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    1. FACE_OF_INSANITY 10 yrs ago

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life has made me delay this, will get to it asap :D
i will have time on the weekend to update this, and i will move it to OOC or what ever on the actual forum for NRP
i have sidelined this for the world of the wandering islands which i'm now developing cause of the interest, i will get back to it once wandering islands is done.
is this still open for new people? if so what character play styles you still looking for?
Update 5

Map of the surface.



Some Floating Islands passing over Guidlons Key



Floating City State of Izulumana

is of intreguide
link to the other interest check were the updates of the game are beign posted link
Update 3

Time

This will run on a basis of every 2 days is 4 months ingame.

means one week will be 1 year.

and flows easier, i choose this over turn system, because if someone dosnt post thier turn it slows the game, this way if someone is away the game continues, if you miss 3 posts then you just x3 all your stuff to suit or what ever, which works well.
Update 2

-ECONOMY-

there are a few things to this, population, Tax, Maintenance, industry, agriculture

-Poplation-

First off, you need Population to do anything, this grows once per year, by atleast 0.2% (still to be decided), and your population limits your military, and industry capabilitys, you also have to dedicate 30% to agriculture to feed your peoples (Still Finalizing)

-Tax + maintenance.-

this will work on a simple basis of setting your tax % for the poor, middle, and rich classes, that is added together, then you dedicate your income to certatin sectors, which i will provide a example.

Incomes:
Tax: 5% Poor, 15% Middle, 25% Rich.
Trade Income; 5% - 5% gained from Trade
Commercail Distribution: 5% - 5 Factorys producing Commercial goods
Total: 55%

Deductions: (Max of total Income %)
Building Expendature: 10% - 10 buildings available
Military Expendature: 20% - 20% of population can be mobilised as military personel, and allows 20 ships.
Trade Expendature: 0% - no % dedicated to Trade
R&D: 25% - 25% to dedicate to your Designs or research
Construction: 0% - % dedicated to completion of new Buildings
Debt: 0% - Paying off debt accumilated.

Tallied:
Income 55%
deductions 55%
Tressury: 0%
Debt: 0%

Dept and tressuary allow you to overdraft on incomes, if you have maxed out taxes accross your nation, EG: 100% on poor, middle, and rich classes, that is 300% income, to be used, IF you dont want to over tax, then you can overdraft this allows you to use more money then you have, how ever you have to pay it off other wise you will have negative random events hit your people that will cause problems.

This works into the happiness system, which i will post on in a later update.

-Industry-

Industry requires a number of things, population, resources, and the required buildings.

for a factory to work right it requires Iron, iron is the most valuable resource ingame, and will be the most common and requires a mine to be used, wood will be second to this as it will be required to build your ships early in the game and through out to mid game till a random event allows more heavier ships (explained later)

Your industry part of your post will look liek this:

Iron Mine > Factory > 100x Vehicles per (what ever time is set)

this is the standard for industry, and the only way to produce equipement, i will give a list later on on produceable items per (what ever time is set) this is a set feature.

You will also require a factory to supply shipyards, usualy on a 1 to 1 basis, still to be dicided yet, and will look liek this.

Iron Mine + wood > factory > Shipyard = % of completion let of said ship.

There will be different types of ships mainly the main 7 classes > Island Finder (explorer looks for islands), Patrol, Corvette, Frigate, Destroyer, Cruiser, Capitol Ships, each is a category, and your designs can be based of sub categorys of your choice, eg; battle cruiser, or dreadnaught etc.

other resources will be required to build certain ship classes, Eg: Float stone to help keep capitol ships up due to thier size and weight, ect.

this will be explained further later on.

-Agriculture-

Agriculture is a set 30% of population required, other wise you will be hit with negative random events, that will plague our nations people.
UPDATE 1

basicly startign everything, ill just speil about the resources quickly.

there are only a few.

Iron - island and surface
Coal - Island and surface
Oil - Planetary Surface only
Gas - Planetary Surface only
wood - both
Float stone 0r anti-magnetite - Island only
gold - both
silver - both
gems - both

these are all the main resources i may add a few more luxury ones later, but for now these are the base.

NOW, the main part, EACH island can only possess 1 resource, so you have to choose WISELY, though you will start with 3 islands already, though you will have to choose what resource it is.

these, will relate for virtually everything, how you conduct R&D, manufacture fleets, build your floating island worlds.

i allow you the choice because it gives you the ability to craft your own ships, which is freely open to design, how this is governed will be discussed later.
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