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    1. Expolar 10 yrs ago
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"No... No! Its... gone." She could hardly speak with as more tears ran as she spoke and tried feeling for the missing half of the horn. but she then quickly covered her head in fear as Angus shouted in anger at their captors who are currently no where to be seen. Trembling the girl remained silent, but at she heard someone said that they were leaving, the girl had to speak up "No, if you leave, they going to hurt mister Nadir and miss Lalya".

Angus and Azzen would only hear the sound of a creaky metal door echo as they had their brief chat. But as Aron and Orchid stepped out and looked around, they would have noticed about 25ft from them, a metal door with small viewing slits just, and through it, they could see a person go wide eyes as they stared at the now released prisoners. The door just closes, but frantic tapping where the lock would be, could be heard.

@Expolar

Was it just me, Angus, and Aron in that cell, or are the other carvaneers we were guarding also with us?


It was only the 3 of you, the carvaners are no where to be seen.
Quick question, who here has played or seen gameplay of the Fire Emblem games?
@Expolar
Should I wait for the rest of us to make their first posts or is it ok for me to post whenever I feel like it?


I would wait until everyone post so they can get their starting introductions.
Oh oops, I was a bit rushed and didn't realize that I forgot to place a NOT:

<Snipped quote by Lucius Cypher>

Also it does NOT say you do damage if successfully disarm someone, so I also like the decision there for damage or disarming.

What does everyone else think?


Which is why I mention damage or disarm. Especially as it feels you would be focusing more on the weapon than the person.
Oh you know I should've asked this a much longer while ago, but do you allow the disarm rule from DMG, page 271?


I'm okay with the idea. Keep in mind that this would be doing the same for all enemies and allies when the they find the best opportunity to do so. Also it does say you do damage if successfully disarm someone, so I also like the decision there for damage or disarming.

What does everyone else think?
She trying not to cry too loudly that I think your passive perception would be enough to hear in the cell room where people are awaking up. But I suppose with that said exit, it's up to you if Angus is not too angry enough to listen a bit of the girl's faint cry.
@Lucius Cypher
Sorry if it was specified enough, but rush9s would be correct. The two traveling group have two spacious cells for the two groups. The one cell for the ones traveling in Novus and the other cell ones traveling in Sansea.

But since you already rolled, you could use that for the other cell as Angus basically had enough to force the old cell door to open. But how quietly, that's another story lol
The present year of the Asembian calendar is 1489 APC. 5 years since the Veteris Empire and the Novus Alliance agreed on a truth, but tensions are still high between them. At the same time, every major regions of Asembia are dealing with one of the usual issues that they always have. That being simple travel security as many beasts and monsters roam the wilderness and dangerous groups people patrol the roads waiting to exploit or attack any unprotected travelers. But this is why many people that decide to venture out across the Asembia travel in groups and hire enough adventurers for protection.

For the following cases, Najila and Azzen have had already been acquainted for a few days as they were traveling together with a small group of two Sansea nomads, a couple named Nadir and Layla, that enjoyed their show and welcomed them to their caravan which had two town guards traveling to help protect their crates. As they were heading south in the Sansea Desert, night arrived and they eventually found a cave to rest in for the night. Aron was making his way back to visit his old home before taking off. Also accompany him was a Dachaigh Highlander man and a albino orc woman, both having the same designation in mind, the elven city in the south western penisula of the Novus Alliance. What brought them together was a traveling human merchant named Tenkern Swiggin and a few of his newly hired workers that needed some protection head south to the bay city within the Novus Alliance. However, both of these traveling bands would find themselves to be surprised as they would find themselves awake blindfolded, gagged, and their wrists bound in some enclosed area. eventually they would find themselves in a deep sleep again.

Each character waking at their own time, would find that they were behind bars in a stark dungeon with a few small wall sconces providing dim lighting. The only thing that they could see out from their spacious cell was another similar cell across from them and the 10ft wide hall that separated the opposing cells. The cells both have some hay bed, water and food, but their items except for their clothes were missing. But in the corner of Azzen and Najila cell, another person could be heard quietly sobbing, a very young girl sitting down, hugging their knees. She was grey tiefling girl with platinum colored hair, but half of her right horn appears to be sawed off.

The only thing off the top of my head is how open are you to the idea of using different abilities for certain skills? For example, using strength for intimidation checks, dexterity for athletic checks, etc etc. Also do you utilize passive perception/investigation?


For strength based intimidation checks, I will allow, it just depends on how you do the intimidation. For dexterity based athletic checks, I have a hard time imagining it, I was saw it would depend on how you do the athletics, but I usually find it hard. For passive skills, I do utilize them, like if a goblin rolls stealth and someone's character passive perception beats it, then they would be aware that the goblin is hiding.

<Snipped quote by Expolar>

I kinda take issue with this, but I'll be cool with it so long as you roll in the open.


Of course, for my games, I almost always show my rolls to players that are visible for their characters to see. The exceptions where I would not show a roll would be something like an enemy trying to hide.
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