ALWAYS ACCEPTING CHARACTERS, RACES, MAGIC, GUILDS, RELIGIONS, AND CREATURES
RP
The City of Karstberg…
One of the largest cities on the continent of Almara, Karstberg has a huge population. It lies in the warm southeast, where spring and summer are pleasant, and fall and winter are mild. Within, there lay many opportunities, drawing in people by the hundreds. Karstberg is renowned for its vast market district, which has sprung up around the Noble Quarter, a massive ring around the center of the city filled with shops of all kinds. Within that ring is the Noble Quarter itself, the section of the city for the wealthy and the noble. Only the very finest of homes lie in this district. It is here that visiting nobility and even royalty stay, as well. In the very center of the city lies Tessilay Tower, where the Lord Mayor Arlai Tessilay resides. The tower stretches to the skies, visible from almost everywhere in the city.
Outward from the market district, to the west, lays the Theater District. Popularly known as the ‘Dream District’, it is here that elaborate plays are preformed. While they aren’t cheap, the fee to see such plays is not out of the grasp of most citizens of Karstberg. The Dream District also holds the massive Carail Theater. Named for the famous playwright Farthing Carail, the biggest and most elaborate of plays are staged here. The Dream District is filled with the often-eccentric actors and playwrights, who make their homes there as well. To the east, opposite of the Dream District, lays the Guild Quarter. The Guild Quarter is, rather self-explanatorily, home to the various Guilds of Karstberg. Rumor has it that the fabled Thieves’ Guild… does not work out of this district at all, but most official guilds of the city inhabit this district. Neighboring the Guild Quarter is the Temple District, a vast district filled with religious temples and worshippers. It even posts the greatest Temple to Reon in Almara.
Northward, the city’s magic academy resides. Almagest’s Academy of Arcane Arts is a vast building, with a huge library and a massive number of teachers and students. It is equipped perfectly for the study and practice of magic. Some people come from other continents to learn magic at the Academy. To the south lies the Karstberg Port. Airships carrying goods across the country, even across oceans, and here the drop goods and passengers, or pick them up. Within the city also lies the Karstberg Museum, exhibiting artifacts from all across the world.
Surrounding all of this lays residential areas, scattered taverns and inns, shops, and a vast spiderweb of alleys and tunnels. Many of the tunnels lead below…
It’s a well-known fact that a vast network of catacombs occupies the space beneath Karstberg. It is very difficult to guard or monitor this place, and it has come to house various, often dangerous, creatures. Dealings of dubious legality often occur in the catacombs beneath Karstberg…
Surrounding Karstberg is a sturdy wall, built to defend the city from any possible attack. However, it is not the only wall. As the city grows, new walls are constructed, causing Karstberg to have rings of walls moving outwards from the center, expanding larger and larger as more are needed to protect it. The oldest has stood for years upon years, and has never shown one sign of faltering. Beyond is the fields and wilderness of the world outside, a place only for the adventurous to brave.
Welcome to Karstberg.
This is Karstberg, a mostly-freeform fantasy RP taking place in a city known as Karstberg! Here's some ground rules.
The GMs for this RP are Rin and myself.
The setting resembles the late 1700s/early 1800s, or comparable to the Enlightenment era, in technology level. There are some exceptions to this rule, including airships and some steampunk-esque technology. If you want to make some addition to this, it will require approval from either Rin or myself.
Standard fantasy fare, as far as races go, applies. However, you may also make original races. They, too, require GM approval.
The RP is mostly freeform, about all different things that happen in the city of Karstberg. There's no grand plot, just the adventures of all the different characters. While this means the tone may very a great deal, I would like to point out that the setting is generally fairly light and I would like to keep it that way.
As stated, the tone for various events can vary but this is not a dark setting. It is fairly light.
The Thieves' Guild does not exist. Really. It is entirely fictitious. Stop trying to look for it because it doesn't exist. >.> <.<
Be sure to have fun!
Race Guidelines:
Standard Fantasy Races Apply!
Humans are humans. This is pretty straightforward.
Elves are longer-lived the humans, good with magic, very slender and fae, and fairly standard as far as fantasy elves go.
Dwarves are exactly the same as every dwarves ever.
Orcs, however, are more overly boisterous then anything. They’re a bit crude and violent, and because of this somewhat unpopular with the other races, though.
Most other races will be mostly like common descriptions of them.
However, players will be allowed to make their own OC races. These races can basically be anything that the player comes up with, with some exceptions. They can’t be “all chaotic evil”. This isn’t the kind of RP for a race of evil even if there can be conflicts.
Magic Guidelines:
No reality warping, instant death, mind control, or future sight. None of these are good for RP’s. Otherwise magic is freeform.
Guild/Religion Guidelines
Be sensible. Don't go with anything ridiculous, like a guild that couldn’t exist or a religion that worships the sacrifice of sapient beings in the middle of a huge city.
Bios:
Name:
Age:
Gender:
Race:
Appearance:
Profession: (If none, leave blank)
Personality:
Equipment/Weapons:
Abilities:
Brief Backstory:
Races:
Race Name:
Race Description:
Magic:
Magic Name:
Magic Description:
Guilds:
Guild Name:
Guild Head:
Guild Description:
Religions
Religion Name:
Chief Deity:
Religion Description:
Creatures
Creature Name:
Creature Appearance:
Creature Description:
Player Characters:
Emi Demmric
Tanya Palayen
Aoika Mizuko
Lakan Ting
Irishtu Hayle
Aron Aveldon
Amelia Fairfax
Aidan Thuman
Heidi Schwarzwald
Lord Duke
Len Nakiya
Calli Dockson
Kobayashi Hitomi
Callie Clearwater
Adrianna Calabrese
Important NPC's:
Arlai Tessilay
The Not-Head of the Not-Thieves' Guild
Franziska von Ramstein
Grand Magus Morganite Angelwÿche
Races:
Nem
- Race Description: Nem are largely human in appearance. However, there are some important differences. All Nem have black hair, and their eyes are usually red or yellow. In addition, Nem never reach heights beyond 4'0, 3'5 to 3'7 being the average for an adult. They are usually slender, and all Nem are also very, very pale. Nem are best-suited for activity at night, having excellent night vision, but nothing keeps them from activity during they day aside from personal preference. Nem are rather physically fragile in comparison to other races. However, they are quite fast. Nem have a notoriously low alcohol tolerance, due to their small size.
Beastkin(General)
- Race Description: Beastkin is a blanket term for a variety of human-like races with animal traits. They can range from mammalian traits, like cat or wolf beastkin, to races such as squid beastkin.
Beastkin(Squid)
- Race Description: Squid Beastkin are a race native to the distant land of Akitsushima. Living on the costs, they are humanoid with a variety of squid features. Most notable is their tentacle-hair and their "hat". However, they also possess the ability to glow like some species of squid that live in the deep ocean, and regrew severed tentacle hair, as well as breath underwater. As far as their society goes, Squid Beastkin are often fishers or merchants, living in colonies built on rocky coastlines with easy access to the water.
Vampire
- Race Description: "Race" is a bit of a misnomer really, as there is no one definition for the various types of vampire. There are many, wildly varied types out there, all with different origins, innate abilities and weaknesses; really, the only thing most vampires have in common is that they need to feed on blood to survive.
Mermaids
- Race Description: Mermaids are an all-female aquatic race, possessing a fish tail in place of legs. They can breath on land and in water, but they have no easy method of moving outside of the water. Their upper body, and a hidden portion of their lower body, resembles a human body with the exception of their ears, which are larger, and webbed. Their lower body has a "sheath" that extends up and works, oddly, almost like pants, naturally covering embarrassing locations unless pulled down. Below this portion, they have a fish-like tail they use to move about underwater. Mermaids are skilled fishers. As they lack any males in their race, they are capable of reproducing with males of other races, including humans, beastkin, elves, and nem. The offspring are always mermaids, and as mermaids are always female, so are the offspring. A kingdom of mermaids lives near Karstberg, their Queen frequently meeting with the Lord Mayor for diplomatic endeavors.
Beastkin(Fox)
Snow Elves
Dark Elves
High Elves
Pixies
Magic:
Summoning Magic
- Magic Description: Summoning Magic is not one of the easiest thaumaturgical practices. This is largely due to its nature, the piercing of the veil between realities to draw an entity from another dimension. Sibling to the plane of existence that Almara and the rest of the world lies in, this Realm of Summons is not entirely known to even those who specialize in summoning magic, as travel to it is nearly impossible. A being is drawn from this world and bound to the summoner until dismissed, though permanent bindings are possible with more advanced spells.
Face-Off
Necromancy
Healing Magic
Augmentation Magic
Velocity Magic
Guilds:
The Alchemist's Guild
- Guild Head: Franziska von Ramstein
- Guild Description: A guild formed by those who are ever so eager to pursue knowledge, the Alchemist's Guild experiments with a variety of unusual elements found throughout the world. Their goals are creation, transmutation, alteration, the ability to mold the elements that make up the world without the usage of magic. The Alchemist's Guild is housed in a large, dark building, with many pipes leading out of it to vent off smoke from experiments. In fact, it is often renovated due to damage from less stable experimentation.
Warrior's Guild
Gladiator and Charioteer's Guild
Association of World Explorers
Religions:
The Church of Reon, also known as the Church of Lilies.
- Chief Deity: The Sun Goddess Reon, depicted as a small girl with pale blonde hair, fair skin, and green eyes. Her symbol is the Fleur de Lis, as her favored flower is the Lily. Mayon, a Moon Goddess closely connected to Reon, also shares some devotion. Mayon has short, black hair, fair skin, and dark red eyes. She is also taller then Reon. However, the focus is on Reon.
- Religion Description: Devotion to Reon is devotion to the Sun itself. A religion practiced mostly by women, the worship of Reon is practiced by prayers to the sun and an offering of a single fresh-cut lily every day. Temples to Reon are filled with depictions of the Sun Goddess(sometimes together with Mayon), and solstones(a glowing rock) cut into the shape of the sun mounted in the walls or hanging from the ceiling. They are also filled with lilies.
The Church of Mayon, also known the Church of Roses
- Chief Deity: Mayon. In a reversal of the Church of Reon's beliefs, Reon is a secondary deity to Mayon. Mayon's symbol is the rose.
- Religion Description: A sister religion to the Church of Reon, the Church of Mayon is very similar, instead emphasizing Mayon as the chief deity. However, they offer some devotion to Reon as well. Worship includes the sacrifice of roses, but as opposed to the burning lily sacrifice of the Reonites, Mayonites sacrifice roses by casting their petals into cool, flowing water. Mayon temples are filled with cool blue lighting, and they often neighbor Reon temples.
Church of Beltine
Akitsushima Traditional Beliefs
Creatures:
Skywhale
- Creature Appearance: Like this, but in the sky
- Creature Description: Skywhales describe a small number of species of giant, flying mammals. They fly using giant airbladders carried inside their bodies, which allows them to drift through the air. They can siphon gas in and out of their airbladder in order to raise or lower altitude. Skywhales feed and drink through very unique methods. The immense creatures consume whole clouds for moisture, and they feed both by absorbing sunlight and consuming vast swarms of tiny flying creatures. Skywhales are placid creatures by nature, proving to be harmless to airships unless their is a collision. However, they were hunted for a long time for their airbladders, which were used in earlier airship designs in order to provide them with a method of lift. They are also still hunted by some cultures for their meat. Rarely, skywhale calves are sometimes available for purchase, alive. The only natural enemy for adult skywhales are western dragons.
Dragons(Western)
- Creature Appearance: One of several species
- Creature Description: Western Dragons are one of the most feared creatures in the world. Large, intelligent, and dangerous predators, Western Dragons possess extremely hard scales(though there are certain areas on their bodies that are not as well-armored) that make it difficult to inflict harm upon them. They have extremely sharp claws and teeth, allowing them to tear through the flesh of their prey, and even fortified walls. Thankfully, even the most aggressive species tend to stay well away from large settlements(though dwarves are liable to deal with dragons more often then many other races). However, their attacks are often classed as a natural disaster, when they do occur. Dragons are even capable of breathing fire, through a combination of an organ that produces gases and a poorly-understood thaumaturgical process that ignites them. These gases also enable dragons to attain lift even with their massive size. These processes are kept in perfect balance while a dragon is alive. If a dragon is killed, proper measures must be immediately taken or the corpse will explode within seconds of the creature's death. Dragons also exhibit the unusual habit of hording precious metals and gems, often sleeping on vast quantities of horded gold and even laying eggs in them. A dragon's gas-producing organ is prized by alchemists, but due to the dangerous nature of the creatures both before and after death, very few people are willing to attempt to slay one and harvest the organ. Dragons prey upon many creatures, including the mammoths of the far North, and even the massive skywhales.
Kaiser Lizards
- Creature Appearance: An adult Kaiser Lizard
- Creature Description: Kaiser Lizards are large, rare predators most frequently found on the borders between forests and plains. Reaching huge sizes, they are one of the most dangerous land-based predators on Almara. In spite of their size, they can run quickly for short bursts and rapidly outpace smaller or less athletic creatures. Kaiser Lizards are adept ambush predators, lying in wait in forested areas and bursting out of them to attack their prey. These massive predators will feed on anything that they can get their huge, bone-crushing jaws around, though they are more likely to go for larger prey items then smaller ones. Very little is known about the life cycle of Kaiser Lizards, though some reports state that adults have been seen bringing kills back to very young individuals.
Mammoths
- Creature Appearance: A mammoth
- Creature Description: Mammoths are large herbivorous mammals dwelling in the far north. The live in small herds, and roam the tundra feeding on various plants that they find in the wilderness. Their large, hairy bodies retain a great deal of heat, which allows them to live in extremely cold temperatures. While mammoths are not one of the more threatening creatures, they will attack when frightened, or when protecting their young, their large size and tusks making them a formidable threat. Rarely are mammoths seen in regions with warmer temperatures, but their woolly bodies moving in small clusters across the snowy plains are quite a common sight in the far north.
Skyshark
- Creature Appearance: Um... ignore the Pokemon stuff. <.< >.>
- Creature Description: Skysharks are coast-dwelling predators. Similar in appearance to aquatic sharks, they are in fact a very different species, taking flight rather then swimming beneath the waves. Their physical similarity to the ocean-dwellers is simply a trick of nature. Preying on birds and some ground-dwelling animals, skysharks are capable of prolonged periods of flight, using their fins to make rapid directing changes in the air as they fly. Skysharks sometimes gather in small flocks and attack larger flying prey. They can even take out Skywhale calves in flocks like this. The largest flocks can kill even adult Skywhales.
Dire Rat
My Characters:
Name: Emi Demmric
Age: 16
Gender: Female
Race: Nem
Appearance: Black hair, red eyes, very pale skin, dark clothing. She is 3'1.
Profession: Emi is unashamedly a con artist.
Personality: Emi is cheerful, playful, and an utterly brilliant liar. She's also quite friendly, and rather unassuming in appearance. This lends her perfectly to being a con artist. She finds conning people unbelievably fun, though she limits herself to people who can afford it. Emi is a bit greedy when it comes to getting money, or items she can sell, but at the same time she's often extremely loose with the money she gets. She's also very willing to share it with people she knows(provided they know of her conning).
Equipment/Weapons: Emi carries a small knife with her at all times. In addition to this, she usually has a series of fake rings and the like.
Abilities: Brilliant lying, pickpocketing, and generally good stealth and infiltration skills.
Brief Backstory: Emi has no memory of her family, having been abandoned when she was very young. As she grew up, she began to train herself to be a thief and a con artist, and has perfected her skills more and more as she's grown older. At fourteen, she is excellent at deception and fully capable of convincing someone that a wholly fake ring is very real.
Name: Tanya Palayen
Age: 18
Gender: Female
Race: Human
Appearance: Tanya! She is very light-skinned, with purple hair and eyes. Her clothing is red and white, and obviously she's out of her armor here. She is 4'9
Profession: Paladin of Reon
Personality: Tanya is a sarcastic and short-tempered individual. She has nothing but scathing comments for people she dislikes, or people she sees as stupid. Tanya is quick to be irritated and quick to respond to her irritation, sometimes violently. At least when it's violently it's not bad enough to result in any serious injury. She has a sarcastic response to many, many things. Tanya also dislikes that she is rather small, at least to some extent, and has feelings of jealousy towards those who are not so small. In spite of her temper and sarcastic attitude, Tanya firmly believes in protecting those who need it and upholding the law. She seeks to punish all those who do evil to the fullest extent(at least if they are deserving of such treatment). She also has a deep dislike for undead, given that much of her duty is to eliminate dangerous undead. However, she will not harm them unless they give her reason to(or if they're mindless monsters).
Equipment/Weapons: Tanya has a suit of heavy armor, blessed to be much lighter on her then it would appear so that she can move while wearing it in spite of her small frame. She carries two weapons, the Holy Broadsword Helios and the Divine Sledgehammer Goldion. Helios is enchanted to produce bright flames when unsheathed. which is most effective at tearing apart the undead(though fire is pretty effective against a lot of things). It also has a system built into the hilt that allows the blade to vibrate when a button is pressed, allowing it to cut better. Goldion is a heavy warhammer that glows with a divine light, though it lacks any other particular abilities.
Abilities: Tanya is a highly skilled fighter with two-handed weapons. As both of her weapons are two-handed, she may only use one at a time.
Brief Backstory: Tanya is a Paladin of the goddess Reon, sworn to combat evil in her name. Aside from that, she was educated at the "Reon Girls Academy", a religious school for girls created by the Church of Reon. She also underwent combat training under other paladins serving Reon.
Name: Aoika Mizuko
Age: 16
Gender: Female
Race: Beastkin(Squid)
Appearance: "I'll take it ~degeso!"
Profession: Merchant
Personality: Mizuko is a confident and eager girl. She believes, firmly, that she must(and she will) conquer the economy of this new land she has arrived at. Mizuko is somewhat naive and awkward, in spite of her enthusiasm and confidence for what she's trying to do. She is, however, highly intelligent when it comes to business and does her best to offer good prices for both buying and selling. She will eagerly work with just about anyone in order to get them to purchase her wares, or in order to gain something she thinks she'll be able to sell for a good price
Equipment/Weapons: A shop stall, some weapons and basic equipment, and some food. As well as kimono. Lots of kimono.
Abilities: Mizuko can use the tentacles on her head to grab things, and glow, as well as some other squid-like traits. She is also quite capable of speaking this land's most common language(with an accent), though she slips into her native tongue sometimes, and also as a Verbal Tic.
Brief Backstory: The child of a rich merchant family of Akitsushima, Mizuko has been sent far overseas to help spread her family's business in another country in spite of her young age. She was educated in the common language of the land extensively so she would be able to communicate with her customers. Mizuko is something of an unusual sight in Karstberg, as no Squid Beastkin live in Almara.
NPC's:
Name: Arlai Tessilay
Age: 20, though in actuality her physical age is lower then her real age. There are rumors about the reasoning for this.
Gender: Female
Race: Appears human. There are rumors about this, too.
Appearance: The Lord Mayor visiting an orphanage personally, and helping out there.
Profession: Lord Mayor
Personality: Arlai Tessilay is a reserved and quiet individual. She takes things seriously, and one of her utmost concerns is the wellbeing of her city, and of the citizens of her city. All of them. Arlai is an intelligent and well-versed individual, having an extremely good education and an extremely good grasp of politics. However, she isn't the most experienced individual. That said, she firmly believes she can make up for this with her knowledge of politics and of the needs of the citizens themselves. Arlai weathers criticism well, at least publicly. Privately, she becomes softer, and often seeks comfort among those close to her. Nevertheless, she refuses to allow her citizens to be abused.
Equipment/Weapons: Her rapier, a pistol in a box under her desk, and that's about it.
Abilities: Arlai is an incredibly good fencer, able to aptly defeat those she must. She is also very fast, faster then many other human beings.
Brief Backstory: A mysterious figure who just suddenly popped up in the political world of Karstberg one day. No-one knows her true past, but there are several rumors circulating about her. These include rumors that she is not entirely human, or that she has a female lover. At least one of those two is true, or possibly both. Due to her good treatment of her citizens, she enjoys a high approval among the populace. However, some believe she is too young and inexperienced for a position like the Lord Mayor, even though her youthful appearance is deceiving.
Name: Daniella Adelford
Age: 26
Gender: Female
Race: Human
Appearance: "Ohohoho, I think we'll have a lot of fun together."
Profession: Rich and Affluent Member of Society. Not at all the leader of a certain nonexistent thieves' guild. Why, such rumors are simply insulting.
Personality: Dramatic, and easily notable as "hammy", Daniella is the type of person who takes pleasure in everything that she does. Whether it be going to a party, spending time with friends, taking someone she likes out... Daniella is rarely exhibiting anything but joy. She is highly affluent and seems to make it her business to be in every party in the city, even if those parties are taking place on the same night. However, she feels simply insulted that people would rumor her to be connected with that silly fable, the thieves' guild. It's ridiculous. Why would she ever be connected with something that doesn't exist, let alone be the leader of such a organization? It simply boggles the mind! It's rather difficult to offend or anger Daniella, though she will make it very clear if you have succeeded in doing so.
Equipment/Weapons: Daniella certainly does not have a set of knives, a grappling hook, an enchanted glasscutting razor, or anything of the sort. Why ever would she have such things?
Abilities: Daniella most definitely does not know anything about subterfuge and infiltration to the extent of never once being seen, and she definitely does not have any control over the entire nonexistent thieves' guild. She certainly is a capable hand-to-hand fighter, however. She does need some way to defend herself, does she not?
Brief Backstory: Little is known of Daniella's history. She claims to have come from a poor family, and risen due to several extremely lucky breaks in her life. She also certainly did not become a thief who ascended to the leadership position of the thieves' guild for her incredible skill and performance after the death of the original leader, because the thieves' guild isn't real. It's silly to spread such rumors.
RP
The City of Karstberg…
One of the largest cities on the continent of Almara, Karstberg has a huge population. It lies in the warm southeast, where spring and summer are pleasant, and fall and winter are mild. Within, there lay many opportunities, drawing in people by the hundreds. Karstberg is renowned for its vast market district, which has sprung up around the Noble Quarter, a massive ring around the center of the city filled with shops of all kinds. Within that ring is the Noble Quarter itself, the section of the city for the wealthy and the noble. Only the very finest of homes lie in this district. It is here that visiting nobility and even royalty stay, as well. In the very center of the city lies Tessilay Tower, where the Lord Mayor Arlai Tessilay resides. The tower stretches to the skies, visible from almost everywhere in the city.
Outward from the market district, to the west, lays the Theater District. Popularly known as the ‘Dream District’, it is here that elaborate plays are preformed. While they aren’t cheap, the fee to see such plays is not out of the grasp of most citizens of Karstberg. The Dream District also holds the massive Carail Theater. Named for the famous playwright Farthing Carail, the biggest and most elaborate of plays are staged here. The Dream District is filled with the often-eccentric actors and playwrights, who make their homes there as well. To the east, opposite of the Dream District, lays the Guild Quarter. The Guild Quarter is, rather self-explanatorily, home to the various Guilds of Karstberg. Rumor has it that the fabled Thieves’ Guild… does not work out of this district at all, but most official guilds of the city inhabit this district. Neighboring the Guild Quarter is the Temple District, a vast district filled with religious temples and worshippers. It even posts the greatest Temple to Reon in Almara.
Northward, the city’s magic academy resides. Almagest’s Academy of Arcane Arts is a vast building, with a huge library and a massive number of teachers and students. It is equipped perfectly for the study and practice of magic. Some people come from other continents to learn magic at the Academy. To the south lies the Karstberg Port. Airships carrying goods across the country, even across oceans, and here the drop goods and passengers, or pick them up. Within the city also lies the Karstberg Museum, exhibiting artifacts from all across the world.
Surrounding all of this lays residential areas, scattered taverns and inns, shops, and a vast spiderweb of alleys and tunnels. Many of the tunnels lead below…
It’s a well-known fact that a vast network of catacombs occupies the space beneath Karstberg. It is very difficult to guard or monitor this place, and it has come to house various, often dangerous, creatures. Dealings of dubious legality often occur in the catacombs beneath Karstberg…
Surrounding Karstberg is a sturdy wall, built to defend the city from any possible attack. However, it is not the only wall. As the city grows, new walls are constructed, causing Karstberg to have rings of walls moving outwards from the center, expanding larger and larger as more are needed to protect it. The oldest has stood for years upon years, and has never shown one sign of faltering. Beyond is the fields and wilderness of the world outside, a place only for the adventurous to brave.
Welcome to Karstberg.
This is Karstberg, a mostly-freeform fantasy RP taking place in a city known as Karstberg! Here's some ground rules.
The GMs for this RP are Rin and myself.
The setting resembles the late 1700s/early 1800s, or comparable to the Enlightenment era, in technology level. There are some exceptions to this rule, including airships and some steampunk-esque technology. If you want to make some addition to this, it will require approval from either Rin or myself.
Standard fantasy fare, as far as races go, applies. However, you may also make original races. They, too, require GM approval.
The RP is mostly freeform, about all different things that happen in the city of Karstberg. There's no grand plot, just the adventures of all the different characters. While this means the tone may very a great deal, I would like to point out that the setting is generally fairly light and I would like to keep it that way.
As stated, the tone for various events can vary but this is not a dark setting. It is fairly light.
The Thieves' Guild does not exist. Really. It is entirely fictitious. Stop trying to look for it because it doesn't exist. >.> <.<
Be sure to have fun!
Race Guidelines:
Standard Fantasy Races Apply!
Humans are humans. This is pretty straightforward.
Elves are longer-lived the humans, good with magic, very slender and fae, and fairly standard as far as fantasy elves go.
Dwarves are exactly the same as every dwarves ever.
Orcs, however, are more overly boisterous then anything. They’re a bit crude and violent, and because of this somewhat unpopular with the other races, though.
Most other races will be mostly like common descriptions of them.
However, players will be allowed to make their own OC races. These races can basically be anything that the player comes up with, with some exceptions. They can’t be “all chaotic evil”. This isn’t the kind of RP for a race of evil even if there can be conflicts.
Magic Guidelines:
No reality warping, instant death, mind control, or future sight. None of these are good for RP’s. Otherwise magic is freeform.
Guild/Religion Guidelines
Be sensible. Don't go with anything ridiculous, like a guild that couldn’t exist or a religion that worships the sacrifice of sapient beings in the middle of a huge city.
Bios:
Name:
Age:
Gender:
Race:
Appearance:
Profession: (If none, leave blank)
Personality:
Equipment/Weapons:
Abilities:
Brief Backstory:
Races:
Race Name:
Race Description:
Magic:
Magic Name:
Magic Description:
Guilds:
Guild Name:
Guild Head:
Guild Description:
Religions
Religion Name:
Chief Deity:
Religion Description:
Creatures
Creature Name:
Creature Appearance:
Creature Description:
Player Characters:
Emi Demmric
Tanya Palayen
Aoika Mizuko
Lakan Ting
Irishtu Hayle
Aron Aveldon
Amelia Fairfax
Aidan Thuman
Heidi Schwarzwald
Lord Duke
Len Nakiya
Calli Dockson
Kobayashi Hitomi
Callie Clearwater
Adrianna Calabrese
Important NPC's:
Arlai Tessilay
The Not-Head of the Not-Thieves' Guild
Franziska von Ramstein
Grand Magus Morganite Angelwÿche
Races:
Nem
- Race Description: Nem are largely human in appearance. However, there are some important differences. All Nem have black hair, and their eyes are usually red or yellow. In addition, Nem never reach heights beyond 4'0, 3'5 to 3'7 being the average for an adult. They are usually slender, and all Nem are also very, very pale. Nem are best-suited for activity at night, having excellent night vision, but nothing keeps them from activity during they day aside from personal preference. Nem are rather physically fragile in comparison to other races. However, they are quite fast. Nem have a notoriously low alcohol tolerance, due to their small size.
Beastkin(General)
- Race Description: Beastkin is a blanket term for a variety of human-like races with animal traits. They can range from mammalian traits, like cat or wolf beastkin, to races such as squid beastkin.
Beastkin(Squid)
- Race Description: Squid Beastkin are a race native to the distant land of Akitsushima. Living on the costs, they are humanoid with a variety of squid features. Most notable is their tentacle-hair and their "hat". However, they also possess the ability to glow like some species of squid that live in the deep ocean, and regrew severed tentacle hair, as well as breath underwater. As far as their society goes, Squid Beastkin are often fishers or merchants, living in colonies built on rocky coastlines with easy access to the water.
Vampire
- Race Description: "Race" is a bit of a misnomer really, as there is no one definition for the various types of vampire. There are many, wildly varied types out there, all with different origins, innate abilities and weaknesses; really, the only thing most vampires have in common is that they need to feed on blood to survive.
Mermaids
- Race Description: Mermaids are an all-female aquatic race, possessing a fish tail in place of legs. They can breath on land and in water, but they have no easy method of moving outside of the water. Their upper body, and a hidden portion of their lower body, resembles a human body with the exception of their ears, which are larger, and webbed. Their lower body has a "sheath" that extends up and works, oddly, almost like pants, naturally covering embarrassing locations unless pulled down. Below this portion, they have a fish-like tail they use to move about underwater. Mermaids are skilled fishers. As they lack any males in their race, they are capable of reproducing with males of other races, including humans, beastkin, elves, and nem. The offspring are always mermaids, and as mermaids are always female, so are the offspring. A kingdom of mermaids lives near Karstberg, their Queen frequently meeting with the Lord Mayor for diplomatic endeavors.
Beastkin(Fox)
Snow Elves
Dark Elves
High Elves
Pixies
Magic:
Summoning Magic
- Magic Description: Summoning Magic is not one of the easiest thaumaturgical practices. This is largely due to its nature, the piercing of the veil between realities to draw an entity from another dimension. Sibling to the plane of existence that Almara and the rest of the world lies in, this Realm of Summons is not entirely known to even those who specialize in summoning magic, as travel to it is nearly impossible. A being is drawn from this world and bound to the summoner until dismissed, though permanent bindings are possible with more advanced spells.
Face-Off
Necromancy
Healing Magic
Augmentation Magic
Velocity Magic
Guilds:
The Alchemist's Guild
- Guild Head: Franziska von Ramstein
- Guild Description: A guild formed by those who are ever so eager to pursue knowledge, the Alchemist's Guild experiments with a variety of unusual elements found throughout the world. Their goals are creation, transmutation, alteration, the ability to mold the elements that make up the world without the usage of magic. The Alchemist's Guild is housed in a large, dark building, with many pipes leading out of it to vent off smoke from experiments. In fact, it is often renovated due to damage from less stable experimentation.
Warrior's Guild
Gladiator and Charioteer's Guild
Association of World Explorers
Religions:
The Church of Reon, also known as the Church of Lilies.
- Chief Deity: The Sun Goddess Reon, depicted as a small girl with pale blonde hair, fair skin, and green eyes. Her symbol is the Fleur de Lis, as her favored flower is the Lily. Mayon, a Moon Goddess closely connected to Reon, also shares some devotion. Mayon has short, black hair, fair skin, and dark red eyes. She is also taller then Reon. However, the focus is on Reon.
- Religion Description: Devotion to Reon is devotion to the Sun itself. A religion practiced mostly by women, the worship of Reon is practiced by prayers to the sun and an offering of a single fresh-cut lily every day. Temples to Reon are filled with depictions of the Sun Goddess(sometimes together with Mayon), and solstones(a glowing rock) cut into the shape of the sun mounted in the walls or hanging from the ceiling. They are also filled with lilies.
The Church of Mayon, also known the Church of Roses
- Chief Deity: Mayon. In a reversal of the Church of Reon's beliefs, Reon is a secondary deity to Mayon. Mayon's symbol is the rose.
- Religion Description: A sister religion to the Church of Reon, the Church of Mayon is very similar, instead emphasizing Mayon as the chief deity. However, they offer some devotion to Reon as well. Worship includes the sacrifice of roses, but as opposed to the burning lily sacrifice of the Reonites, Mayonites sacrifice roses by casting their petals into cool, flowing water. Mayon temples are filled with cool blue lighting, and they often neighbor Reon temples.
Church of Beltine
Akitsushima Traditional Beliefs
Creatures:
Skywhale
- Creature Appearance: Like this, but in the sky
- Creature Description: Skywhales describe a small number of species of giant, flying mammals. They fly using giant airbladders carried inside their bodies, which allows them to drift through the air. They can siphon gas in and out of their airbladder in order to raise or lower altitude. Skywhales feed and drink through very unique methods. The immense creatures consume whole clouds for moisture, and they feed both by absorbing sunlight and consuming vast swarms of tiny flying creatures. Skywhales are placid creatures by nature, proving to be harmless to airships unless their is a collision. However, they were hunted for a long time for their airbladders, which were used in earlier airship designs in order to provide them with a method of lift. They are also still hunted by some cultures for their meat. Rarely, skywhale calves are sometimes available for purchase, alive. The only natural enemy for adult skywhales are western dragons.
Dragons(Western)
- Creature Appearance: One of several species
- Creature Description: Western Dragons are one of the most feared creatures in the world. Large, intelligent, and dangerous predators, Western Dragons possess extremely hard scales(though there are certain areas on their bodies that are not as well-armored) that make it difficult to inflict harm upon them. They have extremely sharp claws and teeth, allowing them to tear through the flesh of their prey, and even fortified walls. Thankfully, even the most aggressive species tend to stay well away from large settlements(though dwarves are liable to deal with dragons more often then many other races). However, their attacks are often classed as a natural disaster, when they do occur. Dragons are even capable of breathing fire, through a combination of an organ that produces gases and a poorly-understood thaumaturgical process that ignites them. These gases also enable dragons to attain lift even with their massive size. These processes are kept in perfect balance while a dragon is alive. If a dragon is killed, proper measures must be immediately taken or the corpse will explode within seconds of the creature's death. Dragons also exhibit the unusual habit of hording precious metals and gems, often sleeping on vast quantities of horded gold and even laying eggs in them. A dragon's gas-producing organ is prized by alchemists, but due to the dangerous nature of the creatures both before and after death, very few people are willing to attempt to slay one and harvest the organ. Dragons prey upon many creatures, including the mammoths of the far North, and even the massive skywhales.
Kaiser Lizards
- Creature Appearance: An adult Kaiser Lizard
- Creature Description: Kaiser Lizards are large, rare predators most frequently found on the borders between forests and plains. Reaching huge sizes, they are one of the most dangerous land-based predators on Almara. In spite of their size, they can run quickly for short bursts and rapidly outpace smaller or less athletic creatures. Kaiser Lizards are adept ambush predators, lying in wait in forested areas and bursting out of them to attack their prey. These massive predators will feed on anything that they can get their huge, bone-crushing jaws around, though they are more likely to go for larger prey items then smaller ones. Very little is known about the life cycle of Kaiser Lizards, though some reports state that adults have been seen bringing kills back to very young individuals.
Mammoths
- Creature Appearance: A mammoth
- Creature Description: Mammoths are large herbivorous mammals dwelling in the far north. The live in small herds, and roam the tundra feeding on various plants that they find in the wilderness. Their large, hairy bodies retain a great deal of heat, which allows them to live in extremely cold temperatures. While mammoths are not one of the more threatening creatures, they will attack when frightened, or when protecting their young, their large size and tusks making them a formidable threat. Rarely are mammoths seen in regions with warmer temperatures, but their woolly bodies moving in small clusters across the snowy plains are quite a common sight in the far north.
Skyshark
- Creature Appearance: Um... ignore the Pokemon stuff. <.< >.>
- Creature Description: Skysharks are coast-dwelling predators. Similar in appearance to aquatic sharks, they are in fact a very different species, taking flight rather then swimming beneath the waves. Their physical similarity to the ocean-dwellers is simply a trick of nature. Preying on birds and some ground-dwelling animals, skysharks are capable of prolonged periods of flight, using their fins to make rapid directing changes in the air as they fly. Skysharks sometimes gather in small flocks and attack larger flying prey. They can even take out Skywhale calves in flocks like this. The largest flocks can kill even adult Skywhales.
Dire Rat
My Characters:
Name: Emi Demmric
Age: 16
Gender: Female
Race: Nem
Appearance: Black hair, red eyes, very pale skin, dark clothing. She is 3'1.
Profession: Emi is unashamedly a con artist.
Personality: Emi is cheerful, playful, and an utterly brilliant liar. She's also quite friendly, and rather unassuming in appearance. This lends her perfectly to being a con artist. She finds conning people unbelievably fun, though she limits herself to people who can afford it. Emi is a bit greedy when it comes to getting money, or items she can sell, but at the same time she's often extremely loose with the money she gets. She's also very willing to share it with people she knows(provided they know of her conning).
Equipment/Weapons: Emi carries a small knife with her at all times. In addition to this, she usually has a series of fake rings and the like.
Abilities: Brilliant lying, pickpocketing, and generally good stealth and infiltration skills.
Brief Backstory: Emi has no memory of her family, having been abandoned when she was very young. As she grew up, she began to train herself to be a thief and a con artist, and has perfected her skills more and more as she's grown older. At fourteen, she is excellent at deception and fully capable of convincing someone that a wholly fake ring is very real.
Name: Tanya Palayen
Age: 18
Gender: Female
Race: Human
Appearance: Tanya! She is very light-skinned, with purple hair and eyes. Her clothing is red and white, and obviously she's out of her armor here. She is 4'9
Profession: Paladin of Reon
Personality: Tanya is a sarcastic and short-tempered individual. She has nothing but scathing comments for people she dislikes, or people she sees as stupid. Tanya is quick to be irritated and quick to respond to her irritation, sometimes violently. At least when it's violently it's not bad enough to result in any serious injury. She has a sarcastic response to many, many things. Tanya also dislikes that she is rather small, at least to some extent, and has feelings of jealousy towards those who are not so small. In spite of her temper and sarcastic attitude, Tanya firmly believes in protecting those who need it and upholding the law. She seeks to punish all those who do evil to the fullest extent(at least if they are deserving of such treatment). She also has a deep dislike for undead, given that much of her duty is to eliminate dangerous undead. However, she will not harm them unless they give her reason to(or if they're mindless monsters).
Equipment/Weapons: Tanya has a suit of heavy armor, blessed to be much lighter on her then it would appear so that she can move while wearing it in spite of her small frame. She carries two weapons, the Holy Broadsword Helios and the Divine Sledgehammer Goldion. Helios is enchanted to produce bright flames when unsheathed. which is most effective at tearing apart the undead(though fire is pretty effective against a lot of things). It also has a system built into the hilt that allows the blade to vibrate when a button is pressed, allowing it to cut better. Goldion is a heavy warhammer that glows with a divine light, though it lacks any other particular abilities.
Abilities: Tanya is a highly skilled fighter with two-handed weapons. As both of her weapons are two-handed, she may only use one at a time.
Brief Backstory: Tanya is a Paladin of the goddess Reon, sworn to combat evil in her name. Aside from that, she was educated at the "Reon Girls Academy", a religious school for girls created by the Church of Reon. She also underwent combat training under other paladins serving Reon.
Name: Aoika Mizuko
Age: 16
Gender: Female
Race: Beastkin(Squid)
Appearance: "I'll take it ~degeso!"
Profession: Merchant
Personality: Mizuko is a confident and eager girl. She believes, firmly, that she must(and she will) conquer the economy of this new land she has arrived at. Mizuko is somewhat naive and awkward, in spite of her enthusiasm and confidence for what she's trying to do. She is, however, highly intelligent when it comes to business and does her best to offer good prices for both buying and selling. She will eagerly work with just about anyone in order to get them to purchase her wares, or in order to gain something she thinks she'll be able to sell for a good price
Equipment/Weapons: A shop stall, some weapons and basic equipment, and some food. As well as kimono. Lots of kimono.
Abilities: Mizuko can use the tentacles on her head to grab things, and glow, as well as some other squid-like traits. She is also quite capable of speaking this land's most common language(with an accent), though she slips into her native tongue sometimes, and also as a Verbal Tic.
Brief Backstory: The child of a rich merchant family of Akitsushima, Mizuko has been sent far overseas to help spread her family's business in another country in spite of her young age. She was educated in the common language of the land extensively so she would be able to communicate with her customers. Mizuko is something of an unusual sight in Karstberg, as no Squid Beastkin live in Almara.
NPC's:
Name: Arlai Tessilay
Age: 20, though in actuality her physical age is lower then her real age. There are rumors about the reasoning for this.
Gender: Female
Race: Appears human. There are rumors about this, too.
Appearance: The Lord Mayor visiting an orphanage personally, and helping out there.
Profession: Lord Mayor
Personality: Arlai Tessilay is a reserved and quiet individual. She takes things seriously, and one of her utmost concerns is the wellbeing of her city, and of the citizens of her city. All of them. Arlai is an intelligent and well-versed individual, having an extremely good education and an extremely good grasp of politics. However, she isn't the most experienced individual. That said, she firmly believes she can make up for this with her knowledge of politics and of the needs of the citizens themselves. Arlai weathers criticism well, at least publicly. Privately, she becomes softer, and often seeks comfort among those close to her. Nevertheless, she refuses to allow her citizens to be abused.
Equipment/Weapons: Her rapier, a pistol in a box under her desk, and that's about it.
Abilities: Arlai is an incredibly good fencer, able to aptly defeat those she must. She is also very fast, faster then many other human beings.
Brief Backstory: A mysterious figure who just suddenly popped up in the political world of Karstberg one day. No-one knows her true past, but there are several rumors circulating about her. These include rumors that she is not entirely human, or that she has a female lover. At least one of those two is true, or possibly both. Due to her good treatment of her citizens, she enjoys a high approval among the populace. However, some believe she is too young and inexperienced for a position like the Lord Mayor, even though her youthful appearance is deceiving.
Name: Daniella Adelford
Age: 26
Gender: Female
Race: Human
Appearance: "Ohohoho, I think we'll have a lot of fun together."
Profession: Rich and Affluent Member of Society. Not at all the leader of a certain nonexistent thieves' guild. Why, such rumors are simply insulting.
Personality: Dramatic, and easily notable as "hammy", Daniella is the type of person who takes pleasure in everything that she does. Whether it be going to a party, spending time with friends, taking someone she likes out... Daniella is rarely exhibiting anything but joy. She is highly affluent and seems to make it her business to be in every party in the city, even if those parties are taking place on the same night. However, she feels simply insulted that people would rumor her to be connected with that silly fable, the thieves' guild. It's ridiculous. Why would she ever be connected with something that doesn't exist, let alone be the leader of such a organization? It simply boggles the mind! It's rather difficult to offend or anger Daniella, though she will make it very clear if you have succeeded in doing so.
Equipment/Weapons: Daniella certainly does not have a set of knives, a grappling hook, an enchanted glasscutting razor, or anything of the sort. Why ever would she have such things?
Abilities: Daniella most definitely does not know anything about subterfuge and infiltration to the extent of never once being seen, and she definitely does not have any control over the entire nonexistent thieves' guild. She certainly is a capable hand-to-hand fighter, however. She does need some way to defend herself, does she not?
Brief Backstory: Little is known of Daniella's history. She claims to have come from a poor family, and risen due to several extremely lucky breaks in her life. She also certainly did not become a thief who ascended to the leadership position of the thieves' guild for her incredible skill and performance after the death of the original leader, because the thieves' guild isn't real. It's silly to spread such rumors.