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    1. Expolar 10 yrs ago
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@Expolar
While we're on the subject of variant rules, would you be willing to allow the implementing of the variant action options and the cleaving through creatures rule detailed in pages 271 and 272 of the DMG?


I am okay with this as it can help with pacing and those extra damage won't be wasted if there is another creature in range. Will add this to the homebrew section. Any other thoughts that anyone else has?
Also it was mentioned in the interest check, but wasn't really discussed, but I would like to ask about what you all think of the Homebrew combat rules that is mentioned?

The main reason that I have it is so the pacing does not take too long and we don't have to feel like we're waiting for the next person in line to post. This way rounds can go faster than having to wait. But as I am still rolling initiative for everyone, soif you want to still use initiative when deciding when to post or want to make the post once I do the enemies turn, then either of those are fine.
Well that is why I mentioned the notes of changes and additions, so thanks for looking. As mentioned at the end of the homebrew rule, if we discuss enough and most you the players don't want it, then I don't mind removing. For this exhaustion rule, it is like what Lucius said about realism. I had a game that a character was knocked unconscious 4 times back to back and wondered what the repercussions would be if that did happen. Granted, there being magical healing, it could have the effect to prevent such exhaustion. But it was something I felt like trying if people were interested. But I'm hearing 3 nays, so I'll just remove it. Alternatively I also felt like using an injury table instead as if someone was knocked to 0 hp and fell unconscious, t but felt that could also be too punishing too.
Update:

I am happy to introduce and share the link to the OOC for D&D 5e - Asembia: Untitled Roles



But please look at the small notes about the following:

Added General Summary of Asembia.
Added "The Story So Far" where I will try to summaries the IC as a way to help recap us.
Updates to the major regions' summaries:

  • Renamed the Planetary Quake to Planetary Convergence
  • Added the acronym name of current era next to the dates.
  • As "Laird" is used as a title, gave the Mad Laird name as Mannix.
  • Added extra info at the end of Swivern's summary.

The following homebrew rules have been added:

  • Potion Drinking
  • Sprint
  • Spell Creation
  • Exhaustion After Falling Unconscious

And please with the character sheet in the OOC, please add your characters to the character tab.

Thanks Dark Light for making the intial table from the interest check.













NAMECLASSRACEPLAYERPassive PerceptionInitiative
AzzenBardTieflingDarklight134
Angus MacAlisterBarbarianV HumanRush999999126
NajilaWarlockV HumanGA Haruki92
AronFighterV HumanVixen57102
Orchid wildflowerFighterOrcLucius Cypher130
Ulhar "Blue" BekilkDruidLizardfolkRyonara152
Untitled Roles



World Map of Asembia



General Summary of Asembia:
In this new era of the world, it began with a sudden bright light that enveloped the world. Soon followed sounds of crushing earth as the world violently shook and form cracks that would have bursts of magical energy erupt and stream out. With this the movement of continents began as the surge of magical energy pushed and pull together all the major lands together as one. This cataclysmic change to the world would be known as the Planetary Convergence as it altered the once divided lands and forming one massive continent, a pangea, that would later be called Asembia.

The destruction to towns and cities on a global level still had survivors to continue on this newly conjoined mega continent to easily reform civilization. Although many beasts, monsters and powerful forces would make themselves known simply after be awakened from their slumber by the convergence or have been said to waited until a day like this came for them to descend on the newly joined land and confused people. For most of the first century After the Planetary Convergence (or APC) life was difficult as giants were first to reign supreme of most of Asembia and the history Before the Convergence (or BC) has been lost. But it was thanks to a group of legendary heroes that were able to defeat the reign of giants and make a new history as they pave the way for the future for the people on Asembia.

As centuries passed the people of Asembia have found their own way to endure and adjust to this new and dangerous world of theirs as they made their claim on most of the five major regions against many dangerous foes. Eventually by about 1100 APC, there was general peace within the major nations of Asembia. But in the late years of the late 1400s, there have been dramatic changes that may have lasting effects for the future of Asembia.

The Major Regions:






The Story So Far
Chapter 1:

The present year of the Asembian calendar is 1489 APC ...

The next following pages appear to be blank...


Current Character Requirements:

Fill out this character sheet and add to the character tab once approved by DM. You can use any character sheet sites to fill out D&D 5e character sheet.

When planning for a build, please keep in mind the following requirements for creating and leveling:
  • Leveling
    Characters will start out as level 3. Leveling will be based on milestones.
  • Allowed Sources to Use
    Will only allow the use of official sources from Wizard of the Coast books and Unearthed Arcana.
  • Rolling Ability Scores
    Roll 6 4d6s, for each of the 6 rolls, drop the lowest. (So basically the last part you mentioned)
    Once rolled, you can freely assign those resulting 6 values to which ever ability scores that you choose.
    To avoid possible bad rolls, you can roll for another set of 6 4d6s. But you must choose one of those 2 sets of rolls. You cannot mix the results between the two sets. And please do these rolls on the dice roller on this site.
  • Extra skill proficiencies
    Based on the INT mod, this will represent additional points that you can add to a skill, tool, or language. Expertise can be gained with an already proficient skill or tool.
  • Increasing max HP
    At each new level after level 1, roll hit dice at advantage.
    Reroll if a 1 is rolled at any time.


Homebrew Rules:
  • Thrown Melee Weapons
    If a melee weapon has the thrown property, you can use STR or DEX mod for the attack and damage roll.
  • Potion Drinking
    User can spend a bonus action to drink a potion, but is an action to use it on someone else.
  • Spell Creation
    If you are a spellcaster, you are allowed to make your own spell that is not in the allowed sources. But they must be mentioned in the OOC and be approved by me.
  • Sprint
    Spend your entire turn moving five times your speed, but must be a straight line and by doing this, you are left open for any attacks of opportunities in melee range and those attacks are at advantage.
  • Cleaving Through Creatures
    When a melee attack reduces an undamaged creature to 0 hit points, any excess damage from that attack might carry over to another creature nearby. The attacker targets another creature within reach and, if the original attack roll can hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit point
  • Combat Rules
    Once a battle occurs, I do plan to do/note the following to help speed up combat.

    Future homebrew rules may be added, but will be discussed and decided in OOC before being implemented.
@Expolar
Any thoughts on when the OOC might be ready?


Very soon as I am in the process of finalizing the OOC.
@Ryonara
Thanks for the interest, but currently I am not accepting anymore characters to the current party as the current count of 5 is the limit that I currently feel comfortable with. I will keep your interest in mind in the future if I feel ready for another possible character may pop in. But with the play and post style, that might not happen anytime soon and may take months until the party is in a good enough situation for someone new to jump in.
Hey people, my next post will be off the link to the OOC where once that is posted, we shall soon start this campaign!!!

@Guardian Angel Haruki@rush99999

Just mentioning you two as I feel the info below would be relevant to your characters. If there are any thoughts or questions please let me know. Especially for Dachaigh as I tried to use Angus, your description of Dachaigh, the map of Asembia, and already mentioned summaries from the other major regions.





@Vixen58
I mentioned you as I felt unsure of where Aron would exactly be when he grew up? Although he is the only one I feel can be placed almost any of the major regions. I could probably still choose and place him somewhere if you allow me the liberties, but I thought I would poke you on the question as all the summaries of the major regions have been posted and maybe you may have an idea. Its not a mandatory thing, but more of a general curiosity from me.
@Expolar
Also super keen, when can we expect an OOC?


As mentioned in the first post when it was initially, I gave an estimate of between 2 to 3 weeks. Currently today is the 13th day, so with the cureent party and the world and plot being finalized, the OOC should be up in just a few days. I wish it could be sooner, but my job is grabbing a bit of my attention away from my day dreams of Asembia lol
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