Here's my sheet:
Trainer Name: Evelyn
Level: 1
Age: 15
Gender: Female
HP: 13
ATK: 7
DEF: 5
SATK: 5
SDEF: 5
SPE: 10
Body: 3
Mind: 0
Spirit: 2
AP: 5
Background:
Legacy of a Champion
Increases Command, Focus, Survival; Decreases Guile, Education Occult, Education Medical
HP: 53/53
Evasion Vs. ATK: 1
Evasion Vs DEF: 1
Evasion Vs SPE: 2
Skills:
Acrobatics (3): Untrained
Athletics (3): Novice
Combat (3): Untrained
Intimidate (3): Untrained
Stealth (3): Untrained
Survival (3): Novice
Edu: General (0): Untrained
Edu: Medicine (0): Pathetic
Edu:Occult (0): Pathetic
Edu:Pokemon (0): Untrained
Edu: Technology (0): Untrained
Guile (0): Pathetic
Perception (0): Untrained
Charm (2): Untrained
Command (2): Novice
Focus (2): Novice
Intuition (2): Novice
Edges:
Basic Skills: Athletics
Raises the Skill Rank of Athletics from Untrained to Novice.
Elemental Connection
Prerequisites: Novice Focus, Novice Intuition, or Type Ace (must select matching
type)
Effect: Choose an Elemental Type. You gain a +2 bonus to Charm, Command, Guile, Intimidate, and Intuition Checks targeting Pokémon of that Type. This Edge may only be taken at Character Creation or with your GM’s permission, unless you gain Type Ace, in which case you may take Elemental Connection at any time as long as it matches your chosen Type for Type Ace.
Type: Dragon
Natural Theory
Prerequisites: Novice Survival
Effect: You may count Survival as an Education Skill for all Features that reference Education Skills, and you may add your Mind Modifier to all Survival Skill Checks in
addition to your Body Modifier.
Features:
Agility Training
[Training] [Orders]
Prerequisites: Novice Athletics, Untrained Command
At-Will – Special
Effect: The target becomes Agile until the end of the effect duration. Agile Pokémon gain a +1 bonus to Movement Capabilities and +4 to Initiative.
Ace Trainer
[Class]
Prerequisites: Novice Command, a [Training] Feature
Drain 1 AP – Extended Action
Trigger: You spend at least half an hour training your Pokémon
Effect: For each Pokémon that has been trained during this time, choose a Stat besides HP; that Stat becomes Trained until an Extended Rest is taken. The default State of Trained Stats is +1 Combat Stages instead of 0. A Pokémon may have only one Trained Stat at a time.
Note: Just to clarify, this Feature Drains 1 AP per training session, not per Pokémon. So train as many as you can to get the most out of this Feature!
Training Techniques
Prerequisites: Ace Trainer
Static
Effect: Your Pokémon with a Trained Stat gain +25% Experience from Battles.
History:
The history of the Wataru family is ancient and deep in Kanto. Lance Wataru was best known as The Dragon Master, head of the Pokemon League for several years before he was usurped by a worthy trainer he met in his travels fighting against the upstart group Team Rocket and their leader, Giovanni, leader of the Vermillion Gym. That, however, was many years ago. The Wataru family remained in that time a well respected and powerful family in the Pokemon League of Kanto, hosting and judging numerous events. The name Wataru still carries much weight, and as Evelyn comes of age, she is gifted with her father's last Pokemon egg - a Dratini, the last remnants of his once glorious and beautiful Dragon team. She is now ready to begin her own journey, to carve out her own name in Pokemon history, and keep her family name alive.