Blue potion: x5 Small knife Apprentice’s Twig: Common Sorcerer’s shoes: Uncommon Cloak of magi: Uncommon
Mana Payback: Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Arcane Resistance: User and any friendlies within a short distance gain 5% spell resistance. Spell Essence Collector: User gains 150MP whenever any nearby friendlies cast a Spell. Cold Touch: User’s hands will emit a chilling energy that will freeze any objects they touch if they hold onto it long enough. Freezing time is proportionate to Intelligence Attribute stat. User may toggle this ability whenever they wish. Cold Skin: User gains 10% damage reduction against heat-based attacks. Inner Fire: If the user’s body temperature would drop too low, this passive will activate to keep the user warm for 1 hour. Can only occur once a day. Lust for Fire: User gains 10% chance to recover 200MP when they successfully light an opponent on fire. Affinity to the Flames: User takes -20% damage from fire-related attacks.
Kipper was hard at work, cleaning up after the raid party ahead of her did almost all of the hard part, and Holly was even staying back to keep her safe! She was currently hunched over a warg and cutting at it with her small knife, gathering what monster parts it had and smiling happily as it's blood poured over her hands. As it began to dissipate into light, so did the blood on her hands. It was a process she had gotten used to. In the beginning, she was always grossed out by it and couldn't wait for it to vanish but now it was just routine. She barely noticed and a few times even wiped some on her face by accident.
She stood up quick and made her way back toward's holly, smiling up at her and shrugging. She had made it this long in the game pretending to be a mute, and as far as her friends other than River knew, she was! It was perfect for her. No embarassment, no... easy way to communicate. The act was bound to end some day and she dreaded when it did. She had anxiety about it ever since her friends convinced her to buy the game even. And then they got stuck, which made it worse and just thinking about all of this, Holly would see her eyes fill will mild fear, though her body was just as relaxed as ever.
She was snapped out of her daydream as Holly started firing arrows and suddenly... stopped. She could see the <sleep> status next to her name and quickly shifted her body to be on top of the poor girl. She waved her wand, it looked as though she was drawing a careful rune in the air but truly she was scrolling through menus in order to find something to protect herself and Holly until she would be able to be awake and fighting again but was interrupted as her fellow back line DPS's were being dropped and attacked! She scrolled to a different menu, closing out of the ice spells and opening Fire, muscle menu selecting her favorite spell.
She waved her arms, and then suddenly dropped them as the ground in front of not just her but a large portion of the back line began to glow, dividing a section of the goblin ambush and the casters and archers. A flurry of sparks and flickers of light, loud pops and then heat erupted from the earth as pillar after pillar of flame shot forth toward the goblin ambush. Fire Wall was always fun for a good getaway. She looked down at Holly, the heat sending waves of wind that would blow her hat off, had it not been a video game.
Kipper, or Sarah really is a short girl, standing about 5’3 on a good day with hair that goes down to her collarbone and the longest strand reaching all the way to her shoulder blades. Her skin is pale and has a spattering of freckles that when connected almost look like a tan, if it were possible for her to not burn the second the light touched her. Her body is slim, though her hips are a bit wide for her height, giving her butt the benefit her chest neglected. Her eyes are green and her clothes are generally black with a bow thrown in at a random place on any armor set she wears. Name: Kipper / Sarah Kipper Title: (None yet) Gender: Female Age: 22 Race: Human Background: If you want to be the best, you need the best equipment, and to have the best equipment, you need money. And money is something Sarah’s family had a bit too much of. Grandparents who gamed the system and set their family up for generations to come gifted her with a custom fit and painted WaveGear as well as a copy of Talrae. She tried getting it early but it turns out when a madman has a plan for mass murder, they care a bit less about money and more on everyone logging in at the same time.
Other than being loaded, Sarah was a bit of a jealous bitch. She spent her childhood chasing a boy who always got stolen away by her best friend for every dance and grew resentful toward both. She had a close friend she referred to as a cousin simply because their family had taken his mother under their wing, paying for their house, car, clothes, everything and in the end her jealousy drove them apart as well. Now, alone and just as snobby and sure of herself, she was ready to leave this stupid reality behind and join with a much better one.
Her family life was... interesting. She spent most of her life going to their nanny's small guest house on the property and working in the garden with her, her parents not really taking the time to raise her. She refers to her own mother by her first name, but her father was around just enough to earn the title of Dad. She had a brother, 7 years older and from a different mother, who was very detached emotionally their whole life but he aggressively babied her in public. He chased off many a potential friend on his quest to be a protector to his baby sister.
She ended up not even finishing high school due to made up bullying and lazy parents not forcing her to enroll or get a GED which left her rich and not busy with anything or anyone at age 17. She would spend almost all of her time online, talking there, gardening with her nanny, or going to the zoo to watch animals. One of the only people she talked to anymore was a zookeeper there and even then she kept an emotional distance, not letting him get too close in case she ended up liking him and some other girl stole him away.
As they got older, her older brother turned to drugs and art, graduating with a fine arts degree from a private university and going on to substitute teach at the same private school he and Sarah went to, leaving Sarah with just a nanny really. In an attempt to repair everything, her parents bought her the WaveGear previously mentioned but spent no additional time with her. She was more than excited to get into the game and out of the real world.
Her first day in, and she was stuck, of course the usual panic hit her but what truly got to her was the fact she was no longer Sarah Kipper, millionaire. She was Sarah Kipper, Mage. Nothing special. She didn’t have all the money, all the fanciest gear, she had practically nothing at all. Her entire identity was shattered. She was just some girl who happened to be a insufferable. It took her until level 10 to really even get a handle on working on her own and until level 14 to be humble enough to approach others for help.
She’s still working at it, but hopefully she’s given up her past flaws enough to be tolerable.
Chakra Magic (1) - User restores 150MP in target. 0MP. Cleanse Magic (2) - Remove one negative status caused by magic from target ally or self. 100MP. Mana Payback (3) - Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Passive. Weaken Magic (4) - User makes target spell deal 10% less damage. 150MP. Combine Disciplines (5) - If the user has access to 2 or more Fundamental Disciplines, user may cast this spell to create a new one. Pick 2 or more Fundamental spells and fabricate a spell that is appropriate and send it to the GM for approval. User may keep only 1 spell created through "Combine Discipline" at any point. 200MP. Arcane Resistance (6) - User and any friendlies within a short distance gain 5% spell resistance. Passive. Blue Potion Affinity (7) - Next time User drinks Blue Potion, the effect is doubled. 100MP. Mana Drain (8) - User makes target immediately lose 200MP. 300MP. Copy Magic (9) - User may copy and cast target spell if the spell level is lower than User. 400MP. Spell Essence Collector (10) - User gains 150MP whenever any nearby friendlies cast a Spell. Passive. Greater Chakra Magic (11) - User restores 300MP in target. 0MP.
Frostbite (1) - User shoots out a magic beam that slows target's movement briefly and deal low damage. 50MP. Icicle Shot (2) - User shoots an icicle at target, dealing moderate damage and slowing target. 100MP. Cold Touch (3) - User’s hands will emit a chilling energy that will freeze any objects they touch if they hold onto it long enough. Freezing time is proportionate to Intelligence Attribute stat. User may toggle this ability whenever they wish. Passive. Ice Lance (4) - Ice grows out from User's hand, dealing moderate damage and slowing target. 100MP. Emit Cold Air (5) - User emits cold wave of air, chilling all nearby targets. Targets are slowed and takes low amount of damage. 200MP. Cold Skin (6) - User gains 10% damage reduction against heat-based attacks. Passive. Ice Create: Lesser Armor (7) - User envelopes self in a sheet of ice, gaining 2% overall damage reduction. 150MP. Frozen Wall (8) - User creates a small wall of ice. 200MP. Frost Breath (9) - User exhales a freezing breath which freezes up to 3 nearby targets for a few moments, disabling them. 300MP. Switch Discipline (10) - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. Ice Create: Frosted Weapon (11) - User enchants target melee weapon with ice, extending its range. Any units hit by the melee weapon are slowed. 200MP. .
Fire Burst (1) - User makes target catch on fire, dealing low damage. 50MP. Fire Strike (2) - User shoots out a stream of fire in a line, dealing moderate damage. 100MP. Inner Fire (3) - If the user’s body temperature would drop too low, this passive will activate to keep the user warm for 1 hour. Can only occur once a day. Passive. Fireball (4) - User shoots out a fireball that can change direction, deals moderate damage. 100MP. Fire Wall (5) - User creates a wall of fire, dealing moderate damage to any who walk through it. 200MP. Lust for Fire (6) - User gains 10% chance to recover 200MP when they successfully light an opponent on fire. Passive Flaming Arrow (7) - User shoots out a flaming shot, shaped like an arrow, through a target to deal high damage. All target behind the initial target are also hit, taking low damage. 200MP. Increase Firepower (8) - Next Fire Discipline Spell User casts deals 150% damage. 100MP. Affinity to the Flames (9) - User takes -20% damage from fire-related attacks. Passive. Switch Discipline (10) - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. Flame Breath (11) - User breaths out a cone of fire in front of them, dealing moderate damage. 300MP.
Actions:
Dash (1/Universal) - User dashes forward for a short distance. 30MP. Sidestep (1/Universal) - User steps aside. +5% chance of evasion. 20MP. Tumble (1/Universal) - User immediately tumbles, moving forward a bit. +10% chance of evasion. 50MP. Sprint (1/Universal) - User's running speed increases by a bit for a few minutes. 50MP. Meditate (5/Universal) - User focuses for few a minutes, recovering either 200HP or 200MP. 0MP. Relentless (5/Universal) - User removes 1 weak status effect on themselves. 200MP. Clear Mind (5/Universal) - User gains +10 Intelligence for a while. Can only be used once a day. 200MP. Greater Dash (10/Universal) - User dashes to a close location incredibly quickly. +20% chance of Evasion. 150MP.
Items:
Poison x2 (60) Feather x 5 (50) Horn x5 (100) Obsidian x5 (125) Sulfur x5 (50) Charcoal x5 (50) Gem x2 (100) Crystal x2 (100) Cloak of magi (150) Sorcerer’s shoes (90) Jewelry x3 (300) (Glowing earrings, a fancy ring, and a necklace.) Apprentice’s Twig (230) Spice x5 (150) Beef x5 (100) Chicken x5 (75) Fresh fruit x5 (50) Fresh vegetables x10 (50) Grains x10 (150) Honey x2 (60) Salt x10 (100) Flint stones x1 (25) Canteen x2 (60) Small knife x1 (20) Pot and pan x1 (40) Umbrella (20) Blanket (20) Messenger Bag (20) Blue potion x5 (400) Fancy Clothes x3 (210) Sunblocker hat (45) Clothes x5 (75) (price in parentheses)
Name (Former): Jou Kurata Name (Character): Parks Age: 23 Appearance:
Parks went in hard on the fairy theme of his main, selecting the Feyborn race and softening the features as much as possible to give an androgynous look to their character as well as adjusting the colors to make it appear as though they were almost wearing makeup. They stand at about 1 meter (3’3, about half the size of the average character), with a lithe build and longer, black hair. Their armor is a cloth type that has various shades of green to represent the spring court of fey that he summons from. Source
Character Level: 51 Character Class: Summoner Personality: In game, Parks is very flighty. They tend to treat everything like it’s all a play, dramatically moving their entire body when they speak, standing up when they need to make a point and using their summons to aid in lighting their backdrops. They long for spotlights, but in battle prefers to let others be seen, not one to soak up damage but to deal it from the back while their summons (or servants as they refer to them) do all the work. They treat some people as if they were somehow peasants beneath them as well and flatters all who they can tell don’t appreciate it. They tend to crack under pressure and drop the facade and shift back to their real self, less witty and quiet, letting others figure things out for them, because let's be honest if they were good at strategy they would make their Parks persona good at it too. Once they’re back in character, they will 100% try to take credit for some part of the plan.
Abilities:Most of Parks’ skills are summons, being a summoner and all.
Dryad: Summons a nature spirit that can hold down 2 enemies at once, covering them in thorny wooden vines that break in 3 hits
Dancing Fog- A cloud of fog is summoned with lights flitting about within it, and giggling can be heard. This fog heals a total of 100% of the caster’s max HP distributed evenly among non-hostile creatures within its reach.
Fairy Swarm: Summons 10 small pixies that move in a cloud to distract foes for a short time. They raise critical hit chance for the attackers and lower accuracy for the targets.
Minor Summons: Summon elemental fairies to do a number of simple things based on nature. Be it setting things on fire, growing plants to hinder movement, create gusts of wind, freeze things, or mimic certain minor spells from other classes. These all come with a slightly longer cast time, due to the summon appearing and then casting the spell.
Mirror Image: Parks makes 2 more of themself that deal next to no damage but lose health at the normal rate. They follow them and cannot act on their own, but perfectly mimic all of their actions to confuse opponents and redirect aggro.
Basic magic attacks, no other effects than elemental damage.
Skills: Parks made their way in the game without experiencing much combat, only ever taking trade and political themed quests. Therefore, their weapon abilities are lacking.
Speech: Being the noble subclass coupled with their failed acting career, Parks has used this to get some good in game boons through just talking.
Tailor: Parks sews a mean set of light/cloth armor. Their skills is fairy high, though not maxed so it’s nothing too sought after.
Cooking: Only used a few times to beat quests, it’s... okay food.
Overall though, Parks plays the game as a support. Whenever anyone would need a healer or other guild mate to support them while they went off to a dungeon or raid, they would sit in the back and use their summons to do whatever they could to not attract any attention. They have very little offensive capability, but a lot in the way of buffing their friends and applying conditions to their enemies. Their strongest attacks are summons that last for 10 seconds at most and have a high cooldown.
Equipment: Spring Court’s Attire, a mid level armor set for summoners in the support branch. It adds a bit of green into things and boosts the mana pool of the wearer by 10% and increasing condition duration (poisons, stuns, burning, etc) by 5%, and allows for minor aggro redirection through an added skill, Mirror Image.
Backstory: A college drop out with a half completed theater degree and a history of being active only online and not in the gym, Jou was slowly losing steam for real life. Between Dungeons and Dragons games 4 nights a week and running with a roleplay guild on Emerald Odyssey, it was amazing that he managed to stay afloat with his apartment but he always came through with rent that he shared with his 3 roommates. He didn’t even know them, and they just knew him as the guy who doesn’t talk.
He would work jobs online, tutoring high schoolers in math he just googled the answers to, writing essays for lazy college students, and even setting up a patreon for his guild that honestly just went to his own pocket. He wasn’t really doing much in the upward movement category of living.
His family supported him but he was more worried about himself to really worry about them. He would go to family events and holidays but overall he wasn't too close with anyone in particular.
Other: Parks has the hours of a high level player, but due to avoiding combat at all costs and never picking up a craft, they suffer from a low amount of EXP due to a lack of grinding or level progression in any of his skills other than speech. That and a long history of RP that does nothing for them in the way of levels..
He made his character for an aesthetic and is fairly uncomfortable with the current height of his avatar. The avatar’s androgynous nature seems to be affecting him as well, given the voice being higher pitched and the body slightly more feminine.
Name (Former): Jou Kurata Name (Character): Parks Age: 23 Appearance:
Parks went in hard on the fairy theme of his main, selecting the Feyborn race and softening the features as much as possible to give an androgynous look to their character as well as adjusting the colors to make it appear as though they were almost wearing makeup. They stand at about 1 meter (3’3, about half the size of the average character), with a lithe build and longer, black hair. Their armor is a cloth type that has various shades of green to represent the spring court of fey that he summons from. Source
Character Level: 51 Character Class: Summoner Personality: In game, Parks is very flighty. They tend to treat everything like it’s all a play, dramatically moving their entire body when they speak, standing up when they need to make a point and using their summons to aid in lighting their backdrops. They long for spotlights, but in battle prefers to let others be seen, not one to soak up damage but to deal it from the back while their summons (or servants as they refer to them) do all the work. They treat some people as if they were somehow peasants beneath them as well and flatters all who they can tell don’t appreciate it. They tend to crack under pressure and drop the facade and shift back to their real self, less witty and quiet, letting others figure things out for them, because let's be honest if they were good at strategy they would make their Parks persona good at it too. Once they’re back in character, they will 100% try to take credit for some part of the plan.
Abilities:Most of Parks’ skills are summons, being a summoner and all.
Dryad: Summons a nature spirit that can hold down 2 enemies at once, covering them in thorny wooden vines that break in 3 hits
Dancing Fog- A cloud of fog is summoned with lights flitting about within it, and giggling can be heard. This fog heals a total of 100% of the caster’s max HP distributed evenly among non-hostile creatures within its reach.
Fairy Swarm: Summons 10 small pixies that move in a cloud to distract foes for a short time. They raise critical hit chance for the attackers and lower accuracy for the targets.
Minor Summons: Summon elemental fairies to do a number of simple things based on nature. Be it setting things on fire, growing plants to hinder movement, create gusts of wind, freeze things, or mimic certain minor spells from other classes. These all come with a slightly longer cast time, due to the summon appearing and then casting the spell.
Mirror Image: Parks makes 2 more of themself that deal next to no damage but lose health at the normal rate. They follow them and cannot act on their own, but perfectly mimic all of their actions to confuse opponents and redirect aggro.
Basic magic attacks, no other effects than elemental damage.
Skills: Parks made their way in the game without experiencing much combat, only ever taking trade and political themed quests. Therefore, their weapon abilities are lacking.
Speech: Being the noble subclass coupled with their failed acting career, Parks has used this to get some good in game boons through just talking.
Tailor: Parks sews a mean set of light/cloth armor. Their skills is fairy high, though not maxed so it’s nothing too sought after.
Cooking: Only used a few times to beat quests, it’s... okay food.
Overall though, Parks plays the game as a support. Whenever anyone would need a healer or other guild mate to support them while they went off to a dungeon or raid, they would sit in the back and use their summons to do whatever they could to not attract any attention. They have very little offensive capability, but a lot in the way of buffing their friends and applying conditions to their enemies. Their strongest attacks are summons that last for 10 seconds at most and have a high cooldown.
Equipment: Spring Court’s Attire, a mid level armor set for summoners in the support branch. It adds a bit of green into things and boosts the mana pool of the wearer by 10% and increasing condition duration (poisons, stuns, burning, etc) by 5%, and allows for minor aggro redirection through an added skill, Mirror Image.
Backstory: A college drop out with a half completed theater degree and a history of being active only online and not in the gym, Jou was slowly losing steam for real life. Between Dungeons and Dragons games 4 nights a week and running with a roleplay guild on Emerald Odyssey, it was amazing that he managed to stay afloat with his apartment but he always came through with rent that he shared with his 3 roommates. He didn’t even know them, and they just knew him as the guy who doesn’t talk.
He would work jobs online, tutoring high schoolers in math he just googled the answers to, writing essays for lazy college students, and even setting up a patreon for his guild that honestly just went to his own pocket. He wasn’t really doing much in the upward movement category of living.
His family supported him but he was more worried about himself to really worry about them. He would go to family events and holidays but overall he wasn't too close with anyone in particular.
Other: Parks has the hours of a high level player, but due to avoiding combat at all costs and never picking up a craft, they suffer from a low amount of EXP due to a lack of grinding or level progression in any of his skills other than speech. That and a long history of RP that does nothing for them in the way of levels..
He made his character for an aesthetic and is fairly uncomfortable with the current height of his avatar. The avatar’s androgynous nature seems to be affecting him as well, given the voice being higher pitched and the body slightly more feminine.
I just tossed the armor out, checked what my stuff in GW2 does currently for my mid level mesmer and added some mana. Ezpz. Didn't wanna go shorter than gnomes in DnD regardless, so that should be good. Didn't expect to be as ready to edit as I was.
Name (Former): Jou Kurata Name (Character): Parks Age: 23 Appearance:
Parks went in hard on the fairy theme of his main, selecting the Feyborn race and softening the features as much as possible to give an androgynous look to their character as well as adjusting the colors to make it appear as though they were almost wearing makeup. They stand at about 1.25 meters (4’1), with a lithe build and longer, black hair. His armor changes from Greens, reds, golds, and blues depending on which skill set they have selected with his Crown of the Fairy King, which is just a tangled vine that blooms flowers or leaves or even appears barren depending on the season. Source
Character Level: 51 Character Class: Summoner Personality: In game, Parks is very flighty. They tend to treat everything like it’s all a play, dramatically moving their entire body when they speak, standing up when they need to make a point and using their summons to aid in lighting their backdrops. They long for spotlights, but in battle prefers to let others be seen, not one to soak up damage but to deal it from the back while their summons (or servants as they refer to them) do all the work. They treat some people as if they were somehow peasants beneath them as well and flatters all who they can tell don’t appreciate it. They tend to crack under pressure and drop the facade and shift back to their real self, less witty and quiet, letting others figure things out for them, because let's be honest if they were good at strategy they would make their Parks persona good at it too. Once they’re back in character, they will 100% try to take credit for some part of the plan.
Abilities:Most of Parks’ skills are summons, being a summoner and all.
Dryad: Summons a nature spirit that can hold down 2 enemies at once, covering them in thorny wooden vines that break in 3 hits
Dancing Fog- A cloud of fog is summoned with lights flitting about within it, and giggling can be heard. This fog heals a total of 100% of the caster’s max HP distributed evenly among non-hostile creatures within its reach.
Fairy Swarm: Summons 10 small pixies that move in a cloud to distract foes for a short time. They raise critical hit chance for the attackers and lower accuracy for the targets.
Eladrin: This skill has 4 versions, summoning a spring Eladrin will create a green elven warrior that will taunt nearby enemies to attacking it, vanishing after one hit. Fall Eladrin will summon a red and brown elven priestess who will heal allies near it for 15% of their HP before vanishing. A summer Eladrin will appear as a gold elf warrior, attacking targets for 10 seconds. A winter Eladrin will appear as a blue and white elven warrior that will cast a gust of icy wind in a cone, damaging and slowing those in its wake.
Fey Step: Parks will teleport about 30 feet, scaring, charming, burning or teleporting someone instead depending on what season they have selected for their Crown of the Fairy King
Minor Summons: Summon elemental fairies to do a number of simple things based on nature. Be it setting things on fire, growing plants to hinder movement, create gusts of wind, freeze things, or mimic certain minor spells from other classes. These all come with a slightly longer cast time, due to the summon appearing and then casting the spell.
Mirror Image: Parks makes 2 more of themself that deal next to no damage but lose health at the normal rate. They follow them and cannot act on their own, but perfectly mimic all of their actions to confuse opponents and redirect aggro.
Basic magic attacks, no other effects than elemental damage.
Skills: Parks made their way in the game without experiencing much combat, only ever taking trade and political themed quests. Therefore, their weapon abilities are lacking.
Speech: Being the noble subclass coupled with their failed acting career, Parks has used this to get some good in game boons through just talking.
Tailor: Parks sews a mean set of light/cloth armor. Their skills is fairy high, though not maxed so it’s nothing too sought after.
Cooking: Only used a few times to beat quests, it’s... okay food.
Overall though, Parks plays the game as a support. Whenever anyone would need a healer or other guild mate to support them while they went off to a dungeon or raid, they would sit in the back and use their summons to do whatever they could to not attract any attention. They have very little offensive capability, but a lot in the way of buffing their friends and applying conditions to their enemies. Their strongest attacks are summons that last for 10 seconds at most and have a high cooldown.
Equipment: Oberon’s Vestments: A cloth armor for the summoner class that allows access to alternate fey-like skins for many summons, but does not change their abilities and stats. Consists of 5 pieces including a tome. All together, this Phantasmal level armor class boosts mana by a huge 50%, allows for aggro manipulation, stronger and longer lasting summons, and four aesthetics!
Puck's Boots: A pair of boots that allow the caster to duplicate themselves in order to redirect aggro and cause targeted attacks to miss. These illusions are described in Mirror Image
Armor of the Archfey: A cloth armor piece that takes up the torso and leg slot of an armor set that adds a massive boost to the users mana pool and boosting the damage of elemental summons when used in the correct seasons. (Fire and Acid/summer, Lightning and Wind/spring, Ice and Necrotic/Winter, Earth and Poison/Fall)
Oberon’s Story Book: A summoner tome themed after a book of fairy tales that allows the adventurer to summon small helper fairies to do automated tasks based on type, be it Maids, Gardeners, or other non-combat specialties. It was useful for automated grinding but now seems to have more uses, as the fairies have personality, and should they stay on task can prove helpful.
Titania's Gloves: These white gloves never get dirty and provide summons with a 15% longer duration! Also stylish as heck.
Changeling's Coat: This coat is said to be able to change one's appearance at will. In game it lowers aggro chance by 30% and once every 90 seconds the user can transfer aggro to another non hostile player of their choice.
Crown of the Fairy King: The final piece of the Oberon item set, it allows the user to cast the spell “Fey Step” and choose from the four seasons to change its effects. Also allows the wearer to change the style and color of Oberon’s Vestments.
Backstory: A college drop out with a half completed theater degree and a history of being active only online and not in the gym, Jou was slowly losing steam for real life. Between Dungeons and Dragons games 4 nights a week and running a roleplay guild on Elder Tales, it was amazing that he managed to stay afloat with his apartment but he always came through with rent that he shared with his 3 roommates. He didn’t even know them, and they just knew him as the guy who doesn’t talk.
He would work jobs online, tutoring high schoolers in math he just googled the answers to, writing essays for lazy college students, and even setting up a patreon for his guild that honestly just went to his own pocket. He wasn’t really doing much in the upward movement category of living.
His family supported him but he was more worried about himself to really worry about them. He would go to family events and holidays but overall he wasn't too close with anyone in particular.
Other: Parks has the hours of a high level player, but due to avoiding combat at all costs and never picking up a craft, they suffer from a low amount of XP and a long history of RP that does nothing for them in the way of levels..
He made his character for an aesthetic and is fairly uncomfortable with the current height of his avatar. The avatar’s androgynous nature seems to be affecting him as well, given the voice being higher pitched and the body slightly more feminine.
This character was originally intended to be in a LH rp at max level, and I edited very little of it so throw as much criticism at it as you want, I can delete and change anything on it. His equipment can also be changed 100%. I feel like that's the main source of the OP stuff.
also didn't wanna be too big for fairy stuff but also not too small for reasonable race in an mmo. I will 100% make parks smaller if I can though, lol.