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    1. ExaltedTransformer 11 yrs ago

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Lurinco said
I discovered this game only recently (aka a few hours ago) and wanted to try it. room for one more? if not, that's totally fine.


I'd be fine with it, up to the GM.
It does if I have a 0 ability bonus.
I do. It only requires Novice Focus or Novice Intuition, not both.

Appearance:
Here's my sheet:

Trainer Name: Evelyn
Level: 1
Age: 15
Gender: Female

HP: 13
ATK: 7
DEF: 5
SATK: 5
SDEF: 5
SPE: 10

Body: 3
Mind: 0
Spirit: 2

AP: 5

Background:

Legacy of a Champion
Increases Command, Focus, Survival; Decreases Guile, Education Occult, Education Medical

HP: 53/53
Evasion Vs. ATK: 1
Evasion Vs DEF: 1
Evasion Vs SPE: 2

Skills:

Acrobatics (3): Untrained
Athletics (3): Novice
Combat (3): Untrained
Intimidate (3): Untrained
Stealth (3): Untrained
Survival (3): Novice
Edu: General (0): Untrained
Edu: Medicine (0): Pathetic
Edu:Occult (0): Pathetic
Edu:Pokemon (0): Untrained
Edu: Technology (0): Untrained
Guile (0): Pathetic
Perception (0): Untrained
Charm (2): Untrained
Command (2): Novice
Focus (2): Novice
Intuition (2): Novice

Edges:

Basic Skills: Athletics
Raises the Skill Rank of Athletics from Untrained to Novice.

Elemental Connection
Prerequisites: Novice Focus, Novice Intuition, or Type Ace (must select matching
type)
Effect: Choose an Elemental Type. You gain a +2 bonus to Charm, Command, Guile, Intimidate, and Intuition Checks targeting Pokémon of that Type. This Edge may only be taken at Character Creation or with your GM’s permission, unless you gain Type Ace, in which case you may take Elemental Connection at any time as long as it matches your chosen Type for Type Ace.
Type: Dragon

Natural Theory
Prerequisites: Novice Survival
Effect: You may count Survival as an Education Skill for all Features that reference Education Skills, and you may add your Mind Modifier to all Survival Skill Checks in
addition to your Body Modifier.

Features:

Agility Training
[Training] [Orders]
Prerequisites: Novice Athletics, Untrained Command
At-Will – Special
Effect: The target becomes Agile until the end of the effect duration. Agile Pokémon gain a +1 bonus to Movement Capabilities and +4 to Initiative.

Ace Trainer
[Class]
Prerequisites: Novice Command, a [Training] Feature
Drain 1 AP – Extended Action
Trigger: You spend at least half an hour training your Pokémon
Effect: For each Pokémon that has been trained during this time, choose a Stat besides HP; that Stat becomes Trained until an Extended Rest is taken. The default State of Trained Stats is +1 Combat Stages instead of 0. A Pokémon may have only one Trained Stat at a time.
Note: Just to clarify, this Feature Drains 1 AP per training session, not per Pokémon. So train as many as you can to get the most out of this Feature!

Training Techniques
Prerequisites: Ace Trainer
Static
Effect: Your Pokémon with a Trained Stat gain +25% Experience from Battles.

History:

The history of the Wataru family is ancient and deep in Kanto. Lance Wataru was best known as The Dragon Master, head of the Pokemon League for several years before he was usurped by a worthy trainer he met in his travels fighting against the upstart group Team Rocket and their leader, Giovanni, leader of the Vermillion Gym. That, however, was many years ago. The Wataru family remained in that time a well respected and powerful family in the Pokemon League of Kanto, hosting and judging numerous events. The name Wataru still carries much weight, and as Evelyn comes of age, she is gifted with her father's last Pokemon egg - a Dratini, the last remnants of his once glorious and beautiful Dragon team. She is now ready to begin her own journey, to carve out her own name in Pokemon history, and keep her family name alive.
Why limit our starters? This is the 'real world', where we could potentially get a lot of different Pokemon from family or friends or bought from breeders.
I guess you didn't read the move text in the book then! It doesn't raise defense. Just puts up a wall.
Im assuming you mean if they raise their defense really high? Cause Barrier doesnt do that in this game, it just makes a barrier that acts like a breakable wall the opponent has to get to. They can also only use that twice in a scene.

The most amount defense can ever be raised is six combat stages, which is 2.5 times higher than their stat. The maximum level for a defensive stat is 30, or more appropriately, the max evasion bonus from any stat is +6, one for every 5 of a defensive stat. If you have a 30 (max) defense and raise it by 6 combat stages, your defense goes up 2.5 times, which is 75 defense, or 15 evasion bonus. That gets added to the AC of the move being used.

There is a rule that is a one damage minimum, but like I said, for myself, I don't use it because I dont like it. If you are in a situation where you'd be reduced to that, it's a lost cause. Dont waste time trying to widdle away an opponent who, at that level, likely has 90 or 100 hp, one at a time while its still beating on you.
Yes. You can never have more than a 6 evasion bonus of any kind, and the highest AC I think is 12. No pokemon is immune to damage. Anyway, all I was saying was the minimum 1 damage rule wasn't in the game anymore. Didn't mean anything by it. Anyway, Looking forward to when you have more chance to read up more. Lemme know if you got anymore questions.
Attacking works as thus:

Attacker rolls a 1d20. Every attack has an accuracy check, or AC. Defender takes attacks AC and their approrpiate Evasion bonus (speed, defense, or special defense) and adds it to the AC. If the d20 roll is higher than that, the attack hits. Damage is calculated by whatever base damage the attack has, which is on a chart in the book. Base damage plus appropriate stat (attack or special attack) is raw damage. Defense or special defense is applied, then super effectiveness or resistances are applied to that resulting number.
Pokemon get their level plus 10 stat points. They get one more every level they grow and can redistribute when they evolve.

The at least one damage rule was stupid because I could think of many a situation when it wouldn't make any sense. Take for example a Steelix vs. a Pikachu. It can hit with quick attack against it all it wants but I find it much more likely that the Pikachu would break itself way before it did a point of damage to the Steelix.

Now that I think on it, they totally fixed that in this game. So long as you get at least one success above the appropriate Evasion, damage is rolled as per normal.

Edit: yeah for sure!
Thats perfectly acceptable. If you want a pokemons stats to be different, youre welcome to do so. Rules in rpgs are just guidelines after all. I suggest you give it a dry run with a combat scene and look at the character sheets and such before deciding on changes. You might change your mind once you have a better handle on the rules. And as far as I know, that rule has been removed. Or if it is there I think its stupid and ignore it. The status effects lower defense and special defense to be more realiatic. If you're burned or poisoned, everything's going to hurt lot more. It helps even out how slow poison and burn effects lower health. Ive never had a player complain, even when they fought against a poison master.
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