic navigation, good haggling skills. In addition, Calli has a lot of engineer contacts plus the primary doctor who worked on her, who she must visit regularly. Beastkin Abilities: Tumble, low-light vision, and high dexterity.

Brief Backstory: They say that a cat always lands on its feet. And it's true, except between two and five stories where there's not enough distance to react properly. In an unfortunate routine maintenance check on an airship, Calli's suspension cables snapped and sent her ineffectively tumbling towards the stone air dock despite all of her feline intentions of landing on her feet.

Snap. Crackle. The world was dyed red, then black.

Attached to a plethora of cables, medicinal and mechanical, Calli slowly opened her eyes to a familiar, yet alien world. She was in the garage, but she had never seen it look this way: people wearing lab coats, vials of blood, metal pipes, and tubes—so many tubes—passing through her skin. In an effort to move, Calli found herself strapped to the table. A breath away from screaming bloody murder, Calli found a friendly face, Stan, her engineer mentor, and Stan tried to explain the last five weeks of work since Calli’s fall.

Stan explained that the crash had shattered the right side of her body. With the assistance of the a few engineers, a talented doctor, and an expert Snow Elf, the skilled crew managed to put Calli together, more or less. Her right leg and arm have been replaced with gears, levers, and steam mechanisms and brought to life with a touch of Snow Elf magic, turning the new limbs into magical constructs that respond at the speed of thought, just like a normal arm or leg would. The nasty dent in her head was repaired with an elaborate steel plate an engineer designed with the assistance of a mage. No one is exactly sure how Calli's brains stayed inside of her head during the operation… “But you kept breathing, so we figured you’d be okay,” Stan concluded with a smile as he unbuckled Calli from the operation table. “And here you are. Still breathing and okay.”

It's been two years since that event, and Calli loves mechanisms and gears more than ever. Aside from routine monthly checkups by the good doctor, Dr. McKiff, and the snow elf, Erenat Faire, Calli is a normal, half-metal beastkin, and she is more obsessed with steamworks than ever. Before the accident, steamworks and gears were just a hobby for Calli; now, it's her life. Anything that spouts steam or whirls with metallic power calls to Calli. She is driven to be the best engineer of all time (right after her cat nap, of course).
These introduction threads are always tricky. What to say? What's important? Well, needless to say: I like roleplaying in any medium. I love to roleplay online, and I love table-top roleplaying, too. I pretty love any excuse to make up a new character, new world, and new terrible and terrific situations to throw characters at. Bwhahahahhaa.

So--what's important to me is to have fun with my games. And luckily, this is a pretty big community, so I doubt that I'll have any problems finding fun games. ;)

If yer curious about what I'm interested in, here is a slew of my favorite books/plays to read: The Long, Dark Tea Time of the Soul and The Hitchhikers Guide to the Galaxy by Douglas Adams, Mort by Terry Pratchett, Shadow over Innsmouth and short stories by H. P. Lovecraft, Journey Around the World in 80 Days by Jules Verne, The Last Herald Mage series by Mercedes Lackey, Twelfth Night by William Shakespeare, The Woman Warrior by Maxine Kingston, Dragonriders of Pern series by Anne McCaffrey, Cyrano de Bergerac by Edmond Rostand, and The Last Unicorn by Peter S. Beagle.

If you have a book recommendation for me based on my literary interests, feel comment or shoot me a message.
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